9f5f57cba42c3ec7a80431d64eb566c5775d431e
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Commits
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9f5f57cba4 |
fix(ui,player): scroll restore, immersive fullscreen, watched toggle, handoff timeline, PiP
Batch of reported bugs and enhancements. UI - Pages no longer inherit the previous page's scroll position (DR-156, UR-072). The shell keeps its scrollers alive across navigation by design, so the element never remounts and its scrollTop survived the route change; SvelteKit restores window scroll, which this app never uses. ScrollMemory records the offset per route and per container: forward moves reset to the top, Back restores where the route was left. - Season header stacks on narrow screens, and the title span gets min-w-0 so it actually truncates instead of overflowing under the action buttons. - Favourites gets a labelled tile at the head of the library grid rather than only an unlabelled heart icon in the header. Playback - Full-screen video on Android hides the system bars (DR-157, UR-066). requestFullscreen() cannot touch the Activity window from inside a WebView, so the control did nothing visible while the bars stayed painted over the video. ImmersiveModeBridge hides them, restored on exit, Escape and teardown. - Background-audio handoff stops leaking its relative timeline (DR-159). background_audio_base was a display-only correction applied in two places while progress reports to Jellyfin, the frontend and media3's own seeks all worked in the relative timeline treating it as absolute — each crossing losing exactly `base` seconds. The conversion now happens once, in the position tick, and inbound seeks resolve through seek_absolute, which re-opens the stream at the requested position because the handoff transcode cannot seek. - Picture-in-picture works on the path that actually plays video (DR-160). canEnterPip demanded a native ExoPlayer surface, but that path is behind a flag defaulting to off, so PiP could never engage. It now accepts the WebView <video> too, keeping the WebView visible and routing play/pause to the element. - Native video is now the default so PiP has a real surface (DR-161). The scrub-regression tests pinned the flag-off path implicitly; they now mock it off explicitly. The native scrub/seek path is not covered by the suite and needs device verification. Watched state - Watched toggle on the episode row, season header, series and movie hero, and the Episode Focus View (DR-158, UR-073). Both backend halves already existed with no caller. storage_set_watched covers a container's episodes so the toggle is honest offline, and QueuedOp::MarkUnplayed gives the sync queue the missing direction. Release - Fix the Android versionCode floor (set-version.sh). v0.5.2 shipped code 5002 under an earlier minor*1000 scheme, but the current minor*100 formula yields 1502 for that version and 1503 for 0.5.3 — so every 0.5.x release built from it was an un-installable downgrade for anyone already on v0.5.2. Widened to 10000 + major*1000000 + minor*1000 + patch (0.5.3 -> 15003). - Bump to 0.5.3. |
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b12e99b7e1 |
fix(player): keep double-tap seek working over the play overlay (DR-098)
Publish Documentation / Build & publish docs to gitea-pages (push) Has been cancelled
Traceability Validation / Check Requirement Traces (push) Has been cancelled
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 7m5s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
The control-surface guard added in the previous commit killed double-tap-to-seek. The first tap pauses, which renders the full-screen <button> play overlay over the video, so the SECOND tap lands on a button — and the guard discarded it as "a tap on a control". Mark that overlay `data-player-surface`: visually it IS the video, so it must keep taking tap gestures despite being a <button>. The marker wins over the interactive-tag check in isControlSurfaceTouch. Adds VideoPlayer.tapSurface.test.ts, which renders the REAL component and dispatches real touch/click events at whatever element is genuinely on top. This is the gap that let four bugs ship in a row: the pure-unit tests over registerTap/isControlSurfaceTouch/isSynthesizedTouchClick all passed throughout, because each helper behaved exactly as specified — every bug was in the composition, i.e. which element actually receives a tap after Svelte re-renders. Modelling that DOM by hand in a test would just re-encode the same wrong assumption, so these render it instead. The new double-tap test was verified to fail with the fix reverted and pass with it applied, in both directions. |