Workstream C: extract player sleep-timer/autoplay and session commands into submodules
- commands/player/timers.rs: sleep-timer + autoplay commands (8). - commands/player/session.rs: media session get/dismiss commands (2). - Make create_media_item and get_player_status pub(super) so the submodules can reuse them. mod.rs shrinks from ~2720 to ~2229 lines; invoke_handler unchanged.
This commit is contained in:
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@ -1,9 +1,13 @@
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//! TRACES: UR-003, UR-004, UR-005, UR-010, UR-020, UR-021 | JA-022, JA-023, JA-024, JA-025, JA-026 | DR-001
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//! TRACES: UR-003, UR-004, UR-005, UR-010, UR-020, UR-021 | JA-022, JA-023, JA-024, JA-025, JA-026 | DR-001
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// Remote Jellyfin session control commands (casting) live in their own submodule
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// Cohesive command clusters live in their own submodules and are re-exported so
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// and are re-exported so the command names remain at `commands::player::*`.
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// the command names remain at `commands::player::*` (invoke_handler unchanged).
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mod remote;
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mod remote;
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mod session;
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mod timers;
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pub use remote::*;
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pub use remote::*;
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pub use session::*;
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pub use timers::*;
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use crate::utils::lock::MutexSafe;
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use crate::utils::lock::MutexSafe;
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use log::{debug, error, info, warn};
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use log::{debug, error, info, warn};
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@ -19,7 +23,7 @@ use crate::jellyfin::{JellyfinClient, JellyfinConfig};
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use crate::player::{
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use crate::player::{
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determine_video_seek_strategy, AutoplaySettings, MediaItem, MediaSource, MediaType,
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determine_video_seek_strategy, AutoplaySettings, MediaItem, MediaSource, MediaType,
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MediaSessionManager, PlayerController, PlayerState, PlayerStatusEvent, QueueContext, RepeatMode,
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MediaSessionManager, PlayerController, PlayerState, PlayerStatusEvent, QueueContext, RepeatMode,
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SleepTimerMode, SleepTimerState, VideoSeekStrategy,
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VideoSeekStrategy,
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};
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};
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use crate::repository::{MediaRepository, types::{GetItemsOptions, ImageOptions, ImageType}};
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use crate::repository::{MediaRepository, types::{GetItemsOptions, ImageOptions, ImageType}};
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use crate::settings::{AudioSettings, VideoSettings};
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use crate::settings::{AudioSettings, VideoSettings};
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@ -280,7 +284,7 @@ pub enum AudioTrackSwitchResponse {
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///
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///
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/// PlayItemRequest is now video-only, so we create a video MediaItem.
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/// PlayItemRequest is now video-only, so we create a video MediaItem.
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/// Audio playback uses player_play_tracks which fetches full metadata from backend.
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/// Audio playback uses player_play_tracks which fetches full metadata from backend.
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async fn create_media_item(
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pub(super) async fn create_media_item(
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req: PlayItemRequest,
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req: PlayItemRequest,
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db: Option<&DatabaseWrapper>,
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db: Option<&DatabaseWrapper>,
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) -> Result<MediaItem, String> {
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) -> Result<MediaItem, String> {
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@ -1213,7 +1217,7 @@ pub async fn player_get_video_settings(
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Ok(current.clone())
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Ok(current.clone())
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}
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}
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fn get_player_status(controller: &PlayerController) -> PlayerStatus {
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pub(super) fn get_player_status(controller: &PlayerController) -> PlayerStatus {
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// Determine backend at compile time based on platform
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// Determine backend at compile time based on platform
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let (backend, use_html5_element) = if cfg!(target_os = "android") {
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let (backend, use_html5_element) = if cfg!(target_os = "android") {
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// Android uses ExoPlayer native backend
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// Android uses ExoPlayer native backend
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@ -2116,255 +2120,6 @@ pub async fn player_disable_jellyfin(
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Ok(())
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Ok(())
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}
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}
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// ===== Sleep Timer Commands =====
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/// Set sleep timer mode
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#[tauri::command]
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pub async fn player_set_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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mode: SleepTimerMode,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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controller.set_sleep_timer(mode);
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Ok(controller.sleep_timer_state())
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}
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/// Cancel sleep timer
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#[tauri::command]
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pub async fn player_cancel_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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controller.cancel_sleep_timer();
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Ok(controller.sleep_timer_state())
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}
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/// Get current sleep timer state
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#[tauri::command]
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pub async fn player_get_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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Ok(controller.sleep_timer_state())
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}
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// ===== Autoplay Commands =====
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/// Get autoplay settings
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#[tauri::command]
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pub async fn player_get_autoplay_settings(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<AutoplaySettings, String> {
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let controller = player.0.lock().await;
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Ok(controller.autoplay_settings())
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}
