c0399e4ebda0a064964c40677f3648ee4a67df96
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Commits
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11d9d760d8 |
feat(player): native video on Linux, and one contract for every player (v0.11.0)
mpv now decodes video on Linux, drawn into a framebuffer we own and blitted
into the default vbox's draw handler. Tauri's widget tree is untouched, so an
upgrade that assumes its own layout cannot invalidate this. Direct play means
the original file, hardware decoding, and no server transcode at all — where
previously every desktop video was re-encoded to h264 for the browser engine,
whatever the file actually was. Off by default: JELLYTAU_NATIVE_VIDEO=1.
That settles finding 2 of playback-backend-unification.md — "native video
cannot be composited with a Tauri webview" — by demonstration rather than
argument, on X11 and Wayland both.
Turning it on exposed nine defects, none of them mpv's. Each was the same
mistake in a different place: a capability written down as a compile-time fact
about the platform, or a state asserted instead of confirmed.
DR-238/246 a seek routed by the stream's container rather than by what the
engine could do with it - correct only while one player handled
those streams, silent the moment another did
DR-239 a property handled but never observed, so the play/pause button
waited for an event that could not arrive
DR-240 fullscreen expanding the document while the window stayed put
DR-241 a seek issued before the engine had a file, failed, and discarded
- which is why resume began at zero
DR-247 a Linux-only gate outliving the caller that made it Linux-only,
breaking the Android build outright
DR-250 a stop aimed at whichever renderer bookkeeping believed was in
charge, missing the one actually making sound
DR-251 a duration of zero believed, leaving the seek bar no scale
DR-252 a junk float converted to a Duration, panicking the backend the
instant a length-less stream appeared
So the MediaPlayer contract (DR-242 … DR-247): `open` carries a start position,
so no caller sequences load-then-seek and none can race an engine's load;
`seek` states a destination and leaves in-place-versus-re-open to the engine;
`snapshot` is one coherent read; and `Phase::Opening` names the window where
intent used to be lost. One conformance suite runs against every engine —
FakePlayer and mpv under cargo test, ExoPlayer instrumented on a device — so an
engine is either correct or visibly failing.
Two of the nine were introduced during this work and caught on hardware, not by
any suite: an over-broad capability that grouped ExoPlayer with mpv, and the
Duration panic. The suites test engines that behave. That is recorded in
docs/native-player-verification.md, which asks for the exact action sequences
that found them.
Verified: all automated gates, conformance (mpv 9/9, legacy 8/9 by design,
ExoPlayer 7/7 on device), and manual desktop and Android passes on real
hardware.
Known open and deliberately shipped: resume reads local progress and never the
server's; the background-audio handoff still declares a state swap it does not
confirm (the symptom is now impossible, the race is not); and `bun run
android:dev` builds an APK carrying the release application id, whose failure
message advises an uninstall that would destroy app data. Fix that last one
before anyone else builds for Android.
Squashed from worktree-linux-native-video, which keeps the per-defect history.
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ad48d89dfe |
chore(format): run prettier over src/ and scripts/
Formatting was configured but never enforced: `bun run format:check` reported 199 unformatted files and ran in no workflow and in no git hook, so .prettierrc (printWidth 100, trailing commas) described an intention rather than the tree. This is the one-time sweep that makes the check gateable. Whitespace and token-reflow only -- no behavioural change: `bun run check` reports 0 errors and all 1053 frontend tests pass before and after. Kept out of every other commit on purpose. A 199-file diff mixed with real changes is unreviewable, and the next commit turns format:check into a hard CI gate so this cannot silently accumulate again. |
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c0c6c5023e |
fix(player): resume a transcoded video by seeking, not by asking for a stream that starts mid-item
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 5m10s
🏗️ Build and Test JellyTau / Android Compile Check (push) Skipped
Publish Documentation / Build & publish docs to gitea-pages (push) Successful in 5m30s
Traceability Validation / Check Requirement Traces (push) Successful in 19s
A resumed transcode played nothing at all: every segment came back 400, hls.js exhausted its retries and gave up, while the same episode from the beginning was fine. Jellyfin builds each segment URI by echoing the master playlist's query string into it, and its segment handler opens by rejecting any request carrying StartTimeTicks > 0 (ArgumentException → 400). So one resume position on the playlist is copied onto every hls1/main/N.ts and 400s all of them — the `> 0` being exactly why starting from the beginning survived. HLS does not need the parameter: a playlist spans the whole item and asking for segment N *is* the seek. It is removed from the URL builder entirely rather than conditionalised — the builder cannot know whether its response will be segmented — and the position becomes a seek issued once the player has loaded. The progressive /Audio/universal builder behind the background-audio handoff has no segments and keeps its StartTimeTicks, which is why audio-only handoffs resumed correctly and video ones did not. Completing that across the boundary, since the URL no longer starts where the caller asked: - reloadSource(url, position) now means "reload and resume AT this absolute position": it seeks the element once the source is playable and clears the transcode offset to zero. It previously set the offset to the position and seeked nothing, which was correct only while the URL itself began there — left in place it would have shown 20:00 on the scrubber while the opening titles played, with no seek ever happening. - The transcoded resume path in the player page collapses into the same "seek after load" branch direct streams already used. - VideoPlayer's background-audio return does the same: no base, seek to the absolute position. - The stale test asserting StartTimeTicks is present is rewritten to keep its other half (an HLS master playlist, never a progressive stream.mp4, carrying the chosen source and audio track). TRACES: UR-004, UR-005, UR-019, UR-021, UR-074 | DR-181 | UT-182, UT-183 |
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2d67b0e4f5 |
fix(player): give every transcode its own play session, and stop the one it replaces
Switching bitrate mid-film stalled playback. The server served the new playlist and then rejected its segments: 400 on hls1/main/0.ts, six times over 25 seconds, never recovering, while the UI logged "Streaming quality changed" as if nothing were wrong. Jellyfin keys a transcode job by device and play session. Every stream URL this app built carried the same hardcoded DeviceId and no PlaySessionId at all, so the second stream for an item was indistinguishable from the first and nothing ever stopped the old ffmpeg. Re-opening a stream is not rare — a quality switch, a transcoded seek and an audio-track switch all do it. Replayed against the server, a second stream opened for a live job's item alternates per attempt between serving bytes and 400ing, which is why it read as flaky rather than broken. begin_video_play_session mints a session id per open and reports the one it supersedes; the URL builder stops that job (DELETE /Videos/ActiveEncodings, un-retried — a slow stop must not delay playback) before returning. Putting it in the builder rather than in each caller covers every re-open path by construction. adopt_video_play_session takes ownership of the job the server starts itself when PlaybackInfo answers with a TranscodingUrl: without it the first switch on a stream has nothing to stop and collides with what is playing. Two client faults made the same incident worse and go with it: - The fatal-HLS-error handler added the transcode seek offset to a position that already included it. Past roughly the halfway mark of a film the doubled value cleared the "near end" threshold, so any transient network error was reported as end-of-stream and autoplay skipped to the next item — precisely when a quality switch had just made the offset large. The decision now lives in hlsRecovery.ts, against the absolute position. - The HTML5 reload primitive resolved on its own canplay timeout, so a reload the server never served reported success. The picker showed a quality that was not playing and the caller had nothing to revert. TRACES: UR-074, UR-004 | DR-177 | UT-173, UT-174, UT-175 |
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1ae213ff39 |
fix(player): stop AbortError storm from HLS stall recovery (DR-096)
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 7m14s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
Publish Documentation / Build & publish docs to gitea-pages (push) Successful in 5m20s
Traceability Validation / Check Requirement Traces (push) Successful in 14s
Html5PlayerAdapter.play() reported every interrupted play attempt as a
player error. While an HLS stream stalls, hls.js' gap-controller nudges
the element to recover, which cancels the pending play() promise and
raises AbortError ("play() request was interrupted by a call to
pause()"). That is transient — the element is still trying to play — but
it hit host.onError roughly once a second for the whole stall, leaving
the UI stuck reporting paused.
Treat an interrupted play as a debug-level non-event, and memoise the
in-flight attempt so the UI and recovery paths share one element.play()
rather than stacking calls that abort each other.
This is the loop amplifier, complementing DR-095 which removed the
dead-segment stall that triggered it.
Note: webviewAudioAdapter.play() has the same raw shape but is not
implicated — audio playback does not go through hls.js — so it is left
unchanged rather than widening this fix.
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a64e1b1fb4 |
Introduce PlayerAdapter contract; decision logic shared in Rust backend
Establish a decoupled player boundary so UI and backend interact with video through one contract, with the HTML5 (Linux/interim-Android) and native (ExoPlayer) providers as interchangeable primitive-executor adapters. - PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource, play/pause, setVolume, selectSubtitle); it never branches on strategy. - Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track return a strategy); the facade dispatches the chosen primitive to the active adapter. Both providers share the one decision path — logic lives once, in Rust. - Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets backend control (lockscreen/remote/sleep) drive the webview <video> element. - Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause silently no-opping when the element was re-bound). - Do not emit a "stopped" player state on natural end-of-video: it flipped the player/mode to idle mid-handoff and suppressed next-episode auto-advance under a sleep timer. Jellyfin progress reporting is preserved; the backend's on_video_playback_ended owns the transition. - VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter). - Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |