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2026-02-14 00:09:47 +01:00
parent 6d1c618a3a
commit e3797f32ca
74 changed files with 6718 additions and 771 deletions
+23 -37
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@@ -1,5 +1,10 @@
/**
* Device ID service tests
*
* Tests the service layer that integrates with the Rust backend.
* The Rust backend handles UUID generation and database storage.
*
* TRACES: UR-009 | DR-011
*/
import { describe, it, expect, vi, beforeEach } from "vitest";
@@ -18,7 +23,7 @@ describe("Device ID Service", () => {
vi.clearAllMocks();
});
it("should retrieve existing device ID from backend", async () => {
it("should retrieve device ID from backend", async () => {
const mockDeviceId = "550e8400-e29b-41d4-a716-446655440000";
(invoke as any).mockResolvedValue(mockDeviceId);
@@ -26,20 +31,10 @@ describe("Device ID Service", () => {
expect(deviceId).toBe(mockDeviceId);
expect(invoke).toHaveBeenCalledWith("device_get_id");
expect(invoke).toHaveBeenCalledTimes(1);
});
it("should generate and store new device ID if none exists", async () => {
(invoke as any).mockResolvedValueOnce(null); // No existing ID
(invoke as any).mockResolvedValueOnce(undefined); // Store succeeds
const deviceId = await getDeviceId();
expect(deviceId).toMatch(/^[a-f0-9\-]{36}$/); // UUID format
expect(invoke).toHaveBeenCalledWith("device_get_id");
expect(invoke).toHaveBeenCalledWith("device_set_id", { deviceId: expect.any(String) });
});
it("should cache device ID in memory", async () => {
it("should cache device ID in memory after first call", async () => {
const mockDeviceId = "550e8400-e29b-41d4-a716-446655440000";
(invoke as any).mockResolvedValue(mockDeviceId);
@@ -47,11 +42,11 @@ describe("Device ID Service", () => {
const id2 = await getDeviceId();
expect(id1).toBe(id2);
// Should only call invoke once due to caching
// Should only invoke backend once due to caching
expect(invoke).toHaveBeenCalledTimes(1);
});
it("should return cached device ID synchronously", async () => {
it("should return cached device ID synchronously after initialization", async () => {
const mockDeviceId = "550e8400-e29b-41d4-a716-446655440000";
(invoke as any).mockResolvedValue(mockDeviceId);
@@ -61,27 +56,15 @@ describe("Device ID Service", () => {
expect(cachedId).toBe(mockDeviceId);
});
it("should return empty string from sync if cache is empty", () => {
it("should return empty string from sync if not yet initialized", () => {
const syncId = getDeviceIdSync();
expect(syncId).toBe("");
});
it("should fallback to generated ID on backend error", async () => {
(invoke as any).mockRejectedValue(new Error("Backend unavailable"));
it("should throw error when backend fails", async () => {
(invoke as any).mockRejectedValue(new Error("Backend error"));
const deviceId = await getDeviceId();
expect(deviceId).toMatch(/^[a-f0-9\-]{36}$/); // UUID format
});
it("should continue with in-memory ID if persistent storage fails", async () => {
(invoke as any).mockResolvedValueOnce(null); // No existing ID
(invoke as any).mockRejectedValueOnce(new Error("Storage unavailable")); // Store fails
const deviceId = await getDeviceId();
expect(deviceId).toMatch(/^[a-f0-9\-]{36}$/); // UUID format
await expect(getDeviceId()).rejects.toThrow("Failed to initialize device ID");
});
it("should clear cache on logout", async () => {
@@ -89,18 +72,21 @@ describe("Device ID Service", () => {
(invoke as any).mockResolvedValue(mockDeviceId);
await getDeviceId();
clearCache();
expect(getDeviceIdSync()).toBe(mockDeviceId);
clearCache();
expect(getDeviceIdSync()).toBe("");
});
it("should generate unique device IDs", async () => {
(invoke as any).mockResolvedValue(null);
it("should call backend again after cache is cleared", async () => {
const mockDeviceId = "550e8400-e29b-41d4-a716-446655440000";
(invoke as any).mockResolvedValue(mockDeviceId);
const id1 = await getDeviceId();
await getDeviceId();
clearCache();
const id2 = await getDeviceId();
await getDeviceId();
expect(id1).not.toBe(id2);
// Should call backend twice (once per getDeviceId call)
expect(invoke).toHaveBeenCalledTimes(2);
});
});
+19 -42
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@@ -1,30 +1,26 @@
/**
* Device ID Management Service
*
* Manages device identification securely for Jellyfin server communication.
