a26a853f01a708ed5a7856609f4e2103083ee37e
6
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
9d099268b9 |
fix(player): make the video seek bar work by touch (DR-099)
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 6m30s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
Publish Documentation / Build & publish docs to gitea-pages (push) Successful in 5m25s
Traceability Validation / Check Requirement Traces (push) Successful in 18s
Build & Release / Run Tests (push) Failing after 6m4s
Build & Release / Build Linux (push) Has been skipped
Build & Release / Build Windows (push) Has been skipped
Build & Release / Build Android (push) Has been skipped
Build & Release / Create Release (push) Has been skipped
On Android, dragging or tapping the progress bar moved the thumb but playback stayed where it was. Two separate defects, both touch-only, which is why the mouse-driven scrub tests never caught either. 1. Gesture hijack. DR-098 taught handleTouchStart to ignore touches that land on a control, but handleTouchMove kept running. It measures against touchStartX/Y, which that early return leaves at the PREVIOUS gesture's values, so a seek-bar drag produced a huge bogus vertical delta: read as a brightness swipe, it dimmed the screen to the 0.3 floor and fired a spurious play/pause "correction" mid-drag. A gesture is now latched at touchstart (playerGestureActive) and touchmove ignores anything unlatched — re-checking the move target cannot recover a start point that was never recorded. 2. Commit signal. The seek was committed only from `change`, which Android's WebView does not reliably fire for a touch interaction on a range input, so the thumb moved to the tapped position and no seek ever ran. touchend/mouseup now commit too; `input` arms a one-shot latch so whichever release signal arrives first commits and the other is a no-op. seekRelative shares the same commitSeek entry point instead of fabricating a synthetic change event. Tests drive the slider with real touch events (UT-089, UT-090) and fail against the pre-fix component. |
||
|
|
b565c4ae6f |
fix(player): tap gestures act immediately, no deferral timer (DR-098)
Tapping the video surface pause-looped: it would unpause and bounce straight back to paused about a second later. Long-press unpaused fine, which is what pinned it to the tap path rather than the media pipeline. The gesture handler deferred the first tap's play/pause behind a 300ms timer so a second tap could cancel it and seek instead. But the timer callback cleared its own handle *before* invoking the toggle, and handleVideoClick used exactly that handle (`tapTimeout !== null`) to suppress the compatibility click Android's WebView synthesizes after a touch. So the guard was already open when the late click arrived, and it toggled a second time. Replace the deferral with immediate action — there are only first and second taps: 1st tap: toggle play/pause 2nd tap: seek, then toggle play/pause again The second toggle undoes the first, so a double tap seeks while leaving the play state exactly as it was: playing jumps and keeps playing, paused jumps and stays paused. No timer, no window race, no loop. Click suppression no longer depends on the timer: ignore detail === 0 and any click within 700ms of a touch tap, since Android can deliver the synthesized click late and with a real detail value. A swipe now undoes the touchstart toggle (latched on swipeGestureActive so it happens once, not per touchmove frame), keeping brightness swipes from changing the play state. UT-085..087 described the old deferred behaviour and are updated to the new contract. UT-091 is used for the DR-097 facade tests, since UT-089 and UT-090 were already claimed by extract-traces.test.ts. |
||
|
|
75cd07a5c0 |
fix(player): decide transport in Rust for webview media (DR-097)
Video on Android/Linux renders in a webview <video> element, and the frontend facade short-circuited play/pause/toggle straight into the adapter whenever one was registered. Html5PlayerAdapter.toggle() then decided play-vs-pause by reading el.paused off the DOM, so the Rust controller never saw the intent and could not serialise competing ones. el.paused flips transiently while an element buffers or settles a seek. Two intents ~150ms apart therefore read *different* values and performed *opposing* actions — one playing, one pausing — which self-sustained a play/pause loop that needed no further input. On device this showed up as a fully healthy element (readyState=4, networkState=1, not seeking, not buffering, not ended) pausing itself roughly once a second, so unpausing or skipping ahead bounced straight back to paused. The root cause was that Rust held NO state for webview-rendered media: report_html5_state only re-emitted its argument, despite the comment above it claiming the controller was the single source of truth. It had nothing to decide a toggle from. Now report_html5_state tracks the reported state, and play/pause/toggle consult it and drive the element by emitting a ControlCommand — the same "backend decides, adapter executes the primitive" split player_seek_video already uses. A stopped/idle report clears the tracking so MPV/ExoPlayer regain authority for music playback. Tests cover the loop signature directly (repeated toggles must alternate, never repeat or oppose) plus a guard that one intent yields exactly one ControlCommand — which matters on Windows, where the backend is itself webview-based and could otherwise be driven twice. |
||
|
|
1ae213ff39 |
fix(player): stop AbortError storm from HLS stall recovery (DR-096)
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 7m14s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
Publish Documentation / Build & publish docs to gitea-pages (push) Successful in 5m20s
Traceability Validation / Check Requirement Traces (push) Successful in 14s
Html5PlayerAdapter.play() reported every interrupted play attempt as a
player error. While an HLS stream stalls, hls.js' gap-controller nudges
the element to recover, which cancels the pending play() promise and
raises AbortError ("play() request was interrupted by a call to
pause()"). That is transient — the element is still trying to play — but
it hit host.onError roughly once a second for the whole stall, leaving
the UI stuck reporting paused.
