feat(player): webview audio backend for platforms without a native one
Adds WebviewAudioBackend, used on non-Linux/non-Android targets (e.g. Windows) where there is no libmpv/ExoPlayer. Instead of decoding, it emits a WebviewAudioLoad event with the stream URL; a frontend <audio> element (WebviewAudioAdapter + webviewAudio service) plays it and reports state/position back through the existing player_report_* round-trip, so the Rust PlayerController stays the single source of truth. Play/pause/ seek reach the element via the existing ControlCommand event. All video already renders in the webview on every platform, so this completes audio-only playback for Windows (video via WebView2, audio via <audio>). Pure Rust + Tauri events, so it still cross-compiles from Linux. Regenerates bindings.ts (adds webview_audio_load; also carries the equalizer EQ bindings). TRACES: UR-003, UR-004, UR-005 | DR-004
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@@ -173,6 +173,16 @@ async playerSetAudioSettings(settings: AudioSettings) : Promise<AudioSettings> {
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async playerGetAudioSettings() : Promise<AudioSettings> {
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return await TAURI_INVOKE("player_get_audio_settings");
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},
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/**
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* The built-in equalizer presets and their per-band gain curves (dB), for the
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* settings UI. The curve numbers are domain data defined by the band layout,
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* so the frontend reads them here rather than encoding them.
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*
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* TRACES: UR-027 | DR-030
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*/
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async playerGetEqPresets() : Promise<([EqPreset, number[]])[]> {
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return await TAURI_INVOKE("player_get_eq_presets");
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},
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async playerSetVideoSettings(settings: VideoSettings) : Promise<VideoSettings> {
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return await TAURI_INVOKE("player_set_video_settings", { settings });
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},
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@@ -1570,7 +1580,16 @@ normalizeVolume: boolean;
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/**
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* Target volume level for normalization
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*/
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volumeLevel: VolumeLevel }
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volumeLevel: VolumeLevel;
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/**
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* Enable the graphic equalizer. When false, no EQ filter is applied.
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*/
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equalizerEnabled?: boolean;
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/**
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* Per-band gains in dB, one per [`EQ_BANDS`]. Normalised to 10 entries and
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* clamped to [`EQ_GAIN_MIN`, `EQ_GAIN_MAX`] via [`Self::with_equalizer_normalised`].
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*/
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equalizerBands?: number[] }
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/**
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* Response for audio track switching operations
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*/
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@@ -1746,6 +1765,14 @@ export type DownloadVideoRequest = { itemId: string; userId: string; filePath: s
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* Enhanced response with pre-computed stats
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*/
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export type DownloadsResponse = { downloads: DownloadInfo[]; stats: DownloadStats }
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/**
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* Built-in equalizer presets. A preset *is* a gain curve defined by the band
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* layout above (a domain concept), not a mere label — the curve numbers live
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* in Rust so the frontend never encodes the taxonomy.
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*
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* TRACES: UR-027 | DR-030
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*/
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export type EqPreset = "flat" | "rock" | "pop" | "jazz" | "classical" | "bassBoost" | "trebleBoost" | "vocal"
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/**
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* Genre
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*/
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@@ -2356,7 +2383,19 @@ export type PlayerStatusEvent =
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* or remote so they can pause/play/seek/stop the webview element.
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* `playerEvents.ts` routes this to the active PlayerAdapter via the facade.
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*/
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{ type: "control_command"; action: string; position: number | null }
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{ type: "control_command"; action: string; position: number | null } |
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/**
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* Ask the frontend webview `<audio>` element to load and play a stream.
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*
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* Emitted by `WebviewAudioBackend` on platforms with no native audio
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* backend (e.g. Windows): audio-only playback is rendered by an `<audio>`
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* element in the webview, mirroring how all video already renders through
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* the webview `<video>`. The element then reports its state/position back
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* through the `player_report_*` commands, so the Rust controller stays the
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* single source of truth. Subsequent play/pause/seek/stop reach the element
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* via `ControlCommand`.
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*/
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{ type: "webview_audio_load"; url: string; media_id: string | null; position: number; autoplay: boolean }
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/**
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* Result of creating a playlist
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*
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