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JellyTau CI bf03175b56 chore(updater): manifest for v0.11.2 2026-08-23 21:48:32 +00:00
401 changed files with 15 additions and 94862 deletions
-18
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@@ -1,18 +0,0 @@
node_modules
.git
.gitignore
.claude
.svelte-kit
build
dist
.env
.env.local
.vscode
.idea
target
*.apk
*.aab
*.log
coverage
src-tauri/gen
src-tauri/target
-117
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@@ -1,117 +0,0 @@
name: '🏗️ Build and Test JellyTau'
on:
push:
branches:
- master
paths-ignore:
- '**/*.md'
pull_request:
branches:
- master
paths-ignore:
- '**/*.md'
workflow_dispatch:
jobs:
test:
name: Run Tests
runs-on: linux/amd64
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: ${{ runner.os }}-cargo-host-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-host-
- name: Cache Node dependencies
uses: actions/cache@v3
with:
path: |
~/.bun/install/cache
node_modules
key: ${{ runner.os }}-bun-${{ hashFiles('**/bun.lock') }}
restore-keys: |
${{ runner.os }}-bun-
- name: Install dependencies
run: |
bun install
- name: Run frontend tests
run: |
bunx svelte-kit sync
bun run test
- name: Run Rust tests
run: |
cd src-tauri
cargo test
cd ..
# Fast per-commit Android compile check. This does NOT build a shippable APK:
# the full signed release APK is built only on tag pushes by build-release.yml
# (which runs sync-android-sources.sh + signing). Running the full bundle here
# too would duplicate a ~15min build and, without the sync step, produced an
# unsigned APK missing our custom sources/icons/proguard rules anyway.
# `cargo check` for the Android target (~1min) catches Android-specific Rust
# breakage without linking, bundling, or signing.
android-check:
name: Android Compile Check
runs-on: linux/amd64
needs: test
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
env:
ANDROID_HOME: /opt/android-sdk
ANDROID_SDK_ROOT: /opt/android-sdk
NDK_HOME: /opt/android-sdk/ndk/27.0.11902837
ANDROID_NDK_HOME: /opt/android-sdk/ndk/27.0.11902837
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: ${{ runner.os }}-cargo-android-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-android-
- name: Cache Node dependencies
uses: actions/cache@v3
with:
path: |
~/.bun/install/cache
node_modules
key: ${{ runner.os }}-bun-${{ hashFiles('**/bun.lock') }}
restore-keys: |
${{ runner.os }}-bun-
- name: Install dependencies
run: bun install
- name: Cargo check (aarch64-linux-android)
run: |
TC="$NDK_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin"
export CARGO_TARGET_AARCH64_LINUX_ANDROID_LINKER="$TC/aarch64-linux-android24-clang"
export CC_aarch64_linux_android="$TC/aarch64-linux-android24-clang"
export AR_aarch64_linux_android="$TC/llvm-ar"
cd src-tauri
cargo check --target aarch64-linux-android --lib
-340
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@@ -1,340 +0,0 @@
name: Build & Release
on:
push:
tags:
- 'v*'
workflow_dispatch:
inputs:
version:
description: 'Version to build (e.g., v1.0.0)'
required: false
env:
RUST_BACKTRACE: 1
CARGO_TERM_COLOR: always
jobs:
test:
name: Run Tests
runs-on: linux/amd64
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: ${{ runner.os }}-cargo-host-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-host-
- name: Cache Node dependencies
uses: actions/cache@v3
with:
path: |
~/.bun/install/cache
node_modules
key: ${{ runner.os }}-bun-${{ hashFiles('**/bun.lock') }}
restore-keys: |
${{ runner.os }}-bun-
- name: Install dependencies
run: bun install
- name: Run frontend tests
run: |
bunx svelte-kit sync
bun run test --run
continue-on-error: false
- name: Run Rust tests
run: bun run test:rust
continue-on-error: false
- name: Check TypeScript
run: bun run check
continue-on-error: false
build-linux:
name: Build Linux
runs-on: linux/amd64
needs: test
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: ${{ runner.os }}-cargo-host-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-host-
- name: Cache Node dependencies
uses: actions/cache@v3
with:
path: |
~/.bun/install/cache
node_modules
key: ${{ runner.os }}-bun-${{ hashFiles('**/bun.lock') }}
restore-keys: |
${{ runner.os }}-bun-
- name: Install dependencies
run: bun install
- name: Build for Linux
run: bun run tauri build
env:
TAURI_SKIP_UPDATER: true
- name: Prepare Linux artifacts
run: |
mkdir -p dist/linux
# Copy AppImage
if [ -f "src-tauri/target/release/bundle/appimage/jellytau_"*.AppImage ]; then
cp src-tauri/target/release/bundle/appimage/jellytau_*.AppImage dist/linux/
fi
# Copy .deb if built
if [ -f "src-tauri/target/release/bundle/deb/jellytau_"*.deb ]; then
cp src-tauri/target/release/bundle/deb/jellytau_*.deb dist/linux/
fi
ls -lah dist/linux/
- name: Upload Linux build artifact
uses: actions/upload-artifact@v3
with:
name: jellytau-linux
path: dist/linux/
retention-days: 30
build-android:
name: Build Android
runs-on: linux/amd64
needs: test
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
env:
ANDROID_HOME: /opt/android-sdk
ANDROID_SDK_ROOT: /opt/android-sdk
ANDROID_NDK_HOME: /opt/android-sdk/ndk/27.0.11902837
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
src-tauri/target
key: ${{ runner.os }}-cargo-android-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-android-
- name: Cache Node dependencies
uses: actions/cache@v3
with:
path: |
~/.bun/install/cache
node_modules
key: ${{ runner.os }}-bun-${{ hashFiles('**/bun.lock') }}
restore-keys: |
${{ runner.os }}-bun-
- name: Install dependencies
run: bun install
- name: Set app version from tag
run: |
REF="${GITHUB_REF#refs/tags/v}"
VERSION="${REF#refs/heads/}"
# On non-tag runs keep whatever is in tauri.conf.json
if echo "$GITHUB_REF" | grep -q '^refs/tags/v'; then
echo "Setting version to $VERSION"
sed -i "s/\"version\": \"[^\"]*\"/\"version\": \"$VERSION\"/" src-tauri/tauri.conf.json
fi
grep '"version"' src-tauri/tauri.conf.json
- name: Initialize Android project
run: bun run tauri android init
- name: Sync custom Android sources & gradle config
run: ./scripts/sync-android-sources.sh
- name: Write signing keystore
run: |
echo "${{ secrets.ANDROID_KEYSTORE_BASE64 }}" | base64 -d > "$RUNNER_TEMP/jellytau-release.jks"
cat > src-tauri/gen/android/keystore.properties <<EOF
storeFile=$RUNNER_TEMP/jellytau-release.jks
storePassword=${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
keyAlias=${{ secrets.ANDROID_KEY_ALIAS }}
keyPassword=${{ secrets.ANDROID_KEY_PASSWORD }}
EOF
- name: Build signed Android APK
run: bun run tauri android build --apk true --target aarch64
- name: Collect & verify signed APK
run: |
mkdir -p dist/android
APK=$(find src-tauri/gen/android/app/build/outputs/apk -name '*-release.apk' | head -1)
if [ -z "$APK" ]; then echo "❌ No release APK produced"; exit 1; fi
cp "$APK" dist/android/jellytau-release.apk
APKSIGNER=$(find "$ANDROID_SDK_ROOT/build-tools" -name apksigner | sort -V | tail -1)
echo "🔏 Verifying signature with $APKSIGNER"
"$APKSIGNER" verify --print-certs dist/android/jellytau-release.apk
ls -lah dist/android/
- name: Upload Android build artifact
uses: actions/upload-artifact@v3
with:
name: jellytau-android
path: dist/android/
retention-days: 30
create-release:
name: Create Release
runs-on: linux/amd64
needs: [build-linux, build-android]
if: startsWith(github.ref, 'refs/tags/v')
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Get version from tag
id: tag_name
run: |
echo "VERSION=${GITHUB_REF#refs/tags/}" >> $GITHUB_OUTPUT
echo "RELEASE_NAME=JellyTau ${GITHUB_REF#refs/tags/}" >> $GITHUB_OUTPUT
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: jellytau-linux
path: artifacts/linux/
- name: Download Android artifacts
uses: actions/download-artifact@v3
with:
name: jellytau-android
path: artifacts/android/
- name: Prepare release notes
id: release_notes
run: |
VERSION="${{ steps.tag_name.outputs.VERSION }}"
echo "## JellyTau $VERSION Release" > release_notes.md
echo "" >> release_notes.md
echo "### Downloads" >> release_notes.md
echo "" >> release_notes.md
echo "#### Linux" >> release_notes.md
echo "- **AppImage** - Run directly on most Linux distributions" >> release_notes.md
echo "- **DEB** - Install via \`sudo dpkg -i jellytau_*.deb\` (Ubuntu/Debian)" >> release_notes.md
echo "" >> release_notes.md
echo "#### Android" >> release_notes.md
echo "- **APK** - Install via \`adb install jellytau-release.apk\` or sideload via file manager" >> release_notes.md
echo "- **AAB** - Upload to Google Play Console or testing platforms" >> release_notes.md
echo "" >> release_notes.md
echo "### What's New" >> release_notes.md
echo "" >> release_notes.md
echo "See [CHANGELOG.md](CHANGELOG.md) for detailed changes." >> release_notes.md
echo "" >> release_notes.md
echo "### Installation" >> release_notes.md
echo "" >> release_notes.md
echo "#### Linux (AppImage)" >> release_notes.md
echo "\`\`\`bash" >> release_notes.md
echo "chmod +x jellytau_*.AppImage" >> release_notes.md
echo "./jellytau_*.AppImage" >> release_notes.md
echo "\`\`\`" >> release_notes.md
echo "" >> release_notes.md
echo "#### Linux (DEB)" >> release_notes.md
echo "\`\`\`bash" >> release_notes.md
echo "sudo dpkg -i jellytau_*.deb" >> release_notes.md
echo "jellytau" >> release_notes.md
echo "\`\`\`" >> release_notes.md
echo "" >> release_notes.md
echo "#### Android" >> release_notes.md
echo "- Sideload: Download APK and install via file manager or ADB" >> release_notes.md
echo "- Play Store: Coming soon" >> release_notes.md
echo "" >> release_notes.md
echo "### Known Issues" >> release_notes.md
echo "" >> release_notes.md
echo "See [GitHub Issues](../../issues) for reported bugs." >> release_notes.md
echo "" >> release_notes.md
echo "### Requirements" >> release_notes.md
echo "" >> release_notes.md
echo "**Linux:**" >> release_notes.md
echo "- 64-bit Linux system" >> release_notes.md
echo "- GLIBC 2.29+" >> release_notes.md
echo "" >> release_notes.md
echo "**Android:**" >> release_notes.md
echo "- Android 8.0 or higher" >> release_notes.md
echo "- 50MB free storage" >> release_notes.md
echo "" >> release_notes.md
echo "---" >> release_notes.md
echo "Built with Tauri, SvelteKit, and Rust" >> release_notes.md
- name: Publish Gitea release & upload assets
env:
# GITEA_TOKEN (a PAT) is preferred; falls back to the auto-provided token.
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
AUTO_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -e
command -v jq >/dev/null || { echo "❌ jq is required on the runner"; exit 1; }
VERSION="${{ steps.tag_name.outputs.VERSION }}"
API="${GITHUB_SERVER_URL}/api/v1"
REPO="${GITHUB_REPOSITORY}"
TOKEN="${GITEA_TOKEN:-$AUTO_TOKEN}"
case "$VERSION" in *rc*|*beta*|*alpha*) PRE=true;; *) PRE=false;; esac
PAYLOAD=$(jq -n \
--arg tag "$VERSION" \
--arg name "JellyTau $VERSION" \
--rawfile body release_notes.md \
--argjson pre "$PRE" \
'{tag_name:$tag, name:$name, body:$body, draft:false, prerelease:$pre}')
echo "📦 Creating release $VERSION on $REPO"
# -f drops on HTTP error; capture status so an existing release (409) is handled gracefully.
HTTP=$(curl -sS -o resp.json -w '%{http_code}' -X POST "$API/repos/$REPO/releases" \
-H "Authorization: token $TOKEN" \
-H "Content-Type: application/json" \
-d "$PAYLOAD")
if [ "$HTTP" = "201" ]; then
RELEASE_ID=$(jq -r '.id' resp.json)
elif [ "$HTTP" = "409" ]; then
echo "️ Release $VERSION already exists; fetching its id to upload assets"
RELEASE_ID=$(curl -fsS "$API/repos/$REPO/releases/tags/$VERSION" \
-H "Authorization: token $TOKEN" | jq -r '.id')
else
echo "❌ Failed to create release (HTTP $HTTP):"; cat resp.json; exit 1
fi
echo "Release id=$RELEASE_ID"
for f in artifacts/android/* artifacts/linux/*; do
[ -f "$f" ] || continue
echo "⬆️ Uploading $(basename "$f")"
curl -fsS -X POST \
"$API/repos/$REPO/releases/$RELEASE_ID/assets?name=$(basename "$f")" \
-H "Authorization: token $TOKEN" \
-F "attachment=@$f" >/dev/null
done
echo "✅ Release $VERSION published with assets"
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name: Traceability Validation
on:
push:
branches:
- master
- main
- develop
pull_request:
branches:
- master
- main
- develop
jobs:
validate-traces:
runs-on: linux/amd64
name: Check Requirement Traces
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Bun
uses: oven-sh/setup-bun@v1
- name: Install dependencies
run: bun install
- name: Extract traces
run: |
echo "🔍 Extracting requirement traces..."
bun run traces:json > traces-report.json
- name: Validate traces
run: |
set -e
echo "📊 Validating requirement traceability..."
echo ""
# Parse JSON
TOTAL_TRACES=$(jq '.totalTraces' traces-report.json)
UR=$(jq '.byType.UR | length' traces-report.json)
IR=$(jq '.byType.IR | length' traces-report.json)
DR=$(jq '.byType.DR | length' traces-report.json)
JA=$(jq '.byType.JA | length' traces-report.json)
# Print coverage report
echo "✅ TRACES Found: $TOTAL_TRACES"
echo ""
echo "📋 Coverage Summary:"
echo " User Requirements (UR): $UR / 39 ($(( UR * 100 / 39 ))%)"
echo " Integration Requirements (IR): $IR / 24 ($(( IR * 100 / 24 ))%)"
echo " Development Requirements (DR): $DR / 48 ($(( DR * 100 / 48 ))%)"
echo " Jellyfin API Requirements (JA): $JA / 3 ($(( JA * 100 / 3 ))%)"
echo ""
COVERED=$((UR + IR + DR + JA))
TOTAL_REQS=114
COVERAGE=$((COVERED * 100 / TOTAL_REQS))
echo "📈 Overall Coverage: $COVERED / $TOTAL_REQS ($COVERAGE%)"
echo ""
# Check minimum threshold
MIN_THRESHOLD=50
if [ "$COVERAGE" -lt "$MIN_THRESHOLD" ]; then
echo "❌ ERROR: Coverage ($COVERAGE%) is below minimum threshold ($MIN_THRESHOLD%)"
exit 1
fi
echo "✅ Coverage is acceptable ($COVERAGE% >= $MIN_THRESHOLD%)"
- name: Check modified files
if: github.event_name == 'pull_request'
run: |
echo "🔍 Checking modified files for traces..."
echo ""
# Get changed files
CHANGED=$(git diff --name-only origin/${{ github.base_ref }}...HEAD | grep -E '\.(ts|tsx|svelte|rs)$' || echo "")
if [ -z "$CHANGED" ]; then
echo "✅ No TypeScript/Rust files changed"
exit 0
fi
echo "📝 Changed files:"
echo "$CHANGED" | sed 's/^/ /'
echo ""
# Check each file
# Pipe into the loop instead of a here-string (<<<) so this step works
# under POSIX sh/dash, not just bash. Use `case` instead of `[[ == ]]`
# for the same reason. The loop runs in a subshell (so a counter var
# wouldn't survive), so we record warnings in a temp file and count it
# afterwards.
MISSING_FILE=$(mktemp)
echo "$CHANGED" | while IFS= read -r file; do
# Skip test files
case "$file" in
*.test.*) continue ;;
esac
if [ -f "$file" ]; then
if ! grep -q "TRACES:" "$file"; then
echo "⚠️ Missing TRACES: $file"
echo "$file" >> "$MISSING_FILE"
fi
fi
done
MISSING_TRACES=$(wc -l < "$MISSING_FILE" | tr -d ' ')
rm -f "$MISSING_FILE"
if [ "$MISSING_TRACES" -gt 0 ]; then
echo ""
echo "📝 Recommendation: Add TRACES comments to new/modified code"
echo " Format: // TRACES: UR-001, UR-002 | DR-003"
echo ""
echo "💡 For more info, see: scripts/README.md"
fi
- name: Generate full report
if: always()
run: |
echo "📄 Generating full traceability report..."
bun run traces:markdown
- name: Display report summary
if: always()
run: |
echo ""
echo "📊 Full Report Generated"
echo "📁 Location: docs/traceability.md"
echo ""
head -50 docs/traceability.md || true
- name: Save artifacts
if: always()
uses: actions/upload-artifact@v3
with:
name: traceability-reports
path: |
traces-report.json
docs/traceability.md
retention-days: 30
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name: Requirement Traceability Check
on:
push:
branches:
- master
- main
- develop
pull_request:
branches:
- master
- main
- develop
jobs:
traceability:
name: Validate Requirement Traces
runs-on: linux/amd64
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Bun
uses: oven-sh/setup-bun@v1
with:
bun-version: latest
- name: Install dependencies
run: bun install
- name: Extract requirement traces
run: bun run traces:json > traces.json
- name: Validate trace format
run: |
if ! jq empty traces.json 2>/dev/null; then
echo "❌ Invalid traces.json format"
exit 1
fi
echo "✅ Traces JSON is valid"
- name: Check requirement coverage
run: |
set -e
# Extract coverage stats
TOTAL_TRACES=$(jq '.totalTraces' traces.json)
UR_COUNT=$(jq '.byType.UR | length' traces.json)
IR_COUNT=$(jq '.byType.IR | length' traces.json)
DR_COUNT=$(jq '.byType.DR | length' traces.json)
JA_COUNT=$(jq '.byType.JA | length' traces.json)
echo "## 📊 Requirement Traceability Report"
echo ""
echo "**Total TRACES Found:** $TOTAL_TRACES"
echo ""
echo "### Requirements Covered:"
echo "- User Requirements (UR): $UR_COUNT / 39 ($(( UR_COUNT * 100 / 39 ))%)"
echo "- Integration Requirements (IR): $IR_COUNT / 24 ($(( IR_COUNT * 100 / 24 ))%)"
echo "- Development Requirements (DR): $DR_COUNT / 48 ($(( DR_COUNT * 100 / 48 ))%)"
echo "- Jellyfin API Requirements (JA): $JA_COUNT / 3 ($(( JA_COUNT * 100 / 3 ))%)"
echo ""
# Set minimum coverage threshold (50%)
TOTAL_REQS=114
MIN_COVERAGE=$((TOTAL_REQS / 2))
COVERED=$((UR_COUNT + IR_COUNT + DR_COUNT + JA_COUNT))
COVERAGE_PERCENT=$((COVERED * 100 / TOTAL_REQS))
echo "**Overall Coverage:** $COVERED / $TOTAL_REQS ($COVERAGE_PERCENT%)"
echo ""
if [ "$COVERED" -lt "$MIN_COVERAGE" ]; then
echo "❌ Coverage below minimum threshold ($COVERAGE_PERCENT% < 50%)"
exit 1
else
echo "✅ Coverage meets minimum threshold ($COVERAGE_PERCENT% >= 50%)"
fi
- name: Check for new untraced code
run: |
set -e
# Find files modified in this PR/push
if [ "${{ github.event_name }}" = "pull_request" ]; then
CHANGED_FILES=$(git diff --name-only origin/${{ github.base_ref }}...HEAD | grep -E '\.(ts|tsx|svelte|rs)$' || true)
else
CHANGED_FILES=$(git diff --name-only HEAD~1 | grep -E '\.(ts|tsx|svelte|rs)$' || true)
fi
if [ -z "$CHANGED_FILES" ]; then
echo "✅ No source files changed"
exit 0
fi
echo "### Files Changed:"
echo "$CHANGED_FILES" | sed 's/^/- /'
echo ""
# Check if changed files have TRACES
UNTRACED_FILES=""
while IFS= read -r file; do
if [ -f "$file" ]; then
# Skip test files and generated code
if [[ "$file" == *".test."* ]] || [[ "$file" == *"node_modules"* ]]; then
continue
fi
# Check if file has TRACES comments
if ! grep -q "TRACES:" "$file" 2>/dev/null; then
UNTRACED_FILES+="$file"$'\n'
fi
fi
done <<< "$CHANGED_FILES"
if [ -n "$UNTRACED_FILES" ]; then
echo "⚠️ New files without TRACES:"
echo "$UNTRACED_FILES" | sed 's/^/ - /'
echo ""
echo "💡 Add TRACES comments to link code to requirements:"
echo " // TRACES: UR-001, UR-002 | DR-003"
else
echo "✅ All changed files have TRACES comments"
fi
- name: Generate traceability report
if: always()
run: bun run traces:markdown
- name: Upload traceability report
if: always()
uses: actions/upload-artifact@v3
with:
name: traceability-report
path: docs/traceability.md
retention-days: 30
- name: Comment PR with coverage report
if: github.event_name == 'pull_request'
uses: actions/github-script@v7
with:
script: |
const fs = require('fs');
const traces = JSON.parse(fs.readFileSync('traces.json', 'utf8'));
const urCount = traces.byType.UR.length;
const irCount = traces.byType.IR.length;
const drCount = traces.byType.DR.length;
const jaCount = traces.byType.JA.length;
const total = urCount + irCount + drCount + jaCount;
const coverage = Math.round((total / 114) * 100);
const comment = `## 📊 Requirement Traceability Report
**Coverage:** ${coverage}% (${total}/114 requirements traced)
### By Type:
- **User Requirements (UR):** ${urCount}/39 (${Math.round(urCount/39*100)}%)
- **Integration Requirements (IR):** ${irCount}/24 (${Math.round(irCount/24*100)}%)
- **Development Requirements (DR):** ${drCount}/48 (${Math.round(drCount/48*100)}%)
- **Jellyfin API (JA):** ${jaCount}/3 (${Math.round(jaCount/3*100)}%)
**Total Traces:** ${traces.totalTraces}
[View full report](artifacts) | [Format Guide](https://github.com/yourusername/jellytau/blob/master/scripts/README.md#extract-tracests)`;
github.rest.issues.createComment({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
body: comment
});
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# OS files
.DS_Store
Thumbs.db
# Node.js
node_modules
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# Use bun (see packageManager in package.json); ignore other package managers' lockfiles
package-lock.json
yarn.lock
pnpm-lock.yaml
# Build output
/build
/dist
/.svelte-kit
/package
# Environment variables
.env
.env.*
!.env.example
# Testing
coverage
.nyc_output
*.lcov
# WebdriverIO E2E tests
e2e/logs/
e2e/screenshots/
wdio-*.log
# Vitest
.vitest
# Vite
vite.config.js.timestamp-*
vite.config.ts.timestamp-*
# IDE
.idea
.vscode
*.swp
*.swo
*~
# Logs
logs
*.log
# Android signing keystore (NEVER commit)
android-keystore/
# Local machine-specific Android NDK toolchain paths (do not commit)
src-tauri/.cargo/config.toml
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# Multi-stage build for JellyTau - Tauri Jellyfin client
FROM ubuntu:24.04 AS builder
ENV DEBIAN_FRONTEND=noninteractive \
ANDROID_HOME=/opt/android-sdk \
NDK_VERSION=27.0.11902837 \
SDK_VERSION=34 \
RUST_BACKTRACE=1 \
PATH="/root/.bun/bin:/root/.cargo/bin:$PATH" \
CARGO_HOME=/root/.cargo
# Install system dependencies
RUN apt-get update && apt-get install -y --no-install-recommends \
# Build essentials
build-essential \
curl \
wget \
git \
ca-certificates \
unzip \
# JDK for Android
openjdk-17-jdk-headless \
# Android build tools
android-sdk-platform-tools \
# Additional development tools
pkg-config \
libssl-dev \
libclang-dev \
llvm-dev \
# Tauri Linux desktop dependencies (needed for `cargo test` on the host target)
libglib2.0-dev \
libgtk-3-dev \
libwebkit2gtk-4.1-dev \
libjavascriptcoregtk-4.1-dev \
libsoup-3.0-dev \
librsvg2-dev \
libayatana-appindicator3-dev \
# mpv player library (linked via libmpv-sys)
libmpv-dev \
&& rm -rf /var/lib/apt/lists/*
# Install Node.js 20.x from NodeSource
RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
apt-get install -y --no-install-recommends nodejs && \
rm -rf /var/lib/apt/lists/*
# Install Bun
RUN curl -fsSL https://bun.sh/install | bash && \
ln -s /root/.bun/bin/bun /usr/local/bin/bun
# Install Rust using rustup
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && \
. $HOME/.cargo/env && \
rustup target add aarch64-linux-android && \
rustup target add armv7-linux-androideabi && \
rustup target add x86_64-linux-android
# Setup Android SDK
RUN mkdir -p $ANDROID_HOME && \
mkdir -p /root/.android && \
echo '### User Sources for `android` cmd line tool ###' > /root/.android/repositories.cfg && \
echo 'count=0' >> /root/.android/repositories.cfg
# Download and setup Android Command Line Tools
RUN wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline-tools.zip && \
unzip -q /tmp/cmdline-tools.zip -d $ANDROID_HOME && \
rm /tmp/cmdline-tools.zip && \
mkdir -p $ANDROID_HOME/cmdline-tools/latest && \
mv $ANDROID_HOME/cmdline-tools/* $ANDROID_HOME/cmdline-tools/latest/ 2>/dev/null || true
# Setup Android SDK components
RUN $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_HOME \
"platforms;android-$SDK_VERSION" \
"build-tools;34.0.0" \
"ndk;$NDK_VERSION" \
--channel=0 2>&1 | grep -v "Warning" || true
# Set NDK environment variable
ENV NDK_HOME=$ANDROID_HOME/ndk/$NDK_VERSION
# Create working directory
WORKDIR /app
# Copy project files
COPY . .
