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c0c6c5023e |
fix(player): resume a transcoded video by seeking, not by asking for a stream that starts mid-item
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A resumed transcode played nothing at all: every segment came back 400, hls.js exhausted its retries and gave up, while the same episode from the beginning was fine. Jellyfin builds each segment URI by echoing the master playlist's query string into it, and its segment handler opens by rejecting any request carrying StartTimeTicks > 0 (ArgumentException → 400). So one resume position on the playlist is copied onto every hls1/main/N.ts and 400s all of them — the `> 0` being exactly why starting from the beginning survived. HLS does not need the parameter: a playlist spans the whole item and asking for segment N *is* the seek. It is removed from the URL builder entirely rather than conditionalised — the builder cannot know whether its response will be segmented — and the position becomes a seek issued once the player has loaded. The progressive /Audio/universal builder behind the background-audio handoff has no segments and keeps its StartTimeTicks, which is why audio-only handoffs resumed correctly and video ones did not. Completing that across the boundary, since the URL no longer starts where the caller asked: - reloadSource(url, position) now means "reload and resume AT this absolute position": it seeks the element once the source is playable and clears the transcode offset to zero. It previously set the offset to the position and seeked nothing, which was correct only while the URL itself began there — left in place it would have shown 20:00 on the scrubber while the opening titles played, with no seek ever happening. - The transcoded resume path in the player page collapses into the same "seek after load" branch direct streams already used. - VideoPlayer's background-audio return does the same: no base, seek to the absolute position. - The stale test asserting StartTimeTicks is present is rewritten to keep its other half (an HLS master playlist, never a progressive stream.mp4, carrying the chosen source and audio track). TRACES: UR-004, UR-005, UR-019, UR-021, UR-074 | DR-181 | UT-182, UT-183 |
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d49d027020 |
docs(player): allocate UR-074/DR-162 for the streaming bitrate cap
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The feature shipped tagged against DR-160, which a parallel session had claimed for picture-in-picture in the meantime. Renumbered to DR-162 across the Rust and frontend TRACES comments (the PiP tags in VideoPlayer.svelte, pictureInPicture.ts and nativeVideo.ts keep DR-160) and regenerated bindings.ts. Adds the requirement rows the tags point at: UR-074 for the user need, and DR-162 covering why the cap has to reach the PlaybackInfo negotiation and not only the transcode URL, why the ceiling is process-wide, and why the Settings default persists while the in-player override does not. Notes that this gives UR-070 its resume-at-the-same-point mechanism while the server-offered rendition list that requirement also asks for stays proposed. UT-156/157 record what the tests pin. docs/specs/streaming-bitrate-cap.md carries the layer assignment — the step definitions, the video/audio split, the resolution pairing and the reload decision are all Rust; the frontend holds a serde token and the labels it was handed. TRACES: UR-074 | DR-162 | UT-156, UT-157 |
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dda2ff86a3 |
feat(player): cap streaming bandwidth with a user-chosen bitrate ceiling
Video streams were opened at a fixed allowance nobody could change: MaxStreamingBitrate=20000000/VideoBitrate=18000000 on the HLS transcode URL, 20 Mbps in the PlaybackInfo negotiation, and a 999999999 device profile that let the server direct-play a source of any size. On a metered or slow connection there was no way to spend less. StreamingQuality is a ladder of bandwidth ceilings — Original, 20/10/8/ 4/2/1 Mbps and 720 kbps — where a step bundles the total ceiling, the audio share of it and the resolution that budget can carry. Those numbers are Jellyfin encoding vocabulary, so they live in Rust and the frontend only names a variant; labels and details come back over IPC from player_get_streaming_qualities, the same arrangement as the EQ presets. The cap has to reach the *negotiation*, not just the transcode URL: max_static_bitrate in the device profile is what makes the server refuse to direct-play a file fatter than the cap, and without it a 30 Mbps remux is handed over untouched and every URL parameter downstream is moot. So it is applied at all four places that decide bandwidth — the HLS URL builder, PlaybackInfo, the Live TV stream, and the background-audio handoff (which takes the lower of the cap and its own 384 kbps). Video bitrate is the total minus the audio share so the two together honour the ceiling rather than overshooting it. The ceiling is process-wide rather than a repository field: it is a preference about this device's connection, must survive a repository rebuilt on re-login, and every URL builder plus the negotiation have to agree on it or the cap leaks. Same shape as INCLUDE_CATALOG_BROWSE. Two ways in. Settings holds the durable default, persisted to app_settings and restored at startup — unlike the rest of VideoSettings, because a limit set for a metered connection that silently reverts to uncapped on the next launch spends the user's data with no changed setting to see. The in-player menu is the "this film, this connection" override: a cap is a property of the stream the server is producing, so it cannot apply to one already in flight — player_set_stream_quality re-opens the stream at the new quality and resumes at the current position, reloading the native backend itself and handing HTML5 a URL for the same reloadSource primitive the audio-track switch uses. Tests pin the URL parameters at a capped and an uncapped step, the handoff taking the lower of the two, the ladder's internal consistency (video + audio == cap, resolution descending with bitrate) and the persisted token's round trip. The ceiling is process-wide, so the tests that depend on it serialise on a guard that restores the default. TRACES: UR-074 | DR-160 | UT-156, UT-157 |
