`cargo clippy --all-targets` went from 51 warnings (23 in the lib) to zero.
Most were mechanical — needless borrows, `assert_eq!` against a bool literal,
`vec!` where an array does, `or_insert_with(Vec::new)`, a loop index used only
to index — and were applied with `clippy --fix`, then reviewed line by line.
That review caught one auto-fix that was *not* semantically neutral: dropping
the redundant `use hostname;` left its `#[cfg(target_os = "linux")]` orphaned
directly above `SERVICE_NAME`, which would have silently cfg'd the constant out
of every non-Linux build. Removed the stray attribute with the import.
Where a lint asked for a risky change rather than a better one, it is suppressed
with a comment saying why:
- `too_many_arguments` on five `#[tauri::command]` handlers and
`ThumbnailCache::save_thumbnail` — most of the arity is `State<'_, _>`
injection, and a parameter struct would change the IPC contract and the
generated TypeScript for no readability gain.
- `large_enum_variant` on `PlayerStatusEvent` and `AutoplayDecision` — both are
serde + specta wire types emitted a handful of times a second, never bulk
allocated; boxing would have to stay invisible to the generated bindings while
every match arm gained a deref.
- `await_holding_lock` on the `hybrid`/`offline` test modules — the guard is a
test-only serialisation lock for the process-global `INCLUDE_CATALOG_BROWSE`
flag, and the await it spans *is* the critical section. Each `#[tokio::test]`
gets its own single-threaded runtime, so this is not the production deadlock
class the lint targets; restructuring would reintroduce the flag race.
Real fixes elsewhere: `JellyfinItem::to_media_item` takes `self` by value, so it
is now `into_media_item`; the five-tuple episode row in the download commands
has a named `EpisodeRow` alias; the mpv `PropertyChange` arm matches
`name: "pause"` instead of guarding on it.
Also converted the last 27 raw `.lock().unwrap()` call sites to `lock_safe()`,
completing the `MutexSafe`/`RwLockSafe` convention. All of them turned out to be
in test modules — production code was already clean — so this is consistency
rather than a fix. The two raw locks in `utils/lock.rs` stay raw on purpose:
those tests deliberately poison a mutex to prove the helpers recover from it.
Pure refactoring: all 698 tests still pass.
Adds WebviewAudioBackend, used on non-Linux/non-Android targets (e.g.
Windows) where there is no libmpv/ExoPlayer. Instead of decoding, it
emits a WebviewAudioLoad event with the stream URL; a frontend <audio>
element (WebviewAudioAdapter + webviewAudio service) plays it and reports
state/position back through the existing player_report_* round-trip, so
the Rust PlayerController stays the single source of truth. Play/pause/
seek reach the element via the existing ControlCommand event.
All video already renders in the webview on every platform, so this
completes audio-only playback for Windows (video via WebView2, audio via
<audio>). Pure Rust + Tauri events, so it still cross-compiles from Linux.
Regenerates bindings.ts (adds webview_audio_load; also carries the
equalizer EQ bindings).
TRACES: UR-003, UR-004, UR-005 | DR-004
Establish a decoupled player boundary so UI and backend interact with video
through one contract, with the HTML5 (Linux/interim-Android) and native
(ExoPlayer) providers as interchangeable primitive-executor adapters.
- PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the
adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource,
play/pause, setVolume, selectSubtitle); it never branches on strategy.
- Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track
return a strategy); the facade dispatches the chosen primitive to the active
adapter. Both providers share the one decision path — logic lives once, in Rust.
- Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets
backend control (lockscreen/remote/sleep) drive the webview <video> element.
- Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause
silently no-opping when the element was re-bound).
- Do not emit a "stopped" player state on natural end-of-video: it flipped the
player/mode to idle mid-handoff and suppressed next-episode auto-advance under
a sleep timer. Jellyfin progress reporting is preserved; the backend's
on_video_playback_ended owns the transition.
- VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter).
- Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The lockscreen controls drifted out of sync, especially while casting, and
couldn't control remote playback. Two media sessions were competing (a Media3
MediaSession driving transport vs a MediaSessionCompat driving the notification),
position was only pushed on play/pause so the scrubber froze mid-track, and
remote mode showed stale local metadata with dead buttons.
- Make MediaSessionCompat the single source of truth; route all transport
commands (both the Compat callback and the Media3 wrappedPlayer) through Rust
via nativeOnMediaCommand instead of touching ExoPlayer directly.
- Push position on every 250ms tick via a lightweight updatePlaybackPosition,
and report 0.0 playback speed when paused so Android stops extrapolating.
- Mirror the remote session's now-playing onto the lockscreen from the native
session poller (works while the screen is locked, unlike WebView timers) via
a new player::update_lockscreen_metadata JNI bridge.
- Make MediaSessionHandler mode-aware: in remote mode forward play/pause/next/
prev/seek to the remote Jellyfin session; Stop while casting emits
RemoteDisconnectRequested, which the frontend handles by transferring to local.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- music landing: diverse per-genre album sliders (online counts /
offline wide-probe fallback) and home-screen library shortcuts
- add ArtistLinks component and shared navigation/genreDiversity utils
- player/playback-mode refinements across Rust and frontend
Remove unused imports and a dead test helper, and strengthen tests that
held unused bindings/fields so the values are actually exercised:
- drop unused imports (HttpConfig, MediaType, std::io::Write)
- remove unused TestEventEmitter::clear helper
- replace meaningless size_of asserts with real empty-manager checks
- assert on MockTrack.name in sorting tests
Workstream A — poison-tolerant locking:
- Add utils/lock.rs with MutexSafe/RwLockSafe extension traits that recover a
poisoned std::sync lock instead of panicking, plus unit tests.
- Replace all 153 .lock().unwrap() and 4 .read()/.write().unwrap() production
sites with _safe variants across 14 files, eliminating the player
crash-cascade class. Tokio async mutexes are unchanged.
Workstream B — graceful backend init:
- create_player_backend no longer panics when MPV/ExoPlayer fail to initialize;
it falls back to NullBackend and emits a backend-init-failed event so the UI
can show "playback unavailable" instead of the app crashing. Fatal DB-setup
panics are kept.
Workstream F — doc reconciliation:
- Rewrite software-architecture.md's inaccurate "thin UI / ~800 lines" claims to
reflect reality (~20.5k non-test frontend) and document the events+polling
hybrid plus the new locking/backend-init behavior.