# Install Node.js dependencies
RUN bun install
# Install Rust dependencies
RUN cd src-tauri && cargo fetch && cd ..
# Build stage - Tests
FROM builder AS test
WORKDIR /app
RUN echo "Running tests..." && \
bunx svelte-kit sync && \
bun run test && \
cd src-tauri && cargo test && cd .. && \
echo "All tests passed!"
# Build stage - APK
FROM builder AS android-build
WORKDIR /app
RUN cd src-tauri && cargo fetch && cd .. && \
echo "Building Android APK..." && \
bun run build && \
bun run tauri android build --apk true && \
echo "APK build complete!"
# Final output stage
FROM ubuntu:24.04 AS final
RUN apt-get update && apt-get install -y --no-install-recommends \
android-sdk-platform-tools \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /app
COPY --from=android-build /app/src-tauri/gen/android/app/build/outputs/apk /app/apk
VOLUME ["/app/apk"]
CMD ["/bin/bash", "-c", "echo 'APK files are available in /app/apk' && ls -lh /app/apk/"]
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# JellyTau Builder Image
# Pre-built image with all dependencies for building and testing
# Push to your registry: docker build -f Dockerfile.builder -t gitea.tourolle.paris/dtourolle/jellytau-builder:latest .
FROM ubuntu:24.04
ENV DEBIAN_FRONTEND=noninteractive \
ANDROID_HOME=/opt/android-sdk \
NDK_VERSION=27.0.11902837 \
SDK_VERSION=36 \
BUILD_TOOLS_VERSION=35.0.0 \
RUST_BACKTRACE=1 \
PATH="/root/.bun/bin:/root/.cargo/bin:$PATH" \
CARGO_HOME=/root/.cargo
# Install system dependencies
RUN apt-get update && apt-get install -y --no-install-recommends \
build-essential \
curl \
wget \
git \
ca-certificates \
unzip \
jq \
openjdk-17-jdk-headless \
pkg-config \
libssl-dev \
libclang-dev \
llvm-dev \
# Tauri Linux desktop dependencies (needed for `cargo test` on the host target)
libglib2.0-dev \
libgtk-3-dev \
libwebkit2gtk-4.1-dev \
libjavascriptcoregtk-4.1-dev \
libsoup-3.0-dev \
librsvg2-dev \
libayatana-appindicator3-dev \
# mpv player library (linked via libmpv-sys)
libmpv-dev \
&& rm -rf /var/lib/apt/lists/*
# Install Node.js 20.x from NodeSource
RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && \
apt-get install -y --no-install-recommends nodejs && \
rm -rf /var/lib/apt/lists/*
# Install Bun
RUN curl -fsSL https://bun.sh/install | bash && \
ln -s /root/.bun/bin/bun /usr/local/bin/bun
# Install Rust using rustup
RUN curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y && \
. $HOME/.cargo/env && \
rustup target add aarch64-linux-android && \
rustup target add armv7-linux-androideabi && \
rustup target add x86_64-linux-android && \
rustup component add rustfmt clippy
# Setup Android SDK
RUN mkdir -p $ANDROID_HOME && \
mkdir -p /root/.android && \
echo '### User Sources for `android` cmd line tool ###' > /root/.android/repositories.cfg && \
echo 'count=0' >> /root/.android/repositories.cfg
# Download and setup Android Command Line Tools
RUN wget -q https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip -O /tmp/cmdline-tools.zip && \
unzip -q /tmp/cmdline-tools.zip -d $ANDROID_HOME && \
rm /tmp/cmdline-tools.zip && \
mkdir -p $ANDROID_HOME/cmdline-tools/latest && \
mv $ANDROID_HOME/cmdline-tools/* $ANDROID_HOME/cmdline-tools/latest/ 2>/dev/null || true
# Accept all SDK licenses up front so Gradle can install/use components non-interactively
RUN yes | $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_HOME --licenses > /dev/null
# Install Android SDK components (must match the compileSdk/targetSdk in the generated Gradle project)
RUN $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --sdk_root=$ANDROID_HOME \
"platform-tools" \
"platforms;android-$SDK_VERSION" \
"build-tools;$BUILD_TOOLS_VERSION" \
"ndk;$NDK_VERSION" \
--channel=0 2>&1 | grep -v "Warning" || true
# Set NDK environment variable
ENV NDK_HOME=$ANDROID_HOME/ndk/$NDK_VERSION
WORKDIR /app
ENTRYPOINT ["/bin/bash"]
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<h1 align="center">
<img src="docs/assets/logo.png" alt="JellyTau logo" width="120" /><br />
JellyTau
</h1>
A cross-platform Jellyfin client built with Tauri, SvelteKit, and TypeScript.
Business logic lives in a Rust backend; a UI-rich Svelte frontend handles
presentation and talks to it over Tauri's IPC. Targets Linux (libmpv) and
Android (ExoPlayer).
## Getting Started
This project uses [bun](https://bun.sh) as its package manager.
```bash
# Activate the Rust environment (fish shell)
source "$HOME/.cargo/env.fish"
# Install dependencies
bun install
# Run in development
bun run tauri dev
# Type-check the frontend
bun run check
# Build for Linux
bun run tauri build
# Build for Android
bun run tauri android build
```
For the full set of build, test, and Android helper scripts, see
[scripts/README.md](scripts/README.md).
## Documentation
| Topic | Location |
|-------|----------|
| Architecture overview & subsystem docs | [docs/architecture/](docs/architecture/) |
| Requirements, traceability & technical debt | [docs/requirements.md](docs/requirements.md) |
| Build & release process | [docs/build-release.md](docs/build-release.md) |
| Docker builds | [docs/build/docker.md](docs/build/docker.md) |
| Traceability tooling & CI | [docs/traceability.md](docs/traceability.md), [docs/traceability-ci.md](docs/traceability-ci.md) |
| Release checklist | [docs/release-checklist.md](docs/release-checklist.md) |
| UX flows | [docs/ux-flows.md](docs/ux-flows.md) |
## Recommended IDE Setup
[VS Code](https://code.visualstudio.com/) +
[Svelte](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode) +
[Tauri](https://marketplace.visualstudio.com/items?itemName=tauri-apps.tauri-vscode) +
[rust-analyzer](https://marketplace.visualstudio.com/items?itemName=rust-lang.rust-analyzer).
## License
MIT
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version: '3.8'
services:
# Test service - runs tests only
test:
build:
context: .
dockerfile: Dockerfile
target: test
container_name: jellytau-test
volumes:
- .:/app
environment:
- RUST_BACKTRACE=1
command: bash -c "bun run test && cd src-tauri && cargo test && cd .. && echo 'All tests passed!'"
# Android build service - builds APK after tests pass
android-build:
build:
context: .
dockerfile: Dockerfile
target: android-build
container_name: jellytau-android-build
volumes:
- .:/app
- android-cache:/root/.cargo
- android-bun-cache:/root/.bun
environment:
- RUST_BACKTRACE=1
- ANDROID_HOME=/opt/android-sdk
depends_on:
- test
ports:
- "5172:5172" # In case you want to run dev server
# Development container - for interactive development
dev:
build:
context: .
dockerfile: Dockerfile
target: builder
container_name: jellytau-dev
volumes:
- .:/app
- cargo-cache:/root/.cargo
- bun-cache:/root/.bun
- node-modules:/app/node_modules
environment:
- RUST_BACKTRACE=1
- ANDROID_HOME=/opt/android-sdk
- NDK_HOME=/opt/android-sdk/ndk/27.0.11902837
working_dir: /app
stdin_open: true
tty: true
command: /bin/bash
volumes:
cargo-cache:
bun-cache:
android-cache:
android-bun-cache:
node-modules:
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# Rust Backend Architecture
**Location**: `src-tauri/src/`
## Media Session State Machine
**Location**: `src-tauri/src/player/session.rs`
The media session tracks the high-level playback context (what kind of media is being consumed) and persists beyond individual playback states. This enables persistent UI (miniplayer for audio) and proper transitions between content types.
**Architecture Note:** The session manager is a separate app-level state manager (not inside PlayerController), coordinated by the commands layer. This maintains clean separation of concerns.
```mermaid
stateDiagram-v2
[*] --> Idle
Idle --> AudioActive : play_queue(audio)
Idle --> MovieActive : play_item(movie)
Idle --> TvShowActive : play_item(episode)
state "Audio Session" as AudioSession {
[*] --> AudioActive
AudioActive --> AudioInactive : playback_ended
AudioInactive --> AudioActive : resume/play
AudioActive --> AudioActive : next/previous
}
state "Movie Session" as MovieSession {
[*] --> MovieActive
MovieActive --> MovieInactive : playback_ended
MovieInactive --> MovieActive : resume
}
state "TV Show Session" as TvShowSession {
[*] --> TvShowActive
TvShowActive --> TvShowInactive : playback_ended
TvShowInactive --> TvShowActive : next_episode/resume
}
AudioSession --> Idle : dismiss/clear_queue
AudioSession --> MovieSession : play_item(movie)
AudioSession --> TvShowSession : play_item(episode)
MovieSession --> Idle : dismiss/playback_complete
MovieSession --> AudioSession : play_queue(audio)
TvShowSession --> Idle : dismiss/series_complete
TvShowSession --> AudioSession : play_queue(audio)
note right of Idle
No active media session
Queue may exist but not playing
No miniplayer/video player shown
end note
note right of AudioSession
SHOW: Miniplayer (always visible)
- Active: Play/pause/skip controls enabled
- Inactive: Play button to resume queue
Persists until explicit dismiss
end note
note right of MovieSession
SHOW: Full video player
- Active: Video playing/paused
- Inactive: Resume dialog
Auto-dismiss when playback ends
end note
note right of TvShowSession
SHOW: Full video player + Next Episode UI
- Active: Video playing/paused
- Inactive: Next episode prompt
Auto-dismiss when series ends
end note
```
**Session State Enum:**
```rust
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum MediaSessionType {
/// No active session - browsing library
Idle,
/// Audio playback session (music, audiobooks, podcasts)
/// Persists until explicitly dismissed
Audio {
/// Last/current track being played
last_item: Option<MediaItem>,
/// True = playing/paused, False = stopped/ended
is_active: bool,
},
/// Movie playback (single video, auto-dismiss on end)
Movie {
item: MediaItem,
is_active: bool, // true = playing/paused, false = ended
},
/// TV show playback (supports next episode auto-advance)
TvShow {
item: MediaItem,
series_id: String,
is_active: bool, // true = playing/paused, false = ended
},
}
```
**State Transitions & Rules:**
| From State | Event | To State | UI Behavior | Notes |
|------------|-------|----------|-------------|-------|
| Idle | `play_queue(audio)` | Audio (active) | Show miniplayer | Creates audio session |
| Idle | `play_item(movie)` | Movie (active) | Show video player | Creates movie session |
| Idle | `play_item(episode)` | TvShow (active) | Show video player | Creates TV session |
| Audio (active) | `playback_ended` | Audio (inactive) | Miniplayer stays visible | Queue preserved |
| Audio (inactive) | `play/resume` | Audio (active) | Miniplayer enabled | Resume from queue |
| Audio (active/inactive) | `dismiss` | Idle | Hide miniplayer | Clear session |
| Audio (active/inactive) | `play_item(movie)` | Movie (active) | Switch to video player | Replace session |
| Movie (active) | `playback_ended` | Idle | Hide video player | Auto-dismiss |
| Movie (active) | `dismiss` | Idle | Hide video player | User dismiss |
| TvShow (active) | `playback_ended` | TvShow (inactive) | Show next episode UI | Wait for user choice |
| TvShow (inactive) | `next_episode` | TvShow (active) | Play next episode | Stay in session |
| TvShow (inactive) | `series_complete` | Idle | Hide video player | No more episodes |
**Key Design Decisions:**
1. **Audio Sessions Persist**: Miniplayer stays visible even when queue ends, allows easy resume
2. **Video Sessions Auto-Dismiss**: Movies auto-close when finished (unless paused)
3. **Single Active Session**: Playing new content type replaces current session
4. **Explicit Dismiss for Audio**: User must click close button to clear audio session
5. **Session != PlayerState**: Session is higher-level, PlayerState tracks playing/paused/seeking
**Edge Cases Handled:**
- Album finishes: Session goes inactive, miniplayer shows last track with play disabled
- User wants to dismiss: Close button clears session -> Idle
- Switch content types: New session replaces old (audio -> movie)
- Paused for extended time: Session persists indefinitely
- Playback errors: Session stays inactive, allows retry
- Queue operations while idle: Queue exists but no session created until play
## Player State Machine (Low-Level Playback)
**Location**: `src-tauri/src/player/state.rs`
The player uses a deterministic state machine with 6 states (operates within a media session):
```mermaid
stateDiagram-v2
[*] --> Idle
Idle --> Loading : Load
Loading --> Playing : MediaLoaded
Playing --> Paused : Pause
Paused --> Playing : Play
Paused --> Seeking : Seek
Seeking --> Playing : PositionUpdate
Playing --> Idle : Stop
Paused --> Idle : Stop
Idle --> Error : Error
Loading --> Error : Error
Playing --> Error : Error
Paused --> Error : Error
Seeking --> Error : Error
state Playing {
[*] : position, duration
}
state Paused {
[*] : position, duration
}
state Seeking {
[*] : target
}
state Error {
[*] : error message
}
```
**State Enum:**
```rust
pub enum PlayerState {
Idle,
Loading { media: MediaItem },
Playing { media: MediaItem, position: f64, duration: f64 },
Paused { media: MediaItem, position: f64, duration: f64 },
Seeking { media: MediaItem, target: f64 },
Error { media: Option<MediaItem>, error: String },
}
```
**Event Enum:**
```rust
pub enum PlayerEvent {
Load(MediaItem),
Play,
Pause,
Stop,
Seek(f64),
Next,
Previous,
MediaLoaded(f64), // duration
PositionUpdate(f64), // position
PlaybackEnded,
Error(String),
}
```
## Playback Mode State Machine
**Location**: `src-tauri/src/playback_mode/mod.rs`
The playback mode manages whether media is playing locally on the device or remotely on another Jellyfin session (TV, browser, etc.):
```mermaid
stateDiagram-v2
[*] --> Idle
Idle --> Local : play_queue()
Idle --> Remote : transfer_to_remote(session_id)
Local --> Remote : transfer_to_remote(session_id)
Local --> Idle : stop()
Remote --> Local : transfer_to_local()
Remote --> Idle : session_disconnected()
Remote --> Idle : stop()
state Local {
[*] : Playing on device
[*] : ExoPlayer active
[*] : Volume buttons -> device
}
state Remote {
[*] : Controlling session
[*] : session_id
[*] : Volume buttons -> remote
[*] : Android: VolumeProvider active
}
state Idle {
[*] : No active playback
}
```
**State Enum:**
```rust
pub enum PlaybackMode {
Local, // Playing on local device
Remote { session_id: String }, // Controlling remote Jellyfin session
Idle, // No active playback
}
```
**State Transitions:**
| From | Event | To | Side Effects |
|------|-------|-----|----|
| Idle | `play_queue()` | Local | Start local playback |
| Idle | `transfer_to_remote(session_id)` | Remote | Send queue to remote session |
| Local | `transfer_to_remote(session_id)` | Remote | Stop local, send queue to remote, enable remote volume (Android) |
| Local | `stop()` | Idle | Stop local playback |
| Remote | `transfer_to_local()` | Local | Get remote state, stop remote, start local at same position, disable remote volume |
| Remote | `stop()` | Idle | Stop remote playback, disable remote volume |
| Remote | `session_disconnected()` | Idle | Session lost, disable remote volume |
**Integration with Player State Machine:**
- When `PlaybackMode = Local`: Player state machine is active (Idle/Loading/Playing/Paused/etc.)
- When `PlaybackMode = Remote`: Player state is typically Idle (remote session controls playback)
- When `PlaybackMode = Idle`: Player state is Idle
**Android Volume Control Integration:**
When transitioning to `Remote` mode on Android:
1. Call `enable_remote_volume(initial_volume)`
2. VolumeProviderCompat intercepts hardware volume buttons
3. PlaybackStateCompat is set to STATE_PLAYING (shows volume UI)
4. Volume commands routed to remote session via Jellyfin API
When transitioning away from `Remote` mode:
1. Call `disable_remote_volume()`
2. Volume buttons return to controlling device volume
3. PlaybackStateCompat set to STATE_NONE
4. VolumeProviderCompat is cleared
## Media Item & Source
**Location**: `src-tauri/src/player/media.rs`
```rust
pub struct MediaItem {
pub id: String,
pub title: String,
pub artist: Option<String>,
pub album: Option<String>,
pub duration: Option<f64>,
pub artwork_url: Option<String>,
pub media_type: MediaType,
pub source: MediaSource,
}
pub enum MediaType {
Audio,
Video,
}
pub enum MediaSource {
Remote {
stream_url: String,
jellyfin_item_id: String,
},
Local {
file_path: PathBuf,
jellyfin_item_id: Option<String>,
},
DirectUrl {
url: String,
},
}
```
The `MediaSource` enum enables:
- **Remote**: Streaming from Jellyfin server
- **Local**: Downloaded/cached files (future offline support)
- **DirectUrl**: Direct URLs (channel plugins, external sources)
## Queue Manager
**Location**: `src-tauri/src/player/queue.rs`
```rust
pub struct QueueManager {
items: Vec<MediaItem>,
current_index: Option<usize>,
shuffle: bool,
repeat: RepeatMode,
shuffle_order: Vec<usize>, // Fisher-Yates permutation
history: Vec<usize>, // For back navigation in shuffle
}
pub enum RepeatMode {
Off,
All,
One,
}
```
**Queue Navigation Logic:**
```mermaid
flowchart TB
QM[QueueManager]
QM --> Shuffle
QM --> Repeat
QM --> History
subgraph Shuffle["Shuffle Mode"]
ShuffleOff["OFF<br/>next() returns index + 1"]
ShuffleOn["ON<br/>next() follows shuffle_order[]"]
end
subgraph Repeat["Repeat Mode"]
RepeatOff["OFF<br/>next() at end: -> None"]
RepeatAll["ALL<br/>next() at end: -> wrap to index 0"]
RepeatOne["ONE<br/>next() returns same item"]
end
subgraph History["History"]
HistoryDesc["Used for previous()<br/>in shuffle mode"]
end
```
## Favorites System
**Location**:
- Service: `src/lib/services/favorites.ts`
- Component: `src/lib/components/FavoriteButton.svelte`
- Backend: `src-tauri/src/commands/storage.rs`
The favorites system implements optimistic updates with server synchronization:
```mermaid
flowchart TB
UI[FavoriteButton] -->|Click| Service[toggleFavorite]
Service -->|1. Optimistic| LocalDB[(SQLite user_data)]
Service -->|2. Sync| JellyfinAPI[Jellyfin API]
Service -->|3. Mark Synced| LocalDB
JellyfinAPI -->|POST| MarkFav["/Users/{id}/FavoriteItems/{itemId}"]
JellyfinAPI -->|DELETE| UnmarkFav["/Users/{id}/FavoriteItems/{itemId}"]
LocalDB -->|is_favorite<br/>pending_sync| UserData[user_data table]
```
**Flow**:
1. User clicks heart button in UI (MiniPlayer, AudioPlayer, or detail pages)
2. `toggleFavorite()` service function handles the logic:
- Updates local SQLite database immediately (optimistic update)
- Attempts to sync with Jellyfin server
- Marks as synced if successful, otherwise leaves `pending_sync = 1`
3. UI reflects the change immediately without waiting for server response
**Components**:
- **FavoriteButton.svelte**: Reusable heart button component
- Configurable size (sm/md/lg)
- Red when favorited, gray when not
- Loading state during toggle
- Bindable `isFavorite` prop for two-way binding
- **Integration Points**:
- MiniPlayer: Shows favorite button for audio tracks (hidden on small screens)
- Full AudioPlayer: Shows favorite button (planned)
- Album/Artist detail pages: Shows favorite button (planned)
**Database Schema**:
- `user_data.is_favorite`: Boolean flag (stored as INTEGER 0/1)
- `user_data.pending_sync`: Indicates if local changes need syncing
**Tauri Commands**:
- `storage_toggle_favorite`: Updates favorite status in local database
- `storage_mark_synced`: Clears pending_sync flag after successful sync
**API Methods**:
- `LibraryApi.markFavorite(itemId)`: POST to Jellyfin
- `LibraryApi.unmarkFavorite(itemId)`: DELETE from Jellyfin
## Player Backend Trait
**Location**: `src-tauri/src/player/backend.rs`
```rust
pub trait PlayerBackend: Send + Sync {
fn load(&mut self, media: &MediaItem) -> Result<(), PlayerError>;
fn play(&mut self) -> Result<(), PlayerError>;
fn pause(&mut self) -> Result<(), PlayerError>;
fn stop(&mut self) -> Result<(), PlayerError>;
fn seek(&mut self, position: f64) -> Result<(), PlayerError>;
fn set_volume(&mut self, volume: f32) -> Result<(), PlayerError>;
fn position(&self) -> f64;
fn duration(&self) -> Option<f64>;
fn state(&self) -> PlayerState;
fn is_loaded(&self) -> bool;
fn volume(&self) -> f32;
}
```
**Implementations:**
- `NullBackend` - Mock backend for testing
- `MpvBackend` - Linux playback via libmpv (see [05-platform-backends.md](05-platform-backends.md))
- `ExoPlayerBackend` - Android playback via ExoPlayer/Media3 (see [05-platform-backends.md](05-platform-backends.md))
## Player Controller
**Location**: `src-tauri/src/player/mod.rs`
The `PlayerController` orchestrates playback:
```rust
pub struct PlayerController {
backend: Arc<Mutex<Box<dyn PlayerBackend>>>,
queue: Arc<Mutex<QueueManager>>,
muted: bool,
sleep_timer: Arc<Mutex<SleepTimerState>>,
autoplay_settings: Arc<Mutex<AutoplaySettings>>,
autoplay_episode_count: Arc<Mutex<u32>>, // Session-based counter
repository: Arc<Mutex<Option<Arc<dyn MediaRepository>>>>,
event_emitter: Arc<Mutex<Option<Arc<dyn PlayerEventEmitter>>>>,
// ... other fields
}
```
**Key Methods:**
- `play_item(item)`: Load and play single item (resets autoplay counter)
- `play_queue(items, start_index)`: Load queue and start playback (resets autoplay counter)
- `next()` / `previous()`: Queue navigation (resets autoplay counter)
- `toggle_shuffle()` / `cycle_repeat()`: Mode changes
- `set_sleep_timer(mode)` / `cancel_sleep_timer()`: Sleep timer control
- `on_playback_ended()`: Autoplay decision making (checks sleep timer, episode limit, queue)
## Playlist System
**Location**: `src-tauri/src/commands/playlist.rs`, `src-tauri/src/repository/`
**TRACES**: UR-014 | JA-019 | JA-020
The playlist system provides full CRUD operations for Jellyfin playlists with offline support through the cache-first repository pattern.
**Types:**
```rust
/// A media item within a playlist, with its distinct playlist entry ID
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PlaylistEntry {
/// Jellyfin's PlaylistItemId (distinct from the media item ID)
pub playlist_item_id: String,
#[serde(flatten)]
pub item: MediaItem,
}
/// Result of creating a new playlist
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PlaylistCreatedResult {
pub id: String,
}
```
**Key Design Decision**: `PlaylistEntry` wraps a `MediaItem` with a distinct `playlist_item_id`. This is critical because removing items from a playlist requires the playlist entry ID (not the media item ID), since the same track can appear multiple times.
**MediaRepository Trait Methods:**
```rust
async fn create_playlist(&self, name: &str, item_ids: Option<Vec<String>>) -> Result<PlaylistCreatedResult, RepoError>;
async fn delete_playlist(&self, playlist_id: &str) -> Result<(), RepoError>;
async fn rename_playlist(&self, playlist_id: &str, name: &str) -> Result<(), RepoError>;
async fn get_playlist_items(&self, playlist_id: &str) -> Result<Vec<PlaylistEntry>, RepoError>;
async fn add_to_playlist(&self, playlist_id: &str, item_ids: Vec<String>) -> Result<(), RepoError>;
async fn remove_from_playlist(&self, playlist_id: &str, entry_ids: Vec<String>) -> Result<(), RepoError>;
async fn move_playlist_item(&self, playlist_id: &str, item_id: &str, new_index: u32) -> Result<(), RepoError>;
```
**Cache Strategy:**
- **Write operations** (create, delete, rename, add, remove, move): Delegate directly to online repository
- **Read operation** (`get_playlist_items`): Uses cache-first parallel racing (100ms cache timeout, server fallback)
- Background cache update after server fetch via `save_playlist_items_to_cache()`
**Playlist Tauri Commands:**
| Command | Parameters | Returns |
|---------|------------|---------|
| `playlist_create` | `handle, name, item_ids?` | `PlaylistCreatedResult` |
| `playlist_delete` | `handle, playlist_id` | `()` |
| `playlist_rename` | `handle, playlist_id, name` | `()` |
| `playlist_get_items` | `handle, playlist_id` | `Vec<PlaylistEntry>` |
| `playlist_add_items` | `handle, playlist_id, item_ids` | `()` |
| `playlist_remove_items` | `handle, playlist_id, entry_ids` | `()` |
| `playlist_move_item` | `handle, playlist_id, item_id, new_index` | `()` |
## Tauri Commands (Player)
**Location**: `src-tauri/src/commands/player.rs`
| Command | Parameters | Returns |
|---------|------------|---------|
| `player_play_item` | `PlayItemRequest` | `PlayerStatus` |
| `player_play_queue` | `items, start_index, shuffle` | `PlayerStatus` |
| `player_play` | - | `PlayerStatus` |
| `player_pause` | - | `PlayerStatus` |
| `player_toggle` | - | `PlayerStatus` |
| `player_stop` | - | `PlayerStatus` |
| `player_next` | - | `PlayerStatus` |
| `player_previous` | - | `PlayerStatus` |
| `player_seek` | `position: f64` | `PlayerStatus` |
| `player_set_volume` | `volume: f32` | `PlayerStatus` |
| `player_toggle_shuffle` | - | `QueueStatus` |
| `player_cycle_repeat` | - | `QueueStatus` |
| `player_get_status` | - | `PlayerStatus` |
| `player_get_queue` | - | `QueueStatus` |
| `player_get_session` | - | `MediaSessionType` |
| `player_dismiss_session` | - | `()` |
| `player_set_sleep_timer` | `mode: SleepTimerMode` | `()` |
| `player_cancel_sleep_timer` | - | `()` |
| `player_set_video_settings` | `settings: VideoSettings` | `VideoSettings` |
| `player_get_video_settings` | - | `VideoSettings` |
| `player_set_autoplay_settings` | `settings: AutoplaySettings` | `AutoplaySettings` |
| `player_get_autoplay_settings` | - | `AutoplaySettings` |
| `player_on_playback_ended` | - | `()` |
-647
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@@ -1,647 +0,0 @@
# Svelte Frontend Architecture
## Store Structure
**Location**: `src/lib/stores/`
```mermaid
flowchart TB
subgraph Stores
subgraph auth["auth.ts"]
AuthState["AuthState<br/>- user<br/>- serverUrl<br/>- token<br/>- isLoading"]
end
subgraph playerStore["player.ts"]
PlayerStoreState["PlayerState<br/>- kind<br/>- media<br/>- position<br/>- duration"]
end
subgraph queueStore["queue.ts"]
QueueState["QueueState<br/>- items<br/>- index<br/>- shuffle<br/>- repeat"]
end
subgraph libraryStore["library.ts"]
LibraryState["LibraryState<br/>- libraries<br/>- items<br/>- loading"]
end
subgraph Derived["Derived Stores"]
DerivedList["isAuthenticated, currentUser<br/>isPlaying, isPaused, currentMedia<br/>hasNext, hasPrevious, isShuffle<br/>libraryItems, isLibraryLoading"]
end
end
```
## Music Library Architecture
**Category-Based Navigation:**
JellyTau's music library uses a category-based navigation system with a dedicated landing page that routes users to specialized views for different content types.
**Route Structure:**
```mermaid
graph TD
Music["/library/music<br/>(Landing page with category cards)"]
Tracks["Tracks<br/>(List view only)"]
Artists["Artists<br/>(Grid view)"]
Albums["Albums<br/>(Grid view)"]
Playlists["Playlists<br/>(Grid view)"]
Genres["Genres<br/>(Genre browser)"]
Music --> Tracks
Music --> Artists
Music --> Albums
Music --> Playlists
Music --> Genres
```
**View Enforcement:**
| Content Type | View Mode | Toggle Visible | Component Used |
|--------------|-----------|----------------|----------------|
| Tracks | List (forced) | No | `TrackList` |
| Artists | Grid (forced) | No | `LibraryGrid` with `forceGrid={true}` |
| Albums | Grid (forced) | No | `LibraryGrid` with `forceGrid={true}` |
| Playlists | Grid (forced) | No | `LibraryGrid` with `forceGrid={true}` |
| Genres | Grid (both levels) | No | `LibraryGrid` with `forceGrid={true}` |
| Album Detail Tracks | List (forced) | No | `TrackList` |
**TrackList Component:**
The `TrackList` component (`src/lib/components/library/TrackList.svelte`) is a dedicated component for displaying songs in list format:
- **No Thumbnails**: Track numbers only (transform to play button on hover)
- **Desktop Layout**: Table with columns: #, Title, Artist, Album, Duration
- **Mobile Layout**: Compact rows with track number and metadata
- **Configurable Columns**: `showArtist` and `showAlbum` props control column visibility
- **Click Behavior**: Clicking a track plays it and queues all filtered tracks
**Example Usage:**
```svelte
<TrackList
tracks={filteredTracks}
loading={loading}
showArtist={true}
showAlbum={true}
/>
```
**LibraryGrid forceGrid Prop:**
The `forceGrid` prop prevents the grid/list view toggle from appearing and forces grid view regardless of user preference. This ensures visual content (artists, albums, playlists) is always displayed as cards with artwork.
## Playback Reporting Service
**Location**: `src/lib/services/playbackReporting.ts`
The playback reporting service ensures playback progress is synced to both the Jellyfin server AND the local SQLite database. This dual-write approach enables:
- Offline "Continue Watching" functionality
- Sync queue for when network is unavailable
- Consistent progress across app restarts
```mermaid
sequenceDiagram
participant VideoPlayer
participant PlaybackService as playbackReporting.ts
participant LocalDB as Local SQLite<br/>(Tauri Commands)
participant Jellyfin as Jellyfin Server
VideoPlayer->>PlaybackService: reportPlaybackProgress(itemId, position)
par Local Storage (always works)
PlaybackService->>LocalDB: invoke("storage_update_playback_progress")
LocalDB-->>PlaybackService: Ok (pending_sync = true)
and Server Sync (if online)
PlaybackService->>Jellyfin: POST /Sessions/Playing/Progress
Jellyfin-->>PlaybackService: Ok
PlaybackService->>LocalDB: invoke("storage_mark_synced")
end
```
**Service Functions:**
- `reportPlaybackStart(itemId, positionSeconds)` - Called when playback begins
- `reportPlaybackProgress(itemId, positionSeconds, isPaused)` - Called periodically (every 10s)
- `reportPlaybackStopped(itemId, positionSeconds)` - Called when player closes or video ends
**Tauri Commands:**
| Command | Description |
|---------|-------------|
| `storage_update_playback_progress` | Update position in local DB (marks `pending_sync = true`) |
| `storage_mark_played` | Mark item as played, increment play count |
| `storage_get_playback_progress` | Get stored progress for an item |
| `storage_mark_synced` | Clear `pending_sync` flag after successful server sync |
**Database Schema Notes:**
- The `user_data` table stores playback progress using Jellyfin IDs directly (as TEXT)
- Playback progress can be tracked even when the full item metadata hasn't been downloaded yet
**Resume Playback Feature:**
- When loading media for playback, the app checks local database for saved progress
- If progress exists (>30 seconds watched and <90% complete), shows resume dialog
- User can choose to "Resume" from saved position or "Start from Beginning"
- For video: Uses `startTimeSeconds` parameter in stream URL to begin transcoding from resume point
- For audio: Seeks to resume position after loading via MPV backend
- Implemented in `src/routes/player/[id]/+page.svelte`
## Repository Architecture (Rust-Based)
**Location**: `src-tauri/src/repository/`
```mermaid
classDiagram
class MediaRepository {
<<trait>>
+get_libraries()
+get_items(parent_id, options)
+get_item(item_id)
+search(query, options)
+get_latest_items(parent_id, limit)
+get_resume_items(parent_id, limit)
+get_next_up_episodes(series_id, limit)
+get_genres(parent_id)
+get_playback_info(item_id)
+report_playback_start(item_id, position_ticks)
+report_playback_progress(item_id, position_ticks, is_paused)
+report_playback_stopped(item_id, position_ticks)
+mark_favorite(item_id)
+unmark_favorite(item_id)
+get_person(person_id)
+get_items_by_person(person_id, options)
+get_image_url(item_id, image_type, options)
+create_playlist(name, item_ids)
+delete_playlist(playlist_id)
+rename_playlist(playlist_id, name)
+get_playlist_items(playlist_id)
+add_to_playlist(playlist_id, item_ids)
+remove_from_playlist(playlist_id, entry_ids)
+move_playlist_item(playlist_id, item_id, new_index)
}
class OnlineRepository {
-http_client: Arc~HttpClient~
-server_url: String
-user_id: String
-access_token: String
-connectivity: Option~Arc~ConnectivityMonitor~~
+new()
+with_connectivity()
-report_outcome()
}
class OfflineRepository {
-db_service: Arc~DatabaseService~
-server_id: String
-user_id: String
+new()
+cache_library()
+cache_items()
+cache_item()
}
class HybridRepository {
-online: Arc~OnlineRepository~
-offline: Arc~OfflineRepository~
+new()
-parallel_race()
-cache_with_timeout()
}
MediaRepository <|.. OnlineRepository
MediaRepository <|.. OfflineRepository
MediaRepository <|.. HybridRepository
HybridRepository --> OnlineRepository
HybridRepository --> OfflineRepository
```
**Key Implementation Details:**
1. **Cache-First Racing Strategy** (`hybrid.rs`):
- Runs cache (SQLite) and server (HTTP) queries in parallel
- Cache has 100ms timeout
- Returns cache result if it has meaningful content
- Falls back to server result otherwise
- Background cache updates planned
- **Connectivity feedback**: `OnlineRepository` reports the outcome of every server request to the `ConnectivityMonitor` (classified via `RepoError`). This is the source of truth for the offline/online banner — see [07-connectivity.md](07-connectivity.md). The frontend `connectivity` store is a pure reflection of the resulting events; `navigator.onLine` is only an advisory hint that triggers an immediate recheck.
2. **Handle-Based Resource Management** (`repository.rs` commands):
```rust
// Frontend creates repository with UUID handle
repository_create(server_url, user_id, access_token, server_id) -> String (UUID)
// All operations use handle for identification
repository_get_libraries(handle: String) -> Vec<Library>
repository_get_items(handle: String, ...) -> SearchResult
// Cleanup when done
repository_destroy(handle: String)
```
- Enables multiple concurrent repository instances
- Thread-safe with `Arc<Mutex<HashMap<String, Arc<HybridRepository>>>>`
- No global state conflicts
3. **Frontend API Layer** (`src/lib/api/repository-client.ts`):
- Thin TypeScript wrapper over Rust commands
- Maintains handle throughout session
- All methods: `invoke<T>("repository_operation", { handle, ...args })`
- ~100 lines (down from 1061 lines)
## Playback Mode System
**Location**: `src-tauri/src/playback_mode/mod.rs`
The playback mode system manages transitions between local device playback and remote Jellyfin session control:
```rust
pub enum PlaybackMode {
Local, // Playing on local device
Remote { session_id: String }, // Controlling remote session
Idle, // Not playing
}
pub struct PlaybackModeManager {
current_mode: PlaybackMode,
player_controller: Arc<Mutex<PlayerController>>,
jellyfin_client: Arc<JellyfinClient>,
}
```
**Key Operations:**
1. **Transfer to Remote** (`transfer_to_remote(session_id)`):
```mermaid
sequenceDiagram
participant UI
participant Manager as PlaybackModeManager
participant Player as PlayerController
participant Jellyfin as Jellyfin API
UI->>Manager: transfer_to_remote(session_id)
Manager->>Player: Extract queue items
Manager->>Manager: Get Jellyfin IDs from queue
Manager->>Jellyfin: POST /Sessions/{id}/Playing
Note over Jellyfin: Start playback with queue
Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek
Note over Jellyfin: Seek to current position
Manager->>Player: Stop local playback
Manager->>Manager: Set mode to Remote
```
2. **Transfer to Local** (`transfer_to_local(item_id, position_ticks)`):
- Stops remote session playback
- Prepares local player to resume
- Sets mode to Local
**Tauri Commands** (`playback_mode.rs`):
- `playback_mode_get_current()` -> Returns current PlaybackMode
- `playback_mode_transfer_to_remote(session_id)` -> Async transfer
- `playback_mode_transfer_to_local(item_id, position_ticks)` -> Async transfer back
- `playback_mode_is_transferring()` -> Check transfer state
- `playback_mode_set(mode)` -> Direct mode setting
**Frontend Store** (`src/lib/stores/playbackMode.ts`):
- Thin wrapper calling Rust commands
- Maintains UI state (isTransferring, transferError)
- Listens to mode change events from Rust
## Database Service Abstraction
**Location**: `src-tauri/src/storage/db_service.rs`
Async database interface wrapping synchronous `rusqlite` to prevent blocking the Tokio runtime:
```rust
#[async_trait]
pub trait DatabaseService: Send + Sync {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError>;
async fn execute_batch(&self, queries: Vec<Query>) -> Result<(), DatabaseError>;
async fn query_one<T, F>(&self, query: Query, mapper: F) -> Result<T, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_optional<T, F>(&self, query: Query, mapper: F) -> Result<Option<T>, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_many<T, F>(&self, query: Query, mapper: F) -> Result<Vec<T>, DatabaseError>
where F: Fn(&Row) -> Result<T> + Send + 'static;
async fn transaction<F, T>(&self, f: F) -> Result<T, DatabaseError>
where F: FnOnce(Transaction) -> Result<T> + Send + 'static;
}
pub struct RusqliteService {
connection: Arc<Mutex<Connection>>,
}
impl DatabaseService for RusqliteService {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError> {
let conn = self.connection.clone();
tokio::task::spawn_blocking(move || {
// Execute query on blocking thread pool
}).await?
}
// ... other methods use spawn_blocking
}
```
**Key Benefits:**
- **No Freezing**: All blocking DB ops run in thread pool via `spawn_blocking`
- **Type Safety**: `QueryParam` enum prevents SQL injection
- **Future Proof**: Easy to swap to native async DB (tokio-rusqlite)
- **Testable**: Can mock DatabaseService for tests
**Usage Pattern:**
```rust
// Before (blocking - causes UI freeze)
let conn = database.connection();
let conn = conn.lock().unwrap(); // BLOCKS
conn.query_row(...) // BLOCKS
// After (async - no freezing)
let db_service = database.service();
let query = Query::with_params("SELECT ...", vec![...]);
db_service.query_one(query, |row| {...}).await // spawn_blocking internally
```
## Component Hierarchy
```mermaid
graph TD
subgraph Routes["Routes (src/routes/)"]
LoginPage["Login Page"]
LibLayout["Library Layout"]
LibDetail["Album/Series Detail"]
MusicCategory["Music Category Landing"]
Tracks["Tracks"]
Artists["Artists"]
Albums["Albums"]
Playlists["Playlists"]
Genres["Genres"]
Downloads["Downloads Page"]
Settings["Settings Page"]
PlayerPage["Player Page"]
end
subgraph PlayerComps["Player Components"]
AudioPlayer["AudioPlayer"]
VideoPlayer["VideoPlayer"]
MiniPlayer["MiniPlayer"]
Controls["Controls"]
Queue["Queue"]
SleepTimerModal["SleepTimerModal"]
SleepTimerIndicator["SleepTimerIndicator"]
end
subgraph SessionComps["Sessions Components"]
CastButton["CastButton"]
SessionModal["SessionPickerModal"]
SessionCard["SessionCard"]
SessionsList["SessionsList"]
RemoteControls["RemoteControls"]
end
subgraph LibraryComps["Library Components"]
LibGrid["LibraryGrid"]
LibListView["LibraryListView"]
TrackList["TrackList"]
PlaylistDetail["PlaylistDetailView"]
DownloadBtn["DownloadButton"]
MediaCard["MediaCard"]
end
subgraph PlaylistComps["Playlist Components"]
CreatePlaylistModal["CreatePlaylistModal"]
AddToPlaylistModal["AddToPlaylistModal"]
end
subgraph CommonComps["Common Components"]
ScrollPicker["ScrollPicker"]
end
subgraph OtherComps["Other Components"]
Search["Search"]
FavoriteBtn["FavoriteButton"]
DownloadItem["DownloadItem"]
end
LibLayout --> PlayerComps
LibLayout --> LibDetail
MusicCategory --> Tracks
MusicCategory --> Artists
MusicCategory --> Albums
MusicCategory --> Playlists
MusicCategory --> Genres
LibDetail --> LibraryComps
Playlists --> PlaylistComps
Playlists --> PlaylistDetail
Downloads --> DownloadItem
PlayerPage --> PlayerComps
MiniPlayer --> CastButton
CastButton --> SessionModal
SleepTimerModal --> ScrollPicker
PlayerComps --> LibraryComps
```
## MiniPlayer Behavior
**Location**: `src/lib/components/player/MiniPlayer.svelte`
The MiniPlayer is a persistent bottom bar for audio playback that supports touch gestures and playback controls.
**Touch Gesture Handling:**
The MiniPlayer uses touch events to distinguish between taps (on controls) and swipe-up gestures (to expand to full player page):
```typescript
function handleTouchStart(e: TouchEvent) {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
touchEndX = touchStartX; // Initialize to start position
touchEndY = touchStartY; // Prevents taps being treated as swipes
isSwiping = true;
}
```
**Key Design Decision**: `touchEndX`/`touchEndY` must be initialized to the start position in `handleTouchStart`. Without this, a pure tap (no `touchmove` event fired) would compute the swipe distance against (0,0), making every tap look like a massive swipe-up and inadvertently navigating to the player page.
**Skip Button State:**
The MiniPlayer's next/previous buttons are enabled based on `appState.hasNext`/`hasPrevious`, which are updated by `playerEvents.ts` calling `invoke("player_get_queue")` on every `StateChanged` event from the backend.
## Sleep Timer Architecture
**Location**: `src-tauri/src/player/sleep_timer.rs`, `src-tauri/src/player/mod.rs`
**TRACES**: UR-026 | DR-029
The sleep timer supports three modes for stopping playback:
```rust
#[serde(tag = "kind", rename_all = "camelCase")]
pub enum SleepTimerMode {
Off,
Time { end_time: i64 }, // Unix timestamp in milliseconds
EndOfTrack, // Stop after current track/episode
Episodes { remaining: u32 }, // Stop after N more episodes
}
```
**Timer Modes:**
| Mode | Trigger | How It Stops |
|------|---------|-------------|
| Time | User selects 15/30/45/60 min via roller UI | Background timer thread stops backend when `remaining_seconds == 0`; also checked at track boundaries in `on_playback_ended()` |
| EndOfTrack | User clicks "End of current track" | Checked in `on_playback_ended()`, returns `AutoplayDecision::Stop` |
| Episodes | User selects 1-10 episodes | `decrement_episode()` in `on_playback_ended()`, stops when counter reaches 0 |
**Time-Based Timer Flow:**
```mermaid
sequenceDiagram
participant UI as SleepTimerModal
participant Store as sleepTimer store
participant Rust as PlayerController
participant Thread as Timer Thread
participant Backend as PlayerBackend
UI->>Store: setTimeTimer(30)
Store->>Rust: invoke("player_set_sleep_timer", {mode})
Rust->>Rust: Set SleepTimerMode::Time { end_time }
Rust->>UI: Emit SleepTimerChanged event
loop Every 1 second
Thread->>Thread: update_remaining_seconds()
Thread->>UI: Emit SleepTimerChanged (countdown)
alt remaining_seconds == 0
Thread->>Backend: stop()
Thread->>UI: Emit SleepTimerChanged (Off)
end
end
```
**Frontend Components:**
- **ScrollPicker** (`src/lib/components/common/ScrollPicker.svelte`): Reusable scroll-wheel picker using CSS `scroll-snap-type: y mandatory`. Configurable items, visible count, and item height. Used by SleepTimerModal for time selection.
- **SleepTimerModal** (`src/lib/components/player/SleepTimerModal.svelte`): Modal with three sections - time picker (roller), end of track button, episode counter. Time section uses ScrollPicker with 15/30/45/60 min options. Accepts optional `mediaType` prop to override queue-based detection (used by VideoPlayer since video playback clears the audio queue).
- **SleepTimerIndicator** (`src/lib/components/player/SleepTimerIndicator.svelte`): Compact indicator showing active timer status with countdown.
- **Sleep buttons**: Clock icon buttons on AudioPlayer header, Controls bar, MiniPlayer, and VideoPlayer control bar. Shows clock icon when inactive, SleepTimerIndicator when active.
**Key Design Decisions:**
1. **All logic in Rust**: Frontend only displays state and invokes commands
2. **Background timer thread**: Handles time-based countdown independently of track boundaries
3. **Dual stop mechanism for Time mode**: Timer thread stops mid-track; `on_playback_ended()` catches edge case at track boundary
4. **Event-driven UI updates**: Timer thread emits `SleepTimerChanged` every second for countdown display
## Auto-Play Episode Limit
**Location**: `src-tauri/src/player/mod.rs`, `src-tauri/src/player/autoplay.rs`, `src-tauri/src/settings.rs`
**TRACES**: UR-023 | DR-049
Limits how many episodes auto-play consecutively before requiring manual intervention.
**Settings:**
```rust
// In AutoplaySettings (runtime, in PlayerController)
pub struct AutoplaySettings {
pub enabled: bool,
pub countdown_seconds: u32,
pub max_episodes: u32, // 0 = unlimited
}
// In VideoSettings (persisted, settings page)
pub struct VideoSettings {
pub auto_play_next_episode: bool,
pub auto_play_countdown_seconds: u32,
pub auto_play_max_episodes: u32, // 0 = unlimited
}
```
**Session-Based Counter:**
The `autoplay_episode_count` field in `PlayerController` tracks consecutive auto-played episodes:
- **Incremented**: In `on_playback_ended()` when auto-playing next episode
- **Reset**: On any manual user action (`play_item()`, `play_queue()`, `next()`, `previous()`)
- **Limit check**: When `max_episodes > 0` and `count >= max_episodes`, the popup shows with `auto_advance: false` - user must manually click "Play Now" to continue
```mermaid
flowchart TB
PlaybackEnded["on_playback_ended()"] --> CheckEpisode{"Is video<br/>episode?"}
CheckEpisode -->|"No"| AudioFlow["Audio queue logic"]
CheckEpisode -->|"Yes"| FetchNext["Fetch next episode"]
FetchNext --> IncrementCount["increment_autoplay_count()"]
IncrementCount --> CheckLimit{"max_episodes > 0<br/>AND count >= max?"}
CheckLimit -->|"No"| ShowPopup["ShowNextEpisodePopup<br/>auto_advance: true"]
CheckLimit -->|"Yes"| ShowPopupManual["ShowNextEpisodePopup<br/>auto_advance: false"]
ShowPopupManual --> UserClick["User clicks 'Play Now'"]
UserClick --> PlayItem["play_item() -> resets counter"]
```
**Settings Sync:**
`VideoSettings` (settings page) and `AutoplaySettings` (PlayerController runtime) are synced via `player_set_video_settings`, which updates both the `VideoSettingsWrapper` state and calls `controller.set_autoplay_settings()`.