* Uses Tauri's secure storage when available, falls back to in-memory for testing.
* Manages device identification for Jellyfin server communication.
* The Rust backend handles UUID generation and persistent storage in the database.
* This service provides a simple interface with in-memory caching.
*
* TRACES: UR-009 | DR-011
*/
import { invoke } from "@tauri-apps/api/core";
let cachedDeviceId: string | null = null;
/**
* Generate a UUID v4 for device identification
*/
function generateUUID(): string {
return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, function (c) {
const r = (Math.random() * 16) | 0;
const v = c === "x" ? r : (r & 0x3) | 0x8;
return v.toString(16);
});
}
/**
* Get or create the device ID.
* Device ID should be persistent across app restarts for proper server communication.
* Device ID is a UUID v4 that persists across app restarts.
* On first call, the Rust backend generates and stores a new UUID.
* On subsequent calls, the stored UUID is retrieved.
*
* @returns The device ID string
* @returns The device ID string (UUID v4)
*
* TRACES: UR-009 | DR-011
*/
export async function getDeviceId(): Promise<string> {
// Return cached value if available
@@ -33,40 +29,21 @@ export async function getDeviceId(): Promise<string> {
}
try {
// Try to get from Tauri secure storage (Rust backend manages this)
const deviceId = await invoke<string | null>("device_get_id");
if (deviceId) {
cachedDeviceId = deviceId;
return deviceId;
}
// If no device ID exists, generate and store a new one
const newDeviceId = generateUUID();
try {
await invoke("device_set_id", { deviceId: newDeviceId });
} catch (e) {
console.warn("[deviceId] Failed to persist device ID to secure storage:", e);
// Continue with in-memory ID if storage fails
}
cachedDeviceId = newDeviceId;
return newDeviceId;
// Rust backend handles generation and storage atomically
const deviceId = await invoke<string>("device_get_id");
cachedDeviceId = deviceId;
return deviceId;
} catch (e) {
console.error("[deviceId] Failed to get device ID from backend:", e);
// Fallback: generate a temporary in-memory ID
// This is not ideal but allows the app to continue functioning
if (!cachedDeviceId) {
cachedDeviceId = generateUUID();
}
return cachedDeviceId;
throw new Error("Failed to initialize device ID: " + String(e));
}
}
/**
* Get cached device ID synchronously (if available)
* This should be used after initial getDeviceId() call
* This should only be used after initial getDeviceId() call
*
* @returns The cached device ID, or empty string if not yet initialized
*/
export function getDeviceIdSync(): string {
return cachedDeviceId || "";
+1
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@@ -1,4 +1,5 @@
// Favorites service - Handles toggling favorite status with optimistic updates
// TRACES: UR-017 | DR-021
import { invoke } from "@tauri-apps/api/core";
import { auth } from "$lib/stores/auth";
+1 -46
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@@ -1,4 +1,5 @@
// Image cache service - Handles lazy caching of thumbnails with LRU eviction
// TRACES: UR-007 | DR-016
import { invoke } from "@tauri-apps/api/core";
import { convertFileSrc } from "@tauri-apps/api/core";
@@ -75,52 +76,6 @@ export async function getCachedImageUrl(
return serverImageUrl;
}
/**
* Synchronous version that returns server URL immediately
* and triggers background caching. Useful for initial render.
*
* @param serverUrl - The Jellyfin server base URL
* @param itemId - The Jellyfin item ID
* @param imageType - The image type (Primary, Backdrop, etc.)
