fix(player): let the background-audio toggle govern backgrounding again
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Locking the screen kept a video's audio playing whether or not the
background-audio button was on. Reported as "audio only mode is always
active even if not selected".

The button (UR-040) was built for the WebView <video> path, where losing
visibility kills the decode: it chose between handing off to a native
audio stream and letting playback stop. Native video then became the
default renderer (DR-188), and on that path playback runs through
ExoPlayer inside a MediaSessionService -- a foreground media service
whose entire purpose is to keep playing while the app is hidden. Nothing
stopped it, and nothing in the codebase paused on background.

So the button governed a handoff that no longer had a gap to bridge.
There was no interruption to paper over, and a user who never touched it
got background playback anyway.

The gating made it self-concealing: MainActivity.onStop only dispatched
'jellytau-background' when backgroundAudioEnabled was already true. The
one notification that the app had gone away was itself conditional on the
setting, so with the button OFF nothing could react even in principle.
onStop and onStart now fire unconditionally and carry the two facts only
the activity knows -- whether the toggle is armed, and whether Android
put the window into picture-in-picture.

What to do about it is decided in Rust (player/background_policy.rs),
because it depends on whether the item has a picture to lose:

  video + toggle off  -> Pause
  video + toggle on   -> HandOffToAudio
  music, either       -> KeepPlaying   (no picture to give up)
  picture-in-picture  -> KeepPlaying   (the window is still on screen)

It takes no renderer parameter on purpose. Two renderers with two
behaviours and one toggle reaching only one of them is what produced the
defect; a rule that cannot see the renderer cannot reproduce it.

Two failure modes are deliberate. A decision call that fails leaves
playback alone rather than risking silence mid-listen. An event with no
detail -- older Kotlin against newer JS -- reads as "armed, not PiP",
degrading to the previous behaviour instead of pausing unexpectedly.

Foregrounding resumes only what backgrounding paused: a video the user
paused themselves before locking stays paused.

Written test-first per CLAUDE.md. The stub encoded today's behaviour
(nothing ever pauses) and failed exactly as reported --
`left: KeepPlaying, right: Pause` -- before the rule was implemented.

Verified on a device, R8-minified, both directions:

  [player_background_action] video=true armed=false pip=false -> Pause
  [player_background_action] video=true armed=true  pip=false -> HandOffToAudio

UR-040 / DR-224 / UT-211.
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@@ -9,6 +9,26 @@ generated trace matrix lives in [docs/traceability.md](docs/traceability.md).
For how long each fixed defect had been shipping before it was found, see
[docs/defect-windows.md](docs/defect-windows.md).
## v0.10.1
A single fix, for something that had been quietly overriding a choice you made.
### 🐛 Fixes
- **Locking the screen no longer keeps playing a video's audio unless you asked
it to.** The player has a background-audio button: turn it on and the sound
carries on when you lock the screen or leave the app, turn it off and playback
stops. It stopped working when video moved to the native renderer — which plays
through a media service designed to keep going while the app is hidden — and
nothing was left to stop it. So the audio continued whether the button was on
or off, and there was no way to make it behave otherwise. The button governs it
again: with it off, locking the screen pauses the video and unlocking resumes
where you were; with it on, the audio continues as before. Music is untouched —
it keeps playing when backgrounded, as a music player should — and a video in a
picture-in-picture window keeps playing too, because the window is still on
screen. If you had already paused before locking, it stays paused.
(UR-040 → DR-224)
## v0.10.0
Two things you can see, and a great deal of work on how this project builds and