**Database**: Migration 016 adds `autoplay_max_episodes INTEGER DEFAULT 0` to `user_player_settings`.
**Settings UI**: Button grid with options: Unlimited, 1, 2, 3, 5, 10 episodes. Visible only when auto-play is enabled.
## Player Page Navigation Guard
**Location**: `src/routes/player/[id]/+page.svelte`
When the user navigates to the full player page (e.g., by swiping up on MiniPlayer), the `loadAndPlay` function checks whether the track is already playing before initiating new playback:
```typescript
const alreadyPlayingMedia = get(storeCurrentMedia);
if (alreadyPlayingMedia?.id === id && !startPosition) {
// Track already playing - show UI without restarting playback
// Fetch queue status for hasNext/hasPrevious
return;
}
```
**Why This Matters**: Without this guard, navigating to the player page would restart playback with a single-track queue, destroying the existing album/playlist queue that the backend is playing. The Rust backend maintains the full queue (visible on the Android lock screen), but the frontend `loadAndPlay` function would overwrite it by calling `player_play_tracks` with just the current track.
## Playlist Management UI
**TRACES**: UR-014 | JA-019 | JA-020
**Location**: `src/lib/components/playlist/`, `src/lib/components/library/PlaylistDetailView.svelte`
The playlist UI provides full CRUD operations for Jellyfin playlists with offline sync support.
**Components:**
- **CreatePlaylistModal** (`src/lib/components/playlist/CreatePlaylistModal.svelte`):
- Modal for creating new playlists with a name input
- Accepts optional `initialItemIds` to pre-populate with tracks
- Keyboard support: Enter to create, Escape to close
- Navigates to new playlist detail page on creation
- **AddToPlaylistModal** (`src/lib/components/playlist/AddToPlaylistModal.svelte`):
- Modal listing all existing playlists to add tracks to
- "New Playlist" button for inline creation flow
- Shows playlist artwork via CachedImage
- Loading state with skeleton placeholders
- **PlaylistDetailView** (`src/lib/components/library/PlaylistDetailView.svelte`):
- Full playlist detail page with artwork, name, track count, total duration
- Click-to-rename with inline editing
- Play all / shuffle play buttons
- Delete with confirmation dialog
- Per-track removal buttons
- Uses `TrackList` component for track display
- Passes `{ type: "playlist", playlistId, playlistName }` context to player
- **Playlists Page** (`src/routes/library/music/playlists/+page.svelte`):
- Grid view using `GenericMediaListPage`
- Floating action button (FAB) to create new playlists
- Search by playlist name
**Frontend API Methods** (`src/lib/api/repository-client.ts`):
- `createPlaylist(name, itemIds?)` -> `PlaylistCreatedResult`
- `deletePlaylist(playlistId)`
- `renamePlaylist(playlistId, name)`
- `getPlaylistItems(playlistId)` -> `PlaylistEntry[]`
- `addToPlaylist(playlistId, itemIds)`
- `removeFromPlaylist(playlistId, entryIds)`
- `movePlaylistItem(playlistId, itemId, newIndex)`
**Offline Sync** (`src/lib/services/syncService.ts`):
All playlist mutations are queued for offline sync:
- `queuePlaylistCreate`, `queuePlaylistDelete`, `queuePlaylistRename`
- `queuePlaylistAddItems`, `queuePlaylistRemoveItems`, `queuePlaylistReorderItem`
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@@ -1,163 +0,0 @@
# Data Flow
## Repository Query Flow (Cache-First)
```mermaid
sequenceDiagram
participant UI as Svelte Component
participant Client as RepositoryClient (TS)
participant Rust as Tauri Command
participant Hybrid as HybridRepository
participant Cache as OfflineRepository (SQLite)
participant Server as OnlineRepository (HTTP)
participant Conn as ConnectivityMonitor
UI->>Client: getItems(parentId)
Client->>Rust: invoke("repository_get_items", {handle, parentId})
Rust->>Hybrid: get_items()
par Parallel Racing
Hybrid->>Cache: get_items() with 100ms timeout
Hybrid->>Server: get_items() (no timeout)
end
Note over Server,Conn: Every server request reports its outcome
alt Server succeeds (or answers with 4xx/5xx)
Server->>Conn: mark_reachable() (server is up)
else Network failure / timeout
Server->>Conn: mark_unreachable() (debounced)
end
alt Cache returns with content
Cache-->>Hybrid: Result with items
Hybrid-->>Rust: Return cache result
else Cache timeout or empty
Server-->>Hybrid: Fresh result
Hybrid-->>Rust: Return server result
end
Rust-->>Client: SearchResult
Client-->>UI: items[]
Note over UI: Reactive update
```
**Key Points:**
- Cache queries have 100ms timeout for responsiveness
- Server queries always run for fresh data
- Cache wins if it has meaningful content
- Automatic fallback to server if cache is empty/stale
- Background cache updates (planned)
- **Connectivity side-effect**: each server request feeds the `ConnectivityMonitor`, which is the source of truth for the offline/online banner (see [07-connectivity.md](07-connectivity.md)). A server-answered error (401/404/5xx) still counts as *reachable* — only network failures, sustained past a debounce window, flip the app to offline.
## Playback Initiation Flow
```mermaid
sequenceDiagram
participant User
participant AudioPlayer
participant Tauri as Tauri IPC
participant Command as player_play_item()
participant Controller as PlayerController
participant Backend as PlayerBackend
participant Store as Frontend Store
User->>AudioPlayer: clicks play
AudioPlayer->>Tauri: invoke("player_play_item", {item})
Tauri->>Command: player_play_item()
Command->>Command: Convert PlayItemRequest -> MediaItem
Command->>Controller: play_item(item)
Controller->>Backend: load(item)
Note over Backend: State -> Loading
Controller->>Backend: play()
Note over Backend: State -> Playing
Controller-->>Command: Ok(())
Command-->>Tauri: PlayerStatus {state, position, duration, volume}
Tauri-->>AudioPlayer: status
AudioPlayer->>Store: player.setPlaying(media, position, duration)
Note over Store: UI updates reactively
```
## Playback Mode Transfer Flow
```mermaid
sequenceDiagram
participant UI as Cast Button
participant Store as playbackMode store
participant Rust as Tauri Command
participant Manager as PlaybackModeManager
participant Player as PlayerController
participant Jellyfin as Jellyfin API
UI->>Store: transferToRemote(sessionId)
Store->>Rust: invoke("playback_mode_transfer_to_remote", {sessionId})
Rust->>Manager: transfer_to_remote()
Manager->>Player: Get current queue
Player-->>Manager: Vec<MediaItem>
Manager->>Manager: Extract Jellyfin IDs
Manager->>Jellyfin: POST /Sessions/{id}/Playing<br/>{itemIds, startIndex}
Jellyfin-->>Manager: 200 OK
Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek<br/>{positionTicks}
Jellyfin-->>Manager: 200 OK
Manager->>Player: stop()
Manager->>Manager: mode = Remote {sessionId}
Manager-->>Rust: Ok(())
Rust-->>Store: PlaybackMode
Store->>UI: Update cast icon
```
## Queue Navigation Flow
```mermaid
flowchart TB
User["User clicks Next"] --> Invoke["invoke('player_next')"]
Invoke --> ControllerNext["controller.next()"]
ControllerNext --> QueueNext["queue.next()<br/>- Check repeat mode<br/>- Check shuffle<br/>- Update history"]
QueueNext --> None["None<br/>(at end)"]
QueueNext --> Some["Some(next)"]
QueueNext --> Same["Same<br/>(repeat one)"]
Some --> PlayItem["play_item(next)<br/>Returns new status"]
```
## Volume Control Flow
```mermaid
sequenceDiagram
participant User
participant Slider as Volume Slider
participant Handler as handleVolumeChange()
participant Tauri as Tauri IPC
participant Command as player_set_volume
participant Controller as PlayerController
participant Backend as MpvBackend/NullBackend
participant Events as playerEvents.ts
participant Store as Player Store
participant UI
User->>Slider: adjusts (0-100)
Slider->>Handler: oninput event
Handler->>Handler: Convert 0-100 -> 0.0-1.0
Handler->>Tauri: invoke("player_set_volume", {volume})
Tauri->>Command: player_set_volume
Command->>Controller: set_volume(volume)
Controller->>Backend: set_volume(volume)
Backend->>Backend: Clamp to 0.0-1.0
Note over Backend: MpvBackend: Send to MPV loop
Backend-->>Tauri: emit "player-event"
Tauri-->>Events: VolumeChanged event
Events->>Store: player.setVolume(volume)
Store-->>UI: Reactive update
Note over UI: Both AudioPlayer and<br/>MiniPlayer stay in sync
```
**Key Implementation Details:**
- Volume is stored in the backend (NullBackend/MpvBackend)
- `PlayerController.volume()` delegates to backend
- `get_player_status()` returns `controller.volume()` (not hardcoded)
- Frontend uses normalized 0.0-1.0 scale, UI shows 0-100
@@ -1,132 +0,0 @@
# Type Synchronization & Thread Safety
## PlayerState (Rust <-> TypeScript)
**Rust:**
```rust
pub enum PlayerState {
Idle,
Loading { media: MediaItem },
Playing { media: MediaItem, position: f64, duration: f64 },
Paused { media: MediaItem, position: f64, duration: f64 },
Seeking { media: MediaItem, target: f64 },
Error { media: Option<MediaItem>, error: String },
}
```
**TypeScript:**
```typescript
type PlayerState =
| { kind: "idle" }
| { kind: "loading"; media: MediaItem }
| { kind: "playing"; media: MediaItem; position: number; duration: number }
| { kind: "paused"; media: MediaItem; position: number; duration: number }
| { kind: "seeking"; media: MediaItem; target: number }
| { kind: "error"; media: MediaItem | null; error: string };
```
## MediaItem Serialization
```rust
// Rust (serde serialization)
#[derive(Serialize, Deserialize)]
pub struct MediaItem {
pub id: String,
pub title: String,
#[serde(skip_serializing_if = "Option::is_none")]
pub artist: Option<String>,
// ...
}
```
```typescript
// TypeScript
interface MediaItem {
id: string;
title: string;
artist?: string;
// ...
}
```
## Tauri v2 IPC Parameter Naming Convention
**CRITICAL**: Tauri v2's `#[tauri::command]` macro automatically converts snake_case Rust parameter names to camelCase for the frontend. All `invoke()` calls must use camelCase for top-level parameters.
**Rule**: Rust `fn cmd(repository_handle: String)` -> Frontend sends `{ repositoryHandle: "..." }`
```typescript
// CORRECT - Tauri v2 auto-converts snake_case -> camelCase
await invoke("player_play_tracks", {
repositoryHandle: "handle-123", // Rust: repository_handle
request: { trackIds: ["id1"], startIndex: 0 }
});
await invoke("remote_send_command", {
sessionId: "session-123", // Rust: session_id
command: "PlayPause"
});
await invoke("pin_item", {
itemId: "item-123" // Rust: item_id
});
// WRONG - snake_case causes "invalid args request" error on Android
await invoke("player_play_tracks", {
repository_handle: "handle-123", // Will fail!
});
```
**Parameter Name Mapping (Rust -> Frontend)**:
| Rust Parameter | Frontend Parameter | Used By |
|----------------|-------------------|----|
| `repository_handle` | `repositoryHandle` | `player_play_tracks`, `player_add_track_by_id`, `player_play_album_track` |
| `session_id` | `sessionId` | `remote_send_command`, `remote_play_on_session`, `remote_session_seek` |
| `item_id` | `itemId` | `pin_item`, `unpin_item` |
| `current_item_id` | `currentItemId` | `playback_mode_transfer_to_local` |
| `position_ticks` | `positionTicks` | `playback_mode_transfer_to_local`, `remote_session_seek` |
| `item_ids` | `itemIds` | `remote_play_on_session` |
| `start_index` | `startIndex` | `remote_play_on_session` |
**Nested struct fields** use `#[serde(rename_all = "camelCase")]` separately - this is serde deserialization, not the command macro. Both layers convert independently.
**Test Coverage**: Integration tests in `src/lib/utils/tauriIntegration.test.ts` validate all invoke calls use correct camelCase parameter names.
## Rust Backend Thread Safety
```rust
// Shared state wrapped in Arc<Mutex<>>
pub struct PlayerController {
backend: Arc<Mutex<Box<dyn PlayerBackend>>>,
queue: Arc<Mutex<QueueManager>>,
// ...
}
// Tauri state wrapper
pub struct PlayerStateWrapper(pub Mutex<PlayerController>);
// Command handler pattern
#[tauri::command]
pub fn player_play(state: State<PlayerStateWrapper>) -> Result<PlayerStatus, String> {
let mut controller = state.0.lock().unwrap(); // Acquire lock
controller.play()?; // Operate
Ok(get_player_status(&controller)) // Lock released
}
```
## Frontend Stores
Svelte stores are inherently reactive and thread-safe for UI updates:
```typescript
const { subscribe, update } = writable<PlayerStore>(initialState);
// Atomic updates
function setPlaying(media: MediaItem, position: number, duration: number) {
update(state => ({
...state,
state: { kind: "playing", media, position, duration }
}));
}
```
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@@ -1,529 +0,0 @@
# Platform-Specific Player Backends
## Player Events System
**Location**: `src-tauri/src/player/events.rs`
The player uses a push-based event system to notify the frontend of state changes:
```rust
pub enum PlayerStatusEvent {
/// Playback position updated (emitted periodically during playback)
PositionUpdate { position: f64, duration: f64 },
/// Player state changed
StateChanged { state: String, media_id: Option<String> },
/// Media has finished loading and is ready to play
MediaLoaded { duration: f64 },
/// Playback has ended naturally
PlaybackEnded,
/// Buffering state changed
Buffering { percent: u8 },
/// An error occurred during playback
Error { message: String, recoverable: bool },
/// Volume changed
VolumeChanged { volume: f32, muted: bool },
/// Sleep timer state changed
SleepTimerChanged {
mode: SleepTimerMode,
remaining_seconds: u32,
},
/// Show next episode popup with countdown
ShowNextEpisodePopup {
current_episode: MediaItem,
next_episode: MediaItem,
countdown_seconds: u32,
auto_advance: bool,
},
/// Countdown tick (emitted every second during autoplay countdown)
CountdownTick { remaining_seconds: u32 },
/// Queue changed (items added, removed, reordered, or playback mode changed)
QueueChanged {
items: Vec<MediaItem>,
current_index: Option<usize>,
shuffle: bool,
repeat: RepeatMode,
has_next: bool,
has_previous: bool,
},
/// Media session changed (activity context changed: Audio/Movie/TvShow/Idle)
SessionChanged { session: MediaSessionType },
}
```
Events are emitted via Tauri's event system:
```mermaid
flowchart LR
subgraph Backend["Player Backend"]
MPV["MPV/ExoPlayer"]
end
subgraph EventSystem["Event System"]
Emitter["TauriEventEmitter<br/>emit()"]
Bus["Tauri Event Bus<br/>'player-event'"]
end
subgraph Frontend["Frontend"]
Listener["playerEvents.ts<br/>Frontend Listener"]
Store["Player Store Update<br/>(position, state, etc)"]
end
MPV --> Emitter --> Bus --> Listener --> Store
```
**Frontend Listener** (`src/lib/services/playerEvents.ts`):
- Listens for `player-event` Tauri events
- Updates player/queue stores based on event type
- Auto-advances to next track on `PlaybackEnded`
- On `StateChanged` events, calls `invoke("player_get_queue")` to update `appState.hasNext`/`hasPrevious` -- this enables MiniPlayer skip button state
**Important**: The command is `player_get_queue` (returns `QueueStatus` with `hasNext`/`hasPrevious`). There is no `player_get_queue_status` command.
## HTML5 Video Adapter (webview-rendered video)
**Location**: `src/lib/player/html5Adapter.ts`, `src/lib/player/index.ts`, report commands in
`src-tauri/src/commands/player/timers.rs`
Video on desktop (Linux WebKitGTK) — and, per current interim behavior, Android — is rendered by an
HTML5 `<video>`/HLS element **inside the webview**. libmpv is initialized audio-only (`vo=null`,
`video=false`), so the native backend cannot render or observe this element. The `<video>` is therefore
the real player, living outside Rust's reach.
To keep the `PlayerController` the single source of truth (matching the audio path), the HTML5 element
is treated as **a dumb output device that reports back into Rust**, rather than an independent state
authority:
```mermaid
flowchart LR
subgraph Webview["Webview"]
Video["HTML5 <video> / HLS.js"]
Adapter["html5Adapter.ts<br/>(reports DOM events)"]
end
subgraph Backend["Rust"]
Cmds["player_report_state<br/>player_report_position<br/>player_report_media_loaded"]
Controller["PlayerController"]
Emitter["TauriEventEmitter"]
end
subgraph Frontend["Frontend"]
Events["playerEvents.ts"]
Store["player store"]
end
Video -->|DOM events| Adapter --> Cmds --> Controller --> Emitter --> Events --> Store
```
**Key points:**
- The adapter re-emits the *same* `PlayerStatusEvent`s (`StateChanged`, `PositionUpdate`, `MediaLoaded`)
the native backends emit, so `playerEvents.ts` needs **no** HTML5-specific branch — HTML5 is just
another event source feeding the existing pipeline.
- Position reports are throttled (~250ms) to match the MPV cadence and avoid flooding IPC from the
60fps RAF loop.
- **Boundary rule**: UI components never touch the report commands or `videoElement` state directly.
Playback *control* goes through the unified facade `src/lib/player/index.ts` (`playerController`);
HTML5 *state reporting* goes through `html5Adapter.ts`. This restores the documented invariant
("frontend only displays state and invokes commands") for the video path.
## MpvBackend (Linux)
**Location**: `src-tauri/src/player/mpv/`
The MPV backend uses libmpv for audio playback on Linux. Since MPV handles are not `Send`, all operations occur on a dedicated thread.
```mermaid
flowchart TB
subgraph MainThread["Main Thread"]
MpvBackend["MpvBackend<br/>- command_tx<br/>- shared_state<br/>- shutdown"]
Commands["Commands:<br/>Load, Play, Pause<br/>Stop, Seek, SetVolume"]
end
subgraph EventLoopThread["MPV Event Loop Thread"]
EventLoop["event_loop.rs<br/>- MPV Handle<br/>- command_rx<br/>- Event Emitter"]
TauriEmitter["TauriEventEmitter"]
end
MpvBackend -->|"MpvCommand"| EventLoop
MpvBackend <-->|"Arc<Mutex<>>"| EventLoop
EventLoop -->|"Events"| TauriEmitter
TauriEmitter --> FrontendStore["Frontend Store"]
```
**Key Components:**
```rust
// Command enum sent to event loop thread
pub enum MpvCommand {
Load { url: String, media: MediaItem },
Play,
Pause,
Stop,
Seek(f64),
SetVolume(f32),
Quit,
}
// Shared state between main thread and event loop
pub struct MpvSharedState {
pub state: PlayerState,
pub position: f64,
pub duration: Option<f64>,
pub volume: f32,
pub is_loaded: bool,
pub current_media: Option<MediaItem>,
}
```
**Event Loop** (`event_loop.rs`):
- Initializes MPV with audio-only config (`vo=null`, `video=false`)
- Observes properties: `time-pos`, `duration`, `pause`, `volume`
- Emits position updates every 250ms during playback
- Processes commands from channel (non-blocking)
- Handles MPV events: `FileLoaded`, `EndFile`, `PropertyChange`
## ExoPlayerBackend (Android)
**Location**: `src-tauri/src/player/android/` and Kotlin sources
The ExoPlayer backend uses Android's Media3/ExoPlayer library via JNI.
```mermaid
flowchart TB
subgraph RustNative["Rust (Native)"]
ExoBackend["ExoPlayerBackend<br/>- player_ref<br/>- shared_state"]
NativeFuncs["JNI Callbacks<br/>nativeOnPosition...<br/>nativeOnState...<br/>nativeOnMediaLoaded<br/>nativeOnPlaybackEnd"]
TauriEmitter2["TauriEventEmitter"]
end
subgraph KotlinJVM["Kotlin (JVM)"]
JellyTauPlayer["JellyTauPlayer<br/>- ExoPlayer<br/>- Player.Listener"]
end
ExoBackend -->|"JNI Calls"| JellyTauPlayer
JellyTauPlayer -->|"Callbacks"| NativeFuncs
NativeFuncs --> TauriEmitter2
TauriEmitter2 --> FrontendStore2["Frontend Store"]
```
**Kotlin Player** (`JellyTauPlayer.kt`):
```kotlin
class JellyTauPlayer(context: Context) {
private val exoPlayer: ExoPlayer
private var positionUpdateJob: Job?
// Methods callable from Rust via JNI
fun load(url: String, mediaId: String)
fun play()
fun pause()
fun stop()
fun seek(positionSeconds: Double)
fun setVolume(volume: Float)
// Native callbacks to Rust
private external fun nativeOnPositionUpdate(position: Double, duration: Double)
private external fun nativeOnStateChanged(state: String, mediaId: String?)
private external fun nativeOnMediaLoaded(duration: Double)
private external fun nativeOnPlaybackEnded()
}
```
**JNI Callbacks** (Rust):
```rust
#[no_mangle]
pub extern "system" fn Java_com_dtourolle_jellytau_player_JellyTauPlayer_nativeOnPositionUpdate(
_env: JNIEnv, _class: JClass, position: jdouble, duration: jdouble
) {
// Update shared state
// Emit PlayerStatusEvent::PositionUpdate
}
```
## Android MediaSession & Remote Volume Control
**Location**: `JellyTauPlaybackService.kt`
JellyTau uses a dual MediaSession architecture for Android to support both Media3 playback controls and remote volume control:
```mermaid
flowchart TB
subgraph Service["JellyTauPlaybackService"]
MediaSession["Media3 MediaSession<br/>- Lockscreen controls<br/>- Media notifications<br/>- Play/Pause/Next/Previous"]
MediaSessionCompat["MediaSessionCompat<br/>- Remote volume control<br/>- Hardware button interception"]
VolumeProvider["VolumeProviderCompat<br/>- onSetVolumeTo()<br/>- onAdjustVolume()"]
MediaSessionCompat --> VolumeProvider
end
subgraph Hardware["System"]
VolumeButtons["Hardware Volume Buttons"]
Lockscreen["Lockscreen Controls"]
Notification["Media Notification"]
end
subgraph Rust["Rust Backend"]
JNI["JNI Callbacks<br/>nativeOnRemoteVolumeChange()"]
PlaybackMode["PlaybackModeManager<br/>send_remote_volume_command()"]
JellyfinAPI["Jellyfin API<br/>session_set_volume()"]
end
VolumeButtons --> VolumeProvider
Lockscreen --> MediaSession
Notification --> MediaSession
VolumeProvider --> JNI
JNI --> PlaybackMode
PlaybackMode --> JellyfinAPI
```
**Architecture Rationale:**
JellyTau maintains both MediaSession types because they serve different purposes:
1. **Media3 MediaSession**: Handles lockscreen/notification playback controls (play/pause/next/previous)
2. **MediaSessionCompat**: Intercepts hardware volume button presses for remote playback control
When in remote playback mode (controlling a Jellyfin session on another device):
- Volume buttons are routed through `VolumeProviderCompat`
- Volume changes are sent to the remote session via Jellyfin API
- System volume UI shows the remote session's volume level
**Remote Volume Flow:**
```mermaid
sequenceDiagram
participant User
participant VolumeButton as Hardware Volume Button
participant VolumeProvider as VolumeProviderCompat
participant JNI as nativeOnRemoteVolumeChange
participant PlaybackMode as PlaybackModeManager
participant Jellyfin as Jellyfin Server
participant RemoteSession as Remote Session (TV/Browser)
User->>VolumeButton: Press Volume Up
VolumeButton->>VolumeProvider: onAdjustVolume(ADJUST_RAISE)
VolumeProvider->>VolumeProvider: remoteVolumeLevel += 2
VolumeProvider->>VolumeProvider: currentVolume = remoteVolumeLevel
VolumeProvider->>JNI: nativeOnRemoteVolumeChange("VolumeUp", level)
JNI->>PlaybackMode: send_remote_volume_command("VolumeUp", level)
PlaybackMode->>Jellyfin: POST /Sessions/{id}/Command/VolumeUp
Jellyfin->>RemoteSession: Set volume to new level
RemoteSession-->>User: Volume changes on TV/Browser
```
**Key Implementation Details:**
**Enabling Remote Volume** (`enableRemoteVolume()`):
```kotlin
fun enableRemoteVolume(initialVolume: Int) {
volumeProvider = object : VolumeProviderCompat(
VolumeProviderCompat.VOLUME_CONTROL_ABSOLUTE,
100, // Max volume
initialVolume
) {
override fun onSetVolumeTo(volume: Int) {
remoteVolumeLevel = volume.coerceIn(0, 100)
nativeOnRemoteVolumeChange("SetVolume", remoteVolumeLevel)
}
override fun onAdjustVolume(direction: Int) {
when (direction) {
AudioManager.ADJUST_RAISE -> {
remoteVolumeLevel = (remoteVolumeLevel + 2).coerceAtMost(100)
nativeOnRemoteVolumeChange("VolumeUp", remoteVolumeLevel)
currentVolume = remoteVolumeLevel
}
AudioManager.ADJUST_LOWER -> {
remoteVolumeLevel = (remoteVolumeLevel - 2).coerceAtLeast(0)
nativeOnRemoteVolumeChange("VolumeDown", remoteVolumeLevel)
currentVolume = remoteVolumeLevel
}
}
}
}
mediaSessionCompat.setPlaybackToRemote(volumeProvider)
}
```
**Disabling Remote Volume** (`disableRemoteVolume()`):
```kotlin
fun disableRemoteVolume() {
mediaSessionCompat.setPlaybackToLocal(AudioManager.STREAM_MUSIC)
volumeProvider = null
}
```
**Rust Integration** (`src-tauri/src/player/android/mod.rs`):
```rust
/// Enable remote volume control on Android
pub fn enable_remote_volume(initial_volume: i32) -> Result<(), String> {
start_playback_service()?;
let service_instance = get_playback_service_instance()?;
env.call_method(&service_instance, "enableRemoteVolume", "(I)V",
&[JValue::Int(initial_volume)])?;
Ok(())
}
```
**Dependencies** (`src-tauri/android/build.gradle.kts`):
```kotlin
dependencies {
implementation("androidx.media3:media3-session:1.5.1") // Media3 MediaSession
implementation("androidx.media:media:1.7.0") // MediaSessionCompat
}
```
**Integration with Playback Mode:**
Remote volume is automatically enabled/disabled during playback mode transfers:
```rust
// In PlaybackModeManager::transfer_to_remote()
#[cfg(target_os = "android")]
{
if let Err(e) = crate::player::enable_remote_volume(50) {
log::warn!("Failed to enable remote volume: {}", e);
}
}
// In PlaybackModeManager::transfer_to_local()
#[cfg(target_os = "android")]
{
if let Err(e) = crate::player::disable_remote_volume() {
log::warn!("Failed to disable remote volume: {}", e);
}
}
```
## Android Album Art Caching
**Location**: `src-tauri/android/src/main/java/com/dtourolle/jellytau/player/AlbumArtCache.kt`
Album art caching provides efficient bitmap storage for lock screen notifications with automatic LRU eviction and memory management.