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/// Set autoplay settings and persist to database
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#[tauri::command]
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pub async fn player_set_autoplay_settings(
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player: State<'_, PlayerStateWrapper>,
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db: State<'_, DatabaseWrapper>,
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user_id: String,
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settings: AutoplaySettings,
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) -> Result<AutoplaySettings, String> {
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let validated = settings.with_validated_countdown();
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// Set in controller
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{
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let controller = player.0.lock().await;
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controller.set_autoplay_settings(validated.clone());
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}
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// Persist to database
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let db_service = {
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let database = db.0.lock().map_err(|e| e.to_string())?;
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Arc::new(database.service())
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};
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let query = Query::with_params(
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"INSERT INTO user_player_settings (user_id, autoplay_next_episode, autoplay_countdown_seconds, autoplay_max_episodes, updated_at)
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VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
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ON CONFLICT(user_id) DO UPDATE SET
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autoplay_next_episode = excluded.autoplay_next_episode,
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autoplay_countdown_seconds = excluded.autoplay_countdown_seconds,
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autoplay_max_episodes = excluded.autoplay_max_episodes,
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updated_at = CURRENT_TIMESTAMP",
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vec![
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QueryParam::String(user_id),
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QueryParam::Int(if validated.enabled { 1 } else { 0 }),
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QueryParam::Int(validated.countdown_seconds as i32),
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QueryParam::Int(validated.max_episodes as i32),
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],
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);
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db_service.execute(query).await.map_err(|e| e.to_string())?;
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Ok(validated)
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}
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/// Cancel active autoplay countdown
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#[tauri::command]
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pub async fn player_cancel_autoplay_countdown(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<(), String> {
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let controller = player.0.lock().await;
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controller.cancel_autoplay_countdown();
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Ok(())
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}
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/// Play next episode (user confirmed from popup)
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#[tauri::command]
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pub async fn player_play_next_episode(
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player: State<'_, PlayerStateWrapper>,
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db: State<'_, DatabaseWrapper>,
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item: PlayItemRequest,
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) -> Result<PlayerStatus, String> {
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// Convert request to MediaItem
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let media_item = create_media_item(item, Some(&db)).await?;
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let controller = player.0.lock().await;
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controller.play_item(media_item).map_err(|e| e.to_string())?;
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Ok(get_player_status(&controller))
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}
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/// Handle playback ended event - triggers autoplay decision logic
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/// This is called from:
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/// - Frontend when HTML5 video ends (Linux/desktop) - passes itemId + repositoryHandle for the video
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/// - Frontend when audio track ends via backend event - no itemId/repositoryHandle needed
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/// - Android JNI callback also triggers this logic directly
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#[tauri::command]
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pub async fn player_on_playback_ended(
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player: State<'_, PlayerStateWrapper>,
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repository_manager: State<'_, super::repository::RepositoryManagerWrapper>,
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item_id: Option<String>,
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repository_handle: Option<String>,
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) -> Result<(), String> {
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use crate::player::autoplay::AutoplayDecision;
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use crate::player::PlayerStatusEvent;
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let controller_arc = player.0.clone();
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// Run autoplay decision logic
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// If item_id is provided (HTML5 video case), use the video-specific path
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// that bypasses the backend queue and stale end_reason
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let decision = {
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let controller = controller_arc.lock().await;
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if let Some(ref id) = item_id {
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// Video path: need repository to look up episode info
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let repo = repository_handle
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.as_ref()
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.and_then(|handle| repository_manager.0.get(handle));
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if let Some(repo) = repo {
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controller.on_video_playback_ended(id, repo).await?
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} else {
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log::warn!("[Autoplay] No repository available for video autoplay (itemId: {})", id);
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AutoplayDecision::Stop
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}
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} else {
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controller.on_playback_ended().await?
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}
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};
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// Handle the decision
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match decision {
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AutoplayDecision::Stop => {
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log::debug!("[Autoplay] Decision: Stop playback");
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let controller = controller_arc.lock().await;
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if let Some(emitter) = controller.event_emitter() {
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// Emit StateChanged to idle to clear the current media from mini player
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// Note: Do NOT emit PlaybackEnded here - it would cause an infinite loop
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// (frontend receives PlaybackEnded → calls player_on_playback_ended → Stop → PlaybackEnded → ...)
