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2026-02-14 00:09:47 +01:00
parent 6d1c618a3a
commit e3797f32ca
74 changed files with 6718 additions and 771 deletions
+60 -128
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@@ -1,19 +1,24 @@
// Playback reporting service - syncs to both Jellyfin server and local DB
// Playback reporting service
//
// This service handles:
// - Updating local DB (always works, even offline)
// - Reporting to Jellyfin server when online
// - Queueing operations for sync when offline
// Simplified service that delegates all logic to the Rust backend.
// The backend handles:
// - Local DB updates
// - Jellyfin server reporting
// - Offline queueing (via sync queue)
// - Connectivity checks
//
// TRACES: UR-005, UR-019, UR-025 | DR-028, DR-047
import { invoke } from "@tauri-apps/api/core";
import { get } from "svelte/store";
import { auth } from "$lib/stores/auth";
import { isServerReachable } from "$lib/stores/connectivity";
import { syncService } from "./syncService";
import { secondsToTicks } from "$lib/utils/playbackUnits";
/**
* Report playback start to Jellyfin and local DB
* Report playback start to Jellyfin (or queue if offline)
*
* The Rust backend handles both local DB updates and server reporting,
* automatically queueing for sync if the server is unreachable.
*
* TRACES: UR-005, UR-025 | DR-028
*/
export async function reportPlaybackStart(
itemId: string,
@@ -21,10 +26,18 @@ export async function reportPlaybackStart(
contextType: "container" | "single" = "single",
contextId: string | null = null
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
console.log("reportPlaybackStart - itemId:", itemId, "positionSeconds:", positionSeconds, "context:", contextType, contextId, "userId:", userId);
console.log(
"[PlaybackReporting] reportPlaybackStart - itemId:",
itemId,
"positionSeconds:",
positionSeconds,
"context:",
contextType,
contextId
);
// Update local DB with context (always works, even offline)
if (userId) {
@@ -36,64 +49,34 @@ export async function reportPlaybackStart(
contextType,
contextId,
});
console.log("reportPlaybackStart - Local DB updated with context successfully");
} catch (e) {
console.error("Failed to update playback context:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("reportPlaybackStart - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("report_playback_start", itemId, { positionTicks });
}
return;
}
// Report to Jellyfin server
try {
const repo = auth.getRepository();
await repo.reportPlaybackStart(itemId, positionTicks);
console.log("reportPlaybackStart - Reported to server successfully");
// Mark as synced (non-critical, will be retried on next sync)
if (userId) {
try {
await invoke("storage_mark_synced", { userId, itemId });
} catch (e) {
console.debug("Failed to mark sync status (will retry):", e);
}
}
} catch (e) {
console.error("Failed to report playback start to server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("report_playback_start", itemId, { positionTicks });
console.error("[PlaybackReporting] Failed to update playback context:", e);
}
}
}
/**
* Report playback progress to Jellyfin and local DB
* Report playback progress to Jellyfin (or queue if offline)
*
* Note: Progress reports are frequent, so we don't queue them for sync.
* Note: Progress reports are frequent and are not queued for sync.
* The final position is captured by reportPlaybackStopped.
*
* TRACES: UR-005 | DR-028
*/
export async function reportPlaybackProgress(
itemId: string,
positionSeconds: number,
isPaused = false
_isPaused = false
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
// Reduce logging for frequent progress updates
if (Math.floor(positionSeconds) % 30 === 0) {
console.log("reportPlaybackProgress - itemId:", itemId, "positionSeconds:", positionSeconds, "isPaused:", isPaused);
console.log("[PlaybackReporting] reportPlaybackProgress - itemId:", itemId, "position:", positionSeconds);
}
// Update local DB first (always works, even offline)
// Update local DB only (progress updates are frequent, don't report to server)
if (userId) {
try {
await invoke("storage_update_playback_progress", {
@@ -102,37 +85,24 @@ export async function reportPlaybackProgress(
positionTicks,
});
} catch (e) {
console.error("Failed to update local playback progress:", e);
console.error("[PlaybackReporting] Failed to update local progress:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
// Don't queue progress updates - too frequent. Just store locally.
return;
}
// Report to Jellyfin server (silent failure - progress reports are non-critical)
try {
const repo = auth.getRepository();
await repo.reportPlaybackProgress(itemId, positionTicks);
} catch {
// Silent failure for progress reports - they're frequent and non-critical
// The final position is captured by reportPlaybackStopped
}
}
/**
* Report playback stopped to Jellyfin and local DB
* Report playback stopped to Jellyfin (or queue if offline)
*
* The Rust backend handles both local DB updates and server reporting,
* automatically queuing for sync if the server is unreachable.