```mermaid
flowchart TB
subgraph JellyTauPlayer["JellyTauPlayer.kt"]
LoadMedia["loadWithMetadata()<br/>- Store artworkUrl<br/>- Launch async download"]
AsyncDownload["Coroutine<br/>- Non-blocking<br/>- Dispatchers.IO"]
end
subgraph Cache["AlbumArtCache.kt"]
MemoryCache["LruCache<String, Bitmap><br/>- 1/8 of heap<br/>- ~12-16MB typical<br/>- 50-100 albums capacity"]
Download["Download & Scale<br/>- 512x512 max<br/>- Exponential backoff"]
ErrorHandle["Error Handling<br/>- Graceful fallback<br/>- Auto-retry"]
end
subgraph Service["JellyTauPlaybackService.kt"]
UpdateMeta["updateMediaMetadata()<br/>- Accept Bitmap parameter<br/>- Add METADATA_KEY_ALBUM_ART"]
Notification["Notification<br/>- setLargeIcon()<br/>- Lock screen display"]
end
LoadMedia --> AsyncDownload
AsyncDownload --> MemoryCache
MemoryCache --> Download
Download --> ErrorHandle
AsyncDownload --> UpdateMeta
UpdateMeta --> Notification
```
**AlbumArtCache Singleton:**
```kotlin
class AlbumArtCache(context: Context) {
private val memoryCache = object : LruCache<String, Bitmap>(cacheSize) {
override fun sizeOf(key: String, bitmap: Bitmap): Int {
return bitmap.byteCount / 1024 // Size in KB
}
}
suspend fun getArtwork(url: String): Bitmap? {
memoryCache.get(url)?.let { return it }
return downloadAndCache(url)
}
private suspend fun downloadAndCache(url: String): Bitmap? =
withContext(Dispatchers.IO) {
// HTTP download with 5s timeout
// Scale to 512x512 max
// Auto-evict LRU if needed
}
}
```
**Integration Flow:**
1. **Track Load** (`loadWithMetadata()`):
- Store artwork URL in `currentArtworkUrl`
- Reset bitmap to null
- Start playback immediately (non-blocking)
2. **Async Download** (Background Coroutine):
- Check cache: instant hit if available
- Network miss: download, scale, cache
- Auto-retry on network failure with exponential backoff
- Graceful fallback if artwork unavailable
3. **Notification Update**:
- Pass bitmap to `updatePlaybackServiceNotification()`
- Add to `MediaMetadataCompat` with `METADATA_KEY_ALBUM_ART`
- Display as large icon in notification
- Show on lock screen
**Memory Management:**
| Metric | Value |
|--------|-------|
| Cache Size | 1/8 of heap (12-16MB typical) |
| Max Resolution | 512x512 pixels |
| Capacity | ~50-100 album arts |
| Eviction Policy | LRU (Least Recently Used) |
| Lifetime | In-memory only (app session) |
| Network Timeout | 5 seconds per download |
**Performance Characteristics:**
- **Cache Hit**: ~1ms (in-memory retrieval)
- **Cache Miss**: ~200-500ms (download + scale)
- **Playback Impact**: Zero (async downloads)
- **Memory Overhead**: Max 16MB (auto-eviction)
- **Error Recovery**: Automatic with exponential backoff
## Backend Initialization
**Location**: `src-tauri/src/lib.rs`
Backend selection is platform-specific:
```rust
fn create_player_backend(app_handle: tauri::AppHandle) -> Box<dyn PlayerBackend> {
let event_emitter = Arc::new(TauriEventEmitter::new(app_handle));
#[cfg(target_os = "linux")]
{
match MpvBackend::new(event_emitter.clone()) {
Ok(backend) => return Box::new(backend),
Err(e) => eprintln!("MPV init failed: {}", e),
}
}
#[cfg(target_os = "android")]
{
// ExoPlayer requires Activity context, initialized separately
}
// Fallback
Box::new(NullBackend::new())
}
```
@@ -1,287 +0,0 @@
# Download Manager & Offline Architecture
## Overview
**Location**: `src-tauri/src/download/`
The download manager provides offline media support with priority-based queue management, progress tracking, retry logic, and smart caching.
```mermaid
flowchart TB
subgraph Frontend["Frontend"]
DownloadButton["DownloadButton.svelte"]
DownloadsPage["/downloads"]
DownloadsStore["downloads.ts store"]
end
subgraph Backend["Rust Backend"]
Commands["Download Commands"]
DownloadManager["DownloadManager"]
DownloadWorker["DownloadWorker"]
SmartCache["SmartCache Engine"]
end
subgraph Storage["Storage"]
SQLite[("SQLite DB")]
MediaFiles[("Downloaded Files")]
end
DownloadButton -->|"invoke('download_item')"| Commands
DownloadsPage -->|"invoke('get_downloads')"| Commands
Commands --> DownloadManager
DownloadManager --> DownloadWorker
DownloadManager --> SmartCache
DownloadWorker -->|"HTTP Stream"| MediaFiles
DownloadWorker -->|"Events"| DownloadsStore
Commands <--> SQLite
SmartCache <--> SQLite
```
## Download Worker
**Location**: `src-tauri/src/download/worker.rs`
The download worker handles HTTP streaming with retry logic and resume support:
```rust
pub struct DownloadWorker {
client: reqwest::Client,
max_retries: u32,
}
pub struct DownloadTask {
pub id: i64,
pub item_id: String,
pub user_id: String,
pub priority: i32,
pub url: String,
pub target_path: PathBuf,
pub mime_type: Option<String>,
pub expected_size: Option<i64>,
}
```
**Retry Strategy**:
- Exponential backoff: 5s, 15s, 45s
- Maximum 3 retry attempts
- HTTP Range requests for resume support
- Progress events emitted every 1MB
**Download Flow**:
```mermaid
sequenceDiagram
participant UI
participant Command as download_item
participant DB as SQLite
participant Worker as DownloadWorker
participant Jellyfin as Jellyfin Server
participant Store as downloads store
UI->>Command: download_item(itemId, userId)
Command->>DB: INSERT INTO downloads
Command->>Worker: Start download task
Worker->>Jellyfin: GET /Items/{id}/Download
loop Progress Updates
Jellyfin->>Worker: Stream chunks
Worker->>Worker: Write to .part file
Worker->>Store: Emit progress event
Store->>UI: Update progress bar
end
Worker->>Worker: Rename .part to final
Worker->>DB: UPDATE status='completed'
Worker->>Store: Emit completed event
Store->>UI: Show completed
```
## Smart Caching Engine
**Location**: `src-tauri/src/download/cache.rs`
The smart caching system provides predictive downloads based on listening patterns:
```rust
pub struct SmartCache {
config: Arc<Mutex<CacheConfig>>,
album_play_history: Arc<Mutex<HashMap<String, Vec<String>>>>,
}
pub struct CacheConfig {
pub queue_precache_enabled: bool,
pub queue_precache_count: usize, // Default: 5
pub album_affinity_enabled: bool,
pub album_affinity_threshold: usize, // Default: 3
pub storage_limit: u64, // Default: 10GB
pub wifi_only: bool, // Default: true
}
```
**Caching Strategies**:
1. **Queue Pre-caching**: Auto-download next 5 tracks when playing (WiFi only)
2. **Album Affinity**: If user plays 3+ tracks from album, cache entire album
3. **LRU Eviction**: Remove least recently accessed when storage limit reached
```mermaid
flowchart TB
Play["Track Played"] --> CheckQueue{"Queue<br/>Pre-cache?"}
CheckQueue -->|"Yes"| CacheNext5["Download<br/>Next 5 Tracks"]
Play --> TrackHistory["Track Play History"]
TrackHistory --> CheckAlbum{"3+ Tracks<br/>from Album?"}
CheckAlbum -->|"Yes"| CacheAlbum["Download<br/>Full Album"]
CacheNext5 --> CheckStorage{"Storage<br/>Limit?"}
CacheAlbum --> CheckStorage
CheckStorage -->|"Exceeded"| EvictLRU["Evict LRU Items"]
CheckStorage -->|"OK"| Download["Queue Download"]
```
## Download Commands
**Location**: `src-tauri/src/commands/download.rs`
| Command | Parameters | Description |
|---------|------------|-------------|
| `download_item` | `item_id, user_id, file_path` | Queue single item download |
| `download_album` | `album_id, user_id` | Queue all tracks in album |
| `get_downloads` | `user_id, status_filter` | Get download list |
| `pause_download` | `download_id` | Pause active download |
| `resume_download` | `download_id` | Resume paused download |
| `cancel_download` | `download_id` | Cancel and delete partial |
| `delete_download` | `download_id` | Delete completed download |
## Offline Commands
**Location**: `src-tauri/src/commands/offline.rs`
| Command | Parameters | Description |
|---------|------------|-------------|
| `offline_is_available` | `item_id` | Check if item downloaded |
| `offline_get_items` | `user_id` | Get all offline items |
| `offline_search` | `user_id, query` | Search downloaded items |
## Player Integration
**Location**: `src-tauri/src/commands/player.rs` (modified)
The player checks for local downloads before streaming:
```rust
fn create_media_item(req: PlayItemRequest, db: Option<&DatabaseWrapper>) -> MediaItem {
let local_path = db.and_then(|db_wrapper| {
check_for_local_download(db_wrapper, &jellyfin_id).ok().flatten()
});
let source = if let Some(path) = local_path {
MediaSource::Local {
file_path: PathBuf::from(path),
jellyfin_item_id: Some(jellyfin_id.clone())
}
} else {
MediaSource::Remote {
stream_url: req.stream_url,
jellyfin_item_id: jellyfin_id.clone()
}
};
MediaItem { source, /* ... */ }
}
```
## Frontend Downloads Store
**Location**: `src/lib/stores/downloads.ts`
```typescript
interface DownloadsState {
downloads: Record<number, DownloadInfo>;
activeCount: number;
queuedCount: number;
}
const downloads = createDownloadsStore();
// Actions
downloads.downloadItem(itemId, userId, filePath)
downloads.downloadAlbum(albumId, userId)
downloads.pause(downloadId)
downloads.resume(downloadId)
downloads.cancel(downloadId)
downloads.delete(downloadId)
downloads.refresh(userId, statusFilter)
// Derived stores
export const activeDownloads = derived(downloads, ($d) =>
Object.values($d.downloads).filter((d) => d.status === 'downloading')
);
```
**Event Handling**:
The store listens to Tauri events for real-time updates:
```typescript
listen<DownloadEvent>('download-event', (event) => {
const payload = event.payload;
switch (payload.type) {
case 'started':
// Update status to 'downloading'
case 'progress':
// Update progress and bytes_downloaded
case 'completed':
// Update status to 'completed', progress to 1.0
case 'failed':
// Update status to 'failed', store error message
}
});
```
## Download UI Components
**DownloadButton** (`src/lib/components/library/DownloadButton.svelte`):
- Multiple states: available, downloading, completed, failed, paused
- Circular progress ring during download
- Size variants: sm, md, lg
- Integrated into TrackList with `showDownload={true}` prop
**DownloadItem** (`src/lib/components/downloads/DownloadItem.svelte`):
- Individual download list item with progress bar
- Action buttons: pause, resume, cancel, delete
- Status indicators with color coding
**Downloads Page** (`src/routes/downloads/+page.svelte`):
- Active/Completed tabs
- Bulk actions: Pause All, Resume All, Clear Completed
- Empty states with helpful instructions
## Database Schema
**downloads table**:
```sql
CREATE TABLE downloads (
id INTEGER PRIMARY KEY AUTOINCREMENT,
item_id TEXT NOT NULL,
user_id TEXT NOT NULL,
file_path TEXT,
file_size INTEGER,
mime_type TEXT,
status TEXT DEFAULT 'pending', -- pending, downloading, completed, failed, paused
progress REAL DEFAULT 0.0,
bytes_downloaded INTEGER DEFAULT 0,
priority INTEGER DEFAULT 0,
error_message TEXT,
retry_count INTEGER DEFAULT 0,
queued_at TEXT DEFAULT CURRENT_TIMESTAMP,
started_at TEXT,
completed_at TEXT
);
CREATE INDEX idx_downloads_queue
ON downloads(status, priority DESC, queued_at ASC)
WHERE status IN ('pending', 'downloading');
```
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@@ -1,127 +0,0 @@
# Connectivity & Network Architecture
## HTTP Client with Retry Logic
**Location**: `src-tauri/src/jellyfin/http_client.rs`
The HTTP client provides automatic retry with exponential backoff for network resilience:
```rust
pub struct HttpClient {
client: reqwest::Client,
config: HttpConfig,
}
pub struct HttpConfig {
pub timeout: Duration, // Default: 30s (large library queries can be slow)
pub max_retries: u32, // Default: 3
}
```
> Note: ordinary requests use the 30s timeout above. The connectivity recovery probe (`ping`) uses a shorter, dedicated 5s timeout so an unreachable server is detected quickly while offline.
**Retry Strategy:**
- Retry delays: 1s, 2s, 4s (exponential backoff)
- Retries on: Network errors, 5xx server errors
- No retry on: 4xx client errors, 401/403 authentication errors
**Error Classification:**
```rust
pub enum ErrorKind {
Network, // Connection failures, timeouts, DNS errors
Authentication, // 401/403 responses
Server, // 5xx server errors
Client, // Other 4xx errors
}
```
## Connectivity Monitor
**Location**: `src-tauri/src/connectivity/mod.rs`
The connectivity monitor is the **single source of truth** for server reachability. Its primary signal is the outcome of *real repository traffic* — every server request the user actually makes. A standalone `/System/Info/Public` probe is kept only as an offline recovery detector.
### Source of truth: repository traffic
`OnlineRepository` reports the result of each server request to the monitor, classified via `RepoError`:
| Repository outcome | Meaning | Effect on reachability |
|--------------------|---------|------------------------|
| `Ok(_)` | Server answered successfully | Mark **reachable** (instant recovery) |
| `Err(Authentication)` | Server answered with 401/403 | Mark **reachable** (server is up; request was rejected) |
| `Err(NotFound)` | Server answered with 404 | Mark **reachable** (server is up) |
| `Err(Server)` | Server answered with 5xx / bad body | Mark **reachable** (server is up) |
| `Err(Network)` | Connection failure / timeout / DNS | **Candidate for offline** (see debounce) |
| `Err(Database)` | Local cache error only | No effect (not a server signal) |
This classification fixes the previous bug where a successful `/System/Info/Public` ping reported "online" even while the user's authenticated data calls were failing — and vice versa.
### Time-window debounce (offline) + instant recovery (online)
To stop the banner from flapping on a single dropped request, the transition to **offline** is debounced over a time window:
- On the **first** `Network` failure, the monitor records `first_failure_at`.
- It flips `is_server_reachable = false` only once `Network` failures have persisted continuously for `OFFLINE_CONFIRM_WINDOW` (5s) with no intervening success.
- **Any** success (or server-answered error) clears `first_failure_at` and immediately marks reachable.
Recovery is therefore instant and asymmetric: one good response brings the app back online, but a brief blip never trips the banner.
### Offline-only recovery probe
```mermaid
flowchart TB
Repo["OnlineRepository"] -->|"success / RepoError"| Monitor["ConnectivityMonitor"]
Monitor --> State{"is_server_reachable?"}
State -->|"Online"| NoProbe["No background polling<br/>(real traffic is the signal)"]
State -->|"Offline"| Probe["5s /System/Info/Public probe<br/>(recovery detector)"]
Probe -->|"reachable again"| Monitor
Monitor -->|"on change"| Emit["Emit connectivity:changed<br/>+ connectivity:reconnected"]
Emit --> Frontend["Frontend Store → banner"]
```
While **online**, there is no background polling — real requests keep the state fresh. While **offline**, the fast 5s probe runs so an idle app still detects the server returning even when no user traffic is flowing.
**Features:**
- **Traffic-driven**: Reachability follows the requests the user actually makes.
- **Time-window debounce**: Offline declared only after `OFFLINE_CONFIRM_WINDOW` (5s) of sustained network failure; recovery is instant.
- **Offline-only probe**: 5s `/System/Info/Public` probe runs only while offline.
- **Event Emission**: Emits `connectivity:changed` and `connectivity:reconnected` events.
- **Thread-Safe**: Uses `Arc<RwLock<>>` for shared state.
**Tauri Commands:**
| Command | Description |
|---------|-------------|
| `connectivity_check_server` | Manual reachability check (also used by the frontend's advisory `navigator.onLine` hint) |
| `connectivity_set_server_url` | Update monitored server URL |
| `connectivity_get_status` | Get current connectivity status |
| `connectivity_start_monitoring` | Start the offline recovery probe |
| `connectivity_stop_monitoring` | Stop the probe |
| `connectivity_mark_reachable` | Mark reachable — driven by `OnlineRepository` on every server success |
| `connectivity_mark_unreachable` | Mark unreachable — driven by `OnlineRepository` on `RepoError::Network` (subject to debounce) |
**Frontend Integration:**
```typescript
// The store is a pure reflection of backend events — it no longer decides
// reachability itself. navigator.onLine is advisory: it triggers an immediate
// recheck rather than forcing the offline state.
listen<{ isReachable: boolean }>("connectivity:changed", (event) => {
updateConnectivityState(event.payload.isReachable);
});
```
## Network Resilience Architecture
The connectivity system provides resilience through multiple layers:
1. **HTTP Client Layer**: Automatic retry with exponential backoff
2. **Connectivity Monitoring**: Reachability derived from real repository traffic, with an offline-only recovery probe
3. **Frontend Integration**: Offline mode detection and UI updates (a pure reflection of backend events)
4. **Sync Queue**: Offline mutations queued for later (see [06-downloads-and-offline.md](06-downloads-and-offline.md))
**Design Principles:**
- **Single source of truth**: Reachability follows the outcome of real requests, classified via `RepoError`; the frontend store and the probe never compete to decide it.
- **Fail Fast**: Don't retry 4xx errors (client errors, authentication).
- **Fail Slow**: Retry network and 5xx errors with increasing delays.
- **Debounced offline, instant online**: Declare offline only after a sustained failure window; recover on the first success.
- **Probe only when needed**: Background polling runs only while offline, as a recovery detector.
- **Event-Driven**: Frontend reacts to connectivity changes via events.
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@@ -1,614 +0,0 @@
# Offline Database Design
## Entity Relationship Diagram
```mermaid
erDiagram
servers ||--o{ users : "has"
servers ||--o{ libraries : "has"
libraries ||--o{ items : "contains"
items ||--o{ items : "parent_of"
items ||--o{ user_data : "has"
items ||--o{ downloads : "has"
items ||--o{ media_streams : "has"
items ||--o{ thumbnails : "has"
users ||--o{ user_data : "owns"
users ||--o{ downloads : "owns"
users ||--o{ sync_queue : "owns"
servers {
int id PK
string jellyfin_id UK
string name
string url
string version
datetime last_sync
}
users {
int id PK
string jellyfin_id
int server_id FK
string name
boolean is_active
}
libraries {
int id PK
string jellyfin_id
int server_id FK
string name
string collection_type
string image_tag
}
items {
int id PK
string jellyfin_id
int server_id FK
int library_id FK
int parent_id FK
string type
string name
string sort_name
string overview
int production_year
float community_rating
string official_rating
int runtime_ticks
string primary_image_tag
string backdrop_image_tag
string album_id
string album_name
string album_artist
json artists
json genres
int index_number
int parent_index_number
string premiere_date
json metadata_json
datetime created_at
datetime updated_at
datetime last_sync
}
user_data {
int id PK
int item_id FK
int user_id FK
int position_ticks
int play_count
boolean is_favorite
boolean played
datetime last_played
datetime updated_at
datetime synced_at
}
downloads {
int id PK
int item_id FK
int user_id FK
string file_path
int file_size
string status
float progress
int priority
string error_message
datetime created_at
datetime completed_at
}
media_streams {
int id PK
int item_id FK
int stream_index
string type
string codec
string language
string display_title
boolean is_default
boolean is_forced
boolean is_external
}
sync_queue {
int id PK
int user_id FK
string operation
string entity_type
string entity_id
json payload
datetime created_at
int attempts
datetime last_attempt
string status
}
thumbnails {
int id PK
int item_id FK
string image_type
string image_tag
string file_path
int width
int height
datetime cached_at
}
```
## Table Definitions
### servers
Stores connected Jellyfin server information.
```sql
CREATE TABLE servers (
id INTEGER PRIMARY KEY AUTOINCREMENT,
jellyfin_id TEXT NOT NULL UNIQUE,
name TEXT NOT NULL,
url TEXT NOT NULL,
version TEXT,
last_sync DATETIME,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
```
### users
Stores user accounts per server. Access tokens are stored separately in secure storage (see [09-security.md](09-security.md)).
```sql
CREATE TABLE users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
jellyfin_id TEXT NOT NULL,
server_id INTEGER NOT NULL REFERENCES servers(id) ON DELETE CASCADE,
name TEXT NOT NULL,
is_active BOOLEAN DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
UNIQUE(jellyfin_id, server_id)
);
```
### libraries
Stores library/collection metadata.
```sql
CREATE TABLE libraries (
id INTEGER PRIMARY KEY AUTOINCREMENT,
jellyfin_id TEXT NOT NULL,
server_id INTEGER NOT NULL REFERENCES servers(id) ON DELETE CASCADE,
name TEXT NOT NULL,
collection_type TEXT,
image_tag TEXT,
sort_order INTEGER DEFAULT 0,
last_sync DATETIME,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
UNIQUE(jellyfin_id, server_id)
);
CREATE INDEX idx_libraries_server ON libraries(server_id);
```
### items
Main table for all media items (movies, episodes, albums, songs, etc.).
```sql
CREATE TABLE items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
jellyfin_id TEXT NOT NULL,
server_id INTEGER NOT NULL REFERENCES servers(id) ON DELETE CASCADE,
library_id INTEGER REFERENCES libraries(id) ON DELETE SET NULL,
parent_id INTEGER REFERENCES items(id) ON DELETE CASCADE,
-- Basic metadata
type TEXT NOT NULL,
name TEXT NOT NULL,
sort_name TEXT,
overview TEXT,
-- Media info
production_year INTEGER,
community_rating REAL,
official_rating TEXT,
runtime_ticks INTEGER,
-- Images
primary_image_tag TEXT,
backdrop_image_tag TEXT,
-- Audio-specific
album_id TEXT,
album_name TEXT,
album_artist TEXT,
artists TEXT, -- JSON array
-- Series/Season-specific
index_number INTEGER,
parent_index_number INTEGER,
series_id TEXT,
series_name TEXT,
season_id TEXT,
-- Additional
genres TEXT, -- JSON array
premiere_date TEXT,
metadata_json TEXT,
-- Sync tracking
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
last_sync DATETIME,
UNIQUE(jellyfin_id, server_id)
);
-- Performance indexes
CREATE INDEX idx_items_server ON items(server_id);
CREATE INDEX idx_items_library ON items(library_id);
CREATE INDEX idx_items_parent ON items(parent_id);
CREATE INDEX idx_items_type ON items(type);
CREATE INDEX idx_items_album ON items(album_id);
CREATE INDEX idx_items_series ON items(series_id);
CREATE INDEX idx_items_name ON items(name COLLATE NOCASE);
-- Full-text search
CREATE VIRTUAL TABLE items_fts USING fts5(
name,
overview,
artists,
album_name,
album_artist,
content='items',
content_rowid='id'
);
-- Triggers to keep FTS in sync
CREATE TRIGGER items_ai AFTER INSERT ON items BEGIN
INSERT INTO items_fts(rowid, name, overview, artists, album_name, album_artist)
VALUES (new.id, new.name, new.overview, new.artists, new.album_name, new.album_artist);
END;
CREATE TRIGGER items_ad AFTER DELETE ON items BEGIN
INSERT INTO items_fts(items_fts, rowid, name, overview, artists, album_name, album_artist)
VALUES ('delete', old.id, old.name, old.overview, old.artists, old.album_name, old.album_artist);
END;
CREATE TRIGGER items_au AFTER UPDATE ON items BEGIN
INSERT INTO items_fts(items_fts, rowid, name, overview, artists, album_name, album_artist)
VALUES ('delete', old.id, old.name, old.overview, old.artists, old.album_name, old.album_artist);
INSERT INTO items_fts(rowid, name, overview, artists, album_name, album_artist)
VALUES (new.id, new.name, new.overview, new.artists, new.album_name, new.album_artist);
END;
```
### media_streams
Stores subtitle and audio track information for items.
```sql
CREATE TABLE media_streams (
id INTEGER PRIMARY KEY AUTOINCREMENT,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
stream_index INTEGER NOT NULL,
type TEXT NOT NULL,
codec TEXT,
language TEXT,
display_title TEXT,
is_default BOOLEAN DEFAULT 0,
is_forced BOOLEAN DEFAULT 0,
is_external BOOLEAN DEFAULT 0,
path TEXT,
UNIQUE(item_id, stream_index)
);
CREATE INDEX idx_media_streams_item ON media_streams(item_id);
```
### user_data
Stores per-user data for items (favorites, progress, play count).
```sql
CREATE TABLE user_data (
id INTEGER PRIMARY KEY AUTOINCREMENT,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL REFERENCES users(id) ON DELETE CASCADE,
-- Playback state
position_ticks INTEGER DEFAULT 0,
play_count INTEGER DEFAULT 0,
played BOOLEAN DEFAULT 0,
last_played DATETIME,
-- User preferences
is_favorite BOOLEAN DEFAULT 0,
user_rating REAL,
-- Sync tracking
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
synced_at DATETIME,
needs_sync BOOLEAN DEFAULT 0,
UNIQUE(item_id, user_id)
);
CREATE INDEX idx_user_data_item ON user_data(item_id);
CREATE INDEX idx_user_data_user ON user_data(user_id);
CREATE INDEX idx_user_data_needs_sync ON user_data(needs_sync) WHERE needs_sync = 1;
CREATE INDEX idx_user_data_favorites ON user_data(user_id, is_favorite) WHERE is_favorite = 1;
CREATE INDEX idx_user_data_in_progress ON user_data(user_id, position_ticks)
WHERE position_ticks > 0 AND played = 0;
```
### downloads
Tracks downloaded media files.
```sql
CREATE TABLE downloads (
id INTEGER PRIMARY KEY AUTOINCREMENT,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
user_id INTEGER NOT NULL REFERENCES users(id) ON DELETE CASCADE,
file_path TEXT,
file_size INTEGER,
file_hash TEXT,
status TEXT NOT NULL DEFAULT 'pending',
progress REAL DEFAULT 0,
bytes_downloaded INTEGER DEFAULT 0,
transcode_profile TEXT,
priority INTEGER DEFAULT 0,
error_message TEXT,
retry_count INTEGER DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
started_at DATETIME,
completed_at DATETIME,
expires_at DATETIME,
UNIQUE(item_id, user_id)
);
CREATE INDEX idx_downloads_status ON downloads(status);
CREATE INDEX idx_downloads_user ON downloads(user_id);
CREATE INDEX idx_downloads_queue ON downloads(status, priority DESC, created_at ASC)
WHERE status IN ('pending', 'downloading');
```
### sync_queue
Stores mutations to sync back to server when online.
```sql
CREATE TABLE sync_queue (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL REFERENCES users(id) ON DELETE CASCADE,
operation TEXT NOT NULL,
entity_type TEXT NOT NULL,
entity_id TEXT NOT NULL,
payload TEXT,
status TEXT DEFAULT 'pending',
attempts INTEGER DEFAULT 0,
max_attempts INTEGER DEFAULT 5,
last_attempt DATETIME,
error_message TEXT,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
completed_at DATETIME
);
CREATE INDEX idx_sync_queue_status ON sync_queue(status, created_at ASC)
WHERE status = 'pending';
CREATE INDEX idx_sync_queue_user ON sync_queue(user_id);
```
### thumbnails
Caches downloaded artwork.
```sql
CREATE TABLE thumbnails (
id INTEGER PRIMARY KEY AUTOINCREMENT,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
image_type TEXT NOT NULL,
image_tag TEXT,
file_path TEXT NOT NULL,
width INTEGER,
height INTEGER,
file_size INTEGER,
cached_at DATETIME DEFAULT CURRENT_TIMESTAMP,
last_accessed DATETIME DEFAULT CURRENT_TIMESTAMP,
UNIQUE(item_id, image_type, width)
);
CREATE INDEX idx_thumbnails_item ON thumbnails(item_id);
CREATE INDEX idx_thumbnails_lru ON thumbnails(last_accessed ASC);
```
### playlists (for local/synced playlists)
```sql
CREATE TABLE playlists (
id INTEGER PRIMARY KEY AUTOINCREMENT,
jellyfin_id TEXT,
user_id INTEGER NOT NULL REFERENCES users(id) ON DELETE CASCADE,
name TEXT NOT NULL,
description TEXT,
is_local_only BOOLEAN DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
synced_at DATETIME,
needs_sync BOOLEAN DEFAULT 0
);
CREATE TABLE playlist_items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
playlist_id INTEGER NOT NULL REFERENCES playlists(id) ON DELETE CASCADE,
item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
sort_order INTEGER NOT NULL,
added_at DATETIME DEFAULT CURRENT_TIMESTAMP,
UNIQUE(playlist_id, item_id)
);
CREATE INDEX idx_playlist_items_playlist ON playlist_items(playlist_id, sort_order);
```
## Key Queries
### Get items for offline library browsing
```sql
-- Get all albums in a music library
SELECT * FROM items
WHERE library_id = ? AND type = 'MusicAlbum'
ORDER BY sort_name;
-- Get tracks for an album
SELECT * FROM items
WHERE album_id = ? AND type = 'Audio'
ORDER BY parent_index_number, index_number;
```
### Resume / Continue Watching
```sql
SELECT i.*, ud.position_ticks, ud.last_played
FROM items i
JOIN user_data ud ON ud.item_id = i.id
WHERE ud.user_id = ?
AND ud.position_ticks > 0
AND ud.played = 0
ORDER BY ud.last_played DESC
LIMIT 20;
```
### Offline search
```sql
SELECT i.* FROM items i
JOIN items_fts fts ON fts.rowid = i.id
WHERE items_fts MATCH ?
ORDER BY rank;
```
### Download queue management
```sql
-- Get next item to download
SELECT d.*, i.name, i.type
FROM downloads d
JOIN items i ON i.id = d.item_id
WHERE d.status = 'pending'
ORDER BY d.priority DESC, d.created_at ASC
LIMIT 1;
-- Get download progress for UI
SELECT
d.status,
COUNT(*) as count,
SUM(d.file_size) as total_size,
SUM(d.bytes_downloaded) as downloaded
FROM downloads d
WHERE d.user_id = ?
GROUP BY d.status;
```
### Sync queue processing
```sql
-- Get pending sync operations (oldest first)
SELECT * FROM sync_queue
WHERE status = 'pending'
AND attempts < max_attempts
ORDER BY created_at ASC
LIMIT 10;
-- Mark operation complete
UPDATE sync_queue
SET status = 'completed', completed_at = CURRENT_TIMESTAMP
WHERE id = ?;
```
## Data Flow
### Online Mode
```mermaid
flowchart TB
subgraph OnlineMode["Online Mode"]
JellyfinServer["Jellyfin Server"]
OnlineRepo["OnlineRepo"]
SQLite["SQLite"]
HybridRepo["HybridRepository"]
UI["UI / Stores"]
JellyfinServer -->|"API Response"| OnlineRepo
OnlineRepo -->|"Cache"| SQLite
SQLite -->|"Sync"| JellyfinServer
OnlineRepo -->|"Response"| HybridRepo
SQLite -->|"Fallback"| HybridRepo
HybridRepo --> UI
end
```
### Offline Mode
```mermaid
flowchart TB
subgraph OfflineMode["Offline Mode"]
OfflineRepo["OfflineRepo"]
SQLite2["SQLite"]
SyncQueue["sync_queue<br/>(Queued for later)"]
HybridRepo2["HybridRepository"]
UI2["UI / Stores"]
OfflineRepo <-->|"Query"| SQLite2
SQLite2 -->|"Mutations"| SyncQueue
OfflineRepo --> HybridRepo2
HybridRepo2 --> UI2
end
```
### Sync on Reconnect
```mermaid
flowchart LR
NetworkRestored["Network restored"]
SyncService["SyncService"]
SyncQueue2["sync_queue"]
JellyfinAPI["Jellyfin API"]
MarkSynced["Mark synced"]
NetworkRestored --> SyncService
SyncService -->|"Read"| SyncQueue2
SyncQueue2 -->|"Send"| JellyfinAPI
JellyfinAPI -->|"Success"| MarkSynced
MarkSynced --> SyncService
```
## Storage Estimates
| Content Type | Metadata Size | Thumbnail Size | Media Size |
|--------------|---------------|----------------|------------|
| Song | ~2 KB | ~50 KB (300px) | 5-15 MB |
| Album (12 tracks) | ~30 KB | ~100 KB | 60-180 MB |
| Movie | ~5 KB | ~200 KB | 1-8 GB |
| Episode | ~3 KB | ~100 KB | 300 MB - 2 GB |
| Full music library (5000 songs) | ~10 MB | ~250 MB | 25-75 GB |
## Rust Module Structure
```
src-tauri/src/storage/
├── mod.rs # Module exports, Database struct
├── schema.rs # Table definitions, migrations
├── models.rs # Rust structs matching tables
├── queries/
│ ├── mod.rs
│ ├── items.rs # Item CRUD operations
│ ├── user_data.rs # User data operations
│ ├── downloads.rs # Download queue operations
│ └── sync.rs # Sync queue operations
└── sync/
├── mod.rs # SyncService
├── manager.rs # Background sync manager
└── operations.rs # Individual sync operation handlers
```
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# Security
## Authentication Token Storage
Access tokens are **not** stored in the SQLite database. Instead, they are stored using platform-native secure storage:
```mermaid
flowchart TB
LoginSuccess["Login Success"]
KeyringCheck{"System Keyring<br/>Available?"}
OSCredential["Store in OS Credential Manager<br/>- Linux: libsecret/GNOME Keyring<br/>- macOS: Keychain<br/>- Windows: Credential Manager<br/>- Android: EncryptedSharedPrefs"]
EncryptedFallback["Encrypted File Fallback<br/>(AES-256-GCM)"]
LoginSuccess --> KeyringCheck
KeyringCheck -->|"Yes"| OSCredential
KeyringCheck -->|"No"| EncryptedFallback
```
**Key Format:**
```
jellytau::{server_id}::{user_id}::access_token
```
**Rationale:**
- Tokens in SQLite would be readable if the database file is accessed
- System keyrings provide OS-level encryption and access control
- Fallback ensures functionality on minimal systems without a keyring daemon
## Secure Storage Module
**Location**: `src-tauri/src/secure_storage/` (planned)
```rust
pub trait SecureStorage: Send + Sync {
fn store(&self, key: &str, value: &str) -> Result<(), SecureStorageError>;
fn retrieve(&self, key: &str) -> Result<Option<String>, SecureStorageError>;
fn delete(&self, key: &str) -> Result<(), SecureStorageError>;
}
// Platform implementations
pub struct KeyringStorage; // Uses keyring crate
pub struct EncryptedFileStorage; // AES-256-GCM fallback
```
## Network Security
| Aspect | Implementation |
|--------|----------------|
| Transport | HTTPS required for all Jellyfin API calls |
| Certificate Validation | System CA store (configurable for self-signed) |
| Token Transmission | Bearer token in `Authorization` header only |
| Token Refresh | Handled by Jellyfin server (long-lived tokens) |
## Local Data Protection
| Data Type | Protection |
|-----------|------------|
| Access Tokens | System keyring or encrypted file |
| Database (SQLite) | Plaintext (metadata only, no secrets) |
| Downloaded Media | Filesystem permissions only |
| Cached Thumbnails | Filesystem permissions only |
## Security Considerations
1. **No Secrets in SQLite**: The database contains only non-sensitive metadata
2. **Token Isolation**: Each user/server combination has a separate token entry
3. **Logout Cleanup**: Token deletion from secure storage on logout
4. **No Token Logging**: Tokens are never written to logs or debug output
5. **IPC Security**: Tauri's IPC uses structured commands, not arbitrary code execution
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# JellyTau Software Architecture
This document describes the current architecture of JellyTau, a cross-platform Jellyfin client built with Tauri, SvelteKit, and Rust.
**Last Updated:** 2026-06-20
## Architecture Overview
JellyTau uses a client-server architecture: business logic lives in a comprehensive Rust backend, while a UI-rich Svelte frontend handles presentation and interaction.
### Architecture Principles
- **Business Logic in Rust**: Core logic — playback, repository, sync, downloads, connectivity — lives in Rust for performance, reliability, and type safety.
- **Presentation in Svelte**: The frontend (~20.5k non-test lines) owns UI, layout, navigation, and interaction state and invokes Rust commands. It is intentionally UI-heavy, **not** a thin wrapper. Largest pieces: components + routes (~14.6k lines), stores (~3.4k), api/services/utils (~2.4k); `VideoPlayer.svelte` alone is ~1.6k lines.
- **Events + Polling hybrid**: Rust emits events the frontend listens to, and the UI also polls status on short intervals in a few hot spots (e.g. queue status in `library/+layout.svelte`, playback progress in `VideoPlayer.svelte`).
- **Unified player boundary**: UI components control playback only through the frontend facade `src/lib/player/index.ts` (`playerController`), never by calling `commands.player*` directly. Webview-rendered HTML5 video reports its state back into Rust via `src/lib/player/html5Adapter.ts` and the `player_report_*` commands, so the `PlayerController` stays the single source of truth in both native (MPV/ExoPlayer) and HTML5 modes (see [05-platform-backends.md](05-platform-backends.md)).
- **Handle-Based Resources**: UUID handles for stateful Rust objects.
- **Cache-First**: Parallel queries with intelligent fallback.
- **Single source of truth for reachability**: Server reachability is derived from the outcome of *real repository traffic*, not a side-channel poller. The `OnlineRepository` reports each server result to the `ConnectivityMonitor` (classified via `RepoError`), which applies a time-window debounce before declaring the server offline and recovers instantly on the first success. The standalone `/System/Info/Public` probe runs *only while offline*, as a recovery detector for idle sessions.
- **Poison-tolerant locking**: Shared `std::sync` state is accessed via the `MutexSafe`/`RwLockSafe` helpers in `utils/lock.rs`, which recover a poisoned lock instead of cascading a panic across the player.
- **Graceful backend init**: If a native player backend (MPV/ExoPlayer) fails to initialize, the app falls back to a no-op backend and emits a `backend-init-failed` event rather than crashing.
```mermaid
flowchart TB
subgraph Frontend["Svelte Frontend"]
subgraph Stores["Stores (Thin Wrappers)"]
auth["auth"]
player["player"]
queue["queue"]
library["library"]
connectivity["connectivity"]
playbackMode["playbackMode"]
end
subgraph Components
playerComp["player/"]
libraryComp["library/"]
Search["Search"]
end
subgraph Routes
routeLibrary["/library"]
routePlayer["/player"]
routeRoot["/"]
end
subgraph API["API Layer (Thin Client)"]
RepositoryClient["RepositoryClient<br/>(Handle-based)"]
JellyfinClient["JellyfinClient<br/>(Helper)"]
end
end
Frontend -->|"Tauri IPC (invoke)"| Backend
subgraph Backend["Rust Backend (Business Logic)"]
subgraph Commands["Tauri Commands (90+)"]
PlayerCmds["player.rs"]
RepoCmds["repository.rs (27)"]
PlaybackModeCmds["playback_mode.rs (5)"]
StorageCmds["storage.rs"]
ConnectivityCmds["connectivity.rs (7)"]
end
subgraph Core["Core Modules"]
MediaSessionManager["MediaSessionManager<br/>(Audio/Movie/TvShow/Idle)"]
PlayerController["PlayerController<br/>+ PlayerBackend<br/>+ QueueManager"]
Repository["Repository Layer<br/>HybridRepository (cache-first)<br/>OnlineRepository (HTTP)<br/>OfflineRepository (SQLite)"]
PlaybackModeManager["PlaybackModeManager<br/>(Local/Remote/Idle)"]
ConnectivityMonitor["ConnectivityMonitor<br/>(Adaptive polling)"]
HttpClient["HttpClient<br/>(Exponential backoff retry)"]
end
subgraph Storage["Storage Layer"]
DatabaseService["DatabaseService<br/>(Async trait)"]
SQLite["SQLite Database<br/>(13 tables)"]
end
Commands --> Core
Core --> Storage
Repository --> HttpClient
Repository --> DatabaseService
Repository -->|"reports server outcome<br/>(success / RepoError)"| ConnectivityMonitor
end
```
> The `Repository --> ConnectivityMonitor` edge is the source of truth for the offline/online banner: every server request the user actually makes updates reachability. The monitor's own polling is now an offline-only recovery probe (see [07-connectivity.md](07-connectivity.md)).
---
## Detailed Documentation
Each major subsystem is documented in its own file in this directory:
| Document | Contents |
|----------|----------|
| [01 - Rust Backend](01-rust-backend.md) | Media session state machine, player state machine, playback mode, media items, queue manager, favorites, player backend trait, player controller, playlist system, Tauri commands |
| [02 - Svelte Frontend](02-svelte-frontend.md) | Store structure, music library navigation, playback reporting, repository architecture, playback mode system, database service abstraction, component hierarchy, MiniPlayer, sleep timer, auto-play, navigation guard, playlist management UI |
| [03 - Data Flow](03-data-flow.md) | Repository query flow (cache-first), playback initiation, playback mode transfer, queue navigation, volume control |
| [04 - Type Sync & Threading](04-type-sync-and-threading.md) | Rust/TypeScript type synchronization, Tauri v2 IPC parameter naming convention, thread safety patterns |
| [05 - Platform Backends](05-platform-backends.md) | Player events system, MpvBackend (Linux), ExoPlayerBackend (Android), MediaSession & remote volume, album art caching, backend initialization |
| [06 - Downloads & Offline](06-downloads-and-offline.md) | Download manager, download worker, smart caching engine, download/offline commands, player integration, frontend store, UI components |
| [07 - Connectivity](07-connectivity.md) | HTTP client with retry logic, connectivity monitor, network resilience architecture |
| [08 - Database Design](08-database-design.md) | Entity relationships, all table definitions (servers, users, libraries, items, user_data, downloads, media_streams, sync_queue, thumbnails, playlists), key queries, data flow diagrams, storage estimates |
| [09 - Security](09-security.md) | Authentication token storage, secure storage module, network security, local data protection |
---
## File Structure Summary
```
src-tauri/src/
├── lib.rs # Tauri app setup, state initialization
├── commands/ # Tauri command handlers (90+ commands)
│ ├── mod.rs # Command exports
│ ├── player.rs # 16 player commands
│ ├── repository.rs # 27 repository commands
│ ├── playlist.rs # 7 playlist commands
│ ├── playback_mode.rs # 5 playback mode commands
│ ├── connectivity.rs # 7 connectivity commands
│ ├── storage.rs # Storage & database commands
│ ├── download.rs # 7 download commands
│ ├── offline.rs # 3 offline commands
│ └── sync.rs # Sync queue commands
├── repository/ # Repository pattern implementation
│ ├── mod.rs # MediaRepository trait, handle management
│ ├── types.rs # RepoError, Library, MediaItem, etc.
│ ├── hybrid.rs # HybridRepository with cache-first racing
│ ├── online.rs # OnlineRepository (HTTP API)
│ └── offline.rs # OfflineRepository (SQLite queries)
├── playback_mode/ # Playback mode manager
│ └── mod.rs # PlaybackMode enum, transfer logic
├── connectivity/ # Connectivity monitoring
│ └── mod.rs # ConnectivityMonitor, adaptive polling
├── jellyfin/ # Jellyfin API client
│ ├── mod.rs # Module exports
│ ├── http_client.rs # HTTP client with retry logic
│ └── client.rs # JellyfinClient for API calls
├── storage/ # Database layer
│ ├── mod.rs # Database struct, migrations
│ ├── db_service.rs # DatabaseService trait (async wrapper)
│ ├── schema.rs # Table definitions
│ └── queries/ # Query modules
├── download/ # Download manager module
│ ├── mod.rs # DownloadManager, DownloadInfo, DownloadTask
│ ├── worker.rs # DownloadWorker, HTTP streaming, retry logic
│ ├── events.rs # DownloadEvent enum
│ └── cache.rs # SmartCache, CacheConfig, LRU eviction
└── player/ # Player subsystem
├── mod.rs # PlayerController
├── session.rs # MediaSessionManager, MediaSessionType
├── state.rs # PlayerState, PlayerEvent
├── media.rs # MediaItem, MediaSource, MediaType
├── queue.rs # QueueManager, RepeatMode
├── backend.rs # PlayerBackend trait, NullBackend
├── events.rs # PlayerStatusEvent, TauriEventEmitter
├── mpv/ # Linux MPV backend
│ ├── mod.rs # MpvBackend implementation
│ └── event_loop.rs # Dedicated thread for MPV operations
└── android/ # Android ExoPlayer backend
└── mod.rs # ExoPlayerBackend + JNI bindings
src/lib/
├── api/ # Thin API layer (~200 lines total)
│ ├── types.ts # TypeScript type definitions
│ ├── repository-client.ts # RepositoryClient wrapper (~100 lines)
│ ├── client.ts # JellyfinClient (helper for streaming)
│ └── sessions.ts # SessionsApi (remote session control)
├── player/ # Unified player boundary (frontend)
│ ├── index.ts # playerController facade — the only write-side entry point for playback
│ └── html5Adapter.ts # Reports webview <video> DOM events back into Rust (player_report_*)
├── services/
│ ├── playerEvents.ts # Tauri event listener for player events
│ └── playbackReporting.ts # Thin wrapper (~50 lines)
├── stores/ # Thin reactive wrappers over Rust commands
│ ├── index.ts # Re-exports
│ ├── auth.ts # Auth store (calls Rust commands)
│ ├── player.ts # Player store
│ ├── queue.ts # Queue store
│ ├── library.ts # Library store
│ ├── playbackMode.ts # Playback mode store (~150 lines)
│ ├── connectivity.ts # Connectivity store (~250 lines)
│ └── downloads.ts # Downloads store with event listeners
└── components/
├── Search.svelte
├── player/ # Player UI components
├── playlist/ # Playlist modals (Create, AddTo)
├── sessions/ # Remote session control UI
├── downloads/ # Download UI components
└── library/ # Library UI components + PlaylistDetailView
```
## Key Architecture Changes
**What moved to Rust (~3,500 lines of business logic):**
1. **HTTP Client** (338 lines) - Retry logic with exponential backoff
2. **Connectivity Monitor** (301 lines) - Reachability derived from real repository traffic, time-window debounce, offline-only recovery probe, event emission
3. **Repository Pattern** (1061 lines) - Cache-first hybrid with parallel racing
4. **Database Service** - Async wrapper preventing UI freezing
5. **Playback Mode** (303 lines) - Local/remote transfer coordination
**Svelte/TypeScript frontend (~20.5k non-test lines, plus ~9.6k test lines):**
- Components + routes (~14.6k lines) — UI and presentation
- Stores (~3.4k lines) — reactive state that invokes Rust commands and listens for events
- api / services / utils (~2.4k lines) — typed clients, event listeners, conversion helpers
The frontend is genuinely UI-heavy; business decisions live in Rust, but the UI owns layout, navigation, and interaction state.