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emitter.emit(PlayerStatusEvent::StateChanged {
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state: "idle".to_string(),
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media_id: None,
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});
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}
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}
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AutoplayDecision::AdvanceToNext => {
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log::debug!("[Autoplay] Decision: Advance to next track");
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// Advance to next track in queue
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let controller = controller_arc.lock().await;
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if let Err(e) = controller.next() {
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log::error!("[Autoplay] Failed to advance to next track: {}", e);
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// Emit PlaybackEnded event on error
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if let Some(emitter) = controller.event_emitter() {
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emitter.emit(PlayerStatusEvent::PlaybackEnded);
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}
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} else {
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// Emit queue changed event so frontend updates UI with new current track
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controller.emit_queue_changed();
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}
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}
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AutoplayDecision::ShowNextEpisodePopup {
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current_episode,
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next_episode,
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countdown_seconds,
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auto_advance,
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} => {
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log::info!(
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"[Autoplay] Decision: Show next episode popup (countdown: {}s, auto: {})",
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countdown_seconds,
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auto_advance
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);
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// Emit popup event to frontend
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if let Some(emitter) = controller_arc.lock().await.event_emitter() {
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emitter.emit(PlayerStatusEvent::ShowNextEpisodePopup {
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current_episode: current_episode.clone(),
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next_episode: next_episode.clone(),
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countdown_seconds,
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auto_advance,
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});
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}
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// Start countdown if auto_advance enabled
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if auto_advance {
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controller_arc
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.lock()
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.await
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.start_autoplay_countdown(next_episode, countdown_seconds);
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}
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}
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}
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Ok(())
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}
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/// Get the current media session state
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#[tauri::command]
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pub async fn player_get_session(
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session: State<'_, MediaSessionManagerWrapper>,
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) -> Result<crate::player::session::MediaSessionType, String> {
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let manager = session.0.lock().map_err(|e| e.to_string())?;
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Ok(manager.current().clone())
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}
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/// Dismiss the current media session (returns to Idle)
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#[tauri::command]
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pub async fn player_dismiss_session(
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session: State<'_, MediaSessionManagerWrapper>,
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player: State<'_, PlayerStateWrapper>,
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) -> Result<(), String> {
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log::info!("[Session] Dismissing current media session");
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// Dismiss the session
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{
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let mut manager = session.0.lock().map_err(|e| e.to_string())?;
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manager.dismiss();
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}
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// Emit session changed event
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if let Some(emitter) = player.0.lock().await.event_emitter() {
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let manager = session.0.lock().map_err(|e| e.to_string())?;
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emitter.emit(PlayerStatusEvent::SessionChanged {
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session: manager.current().clone(),
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});
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}
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Ok(())
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}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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/// Test track index finding in album
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/// Test track index finding in album
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43
src-tauri/src/commands/player/session.rs
Normal file
43
src-tauri/src/commands/player/session.rs
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//! Media session state commands.
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//!
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//! Read and dismiss the current media session (the Now Playing surface backing
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//! lockscreen/notification controls).
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use tauri::State;
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use super::{MediaSessionManagerWrapper, PlayerStateWrapper};
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use crate::player::PlayerStatusEvent;
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/// Get the current media session state
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#[tauri::command]
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pub async fn player_get_session(
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session: State<'_, MediaSessionManagerWrapper>,
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) -> Result<crate::player::session::MediaSessionType, String> {
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let manager = session.0.lock().map_err(|e| e.to_string())?;
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Ok(manager.current().clone())
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}
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/// Dismiss the current media session (returns to Idle)
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#[tauri::command]
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pub async fn player_dismiss_session(
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session: State<'_, MediaSessionManagerWrapper>,
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player: State<'_, PlayerStateWrapper>,
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) -> Result<(), String> {
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log::info!("[Session] Dismissing current media session");
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// Dismiss the session
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{
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let mut manager = session.0.lock().map_err(|e| e.to_string())?;
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manager.dismiss();
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}
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// Emit session changed event
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if let Some(emitter) = player.0.lock().await.event_emitter() {
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let manager = session.0.lock().map_err(|e| e.to_string())?;
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emitter.emit(PlayerStatusEvent::SessionChanged {
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session: manager.current().clone(),
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});
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}
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Ok(())
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}
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229
src-tauri/src/commands/player/timers.rs
Normal file
229
src-tauri/src/commands/player/timers.rs
Normal file
@ -0,0 +1,229 @@
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//! Sleep-timer and autoplay commands.
