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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="mpv’s render API into a framebuffer we own (UR-080 / DR-231, IR-033)."><title>jellytau_lib::player::mpv_render - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Italic-81dc35de.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-MediumItalic-ccf7e434.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2"href="../../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../../static.files/rustdoc-17e0aaed.css"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="jellytau_lib" data-themes="" data-resource-suffix="" data-rustdoc-version="1.97.1 (8bab26f4f 2026-07-14)" data-channel="1.97.1" data-search-js="search-fd9372ac.js" data-stringdex-js="stringdex-2da4960a.js" data-settings-js="settings-170eb4bf.js" ><script src="../../../static.files/storage-41dd4d93.js"></script><script defer src="../sidebar-items.js"></script><script defer src="../../../static.files/main-fcd733ba.js"></script><noscript><link rel="stylesheet" href="../../../static.files/noscript-f7c3ffd8.css"></noscript><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-32x32-eab170b8.png"><link rel="icon" type="image/svg+xml" href="../../../static.files/favicon-044be391.svg"></head><body class="rustdoc mod"><a class="skip-main-content" href="#main-content">Skip to main content</a><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><rustdoc-topbar><h2><a href="#">Module mpv_render</a></h2></rustdoc-topbar><nav class="sidebar"><div class="sidebar-crate"><h2><a href="../../../jellytau_lib/index.html">jellytau_<wbr>lib</a><span class="version">0.11.2</span></h2></div><div class="sidebar-elems"><section id="rustdoc-toc"><h2 class="location"><a href="#">Module mpv_<wbr>render</a></h2><h3><a href="#macros">Module Items</a></h3><ul class="block"><li><a href="#macros" title="Macros">Macros</a></li><li><a href="#structs" title="Structs">Structs</a></li><li><a href="#constants" title="Constants">Constants</a></li><li><a href="#functions" title="Functions">Functions</a></li></ul></section><div id="rustdoc-modnav"><h2><a href="../index.html">In jellytau_<wbr>lib::<wbr>player</a></h2></div></div></nav><div class="sidebar-resizer" title="Drag to resize sidebar"></div><main><div class="width-limiter"><section id="main-content" class="content" tabindex="-1"><div class="main-heading"><div class="rustdoc-breadcrumbs"><a href="../../index.html">jellytau_lib</a>::<wbr><a href="../index.html">player</a></div><h1>Module <span>mpv_<wbr>render</span> <button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../../src/jellytau_lib/player/mpv_render.rs.html#1-405">Source</a> </span></div><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>mpv’s render API into a framebuffer we own (UR-080 / DR-231, IR-033).</p>
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<p>Deliberately <em>not</em> GTK-gated beyond the platform that currently builds it:
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everything here is the portable half, and Windows reuses it unchanged behind
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its own surface.
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mpv’s render API, driven into an OpenGL framebuffer we own.</p>
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<p>This is the half of native video that is not GTK: create a render context
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over the mpv handle the audio backend already drives, render a frame into a
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texture, and hand that texture id back for the toolkit to composite.</p>
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<p>Kept apart from <code>video_surface</code> deliberately — everything here is portable
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across the platforms this app targets, while the surface that consumes it is
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not. Windows reuses this file unchanged (DR-237).</p>
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<p>TRACES: UR-080 | DR-231, DR-232, IR-033</p>
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</div></details><h2 id="macros" class="section-header">Macros<a href="#macros" class="anchor">§</a></h2><dl class="item-table"><dt><a class="macro" href="macro.load.html" title="macro jellytau_lib::player::mpv_render::load">load</a><span title="Restricted Visibility"> 🔒</span> </dt></dl><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><dl class="item-table"><dt><a class="struct" href="struct.Gl.html" title="struct jellytau_lib::player::mpv_render::Gl">Gl</a><span title="Restricted Visibility"> 🔒</span> </dt><dd>GL entry points, resolved once.</dd><dt><a class="struct" href="struct.MpvRenderContext.html" title="struct jellytau_lib::player::mpv_render::MpvRenderContext">MpvRender<wbr>Context</a></dt><dd>mpv’s render context plus the framebuffer it draws into.</dd><dt><a class="struct" href="struct.Target.html" title="struct jellytau_lib::player::mpv_render::Target">Target</a><span title="Restricted Visibility"> 🔒</span> </dt><dd>A colour-renderable framebuffer mpv draws into, sized to the widget.</dd></dl><h2 id="constants" class="section-header">Constants<a href="#constants" class="anchor">§</a></h2><dl class="item-table"><dt><a class="constant" href="constant.GL_COLOR_ATTACHMENT0.html" title="constant jellytau_lib::player::mpv_render::GL_COLOR_ATTACHMENT0">GL_<wbr>COLOR_<wbr>ATTACHMEN<wbr>T0</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_FRAMEBUFFER.html" title="constant jellytau_lib::player::mpv_render::GL_FRAMEBUFFER">GL_<wbr>FRAMEBUFFER</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_FRAMEBUFFER_COMPLETE.html" title="constant jellytau_lib::player::mpv_render::GL_FRAMEBUFFER_COMPLETE">GL_<wbr>FRAMEBUFFER_<wbr>COMPLETE</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_LINEAR.html" title="constant jellytau_lib::player::mpv_render::GL_LINEAR">GL_<wbr>LINEAR</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_RGBA.html" title="constant jellytau_lib::player::mpv_render::GL_RGBA">GL_RGBA</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_RGBA8.html" title="constant jellytau_lib::player::mpv_render::GL_RGBA8">GL_<wbr>RGBA8</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_TEXTURE_2D.html" title="constant jellytau_lib::player::mpv_render::GL_TEXTURE_2D">GL_<wbr>TEXTURE_<wbr>2D</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_TEXTURE_MAG_FILTER.html" title="constant jellytau_lib::player::mpv_render::GL_TEXTURE_MAG_FILTER">GL_<wbr>TEXTURE_<wbr>MAG_<wbr>FILTER</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_TEXTURE_MIN_FILTER.html" title="constant jellytau_lib::player::mpv_render::GL_TEXTURE_MIN_FILTER">GL_<wbr>TEXTURE_<wbr>MIN_<wbr>FILTER</a><span title="Restricted Visibility"> 🔒</span> </dt><dt><a class="constant" href="constant.GL_UNSIGNED_BYTE.html" title="constant jellytau_lib::player::mpv_render::GL_UNSIGNED_BYTE">GL_<wbr>UNSIGNED_<wbr>BYTE</a><span title="Restricted Visibility"> 🔒</span> </dt></dl><h2 id="functions" class="section-header">Functions<a href="#functions" class="anchor">§</a></h2><dl class="item-table"><dt><a class="fn" href="fn.get_proc_address.html" title="fn jellytau_lib::player::mpv_render::get_proc_address">get_<wbr>proc_<wbr>address</a><span title="Restricted Visibility"> 🔒</span> <sup title="unsafe function">⚠</sup></dt><dd>What mpv calls to find GL entry points. Same rule as <a href="fn.resolve.html" title="fn jellytau_lib::player::mpv_render::resolve"><code>resolve</code></a>.</dd><dt><a class="fn" href="fn.resolve.html" title="fn jellytau_lib::player::mpv_render::resolve">resolve</a><span title="Restricted Visibility"> 🔒</span> <sup title="unsafe function">⚠</sup></dt><dd>Resolve a GL symbol the way libepoxy actually exports it.</dd></dl></section></div></main></body></html>
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