**Total Commands:** 90+ Tauri commands across 14 command modules
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# Build & Release Workflow
This document explains the automated build and release process for JellyTau.
## Overview
The CI/CD pipeline automatically:
1. ✅ Runs all tests (frontend + Rust)
2. ✅ Builds Linux binaries (AppImage + DEB)
3. ✅ Builds Android APK and AAB
4. ✅ Creates releases with artifacts
5. ✅ Tags releases with version numbers
## Workflow Triggers
### Automatic Trigger
When you push a version tag:
```bash
git tag v1.0.0
git push origin v1.0.0
```
The workflow automatically:
1. Runs tests
2. Builds both platforms
3. Creates a GitHub release with artifacts
4. Tags it as release/prerelease based on version
### Manual Trigger
In Gitea Actions UI:
1. Go to **Actions** tab
2. Click **Build & Release** workflow
3. Click **Run workflow**
4. Optionally specify a version
5. Workflow runs without creating a release
## Version Tagging
### Format
Version tags follow semantic versioning: `v{MAJOR}.{MINOR}.{PATCH}`
Examples:
- `v1.0.0` - Release version
- `v1.0.0-rc1` - Release candidate (marked as prerelease)
- `v1.0.0-beta` - Beta version (marked as prerelease)
- `v0.1.0-alpha` - Alpha version (marked as prerelease)
### Creating a Release
```bash
# Create and push a version tag
git tag v1.0.0 -m "Release version 1.0.0"
git push origin v1.0.0
# Or create from main branch
git tag -a v1.0.0 -m "Release version 1.0.0" main
git push origin v1.0.0
```
### Release Status
Versions containing `rc`, `beta`, or `alpha` are marked as **prerelease**:
```bash
git tag v1.0.0-rc1 # ⚠️ Prerelease
git tag v1.0.0-beta # ⚠️ Prerelease
git tag v1.0.0-alpha # ⚠️ Prerelease
git tag v1.0.0 # ✅ Full release
```
## Workflow Steps
### 1. Test Phase
Runs on all tags and manual triggers:
- Frontend tests (`vitest`)
- Rust tests (`cargo test`)
- TypeScript type checking
**Failure:** Stops workflow, no build/release
### 2. Build Linux Phase
Runs after tests pass:
- Installs system dependencies
- Builds with Tauri
- Generates:
- **AppImage** - Universal Linux binary
- **DEB** - Debian/Ubuntu package
**Output:** `artifacts/linux/`
### 3. Build Android Phase
Runs in parallel with Linux build:
- Installs Android SDK/NDK
- Configures Rust for Android targets
- Builds with Tauri
- Generates:
- **APK** - Android app package (installable)
- **AAB** - Android App Bundle (for Play Store)
**Output:** `artifacts/android/`
### 4. Create Release Phase
Runs after both builds succeed (only on version tags):
- Prepares release notes
- Downloads build artifacts
- Creates GitHub/Gitea release
- Uploads all artifacts
- Tags as prerelease if applicable
## Artifacts
### Linux Artifacts
#### AppImage
- **File:** `jellytau_*.AppImage`
- **Size:** ~100-150 MB
- **Use:** Run directly on any Linux distro
- **Installation:**
```bash
chmod +x jellytau_*.AppImage
./jellytau_*.AppImage
```
#### DEB Package
- **File:** `jellytau_*.deb`
- **Size:** ~80-120 MB
- **Use:** Install on Debian/Ubuntu/similar
- **Installation:**
```bash
sudo dpkg -i jellytau_*.deb
jellytau
```
### Android Artifacts
#### APK
- **File:** `jellytau-release.apk`
- **Size:** ~60-100 MB
- **Use:** Direct installation on Android devices
- **Installation:**
```bash
adb install jellytau-release.apk
# Or sideload via file manager
```
#### AAB (Android App Bundle)
- **File:** `jellytau-release.aab`
- **Size:** ~50-90 MB
- **Use:** Upload to Google Play Console
- **Note:** Cannot be installed directly; for Play Store distribution
## Release Notes
Release notes are automatically generated with:
- Version number
- Download links
- Installation instructions
- System requirements
- Known issues link
- Changelog reference
## Build Matrix
| Platform | OS | Architecture | Format |
|----------|----|----|--------|
| **Linux** | Any | x86_64 | AppImage, DEB |
| **Android** | 8.0+ | arm64, armv7, x86_64 | APK, AAB |
## Troubleshooting
### Build Fails During Test Phase
1. Check test output in Gitea Actions
2. Run tests locally: `bun run test` and `bun run test:rust`
3. Fix failing tests
4. Create new tag with fixed code
### Linux Build Fails
1. Check system dependencies installed
2. Verify Tauri configuration
3. Check cargo dependencies
4. Clear cache: Delete `.cargo` and `target/` directories
### Android Build Fails
1. Check Android SDK/NDK setup
2. Verify Java 17 is installed
3. Check Rust Android targets: `rustup target list`
4. Clear cache and rebuild
### Release Not Created
1. Tag must start with `v` (e.g., `v1.0.0`)
2. Tests must pass
3. Both builds must succeed
4. Check workflow logs for errors
## GitHub Release vs Gitea
The workflow uses GitHub Actions SDK but is designed for Gitea. For Gitea-native releases:
1. Workflow creates artifacts
2. Artifacts are available in Actions artifacts
3. Download and manually create Gitea release, or
4. Set up Gitea API integration to auto-publish
## Customization
### Change Release Notes Template
Edit `.gitea/workflows/build-release.yml`, section `Prepare release notes`:
```yaml
- name: Prepare release notes
id: release_notes
run: |
# Add your custom release notes format here
echo "Custom notes" > release_notes.md
```
### Add New Platforms
To add macOS or Windows builds:
1. Add new `build-{platform}` job
2. Set appropriate `runs-on` runner
3. Add platform-specific dependencies
4. Update artifact upload
5. Include in `needs: [build-linux, build-android, build-{platform}]`
### Change Build Targets
Modify Tauri configuration or add targets:
```yaml
- name: Build for Linux
run: |
# Add target specification
bun run tauri build -- --target x86_64-unknown-linux-gnu
```
## Monitoring
### Check Status
1. Go to **Actions** tab in Gitea
2. View **Build & Release** workflow runs
3. Click specific run to see logs
### Notifications
Set up notifications for:
- Build failures
- Release creation
- Tag pushes
## Performance
### Build Times (Approximate)
- Test phase: 5-10 minutes
- Linux build: 10-15 minutes
- Android build: 15-20 minutes
- Total: 30-45 minutes
### Caching
Workflow caches:
- Rust dependencies (cargo)
- Bun node_modules
- Android SDK components
## Security
### Secrets
The workflow uses:
- `GITHUB_TOKEN` - Built-in, no setup needed
- No credentials needed for Gitea
### Verification
To verify build integrity:
1. Download artifacts
2. Verify signatures (if implemented)
3. Check file hashes
4. Test on target platform
## Best Practices
### Versioning
1. Follow semantic versioning: `v{MAJOR}.{MINOR}.{PATCH}`
2. Tag releases in git
3. Update CHANGELOG.md before tagging
4. Include release notes in tag message
### Testing Before Release
```bash
# Local testing before release
bun run test # Frontend tests
bun run test:rust # Rust tests
bun run check # Type checking
bun run tauri build # Local build test
```
### Documentation
1. Update [CHANGELOG.md](../CHANGELOG.md) with changes
2. Update [README.md](../README.md) with new features
3. Document breaking changes
4. Add migration guide if needed
## Example Release Workflow
```bash
# 1. Update version in relevant files (package.json, Cargo.toml, etc.)
vim package.json
vim src-tauri/tauri.conf.json
# 2. Update CHANGELOG
vim CHANGELOG.md
# 3. Commit changes
git add .
git commit -m "Bump version to v1.0.0"
# 4. Create annotated tag
git tag -a v1.0.0 -m "Release version 1.0.0
Features:
- Feature 1
- Feature 2
Fixes:
- Fix 1
- Fix 2"
# 5. Push tag to trigger workflow
git push origin v1.0.0
# 6. Monitor workflow in Gitea Actions
# Wait for tests → Linux build → Android build → Release
# 7. Download artifacts and test
# Visit release page and verify downloads
```
## References
- [Tauri Documentation](https://tauri.app/)
- [Semantic Versioning](https://semver.org/)
- [GitHub Release Best Practices](https://docs.github.com/en/repositories/releasing-projects-on-github/about-releases)
- [Android App Bundle](https://developer.android.com/guide/app-bundle)
- [AppImage Documentation](https://docs.appimage.org/)
---
**Last Updated:** 2026-02-13
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# Building and Pushing the JellyTau Builder Image
This document explains how to create and push the pre-built builder Docker image to your registry for use in Gitea Act CI/CD.
## Prerequisites
- Docker installed and running
- Access to your Docker registry (e.g., `gitea.tourolle.paris`)
- Docker registry credentials configured (`docker login`)
## Building the Builder Image
### Step 1: Build the Image Locally
```bash
# From the project root
docker build -f Dockerfile.builder -t jellytau-builder:latest .
```
This creates a local image with:
- All system dependencies
- Rust with Android targets
- Android SDK and NDK
- Node.js and Bun
- All build tools pre-installed
### Step 2: Tag for Your Registry
Replace `gitea.tourolle.paris/dtourolle` with your actual registry path:
```bash
docker tag jellytau-builder:latest gitea.tourolle.paris/dtourolle/jellytau-builder:latest
```
### Step 3: Login to Your Registry
If not already logged in:
```bash
docker login gitea.tourolle.paris
```
### Step 4: Push to Registry
```bash
docker push gitea.tourolle.paris/dtourolle/jellytau-builder:latest
```
## Complete One-Liner
```bash
docker build -f Dockerfile.builder -t jellytau-builder:latest . && \
docker tag jellytau-builder:latest gitea.tourolle.paris/dtourolle/jellytau-builder:latest && \
docker push gitea.tourolle.paris/dtourolle/jellytau-builder:latest
```
## Verifying the Build
Check that the image was pushed successfully:
```bash
# List images in your registry (depends on registry API support)
docker search gitea.tourolle.paris/dtourolle/jellytau-builder
# Or pull and test locally
docker pull gitea.tourolle.paris/dtourolle/jellytau-builder:latest
docker run -it gitea.tourolle.paris/dtourolle/jellytau-builder:latest bun --version
```
## Using in CI/CD
The workflow at `.gitea/workflows/build-and-test.yml` automatically uses:
```yaml
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:latest
```
Once pushed, your CI/CD pipeline will use this pre-built image instead of installing everything during the build, saving significant time.
## Updating the Builder Image
When dependencies change (new Rust version, Android SDK update, etc.):
1. Update `Dockerfile.builder` with the new configuration
2. Rebuild and push with a new tag:
```bash
docker build -f Dockerfile.builder -t jellytau-builder:v1.2.0 .
docker tag jellytau-builder:v1.2.0 gitea.tourolle.paris/dtourolle/jellytau-builder:v1.2.0
docker push gitea.tourolle.paris/dtourolle/jellytau-builder:v1.2.0
```
3. Update the workflow to use the new tag:
```yaml
container:
image: gitea.tourolle.paris/dtourolle/jellytau-builder:v1.2.0
```
## Image Contents
The builder image includes:
- **Base OS**: Ubuntu 24.04
- **Languages**:
- Rust (stable) with targets: aarch64-linux-android, armv7-linux-androideabi, x86_64-linux-android
- Node.js 20.x
- OpenJDK 17 (for Android)
- **Tools**:
- Bun package manager
- Android SDK 34
- Android NDK 27.0.11902837
- Build essentials (gcc, make, etc.)
- Git, curl, wget
- libssl, libclang development libraries
- **Pre-configured**:
- Rust toolchain components (rustfmt, clippy)
- Android SDK/NDK environment variables
- All paths optimized for building
## Build Time
First build takes ~15-20 minutes depending on internet speed (downloads Android SDK/NDK).
Subsequent builds are cached and take seconds.
## Storage
The built image is approximately **4-5 GB**. Ensure your registry has sufficient storage.
## Troubleshooting
### "Image not found" in CI
- Verify the image name matches exactly in the workflow
- Check that the image was successfully pushed: `docker push` output should show successful layers
- Ensure Gitea has access to your registry (check network/firewall)
### Build fails with "command not found"
- The image may not have finished pushing. Wait a few moments and retry the CI job.
- Check that all layers were pushed successfully in the push output.
### Registry authentication in CI
If your registry requires credentials in CI:
1. Create a deploy token in your registry
2. Add to Gitea secrets as `REGISTRY_USERNAME` and `REGISTRY_TOKEN`
3. Use in workflow:
```yaml
- name: Login to Registry
run: |
docker login gitea.tourolle.paris -u ${{ secrets.REGISTRY_USERNAME }} -p ${{ secrets.REGISTRY_TOKEN }}
```
## References
- [Docker Build Documentation](https://docs.docker.com/build/)
- [Docker Push Documentation](https://docs.docker.com/engine/reference/commandline/push/)
- [Dockerfile Reference](https://docs.docker.com/engine/reference/builder/)
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# Docker & CI/CD Setup for JellyTau
This document explains how to use the Docker configuration and Gitea Act CI/CD pipeline for building and testing JellyTau.
## Overview
The setup includes:
- **Dockerfile.builder**: Pre-built image with all dependencies (push to your registry)
- **Dockerfile**: Multi-stage build for local testing and building
- **docker-compose.yml**: Orchestration for local development and testing
- **.gitea/workflows/build-and-test.yml**: Automated CI/CD pipeline using pre-built builder image
### Quick Start
**For CI/CD (Gitea Actions)**:
1. Build and push builder image (see [build-builder-image.md](build-builder-image.md))
2. Push to master branch - workflow runs automatically
3. Check Actions tab for results and APK artifacts
**For Local Testing**:
```bash
docker-compose run test # Run tests
docker-compose run android-build # Build APK
docker-compose run dev # Interactive shell
```
## Docker Usage
### Prerequisites
- Docker Engine 20.10+
- Docker Compose 2.0+ (if using docker-compose)
- At least 10GB free disk space (for Android SDK and build artifacts)
### Building the Docker Image
```bash
# Build the complete image
docker build -t jellytau:latest .
# Build specific target
docker build -t jellytau:test --target test .
docker build -t jellytau:android --target android-build .
```
### Using Docker Compose
#### Run Tests Only
```bash
docker-compose run test
```
This will:
1. Install all dependencies
2. Run frontend tests (Vitest)
3. Run Rust backend tests
4. Report results
#### Build Android APK
```bash
docker-compose run android-build
```
This will:
1. Run tests first (depends on test service)
2. If tests pass, build the Android APK
3. Output APK files to `src-tauri/gen/android/app/build/outputs/apk/`
#### Interactive Development
```bash
docker-compose run dev
```
This starts an interactive shell with all development tools available. From here you can:
```bash
bun install
bun run build
bun test
bun run tauri android build --apk true
```
#### Run All Services in Sequence
```bash
docker-compose up --abort-on-container-exit
```
### Extracting Build Artifacts
After a successful build, APK files are located in:
```
src-tauri/gen/android/app/build/outputs/apk/
```
Copy to your host machine:
```bash
docker cp jellytau-android-build:/app/src-tauri/gen/android/app/build/outputs/apk ./apk-output
```
## Gitea Act CI/CD Pipeline
The `.gitea/workflows/build-and-test.yml` workflow automates:
**Single Job**: Runs on every push to `master` and PRs
- Uses pre-built builder image (no setup time)
- Installs project dependencies
- Runs frontend tests (Vitest)
- Runs Rust backend tests
- Builds the frontend
- Builds the Android APK
- Uploads APK as artifact (30-day retention)
The workflow skips markdown files to avoid unnecessary builds.
### Workflow Triggers
The workflow runs on:
- Push to `master` or `main` branches
- Pull requests to `master` or `main` branches
- Can be extended with: `workflow_dispatch` for manual triggers
### Setting Up the Builder Image
Before using the CI/CD pipeline, you must build and push the builder image:
```bash
# Build the image
docker build -f Dockerfile.builder -t jellytau-builder:latest .
# Tag for your registry
docker tag jellytau-builder:latest gitea.tourolle.paris/dtourolle/jellytau-builder:latest
# Push to registry
docker push gitea.tourolle.paris/dtourolle/jellytau-builder:latest
```
See [build-builder-image.md](build-builder-image.md) for detailed instructions.
### Setting Up Gitea Act
1. **Ensure builder image is pushed** (see above)
2. **Push to Gitea repository**:
The workflow will automatically trigger on push to `master` or pull requests
3. **View workflow runs in Gitea UI**:
- Navigate to your repository
- Go to Actions tab
- Click on workflow runs to see logs
4. **Test locally** (optional):
```bash
# Install act if needed
curl https://gitea.com/actions/setup-act/releases/download/v0.25.0/act-0.25.0-linux-x86_64.tar.gz | tar xz
# Run locally (requires builder image to be available)
./act push --file .gitea/workflows/build-and-test.yml
```
### Customizing the Workflow
#### Modify Build Triggers
Edit `.gitea/workflows/build-and-test.yml` to change when builds run:
```yaml
on:
push:
branches:
- master
- develop # Add more branches
paths:
- 'src/**' # Only run if src/ changes
- 'src-tauri/**' # Only run if Rust code changes
```
#### Add Notifications
Add Slack, Discord, or email notifications on build completion:
```yaml
- name: Notify on success
if: success()
run: |
curl -X POST https://slack-webhook-url...
```
#### Customize APK Upload
Modify artifact retention or add to cloud storage:
```yaml
- name: Upload APK to S3
uses: actions/s3-sync@v1
with:
aws_access_key_id: ${{ secrets.AWS_ACCESS_KEY }}
aws_secret_access_key: ${{ secrets.AWS_SECRET_KEY }}
aws_bucket: my-apk-bucket
source_dir: src-tauri/gen/android/app/build/outputs/apk/
```
## Environment Setup in CI
### Secret Variables
To use secrets in the workflow, set them in Gitea:
1. Go to Repository Settings → Secrets
2. Add secrets like:
- `AWS_ACCESS_KEY` for S3 uploads
- `SLACK_WEBHOOK_URL` for notifications
- `GITHUB_TOKEN` for releases (pre-configured)
## Troubleshooting
### Out of Memory During Build
Android builds are memory-intensive. If you get OOM errors:
```bash
# Limit memory in docker-compose
services:
android-build:
deploy:
resources:
limits:
memory: 6G
```
Or increase Docker's memory allocation in Docker Desktop settings.
### Android SDK Download Timeout
If downloads timeout, increase timeout or download manually:
```bash
# In container, with longer timeout
timeout 600 sdkmanager --sdk_root=$ANDROID_HOME ...
```
### Rust Compilation Errors
Make sure Rust is updated:
```bash
rustup update
rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
```
### Cache Issues
Clear Docker cache and rebuild:
```bash
docker-compose down -v # Remove volumes
docker system prune # Clean up dangling images
docker-compose up --build
```
## Performance Tips
1. **Cache Reuse**: Both Docker and Gitea Act cache dependencies across runs
2. **Parallel Steps**: The workflow runs frontend and Rust tests in series; consider parallelizing for faster CI
3. **Incremental Builds**: Rust and Node caches persist between runs
4. **Docker Buildkit**: Enable for faster builds:
```bash
DOCKER_BUILDKIT=1 docker build .
```
## Security Considerations
- Dockerfile uses `ubuntu:24.04` base image from official Docker Hub
- NDK is downloaded from official Google servers (verified via HTTPS)
- No credentials are stored in the Dockerfile
- Use Gitea Secrets for sensitive values (API keys, tokens, etc.)
- Lock dependency versions in `Cargo.toml` and `package.json`
## Next Steps
1. Test locally with `docker-compose up`
2. Push to your Gitea repository
3. Monitor workflow runs in the Actions tab
4. Configure secrets in repository settings for production builds
5. Set up artifact retention policies (currently 30 days)
## References
- [Gitea Actions Documentation](https://docs.gitea.io/en-us/actions/)
- [Docker Multi-stage Builds](https://docs.docker.com/build/building/multi-stage/)
- [Android Build Tools](https://developer.android.com/studio/command-line)
- [Tauri Android Guide](https://tauri.app/v1/guides/building/android)
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# Release Checklist
Quick reference for creating a JellyTau release.
## Pre-Release (1-2 days before)
- [ ] Code is on `master`/`main` branch
- [ ] All feature branches are merged and tested
- [ ] No failing tests locally: `bun run test` and `bun run test:rust`
- [ ] Requirement traceability check passes: `bun run traces:json`
- [ ] Type checking passes: `bun run check`
## Update Version (Day before)
- [ ] Decide on version number (semantic versioning)
- Example: `v1.2.0` (major.minor.patch)
- Example: `v1.0.0-rc1` (release candidate)
- Example: `v1.0.0-beta` (beta)
- [ ] Update version in files:
```bash
# Check these files for version numbers
cat package.json | grep version
cat src-tauri/tauri.conf.json | grep version
cat src-tauri/Cargo.toml | grep version
```
- [ ] Update `CHANGELOG.md`:
- [ ] Add section for new version
- [ ] List all features added
- [ ] List all bugs fixed
- [ ] List breaking changes (if any)
- [ ] Add upgrade instructions (if needed)
- [ ] Format: Markdown with clear sections
- [ ] Update `README.md`:
- [ ] Update any version references
- [ ] Update feature list if applicable
- [ ] Update requirements if changed
- [ ] Commit changes:
```bash
git add .
git commit -m "Bump version to v1.2.0"
git push origin master
```
## Final Check Before Release
- [ ] Run full test suite:
```bash
bun run test # Frontend tests
bun run test:rust # Rust tests
bun run check # Type checking
```
- [ ] Build locally (optional but recommended):
```bash
# Test Linux build
bun run tauri build
# Test Android build
bun run tauri android build
```
- [ ] No uncommitted changes:
```bash
git status # Should show clean working directory
```
## Release (Tag & Push)
```bash
# 1. Create annotated tag with release notes
git tag -a v1.2.0 -m "Release version 1.2.0
Features:
- New feature 1
- New feature 2
Fixes:
- Fixed bug 1
- Fixed bug 2
Improvements:
- Performance improvement 1
- UI improvement 1
Breaking Changes:
- None (or list if applicable)
Migration:
- No action required (or include steps if applicable)"
# 2. Push tag to trigger workflow
git push origin v1.2.0
# 3. Monitor in Gitea Actions
# Go to Actions tab and watch the workflow run
```
## During Release (While Workflow Runs)
- [ ] Watch workflow progress in Gitea Actions
- [ ] Monitor for test failures
- [ ] Monitor for build failures
- [ ] Check build logs if any step fails
## After Release (Workflow Complete)
- [ ] Download artifacts from release page:
- [ ] `jellytau_*.AppImage` (Linux)
- [ ] `jellytau_*.deb` (Linux)
- [ ] `jellytau-release.apk` (Android)
- [ ] `jellytau-release.aab` (Android)
- [ ] Basic testing of artifacts:
- [ ] Linux AppImage runs
- [ ] Linux DEB installs and runs
- [ ] Android APK installs (via `adb` or sideload)
- [ ] Verify release page:
- [ ] Title is correct: "JellyTau vX.Y.Z"
- [ ] Release notes are formatted correctly
- [ ] All artifacts are uploaded
- [ ] Release type is correct (prerelease vs release)
- [ ] Announce release:
- [ ] Post to relevant channels/communities
- [ ] Update website/docs
- [ ] Tag contributors if applicable
## Rollback (If Issues Found)
If critical issues are found after release:
```bash
# Option 1: Delete tag locally and remotely
git tag -d v1.2.0
git push origin :refs/tags/v1.2.0
# Option 2: Mark as prerelease in release page
# Then plan immediate patch release (v1.2.1)
# Option 3: Create hotfix branch and release v1.2.1
git checkout -b hotfix/v1.2.1
# Fix issues
git commit -m "Fix critical issue"
git tag v1.2.1
git push origin hotfix/v1.2.1 v1.2.1
```
## Version Examples
### Major Release
```
v2.0.0 - Major version bump
- Significant new features
- Breaking API changes
- Major UI redesign
```
### Minor Release
```
v1.2.0 - Feature release
- New features
- Backward compatible
- Bug fixes
```
### Patch Release
```
v1.1.1 - Bug fix/patch
- Bug fixes only
- No new features
- Backward compatible
```
### Pre-releases
```
v1.2.0-alpha - Early development
v1.2.0-beta - Late development, feature complete
v1.2.0-rc1 - Release candidate, minimal fixes only
```
## File Locations
Key files for versioning:
- `package.json` - Frontend version
- `src-tauri/tauri.conf.json` - Tauri config version
- `src-tauri/Cargo.toml` - Rust version
- `CHANGELOG.md` - Release history
- `README.md` - Project documentation
## Troubleshooting
### Tests Fail Before Release
1. Don't push tag yet
2. Fix failing tests locally
3. Push fixes to master
4. Re-run test suite
5. Then tag and push
### Build Fails in CI
1. Check detailed logs in Gitea Actions
2. Fix issue locally
3. Delete tag: `git tag -d v1.2.0 && git push origin :refs/tags/v1.2.0`
4. Push fix to master
5. Create new tag with fix
### Release Already Exists
1. If workflow runs twice, artifacts may conflict
2. Check release page
3. If duplicates exist, delete and re-release
### Artifacts Missing
1. Check build logs for errors
2. Verify platform-specific dependencies
3. Delete tag and retry after fixes
## Performance Tips
- Tests: ~5-10 minutes
- Linux build: ~10-15 minutes
- Android build: ~15-20 minutes
- Total release time: ~30-45 minutes
First build takes longer (cache warming). Subsequent releases are faster due to caching.