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//!
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//! Thin command adapters over `PlayerController`'s sleep-timer and autoplay
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//! logic, plus persistence of autoplay settings to the database.
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use std::sync::Arc;
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use tauri::State;
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use super::{
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create_media_item, get_player_status, DatabaseWrapper, PlayItemRequest, PlayerStatus,
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PlayerStateWrapper,
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};
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use crate::player::{AutoplaySettings, SleepTimerMode, SleepTimerState};
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||||||
|
use crate::storage::db_service::{DatabaseService, Query, QueryParam};
|
||||||
|
|
||||||
|
// ===== Sleep Timer Commands =====
|
||||||
|
|
||||||
|
/// Set sleep timer mode
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_set_sleep_timer(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
mode: SleepTimerMode,
|
||||||
|
) -> Result<SleepTimerState, String> {
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
controller.set_sleep_timer(mode);
|
||||||
|
Ok(controller.sleep_timer_state())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Cancel sleep timer
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_cancel_sleep_timer(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
) -> Result<SleepTimerState, String> {
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
controller.cancel_sleep_timer();
|
||||||
|
Ok(controller.sleep_timer_state())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get current sleep timer state
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_get_sleep_timer(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
) -> Result<SleepTimerState, String> {
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
Ok(controller.sleep_timer_state())
|
||||||
|
}
|
||||||
|
|
||||||
|
// ===== Autoplay Commands =====
|
||||||
|
|
||||||
|
/// Get autoplay settings
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_get_autoplay_settings(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
) -> Result<AutoplaySettings, String> {
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
Ok(controller.autoplay_settings())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Set autoplay settings and persist to database
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_set_autoplay_settings(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
db: State<'_, DatabaseWrapper>,
|
||||||
|
user_id: String,
|
||||||
|
settings: AutoplaySettings,
|
||||||
|
) -> Result<AutoplaySettings, String> {
|
||||||
|
let validated = settings.with_validated_countdown();
|
||||||
|
|
||||||
|
// Set in controller
|
||||||
|
{
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
controller.set_autoplay_settings(validated.clone());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Persist to database
|
||||||
|
let db_service = {
|
||||||
|
let database = db.0.lock().map_err(|e| e.to_string())?;
|
||||||
|
Arc::new(database.service())
|
||||||
|
};
|
||||||
|
|
||||||
|
let query = Query::with_params(
|
||||||
|
"INSERT INTO user_player_settings (user_id, autoplay_next_episode, autoplay_countdown_seconds, autoplay_max_episodes, updated_at)
|
||||||
|
VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
|
||||||
|
ON CONFLICT(user_id) DO UPDATE SET
|
||||||
|
autoplay_next_episode = excluded.autoplay_next_episode,
|
||||||
|
autoplay_countdown_seconds = excluded.autoplay_countdown_seconds,
|
||||||
|
autoplay_max_episodes = excluded.autoplay_max_episodes,
|
||||||
|
updated_at = CURRENT_TIMESTAMP",
|
||||||
|
vec![
|
||||||
|
QueryParam::String(user_id),
|
||||||
|
QueryParam::Int(if validated.enabled { 1 } else { 0 }),
|
||||||
|
QueryParam::Int(validated.countdown_seconds as i32),
|
||||||
|
QueryParam::Int(validated.max_episodes as i32),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
db_service.execute(query).await.map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
Ok(validated)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Cancel active autoplay countdown
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_cancel_autoplay_countdown(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
) -> Result<(), String> {
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
controller.cancel_autoplay_countdown();
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Play next episode (user confirmed from popup)