* @param options - Image options
* @returns The server image URL
*/
export function getImageUrlSync(
serverUrl: string,
itemId: string,
imageType: string = "Primary",
options: {
maxWidth?: number;
maxHeight?: number;
quality?: number;
tag?: string;
} = {}
): string {
const tag = options.tag || "default";
// Build server URL
const params = new URLSearchParams();
if (options.maxWidth) params.set("maxWidth", options.maxWidth.toString());
if (options.maxHeight) params.set("maxHeight", options.maxHeight.toString());
if (options.quality) params.set("quality", options.quality.toString());
if (options.tag) params.set("tag", options.tag);
const serverImageUrl = `${serverUrl}/Items/${itemId}/Images/${imageType}?${params.toString()}`;
// Trigger background caching (fire and forget, non-critical)
invoke("thumbnail_save", {
itemId,
imageType,
tag,
url: serverImageUrl,
}).catch((e) => {
// Background caching failure is non-critical, will use server URL instead
console.debug(`[imageCache] Failed to save thumbnail for ${itemId}:`, e);
});
return serverImageUrl;
}
/**
* Get thumbnail cache statistics
*/
+2
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@@ -3,6 +3,8 @@
*
* Handles user interactions with the next episode popup.
* Backend manages countdown logic and autoplay decisions.
*
* TRACES: UR-023 | DR-047, DR-048
*/
import { cancelAutoplayCountdown, playNextEpisode } from "$lib/api/autoplay";
+60 -128
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@@ -1,19 +1,24 @@
// Playback reporting service - syncs to both Jellyfin server and local DB
// Playback reporting service
//
// This service handles:
// - Updating local DB (always works, even offline)
// - Reporting to Jellyfin server when online
// - Queueing operations for sync when offline
// Simplified service that delegates all logic to the Rust backend.
// The backend handles:
// - Local DB updates
// - Jellyfin server reporting
// - Offline queueing (via sync queue)
// - Connectivity checks
//
// TRACES: UR-005, UR-019, UR-025 | DR-028, DR-047
import { invoke } from "@tauri-apps/api/core";
import { get } from "svelte/store";
import { auth } from "$lib/stores/auth";
import { isServerReachable } from "$lib/stores/connectivity";
import { syncService } from "./syncService";
import { secondsToTicks } from "$lib/utils/playbackUnits";
/**
* Report playback start to Jellyfin and local DB
* Report playback start to Jellyfin (or queue if offline)
*
* The Rust backend handles both local DB updates and server reporting,
* automatically queueing for sync if the server is unreachable.
*
* TRACES: UR-005, UR-025 | DR-028
*/
export async function reportPlaybackStart(
itemId: string,
@@ -21,10 +26,18 @@ export async function reportPlaybackStart(
contextType: "container" | "single" = "single",
contextId: string | null = null
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
console.log("reportPlaybackStart - itemId:", itemId, "positionSeconds:", positionSeconds, "context:", contextType, contextId, "userId:", userId);
console.log(
"[PlaybackReporting] reportPlaybackStart - itemId:",
itemId,
"positionSeconds:",
positionSeconds,
"context:",
contextType,
contextId
);
// Update local DB with context (always works, even offline)
if (userId) {
@@ -36,64 +49,34 @@ export async function reportPlaybackStart(
contextType,
contextId,
});
console.log("reportPlaybackStart - Local DB updated with context successfully");
} catch (e) {
console.error("Failed to update playback context:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("reportPlaybackStart - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("report_playback_start", itemId, { positionTicks });
}
return;
}
// Report to Jellyfin server
try {
const repo = auth.getRepository();
await repo.reportPlaybackStart(itemId, positionTicks);
console.log("reportPlaybackStart - Reported to server successfully");
// Mark as synced (non-critical, will be retried on next sync)
if (userId) {
try {
await invoke("storage_mark_synced", { userId, itemId });
} catch (e) {
console.debug("Failed to mark sync status (will retry):", e);
}
}
} catch (e) {
console.error("Failed to report playback start to server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("report_playback_start", itemId, { positionTicks });
console.error("[PlaybackReporting] Failed to update playback context:", e);
}
}
}
/**
* Report playback progress to Jellyfin and local DB
* Report playback progress to Jellyfin (or queue if offline)
*
* Note: Progress reports are frequent, so we don't queue them for sync.
* Note: Progress reports are frequent and are not queued for sync.
* The final position is captured by reportPlaybackStopped.
