The app forgot everything it did the moment it exited. The Rust half
logged through env_logger to stdout only -- invisible to anyone who
launched from a desktop icon, and on Android worse than that: stdout is
not logcat, so the backend produced no visible output at all on the
platform carrying this project's hardest bugs. The autoplay deadlock,
the truncated-stream restart and the background-audio stall were all
diagnosed by talking a user through `adb logcat`, because there was no
other way to see anything. A panic left nothing behind at all.
Logs now go to a size-capped rotating file, to logcat on Android, and to
the webview console in dev. A panic is recorded with its backtrace before
the process dies. The frontend's messages are forwarded into the same
file, so one timeline holds both halves of the app in order -- which is
what makes a race between them legible after the fact, and races between
them are the expensive bug class here.
Redaction runs in the log FORMATTER, not at export time. A credential
sitting in a file on the device is already a disclosure; stripping it on
the way out would be too late. The exporter redacts a second time to
cover files written by builds that predate this. api_key, X-Emby-Token,
Authorization, "AccessToken" and Token="..." all reduce to [REDACTED],
while host, item ids and filenames are deliberately kept -- a log scrubbed
of those is one nobody can debug anything from. Server URLs keep scheme
and host and drop any embedded user:pass@.
Two things the tests caught that review would not have:
- redact_headers recursed on its own output. The replacement keeps the
header NAME, so the next call matched the same header forever; the
test died with a stack overflow. It is a forward scan now.
- The frontend forwarder used `void plugin.error(...)`. `void` discards
a promise's value but not its rejection, so in any webview without
IPC -- a unit test, SSR, a browser preview -- every log line became an
unhandled rejection. 20 of them showed up the first time coverage
ran. Each call now attaches a catch.
Only info and above cross the IPC boundary: debug is per-tick player
state and forwarding it would be thousands of calls a minute for output
nobody reads. A failing forwarder never propagates and never prevents the
console write.
Nothing is transmitted anywhere. The export writes a zip and reports its
path; the user attaches it themselves, which is also what keeps this from
becoming telemetry. An Android share intent is explicitly out of scope --
it is Kotlin work that belongs with the other native code.
The panic hook chains to the previous hook rather than replacing it,
because utils/lock.rs installs a silencing hook around tests that provoke
poisoned locks on purpose.
Spec in docs/specs/diagnostics-and-logging.md; UR-078 / DR-218 / UT-209.
Verified: 1079 frontend tests and the coverage gate, 759 Rust tests,
clippy -D warnings, svelte-check 0 errors, and cargo check for
aarch64-linux-android.
Workstream A — poison-tolerant locking:
- Add utils/lock.rs with MutexSafe/RwLockSafe extension traits that recover a
poisoned std::sync lock instead of panicking, plus unit tests.
- Replace all 153 .lock().unwrap() and 4 .read()/.write().unwrap() production
sites with _safe variants across 14 files, eliminating the player
crash-cascade class. Tokio async mutexes are unchanged.
Workstream B — graceful backend init:
- create_player_backend no longer panics when MPV/ExoPlayer fail to initialize;
it falls back to NullBackend and emits a backend-init-failed event so the UI
can show "playback unavailable" instead of the app crashing. Fatal DB-setup
panics are kept.
Workstream F — doc reconciliation:
- Rewrite software-architecture.md's inaccurate "thin UI / ~800 lines" claims to
reflect reality (~20.5k non-test frontend) and document the events+polling
hybrid plus the new locking/backend-init behavior.