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_play_next_episode(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
db: State<'_, DatabaseWrapper>,
|
||||||
|
item: PlayItemRequest,
|
||||||
|
) -> Result<PlayerStatus, String> {
|
||||||
|
// Convert request to MediaItem
|
||||||
|
let media_item = create_media_item(item, Some(&db)).await?;
|
||||||
|
|
||||||
|
let controller = player.0.lock().await;
|
||||||
|
controller.play_item(media_item).map_err(|e| e.to_string())?;
|
||||||
|
|
||||||
|
Ok(get_player_status(&controller))
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Handle playback ended event - triggers autoplay decision logic
|
||||||
|
/// This is called from:
|
||||||
|
/// - Frontend when HTML5 video ends (Linux/desktop) - passes itemId + repositoryHandle for the video
|
||||||
|
/// - Frontend when audio track ends via backend event - no itemId/repositoryHandle needed
|
||||||
|
/// - Android JNI callback also triggers this logic directly
|
||||||
|
#[tauri::command]
|
||||||
|
pub async fn player_on_playback_ended(
|
||||||
|
player: State<'_, PlayerStateWrapper>,
|
||||||
|
repository_manager: State<'_, crate::commands::repository::RepositoryManagerWrapper>,
|
||||||
|
item_id: Option<String>,
|
||||||
|
repository_handle: Option<String>,
|
||||||
|
) -> Result<(), String> {
|
||||||
|
use crate::player::autoplay::AutoplayDecision;
|
||||||
|
use crate::player::PlayerStatusEvent;
|
||||||
|
|
||||||
|
let controller_arc = player.0.clone();
|
||||||
|
|
||||||
|
// Run autoplay decision logic
|
||||||
|
// If item_id is provided (HTML5 video case), use the video-specific path
|
||||||
|
// that bypasses the backend queue and stale end_reason
|
||||||
|
let decision = {
|
||||||
|
let controller = controller_arc.lock().await;
|
||||||
|
if let Some(ref id) = item_id {
|
||||||
|
// Video path: need repository to look up episode info
|
||||||
|
let repo = repository_handle
|
||||||
|
.as_ref()
|
||||||
|
.and_then(|handle| repository_manager.0.get(handle));
|
||||||
|
if let Some(repo) = repo {
|
||||||
|
controller.on_video_playback_ended(id, repo).await?
|
||||||
|
} else {
|
||||||
|
log::warn!("[Autoplay] No repository available for video autoplay (itemId: {})", id);
|
||||||
|
AutoplayDecision::Stop
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
controller.on_playback_ended().await?
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Handle the decision
|
||||||
|
match decision {
|
||||||
|
AutoplayDecision::Stop => {
|
||||||
|
log::debug!("[Autoplay] Decision: Stop playback");
|
||||||
|
let controller = controller_arc.lock().await;
|
||||||
|
if let Some(emitter) = controller.event_emitter() {
|
||||||
|
// Emit StateChanged to idle to clear the current media from mini player
|
||||||
|
// Note: Do NOT emit PlaybackEnded here - it would cause an infinite loop
|
||||||
|
// (frontend receives PlaybackEnded → calls player_on_playback_ended → Stop → PlaybackEnded → ...)
|
||||||
|
emitter.emit(PlayerStatusEvent::StateChanged {
|
||||||
|
state: "idle".to_string(),
|
||||||
|
media_id: None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AutoplayDecision::AdvanceToNext => {
|
||||||
|
log::debug!("[Autoplay] Decision: Advance to next track");
|
||||||
|
// Advance to next track in queue
|
||||||
|
let controller = controller_arc.lock().await;
|
||||||
|
if let Err(e) = controller.next() {
|
||||||
|
log::error!("[Autoplay] Failed to advance to next track: {}", e);
|
||||||
|
// Emit PlaybackEnded event on error
|
||||||
|
if let Some(emitter) = controller.event_emitter() {
|
||||||
|
emitter.emit(PlayerStatusEvent::PlaybackEnded);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Emit queue changed event so frontend updates UI with new current track
|
||||||
|
controller.emit_queue_changed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AutoplayDecision::ShowNextEpisodePopup {
|
||||||
|
current_episode,
|
||||||
|
next_episode,
|
||||||
|
countdown_seconds,
|
||||||
|
auto_advance,
|
||||||
|
} => {
|
||||||
|
log::info!(
|
||||||
|
"[Autoplay] Decision: Show next episode popup (countdown: {}s, auto: {})",
|
||||||
|
countdown_seconds,
|
||||||
|
auto_advance
|
||||||
|
);
|
||||||
|
|
||||||
|
// Emit popup event to frontend
|
||||||
|
if let Some(emitter) = controller_arc.lock().await.event_emitter() {
|
||||||
|
emitter.emit(PlayerStatusEvent::ShowNextEpisodePopup {
|
||||||
|
current_episode: current_episode.clone(),
|
||||||
|
next_episode: next_episode.clone(),
|
||||||
|
countdown_seconds,
|
||||||
|
auto_advance,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start countdown if auto_advance enabled
|
||||||
|
if auto_advance {
|
||||||
|
controller_arc
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.start_autoplay_countdown(next_episode, countdown_seconds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user