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b565c4ae6f |
fix(player): tap gestures act immediately, no deferral timer (DR-098)
Tapping the video surface pause-looped: it would unpause and bounce straight back to paused about a second later. Long-press unpaused fine, which is what pinned it to the tap path rather than the media pipeline. The gesture handler deferred the first tap's play/pause behind a 300ms timer so a second tap could cancel it and seek instead. But the timer callback cleared its own handle *before* invoking the toggle, and handleVideoClick used exactly that handle (`tapTimeout !== null`) to suppress the compatibility click Android's WebView synthesizes after a touch. So the guard was already open when the late click arrived, and it toggled a second time. Replace the deferral with immediate action — there are only first and second taps: 1st tap: toggle play/pause 2nd tap: seek, then toggle play/pause again The second toggle undoes the first, so a double tap seeks while leaving the play state exactly as it was: playing jumps and keeps playing, paused jumps and stays paused. No timer, no window race, no loop. Click suppression no longer depends on the timer: ignore detail === 0 and any click within 700ms of a touch tap, since Android can deliver the synthesized click late and with a real detail value. A swipe now undoes the touchstart toggle (latched on swipeGestureActive so it happens once, not per touchmove frame), keeping brightness swipes from changing the play state. UT-085..087 described the old deferred behaviour and are updated to the new contract. UT-091 is used for the DR-097 facade tests, since UT-089 and UT-090 were already claimed by extract-traces.test.ts. |
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75cd07a5c0 |
fix(player): decide transport in Rust for webview media (DR-097)
Video on Android/Linux renders in a webview <video> element, and the frontend facade short-circuited play/pause/toggle straight into the adapter whenever one was registered. Html5PlayerAdapter.toggle() then decided play-vs-pause by reading el.paused off the DOM, so the Rust controller never saw the intent and could not serialise competing ones. el.paused flips transiently while an element buffers or settles a seek. Two intents ~150ms apart therefore read *different* values and performed *opposing* actions — one playing, one pausing — which self-sustained a play/pause loop that needed no further input. On device this showed up as a fully healthy element (readyState=4, networkState=1, not seeking, not buffering, not ended) pausing itself roughly once a second, so unpausing or skipping ahead bounced straight back to paused. The root cause was that Rust held NO state for webview-rendered media: report_html5_state only re-emitted its argument, despite the comment above it claiming the controller was the single source of truth. It had nothing to decide a toggle from. Now report_html5_state tracks the reported state, and play/pause/toggle consult it and drive the element by emitting a ControlCommand — the same "backend decides, adapter executes the primitive" split player_seek_video already uses. A stopped/idle report clears the tracking so MPV/ExoPlayer regain authority for music playback. Tests cover the loop signature directly (repeated toggles must alternate, never repeat or oppose) plus a guard that one intent yields exactly one ControlCommand — which matters on Windows, where the backend is itself webview-based and could otherwise be driven twice. |
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a64e1b1fb4 |
Introduce PlayerAdapter contract; decision logic shared in Rust backend
Establish a decoupled player boundary so UI and backend interact with video through one contract, with the HTML5 (Linux/interim-Android) and native (ExoPlayer) providers as interchangeable primitive-executor adapters. - PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource, play/pause, setVolume, selectSubtitle); it never branches on strategy. - Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track return a strategy); the facade dispatches the chosen primitive to the active adapter. Both providers share the one decision path — logic lives once, in Rust. - Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets backend control (lockscreen/remote/sleep) drive the webview <video> element. - Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause silently no-opping when the element was re-bound). - Do not emit a "stopped" player state on natural end-of-video: it flipped the player/mode to idle mid-handoff and suppressed next-episode auto-advance under a sleep timer. Jellyfin progress reporting is preserved; the backend's on_video_playback_ended owns the transition. - VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter). - Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1f6977cd01 |
Playback fix
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