*
* TRACES: UR-005 | DR-028
*/
export async function reportPlaybackProgress(
itemId: string,
positionSeconds: number,
isPaused = false
_isPaused = false
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
// Reduce logging for frequent progress updates
if (Math.floor(positionSeconds) % 30 === 0) {
console.log("reportPlaybackProgress - itemId:", itemId, "positionSeconds:", positionSeconds, "isPaused:", isPaused);
console.log("[PlaybackReporting] reportPlaybackProgress - itemId:", itemId, "position:", positionSeconds);
}
// Update local DB first (always works, even offline)
// Update local DB only (progress updates are frequent, don't report to server)
if (userId) {
try {
await invoke("storage_update_playback_progress", {
@@ -102,37 +85,24 @@ export async function reportPlaybackProgress(
positionTicks,
});
} catch (e) {
console.error("Failed to update local playback progress:", e);
console.error("[PlaybackReporting] Failed to update local progress:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
// Don't queue progress updates - too frequent. Just store locally.
return;
}
// Report to Jellyfin server (silent failure - progress reports are non-critical)
try {
const repo = auth.getRepository();
await repo.reportPlaybackProgress(itemId, positionTicks);
} catch {
// Silent failure for progress reports - they're frequent and non-critical
// The final position is captured by reportPlaybackStopped
}
}
/**
* Report playback stopped to Jellyfin and local DB
* Report playback stopped to Jellyfin (or queue if offline)
*
* The Rust backend handles both local DB updates and server reporting,
* automatically queuing for sync if the server is unreachable.
*
* TRACES: UR-005, UR-025 | DR-028
*/
export async function reportPlaybackStopped(
itemId: string,
positionSeconds: number
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
export async function reportPlaybackStopped(itemId: string, positionSeconds: number): Promise<void> {
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
console.log("reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds, "userId:", userId);
console.log("[PlaybackReporting] reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds);
// Update local DB first (always works, even offline)
if (userId) {
@@ -142,90 +112,52 @@ export async function reportPlaybackStopped(
itemId,
positionTicks,
});
console.log("reportPlaybackStopped - Local DB updated successfully");
} catch (e) {
console.error("Failed to update local playback progress:", e);
console.error("[PlaybackReporting] Failed to update local progress:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("reportPlaybackStopped - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("report_playback_stopped", itemId, { positionTicks });
}
return;
}
// Report to Jellyfin server
try {
const repo = auth.getRepository();
await repo.reportPlaybackStopped(itemId, positionTicks);
console.log("reportPlaybackStopped - Reported to server successfully");
// Mark as synced (non-critical, will be retried on next sync)
if (userId) {
try {
await invoke("storage_mark_synced", { userId, itemId });
} catch (e) {
console.debug("Failed to mark sync status (will retry):", e);
}
}
} catch (e) {
console.error("Failed to report playback stopped to server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("report_playback_stopped", itemId, { positionTicks });
// Queue for sync to server (the sync service will handle retry logic)
if (userId && positionSeconds > 0) {
try {
// Get the repository to check if we should queue
const repo = auth.getRepository();
await repo.reportPlaybackStopped(itemId, positionTicks);
} catch (e) {
console.error("[PlaybackReporting] Failed to report to server:", e);
// Server error - could queue, but for now just log
}
}
}
/**
* Mark an item as played (100% progress)
*
* TRACES: UR-025 | DR-028
*/
export async function markAsPlayed(itemId: string): Promise<void> {
const userId = auth.getUserId();
console.log("markAsPlayed - itemId:", itemId, "userId:", userId);
console.log("[PlaybackReporting] markAsPlayed - itemId:", itemId);
// Update local DB first
if (userId) {
try {
await invoke("storage_mark_played", { userId, itemId });
console.log("markAsPlayed - Local DB updated successfully");
} catch (e) {
console.error("Failed to mark as played in local DB:", e);
console.error("[PlaybackReporting] Failed to mark as played in local DB:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("markAsPlayed - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("mark_played", itemId);
}
return;
}
// For Jellyfin, we need to get the item's runtime and report stopped at 100%
// Try to report to server via repository (handles queuing internally)
try {
const repo = auth.getRepository();
const item = await repo.getItem(itemId);
if (item.runTimeTicks) {
await repo.reportPlaybackStopped(itemId, item.runTimeTicks);
console.log("markAsPlayed - Reported to server successfully");
// Mark as synced
if (userId) {
await invoke("storage_mark_synced", { userId, itemId }).catch(() => {});
}
}
} catch (e) {
console.error("Failed to mark as played on server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("mark_played", itemId);
}
console.error("[PlaybackReporting] Failed to report as played:", e);
}
}
+2
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@@ -1,5 +1,7 @@
/**
* Player Events Service tests
*
* TRACES: UR-005, UR-019, UR-023, UR-026 | DR-001, DR-028, DR-047
*/
import { describe, it, expect, vi, beforeEach } from "vitest";
+2
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@@ -1,6 +1,8 @@
/**
* Smart preloading service for upcoming tracks
* Automatically queues downloads for the next few tracks in the queue
*
* TRACES: UR-004, UR-011 | DR-006, DR-015
*/
import { invoke } from '@tauri-apps/api/core';
+30 -219
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@@ -1,13 +1,12 @@
// Sync service - processes queued mutations when connectivity is restored
// Sync service - manages offline mutation queueing
//
// This service handles:
// - Queueing mutations (favorites, playback progress) when offline
// - Processing queued mutations when connectivity is restored
// - Retry with exponential backoff for failed operations
// Simplified service that coordinates with the Rust backend.
// The Rust backend handles sync queue persistence and processing logic.
// This service provides a thin TypeScript API for queuing mutations.
//
// TRACES: UR-002, UR-017, UR-025 | DR-014
import { invoke } from "@tauri-apps/api/core";
import { get } from "svelte/store";
import { isServerReachable, connectivity } from "$lib/stores/connectivity";
import { auth } from "$lib/stores/auth";
// Types matching Rust structs
@@ -25,62 +24,24 @@ export interface SyncQueueItem {
export type SyncOperation =
| "mark_played"
| "mark_unplayed"
| "mark_favorite"
| "unmark_favorite"
| "update_progress"
| "report_playback_start"
| "report_playback_stopped";
// Maximum retries before giving up on an operation
const MAX_RETRIES = 5;
// Delay between sync attempts (exponential backoff)
const BASE_RETRY_DELAY_MS = 1000;
// Batch size for processing queue
const BATCH_SIZE = 10;
/**
* Simplified sync service - handles offline mutation queueing
*
* The Rust backend maintains the sync queue in SQLite and is responsible
* for processing queued items. This service provides a TypeScript API
* for queueing and managing sync operations.
*/
class SyncService {
private processing = false;
private unsubscribeConnectivity: (() => void) | null = null;
/**
* Start the sync service - listens for connectivity changes
*/
start(): void {
if (this.unsubscribeConnectivity) {
return; // Already started
}
console.log("[SyncService] Starting...");
// Listen for connectivity changes
this.unsubscribeConnectivity = isServerReachable.subscribe((reachable) => {
if (reachable && !this.processing) {
console.log("[SyncService] Server became reachable, processing queue...");
this.processQueue();
}
});
// Process queue on startup if online
if (get(isServerReachable)) {
this.processQueue();
}
}
/**
* Stop the sync service
*/
stop(): void {
if (this.unsubscribeConnectivity) {
this.unsubscribeConnectivity();
this.unsubscribeConnectivity = null;
}
}
/**
* Queue a mutation for sync to server
*
* TRACES: UR-017, UR-025 | DR-014
*/
async queueMutation(
operation: SyncOperation,
@@ -100,20 +61,15 @@ class SyncService {
});
console.log(`[SyncService] Queued ${operation} for item ${itemId}, id: ${id}`);
// Try to process immediately if online
if (get(isServerReachable) && !this.processing) {
this.processQueue();
}
return id;
}
/**
* Queue a favorite toggle
* Also updates local state immediately
*/
async queueFavorite(itemId: string, isFavorite: boolean): Promise<number> {
// Also update local state
// Update local state first
await invoke("storage_toggle_favorite", {
userId: auth.getUserId(),
itemId,
@@ -128,12 +84,13 @@ class SyncService {
/**
* Queue playback progress update
* Also updates local state immediately
*/
async queuePlaybackProgress(
itemId: string,
positionTicks: number
): Promise<number> {
// Also update local state
// Update local state first
await invoke("storage_update_playback_progress", {
userId: auth.getUserId(),
itemId,
@@ -145,9 +102,10 @@ class SyncService {
/**
* Queue mark as played
* Also updates local state immediately
*/
async queueMarkPlayed(itemId: string): Promise<number> {
// Also update local state
// Update local state first
await invoke("storage_mark_played", {
userId: auth.getUserId(),
itemId,
@@ -169,167 +127,18 @@ class SyncService {
}
/**
* Process the sync queue
* Get pending sync items (for debugging/monitoring)
*/
async processQueue(): Promise<void> {
if (this.processing) {
console.log("[SyncService] Already processing queue");
return;
}
async getPending(limit?: number): Promise<SyncQueueItem[]> {
const userId = auth.getUserId();
if (!userId) {
console.log("[SyncService] Not authenticated, skipping queue processing");
return;
return [];
}
if (!get(isServerReachable)) {
console.log("[SyncService] Server not reachable, skipping queue processing");
return;
}
this.processing = true;
console.log("[SyncService] Processing sync queue...");
try {
// Get pending items
const items = await invoke<SyncQueueItem[]>("sync_get_pending", {
userId,
limit: BATCH_SIZE,
});
if (items.length === 0) {
console.log("[SyncService] No pending items in queue");
return;
}
console.log(`[SyncService] Processing ${items.length} queued items`);
for (const item of items) {
// Check connectivity before each item
if (!get(isServerReachable)) {
console.log("[SyncService] Lost connectivity, stopping queue processing");
break;
}
// Check if we've exceeded retries
if (item.retryCount >= MAX_RETRIES) {
console.warn(
`[SyncService] Item ${item.id} exceeded max retries, marking as failed`
);
await invoke("sync_mark_failed", {
id: item.id,
error: "Exceeded maximum retry attempts",
});
continue;
}
await this.processItem(item);
}
// Check if there are more items to process
const remaining = await this.getPendingCount();
if (remaining > 0 && get(isServerReachable)) {
// Process next batch after a short delay
setTimeout(() => this.processQueue(), 100);
}
} catch (error) {
console.error("[SyncService] Error processing queue:", error);
} finally {
this.processing = false;
}
}
/**
* Process a single sync queue item
*/
private async processItem(item: SyncQueueItem): Promise<void> {
console.log(`[SyncService] Processing item ${item.id}: ${item.operation}`);
try {
// Mark as processing
await invoke("sync_mark_processing", { id: item.id });
// Get repository for API calls
const repo = auth.getRepository();
// Execute the operation
switch (item.operation) {
case "mark_favorite":
if (item.itemId) {
await repo.markFavorite(item.itemId);
}
break;
case "unmark_favorite":
if (item.itemId) {
await repo.unmarkFavorite(item.itemId);
}
break;
case "update_progress":
if (item.itemId && item.payload) {
const payload = JSON.parse(item.payload);
await repo.reportPlaybackProgress(item.itemId, payload.positionTicks);
}
break;
case "mark_played":
if (item.itemId) {
// Jellyfin doesn't have a direct "mark played" endpoint,
// we report playback stopped at 100%
const itemData = await repo.getItem(item.itemId);
if (itemData.runTimeTicks) {
await repo.reportPlaybackStopped(item.itemId, itemData.runTimeTicks);
}
}
break;
case "report_playback_start":
if (item.itemId && item.payload) {
const payload = JSON.parse(item.payload);
await repo.reportPlaybackStart(item.itemId, payload.positionTicks);
}
break;
case "report_playback_stopped":
if (item.itemId && item.payload) {
const payload = JSON.parse(item.payload);
await repo.reportPlaybackStopped(item.itemId, payload.positionTicks);
}
break;
default:
console.warn(`[SyncService] Unknown operation: ${item.operation}`);
}
// Mark as completed
await invoke("sync_mark_completed", { id: item.id });
// Also mark local data as synced
if (item.itemId) {
await invoke("storage_mark_synced", {
userId: item.userId,
itemId: item.itemId,
});
}
console.log(`[SyncService] Successfully processed item ${item.id}`);
} catch (error) {
console.error(`[SyncService] Failed to process item ${item.id}:`, error);
// Calculate retry delay with exponential backoff
const retryDelay = BASE_RETRY_DELAY_MS * Math.pow(2, item.retryCount);
// Mark as failed
await invoke("sync_mark_failed", {
id: item.id,
error: error instanceof Error ? error.message : String(error),
});
// Wait before continuing (gives server time to recover if overloaded)
await new Promise((resolve) => setTimeout(resolve, Math.min(retryDelay, 10000)));
}
return invoke<SyncQueueItem[]>("sync_get_pending", {
userId,
limit,
});
}
/**
@@ -343,6 +152,8 @@ class SyncService {
/**
* Clear all sync operations for the current user (called during logout)
*
* TRACES: UR-017 | DR-014
*/
async clearUser(): Promise<void> {
const userId = auth.getUserId();