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Commits
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edff6eedc9 |
fix(player): let the background-audio toggle govern backgrounding again
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Locking the screen kept a video's audio playing whether or not the background-audio button was on. Reported as "audio only mode is always active even if not selected". The button (UR-040) was built for the WebView <video> path, where losing visibility kills the decode: it chose between handing off to a native audio stream and letting playback stop. Native video then became the default renderer (DR-188), and on that path playback runs through ExoPlayer inside a MediaSessionService -- a foreground media service whose entire purpose is to keep playing while the app is hidden. Nothing stopped it, and nothing in the codebase paused on background. So the button governed a handoff that no longer had a gap to bridge. There was no interruption to paper over, and a user who never touched it got background playback anyway. The gating made it self-concealing: MainActivity.onStop only dispatched 'jellytau-background' when backgroundAudioEnabled was already true. The one notification that the app had gone away was itself conditional on the setting, so with the button OFF nothing could react even in principle. onStop and onStart now fire unconditionally and carry the two facts only the activity knows -- whether the toggle is armed, and whether Android put the window into picture-in-picture. What to do about it is decided in Rust (player/background_policy.rs), because it depends on whether the item has a picture to lose: video + toggle off -> Pause video + toggle on -> HandOffToAudio music, either -> KeepPlaying (no picture to give up) picture-in-picture -> KeepPlaying (the window is still on screen) It takes no renderer parameter on purpose. Two renderers with two behaviours and one toggle reaching only one of them is what produced the defect; a rule that cannot see the renderer cannot reproduce it. Two failure modes are deliberate. A decision call that fails leaves playback alone rather than risking silence mid-listen. An event with no detail -- older Kotlin against newer JS -- reads as "armed, not PiP", degrading to the previous behaviour instead of pausing unexpectedly. Foregrounding resumes only what backgrounding paused: a video the user paused themselves before locking stays paused. Written test-first per CLAUDE.md. The stub encoded today's behaviour (nothing ever pauses) and failed exactly as reported -- `left: KeepPlaying, right: Pause` -- before the rule was implemented. Verified on a device, R8-minified, both directions: [player_background_action] video=true armed=false pip=false -> Pause [player_background_action] video=true armed=true pip=false -> HandOffToAudio UR-040 / DR-224 / UT-211. |
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d54d8cc7c4 |
refactor(logging): route frontend console calls through the logger
TRACES: | DR-204 484 ungated `console.*` calls across 63 non-test frontend files shipped to end users with no way to turn them off. Mechanical substitution, no control flow, error handling or message semantics changed: console.log / console.debug -> log.debug console.info -> log.info console.warn -> log.warn console.error -> log.error Hand-written `"[Scope] …"` prefixes are dropped where the logger's scope now carries them; scope names that already existed are preserved verbatim (`[Auth]`, `[VideoPlayer]`, `[PiP]`, …) and inferred from the filename where a file had none. `src/routes/player/[id]/+page.svelte` keeps its `NextEpisode` and `AutoPlay` sub-scopes as separate loggers rather than flattening them into the page scope. `grep -rn 'console\.' src/` now matches nothing outside the tests and the facade itself. |
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e5d3cc06f2 |
fix(android): register WebView JS bridges once; stop audio-focus fight
Locking the screen killed audio on video playback even with the background-audio toggle armed. configureWebViewForMedia() ran from onCreate's delayed post AND from every onResume, re-calling addJavascriptInterface on each pass — five times in a 45s session. WebView binds injected objects at page-load time, so re-injecting over a live page leaves JS holding a stale proxy: the object stays truthy (passing the `bridge()?.` optional chain) while its methods vanish. Logcat showed 66 "WebView: Unknown object" errors and, in JS, "TypeError: setEnabled is not a function". So the toggle turned blue but never reached native. backgroundAudioEnabled stayed false, onStop never dispatched 'jellytau-background', the handoff never ran, and audio stopped the instant the screen locked. PiP and audio focus broke identically. - Register the bridges exactly once per WebView (identity-compared), and split the idempotent settings/chrome-client work into configureWebViewSettings() so it still runs on every resume. - Forward WebView console output to logcat as "JellyTauWeb". The frontend was previously invisible to adb, which is what made this bug so hard to place; keep it for the next boundary-spanning diagnosis. - setBackgroundAudioEnabled now reports whether native was actually reached instead of silently no-oping, so a dead bridge can never again masquerade as an armed toggle. Removing the re-injection revived a latent conflict it had been masking: the focus calls started working, and three AUDIOFOCUS_GAIN requesters inside one uid began fighting — MainActivity, ExoPlayer, and Chromium's own AudioFocusDelegate. The grant was followed ~45ms later by AUDIOFOCUS_LOSS, whose handler paused playback, so arming background audio (or just pressing play) paused the video in a loop. WebView already manages focus for <video>. Drop the redundant AndroidAudioFocus bridge, its listeners and its helpers entirely, and leave focus to whichever engine is actually rendering — consistent with the player-is-authoritative principle. Also drops the dead AndroidBackgroundAudio.isSupported() probe, unused since the button gate moved to platform(). TRACES: UR-040 | IR-025, DR-051 | UT-062 |
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3fbf6afdbc |
Background-audio handoff for video + repository/player refactor
Hand video playback off to a native audio-only stream when the app is backgrounded or locked, with no on-device video decode (UR-040). Adds player_enter/exit_background_audio commands, an audio-only stream URL for video items across the repository layer, and the frontend handoff state machine wired into VideoPlayer. Includes accompanying repository/offline/player refactoring and regenerates the traceability matrix. |