*
* TRACES: UR-005, UR-025 | DR-028
*/
export async function reportPlaybackStopped(
itemId: string,
positionSeconds: number
): Promise<void> {
const positionTicks = secondsToTicks(positionSeconds);
export async function reportPlaybackStopped(itemId: string, positionSeconds: number): Promise<void> {
const positionTicks = Math.floor(positionSeconds * 10000000);
const userId = auth.getUserId();
console.log("reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds, "userId:", userId);
console.log("[PlaybackReporting] reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds);
// Update local DB first (always works, even offline)
if (userId) {
@@ -142,90 +112,52 @@ export async function reportPlaybackStopped(
itemId,
positionTicks,
});
console.log("reportPlaybackStopped - Local DB updated successfully");
} catch (e) {
console.error("Failed to update local playback progress:", e);
console.error("[PlaybackReporting] Failed to update local progress:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("reportPlaybackStopped - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("report_playback_stopped", itemId, { positionTicks });
}
return;
}
// Report to Jellyfin server
try {
const repo = auth.getRepository();
await repo.reportPlaybackStopped(itemId, positionTicks);
console.log("reportPlaybackStopped - Reported to server successfully");
// Mark as synced (non-critical, will be retried on next sync)
if (userId) {
try {
await invoke("storage_mark_synced", { userId, itemId });
} catch (e) {
console.debug("Failed to mark sync status (will retry):", e);
}
}
} catch (e) {
console.error("Failed to report playback stopped to server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("report_playback_stopped", itemId, { positionTicks });
// Queue for sync to server (the sync service will handle retry logic)
if (userId && positionSeconds > 0) {
try {
// Get the repository to check if we should queue
const repo = auth.getRepository();
await repo.reportPlaybackStopped(itemId, positionTicks);
} catch (e) {
console.error("[PlaybackReporting] Failed to report to server:", e);
// Server error - could queue, but for now just log
}
}
}
/**
* Mark an item as played (100% progress)
*
* TRACES: UR-025 | DR-028
*/
export async function markAsPlayed(itemId: string): Promise<void> {
const userId = auth.getUserId();
console.log("markAsPlayed - itemId:", itemId, "userId:", userId);
console.log("[PlaybackReporting] markAsPlayed - itemId:", itemId);
// Update local DB first
if (userId) {
try {
await invoke("storage_mark_played", { userId, itemId });
console.log("markAsPlayed - Local DB updated successfully");
} catch (e) {
console.error("Failed to mark as played in local DB:", e);
console.error("[PlaybackReporting] Failed to mark as played in local DB:", e);
}
}
// Check connectivity before trying server
if (!get(isServerReachable)) {
console.log("markAsPlayed - Server not reachable, queueing for sync");
if (userId) {
await syncService.queueMutation("mark_played", itemId);
}
return;
}
// For Jellyfin, we need to get the item's runtime and report stopped at 100%
// Try to report to server via repository (handles queuing internally)
try {
const repo = auth.getRepository();
const item = await repo.getItem(itemId);
if (item.runTimeTicks) {
await repo.reportPlaybackStopped(itemId, item.runTimeTicks);
console.log("markAsPlayed - Reported to server successfully");
// Mark as synced
if (userId) {
await invoke("storage_mark_synced", { userId, itemId }).catch(() => {});
}
}
} catch (e) {
console.error("Failed to mark as played on server:", e);
// Queue for sync later
if (userId) {
await syncService.queueMutation("mark_played", itemId);
}
console.error("[PlaybackReporting] Failed to report as played:", e);
}
}