fix(autoplay): advance to the next episode in background audio mode

An episode handed off to the audio-only path for background playback is a
MediaType::Audio item, so autoplay's video-only checks stopped
recognising it as an episode: playback simply ended at the episode
boundary instead of continuing to the next one.

- Carry episode identity (item_type, series_id) through the
  background-audio handoff so the backend queue item still knows it's an
  episode; is_episode_item now trusts item_type over the media_type
  heuristic, and the sleep timer's episode counter follows.
- The frontend normally performs the advance by navigating to
  /player/<id>, which is unavailable while the WebView is suspended.
  advance_to_next_episode_audio_only drives it entirely in the backend:
  fetch the next episode, build its audio-only stream URL, and load it
  into the native audio player, preserving episode identity so the
  following boundary advances too.
- Android's autoplay dispatch routes background-audio episodes to that
  backend advance and keeps the countdown path for the foreground.
- get_audio_only_stream_url_for_video joins the MediaRepository trait
  (online delegates to the existing builder, offline errors) so the
  controller can reach it without a frontend round-trip.

TRACES: UR-040, UR-023 | DR-052 | JA-032
This commit is contained in:
2026-07-25 09:21:08 +02:00
parent eb76c96e94
commit ee584aced2
9 changed files with 344 additions and 19 deletions
+33 -5
View File
@@ -858,12 +858,40 @@ pub extern "system" fn Java_com_dtourolle_jellytau_player_JellyTauPlayer_nativeO
});
}
// Start countdown if auto_advance enabled
if auto_advance {
controller
.lock()
.await
.start_autoplay_countdown(next_episode, countdown_seconds);
// Background audio-only episode: the frontend that normally
// performs the advance (goto /player/<id>) is suspended, so
// the backend must load the next episode's audio-only stream
// itself — otherwise playback just stops at the boundary.
let is_bg_audio_episode =
controller.lock().await.current_is_audio_episode();
if is_bg_audio_episode {
log::info!(
"[Autoplay] Background audio episode — advancing to {} in backend",
next_episode.id
);
let ctrl = controller.lock().await;
if let Err(e) = ctrl
.advance_to_next_episode_audio_only(&next_episode.id)
.await
{
log::error!(
"[Autoplay] Background audio advance failed: {} — stopping",
e
);
if let Some(emitter) = EVENT_EMITTER.get() {
emitter.emit(PlayerStatusEvent::PlaybackEnded);
}
} else {
ctrl.emit_queue_changed();
}
} else {
// Foreground: frontend drives the advance off the countdown.
controller
.lock()
.await
.start_autoplay_countdown(next_episode, countdown_seconds);
}
}
}
Err(e) => {