refactor(logging): route frontend console calls through the logger

TRACES: | DR-204

484 ungated `console.*` calls across 63 non-test frontend files shipped to
end users with no way to turn them off. Mechanical substitution, no control
flow, error handling or message semantics changed:

  console.log / console.debug -> log.debug
  console.info                -> log.info
  console.warn                -> log.warn
  console.error               -> log.error

Hand-written `"[Scope] …"` prefixes are dropped where the logger's scope
now carries them; scope names that already existed are preserved verbatim
(`[Auth]`, `[VideoPlayer]`, `[PiP]`, …) and inferred from the filename
where a file had none. `src/routes/player/[id]/+page.svelte` keeps its
`NextEpisode` and `AutoPlay` sub-scopes as separate loggers rather than
flattening them into the page scope.

`grep -rn 'console\.' src/` now matches nothing outside the tests and the
facade itself.
This commit is contained in:
2026-08-20 19:29:59 +02:00
parent 4c82a0a025
commit d54d8cc7c4
63 changed files with 686 additions and 490 deletions
+5 -2
View File
@@ -10,6 +10,9 @@ import { writable, derived, get } from "svelte/store";
import { commands, events } from "$lib/api/bindings";
import type { MediaItem } from "$lib/api/types";
import { auth } from "$lib/stores/auth";
import { createLogger } from "$lib/utils/logger";
const log = createLogger("Queue");
export type RepeatMode = "off" | "all" | "one";
@@ -72,7 +75,7 @@ function createQueueStore() {
async function syncFromRust(): Promise<void> {
try {
const rustQueue = (await commands.playerGetQueue()) as unknown as QueueChangedEvent;
console.log("[Queue] Synced from Rust - items:", rustQueue.items.length);
log.debug("Synced from Rust - items:", rustQueue.items.length);
set({
items: rustQueue.items,
currentIndex: rustQueue.currentIndex,
@@ -82,7 +85,7 @@ function createQueueStore() {
hasPrevious: rustQueue.hasPrevious,
});
} catch (error) {
console.error("[Queue] Failed to sync from Rust:", error);
log.error("Failed to sync from Rust:", error);
}
}