Treat an interrupted play as a debug-level non-event, and memoise the
in-flight attempt so the UI and recovery paths share one element.play()
rather than stacking calls that abort each other.
This is the loop amplifier, complementing DR-095 which removed the
dead-segment stall that triggered it.
Note: webviewAudioAdapter.play() has the same raw shape but is not
implicated — audio playback does not go through hls.js — so it is left
unchanged rather than widening this fix.
|
||
|
|
98a6bca645 |
fix(player): clamp seeks inside media to stop end-of-stream pause loop (DR-095)
Seeking near the end of a transcoded video locked the player into a stall/pause loop: unpausing or skipping bounced straight back to paused. Both seek paths clamped the target to exactly `duration`. hls.js then requested the segment whose start time lies *past* the end of the media (a 6330.324s item asks for segment 1055, starting at 6336.33s). Jellyfin never produces that segment, the fetch times out, and the gap-controller stalls forever at the last buffered position — retrying ~1x/second and firing an endless stream of AbortErrors as play() lands mid-nudge. Clamp strictly inside the media instead, keeping one segment length (6s) of margin, floored at 0 so short media still seeks to the start. The seek-bar drag path needed this too: its range input `max` is the duration itself, so dragging fully right produced the same dead target. Also bumps the requirement-count fixture for the new DR-095 row. |
||
|
|
0da0a9f16c |
fix(ci): derive traceability denominators from requirements.md (DR-093)
The coverage gate divided traced counts by hardcoded literals (UR/39, IR/24, DR/48, JA/3, TOTAL_REQS=114) that had fallen out of date as requirements grew to 211. It reported 158% coverage — JA alone printed 800% — so the 50% threshold was mathematically unreachable and the job could not fail. Coverage could have collapsed to 30% and CI would still have printed a green tick. Real coverage is 86%. The number was fine; the gate was dead. extract-traces.ts now owns both sides of the fraction: - countDefinedRequirements() counts an ID only where it leads a markdown table row, ignoring the "Traces To" column and prose. IDs are deduplicated because requirements.md lists every UR twice (§1 definition + §3 matrix), which would otherwise report UR as 121/61. - computeCoverage() uses the intersection of traced and defined IDs, so a TRACES comment naming a deleted or typo'd requirement is reported as `orphaned` rather than inflating the ratio past 100%. UT/IT test identifiers are excluded as a separate taxonomy. - CI reads .coverage.percent and fails on <50% or >100%; a >100% reading is now a hard error rather than the condition that hid this bug. - New `bun run traces:coverage` runs the same computation locally. - scripts/ added to the scan roots — the coverage tool was invisible to the matrix it generates. Tests written first (15, over fixtures so they don't drift as requirements are added). vitest include widened to scripts/** so build tooling is covered by the normal suite. Verified empirically rather than by inspection: forcing the threshold to 99% fails; adding a requirement lowers coverage 86%→85%; a TRACES: DR-999 lands in `orphaned` without changing `covered`. traceability-ci.md documented the same stale numbers and would have let the broken arithmetic be reconstructed — replaced with a pointer to the live command. |