## Template: Release Notes
```
## 🎉 JellyTau vX.Y.Z
### ✨ Features
- New feature 1
- New feature 2
### 🐛 Bug Fixes
- Fixed issue #123
- Fixed issue #456
### 🚀 Performance
- Improvement 1
- Improvement 2
### 📱 Downloads
- [Linux AppImage](#) - Run on any Linux
- [Linux DEB](#) - Install on Ubuntu/Debian
- [Android APK](#) - Install on Android devices
- [Android AAB](#) - For Google Play Store
### 📋 Requirements
**Linux:** 64-bit, GLIBC 2.29+
**Android:** 8.0+
### 🔗 Links
- [Changelog](../../CHANGELOG.md)
- [Issues](../../issues)
- [Discussion](../../discussions)
---
Built with Tauri, SvelteKit, and Rust 🦀
```
## Quick Commands
```bash
# View existing tags
git tag -l
# Create release locally (dry run)
git tag -a v1.2.0 -m "Release v1.2.0" --dry-run
# List commits since last tag
git log v1.1.0..HEAD --oneline
# Show tag details
git show v1.2.0
# Rename tag (if needed)
git tag v1.2.0_old v1.2.0
git tag -d v1.2.0
git push origin v1.2.0_old v1.2.0
# Delete tag locally and remotely
git tag -d v1.2.0
git push origin :refs/tags/v1.2.0
```
---
**Tips:**
- ✅ Always test locally before release
- ✅ Use semantic versioning consistently
- ✅ Document changes in CHANGELOG
- ✅ Wait for full workflow completion
- ✅ Test release artifacts before announcing
**Remember:** A good release is a tested release! 🚀
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# Requirements Specification
This document captures JellyTau's user requirements, software requirements,
traceability matrix, test traceability, and known technical debt.
For a narrative overview of the system design, see
[docs/architecture/](architecture/). For development workflows, see the
[README](../README.md) and [scripts/README.md](../scripts/README.md).
## 1. User Requirements
| ID | Requirement | Priority | Status |
|----|-------------|----------|--------|
| UR-001 | Run the app on multiple platforms (Linux, Android) | High | In Progress |
| UR-002 | Access media when online or offline | High | Done |
| UR-003 | Play videos | High | Done |
| UR-004 | Play audio uninterrupted | High | Done |
| UR-005 | Control media playback (pause, play, skip, scrub) | High | Done |
| UR-006 | Control media when device is on lock screen or via BLE headsets | Medium | Done |
| UR-007 | Navigate media in library | High | Done |
| UR-008 | Search media across libraries | High | Done |
| UR-009 | Connect to Jellyfin to access media | High | Done |
| UR-010 | Control playback of Jellyfin remote sessions | Low | Done |
| UR-011 | Download media on demand | Medium | Done |
| UR-012 | Login info shall be stored securely and persistently | High | Done |
| UR-013 | View and manage downloaded media | Medium | Done |
| UR-014 | Make and edit playlists of music that sync back to Jellyfin | Medium | Done |
| UR-015 | View and manage current audio queue (add, reorder tracks) | Medium | Done |
| UR-016 | Change system settings while playing (brightness, volume) | Low | Planned |
| UR-017 | Like or unlike audio, albums, movies, etc. | Medium | Done |
| UR-018 | Choose to download series, albums, songs, artist discography | Medium | Done |
| UR-019 | Resume playback from where you left off (movies, shows, albums) | High | Done |
| UR-020 | Select subtitles for video content | High | Done |
| UR-021 | Select audio track for video content | High | Done |
| UR-022 | Control streaming quality and transcoding settings | Medium | Planned |
| UR-023 | View "Next Up" / Continue Watching on home screen; auto-play next episode with countdown popup and configurable episode limit | Medium | Done |
| UR-024 | View recently added content on server | Medium | Done |
| UR-025 | Sync watch history and progress back to Jellyfin | High | Done |
| UR-026 | Sleep timer for audio and video playback (roller UI, time/track/episode modes) | Low | Done |
| UR-027 | Audio equalizer for sound customization | Low | Planned |
| UR-028 | Navigate to artist/album by tapping names in now playing view | High | Done |
| UR-029 | Toggle between grid and list view in library | Medium | Done |
| UR-030 | Quick genre browsing and filtering | Medium | Done |
| UR-031 | Crossfade between audio tracks | Low | Done (Linux only) |
| UR-032 | Gapless playback for seamless album listening | Medium | Done (Linux only) |
| UR-033 | Volume normalization to prevent volume jumps between tracks | Low | Done (Linux only) |
| UR-034 | Rich home screen with hero banners, carousels, and personalized sections | High | Done |
| UR-035 | View cast/crew (actors, directors) on movie/show detail pages | High | Done |
| UR-036 | Navigate to actor/person page showing their filmography | Medium | Done |
| UR-037 | Visually appealing video library with poster grids and metadata | High | Done |
| UR-038 | Movie/show detail page with backdrop, ratings, and rich metadata | High | Done |
| UR-039 | Navigate between main sections via bottom navigation bar | High | Done |
---
## 2. Software Requirements
### 2.1 Integration Requirements
External system integrations and platform-specific implementations.
| ID | Requirement | Category | Traces To | Status |
|----|-------------|----------|-----------|--------|
| IR-001 | Build system supporting multiple targets (Linux, Android) | Build | UR-001 | Done |
| IR-002 | Build scripts for Android and Linux | Build | UR-001 | Done |
| IR-003 | Integration of libmpv for Linux playback | Playback | UR-003, UR-004 | Done |
| IR-004 | Integration of ExoPlayer for Android playback | Playback | UR-003, UR-004 | In Progress (basic playback works, audio settings missing) |
| IR-005 | MPRIS D-Bus integration for Linux lockscreen/media controls | Platform | UR-006 | Planned |
| IR-006 | Android MediaSession integration for lockscreen controls | Platform | UR-006 | Done |
| IR-007 | Bluetooth AVRCP integration via system media session | Platform | UR-006 | Planned |
| IR-008 | Android audio focus handling (pause on call) | Platform | UR-004, UR-006 | Done |
| IR-009 | Jellyfin API client for authentication | API | UR-009, UR-012 | Done |
| IR-010 | Jellyfin API client for library browsing | API | UR-007, UR-008 | Done |
| IR-011 | Jellyfin API client for playback streaming | API | UR-003, UR-004 | Done |
| IR-012 | Jellyfin Sessions API for remote playback control | API | UR-010 | Done |
| IR-021 | Android MediaRouter integration for remote volume in system panel | Platform | UR-010, UR-016 | Planned |
| IR-013 | SQLite integration for local database | Storage | UR-002, UR-011 | Done |
| IR-014 | Secure credential storage (keyring/keychain) | Security | UR-012 | Done |
| IR-015 | Jellyfin API client for playback progress reporting | API | UR-019, UR-025 | Done |
| IR-016 | Jellyfin API client for subtitle/audio track info | API | UR-020, UR-021 | Done |
| IR-017 | Jellyfin API client for transcoding parameters | API | UR-022 | Planned |
| IR-018 | libmpv subtitle rendering and selection | Playback | UR-020 | Planned |
| IR-019 | libmpv audio track selection | Playback | UR-021 | Planned |
| IR-020 | libmpv/ExoPlayer equalizer integration | Playback | UR-027 | Planned |
| IR-022 | Jellyfin API client for person/cast data | API | UR-035, UR-036 | Done |
| IR-023 | Database schema for person/cast caching | Storage | UR-035, UR-036 | Done |
| IR-024 | Jellyfin API client for home screen data (featured, continue watching) | API | UR-034 | Done |
### 2.2 Jellyfin API Requirements
API endpoints and data contracts required for Jellyfin integration.
| ID | Requirement | Endpoint Category | Traces To | Status |
|----|-------------|-------------------|-----------|--------|
| JA-001 | Server connection and discovery | System | UR-009 | Done |
| JA-002 | User authentication (username/password) | Users | UR-009, UR-012 | Done |
| JA-003 | Get user library views | UserViews | UR-007 | Done |
| JA-004 | Get library items (paginated) | Items | UR-007 | Done |
| JA-005 | Get item details and metadata | Items | UR-007 | Done |
| JA-006 | Search across libraries | Items | UR-008 | Done |
| JA-007 | Get playback info and stream URL | MediaInfo | UR-003, UR-004 | Done |
| JA-008 | Get available subtitles for item | MediaInfo | UR-020 | Done |
| JA-009 | Get available audio tracks for item | MediaInfo | UR-021 | Done |
| JA-010 | Report playback start | Sessions | UR-025 | Done |
| JA-011 | Report playback progress (periodic) | Sessions | UR-025 | Done |
| JA-012 | Report playback stopped | Sessions | UR-025 | Done |
| JA-013 | Get resume position for item | UserData | UR-019 | Done |
| JA-014 | Get "Next Up" items | Shows | UR-023 | Done |
| JA-015 | Get "Continue Watching" items | Items | UR-023 | Done |
| JA-016 | Get recently added items | Items | UR-024 | Done |
| JA-017 | Mark item as favorite | UserData | UR-017 | Done |
| JA-018 | Remove item from favorites | UserData | UR-017 | Done |
| JA-019 | Get/create/update playlists | Playlists | UR-014 | Done |
| JA-020 | Add/remove items from playlist | Playlists | UR-014 | Done |
| JA-021 | Get active sessions list | Sessions | UR-010 | Done |
| JA-022 | Send playback commands to remote session (play/pause/stop) | Sessions | UR-010 | Done |
| JA-023 | Send seek command to remote session | Sessions | UR-010 | Done |
| JA-024 | Send next/previous track commands to remote session | Sessions | UR-010 | Done |
| JA-025 | Play specific item on remote session | Sessions | UR-010 | Done |
| JA-026 | Send volume/mute commands to remote session | Sessions | UR-010 | Done |
| JA-027 | Get transcoding options | MediaInfo | UR-022 | Planned |
| JA-028 | Get image/artwork URLs | Images | UR-007 | Done |
| JA-029 | Get cast/crew for item (actors, directors) | Items | UR-035 | Done |
| JA-030 | Get person details and filmography | Persons | UR-036 | Done |
| JA-031 | Get items by person (actor/director filmography) | Items | UR-036 | Done |
### 2.3 Development Requirements
Internal architecture, components, and application logic.
| ID | Requirement | Category | Traces To | Status |
|----|-------------|----------|-----------|--------|
| DR-001 | Player state machine (idle, loading, playing, paused, seeking, error) | Player | UR-005 | Done |
| DR-002 | MediaItem struct tracking source, location, duration, metadata | Player | UR-003, UR-004 | Done |
| DR-003 | Source-agnostic media abstraction (Remote, Local, DirectUrl) | Player | UR-002, UR-011 | Done |
| DR-004 | PlayerBackend trait for platform-agnostic playback | Player | UR-003, UR-004 | Done |
| DR-005 | Queue manager with shuffle, repeat, history | Player | UR-005, UR-015 | Done |
| DR-006 | Audio pre-caching for seamless track transitions | Player | UR-004 | Planned |
| DR-007 | Library browsing screens (grid view, search, filters) | UI | UR-007, UR-008 | Done |
| DR-008 | Album/Series detail view with track listing | UI | UR-007 | Done |
| DR-009 | Audio player UI (mini player, full screen) | UI | UR-005 | Done |
| DR-010 | Video player UI (fullscreen, controls overlay) | UI | UR-003, UR-005 | Done |
| DR-011 | Search bar with cross-library search | UI | UR-008 | Done |
| DR-012 | Local database for media metadata cache | Storage | UR-002 | Done |
| DR-013 | Repository pattern for online/offline data access | Storage | UR-002 | Done |
| DR-014 | Offline mutation queue for sync-back operations | Storage | UR-002, UR-014, UR-017 | Done |
| DR-015 | Download manager with queue and progress tracking | Storage | UR-011, UR-018 | Done |
| DR-016 | Thumbnail caching and sync with server | Storage | UR-007 | Done |
| DR-017 | "Manage Downloads" screen for local media management | UI | UR-013 | Done |
| DR-018 | Download buttons on library/album/player screens | UI | UR-011, UR-018 | Done |
| DR-019 | Playlist creation and editing UI | UI | UR-014 | Done |
| DR-020 | Queue management UI (add, remove, reorder) | UI | UR-015 | Done |
| DR-021 | Like/favorite functionality on media items | UI | UR-017 | Done |
| DR-022 | Resume position tracking and restoration on play | Player | UR-019 | Done |
| DR-023 | Subtitle selection UI in video player | UI | UR-020 | Done |
| DR-024 | Audio track selection UI in video player | UI | UR-021 | Done |
| DR-025 | Quality/transcoding settings UI | UI | UR-022 | Planned |
| DR-026 | "Continue Watching" / "Next Up" home section | UI | UR-023 | Done |
| DR-027 | "Recently Added" home section | UI | UR-024 | Done |
| DR-028 | Playback progress sync service (periodic reporting) | Player | UR-025 | Done |
| DR-029 | Sleep timer with roller UI, time/track/episode modes, and auto-stop (audio + video players) | Player | UR-026 | Done |
| DR-049 | Auto-play episode limit (configurable max episodes per session) | Player | UR-023 | Done |
| DR-050 | Reusable scroll picker (roller) component | UI | UR-026 | Done |
| DR-030 | Equalizer UI with presets and custom bands | UI | UR-027 | Planned |
| DR-031 | Clickable artist/album links in now playing view | UI | UR-028 | Done |
| DR-032 | List view option for library browsing (albums, artists) | UI | UR-029 | Done |
| DR-033 | Genre browsing screen with quick filters | UI | UR-030 | Done |
| DR-034 | Crossfade engine with configurable duration (0-12s) | Player | UR-031 | Done (Linux only) |
| DR-035 | Gapless playback between sequential tracks | Player | UR-032 | Done (Linux only) |
| DR-036 | Volume normalization with preset levels (Loud/Normal/Quiet) | Player | UR-033 | Done (Linux only) |
| DR-037 | Remote session browser and control UI | UI | UR-010 | Done |
| DR-038 | Home screen with hero banner carousel (featured/continue watching) | UI | UR-034 | Done |
| DR-039 | Home screen horizontal carousels (recently added, recommendations) | UI | UR-034, UR-024 | Done |
| DR-040 | Cast/crew section on movie/show detail pages | UI | UR-035 | Done |
| DR-041 | Person/actor detail page with filmography grid | UI | UR-036 | Done |
| DR-042 | Video library grid with poster cards, year, and rating badges | UI | UR-037 | Done |
| DR-043 | Movie/show detail page with backdrop hero, synopsis, and metadata | UI | UR-038 | Done |
| DR-044 | Horizontal scrolling actor/cast row with profile images | UI | UR-035 | Done |
| DR-045 | Bottom navigation bar with Home, Library, Search buttons | UI | UR-039 | Done |
| DR-046 | Dedicated search page with input and results | UI | UR-039 | Done |
| DR-047 | Next episode auto-play popup with configurable countdown and episode limit | Player | UR-023 | Done |
| DR-048 | Video settings (auto-play toggle, countdown duration, episode limit) | Settings | UR-023, UR-026 | Done |
---
## 3. Traceability Matrix
### User Requirements to Software Requirements
| User Req | Integration Requirements | Development Requirements |
|----------|-------------------------|-------------------------|
| UR-001 | IR-001, IR-002 | - |
| UR-002 | IR-013 | DR-003, DR-012, DR-013, DR-014 |
| UR-003 | IR-003, IR-004, IR-011 | DR-002, DR-004, DR-010 |
| UR-004 | IR-003, IR-004, IR-008, IR-011 | DR-002, DR-004, DR-006 |
| UR-005 | - | DR-001, DR-005, DR-009 |
| UR-006 | IR-005, IR-006, IR-007, IR-008 | - |
| UR-007 | IR-010 | DR-007, DR-008, DR-016 |
| UR-008 | IR-010 | DR-007, DR-011 |
| UR-009 | IR-009, IR-010, IR-011 | - |
| UR-010 | IR-012, IR-021 | DR-037 |
| UR-011 | IR-013 | DR-003, DR-015, DR-018 |
| UR-012 | IR-009, IR-014 | - |
| UR-013 | IR-013 | DR-017 |
| UR-014 | IR-010 | DR-014, DR-019 |
| UR-015 | - | DR-005, DR-020 |
| UR-016 | - | - |
| UR-017 | - | DR-014, DR-021 |
| UR-018 | IR-013 | DR-015, DR-018 |
| UR-019 | IR-015 | DR-022 |
| UR-020 | IR-016, IR-018 | DR-023 |
| UR-021 | IR-016, IR-019 | DR-024 |
| UR-022 | IR-017 | DR-025 |
| UR-023 | IR-010 | DR-026, DR-047, DR-048, DR-049 |
| UR-024 | IR-010 | DR-027 |
| UR-025 | IR-015 | DR-028 |
| UR-026 | - | DR-029, DR-048, DR-050 |
| UR-027 | IR-020 | DR-030 |
| UR-028 | - | DR-031 |
| UR-029 | - | DR-032 |
| UR-030 | IR-010 | DR-033 |
| UR-031 | - | DR-034 |
| UR-032 | - | DR-035 |
| UR-033 | - | DR-036 |
| UR-034 | IR-010, IR-024 | DR-038, DR-039 |
| UR-035 | IR-022, IR-023 | DR-040, DR-044 |
| UR-036 | IR-022, IR-023 | DR-041 |
| UR-037 | IR-010 | DR-042 |
| UR-038 | IR-010 | DR-043 |
| UR-039 | - | DR-045, DR-046 |
---
## 4. Test Traceability
### Unit Tests to Software Requirements
| Test ID | Test Description | Traces To | Status |
|---------|-----------------|-----------|--------|
| UT-001 | Player state transitions | DR-001 | Pending |
| UT-002 | MediaItem source URL resolution | DR-002, DR-003 | Pending |
| UT-003 | Queue next/previous navigation | DR-005 | Pending |
| UT-004 | Queue shuffle order generation | DR-005 | Pending |
| UT-005 | Queue repeat mode behavior | DR-005 | Pending |
| UT-006 | Jellyfin authentication flow | IR-009 | Pending |
| UT-007 | Jellyfin library items parsing | IR-010 | Pending |
| UT-008 | Repository pattern online/offline switching | DR-013 | Pending |
| UT-009 | Offline mutation queue persistence | DR-014 | Pending |
| UT-010 | Download queue management | DR-015 | Done |
| UT-011 | Resume position storage and retrieval | DR-022 | Pending |
| UT-012 | Sleep timer countdown logic | DR-029 | Pending |
| UT-013 | Playback progress reporting throttling | DR-028 | Pending |
| UT-014 | Database open and in-memory mode | IR-013, DR-012 | Done |
| UT-015 | Database migrations run successfully | IR-013, DR-012 | Done |
| UT-016 | All database tables created | IR-013, DR-012 | Done |
| UT-017 | FTS5 search table created | IR-013, DR-012 | Done |
| UT-018 | Server CRUD operations | IR-013, DR-012 | Done |
| UT-019 | User CRUD operations | IR-013, DR-012 | Done |
| UT-020 | Cascade delete server removes users | IR-013, DR-012 | Done |
| UT-021 | Item insert and FTS search | IR-013, DR-012 | Done |
| UT-022 | User data playback position storage | IR-013, DR-012, DR-022 | Done |
| UT-023 | Sync queue operations | IR-013, DR-014 | Done |
| UT-024 | Downloads table operations | IR-013, DR-015 | Done |
| UT-025 | Migrations are idempotent | IR-013, DR-012 | Done |
| UT-026 | NullBackend volume default value | DR-004 | Done |
| UT-027 | NullBackend set volume | DR-004 | Done |
| UT-028 | NullBackend volume clamping (high/low) | DR-004 | Done |
| UT-029 | NullBackend volume boundary values | DR-004 | Done |
| UT-030 | PlayerController volume default | DR-004, DR-009 | Done |
| UT-031 | PlayerController set volume | DR-004, DR-009 | Done |
| UT-032 | PlayerController muted default | DR-004, DR-009 | Done |
| UT-033 | PlayerController volume delegates to backend | DR-004, DR-009 | Done |
| UT-034 | Download event serialization roundtrip | DR-015 | Done |
| UT-035 | Download event completed serialization | DR-015 | Done |
| UT-036 | Download event failed serialization | DR-015 | Done |
| UT-037 | Download worker exponential backoff | DR-015 | Done |
| UT-038 | Download worker error retryable check | DR-015 | Done |
| UT-039 | Download manager creation | DR-015 | Done |
| UT-040 | Download manager set max concurrent | DR-015 | Done |
| UT-041 | Download info serialization | DR-015 | Done |
| UT-042 | Download command filename sanitization | DR-015, DR-018 | Done |
| UT-043 | Download command filename extension preservation | DR-015, DR-018 | Done |
| UT-044 | Offline item serialization | DR-017 | Done |
| UT-045 | Smart cache default config | DR-015 | Done |
| UT-046 | Smart cache album affinity tracking | DR-015 | Done |
| UT-047 | Smart cache queue precache config | DR-015 | Done |
| UT-048 | Smart cache storage limit check | DR-015 | Done |
| UT-049 | Playlist create (offline) | DR-019, JA-019 | Done |
| UT-050 | Playlist delete (offline) | DR-019, JA-019 | Done |
| UT-051 | Playlist rename (offline) | DR-019, JA-019 | Done |
| UT-052 | Playlist get items (offline) | DR-019, JA-019 | Done |
| UT-053 | Playlist add items (offline) | DR-019, JA-020 | Done |
| UT-054 | Playlist remove items (offline) | DR-019, JA-020 | Done |
| UT-055 | Playlist reorder items (offline) | DR-019, JA-020 | Done |
| UT-056 | Playlist entry serialization | DR-019, JA-019 | Done |
| UT-057 | Playlist Tauri command param naming (camelCase) | DR-019, JA-019, JA-020 | Done |
| UT-058 | Playlist repository client methods | DR-019, JA-019, JA-020 | Done |
### Integration Tests
| Test ID | Test Description | Traces To | Status |
|---------|-----------------|-----------|--------|
| IT-001 | End-to-end authentication with Jellyfin server | IR-009, UR-009 | Pending |
| IT-002 | Library browsing and item loading | IR-010, UR-007 | Pending |
| IT-003 | Audio playback via libmpv | IR-003, UR-004 | Pending |
| IT-004 | Video playback via libmpv | IR-003, UR-003 | Pending |
| IT-005 | MPRIS lockscreen controls on Linux | IR-005, UR-006 | Pending |
| IT-006 | Offline mode with local database | IR-013, UR-002 | Pending |
| IT-007 | Media download and local playback | DR-015, UR-011 | Pending |
| IT-008 | Subtitle track selection via libmpv | IR-018, UR-020 | Pending |
| IT-009 | Audio track selection via libmpv | IR-019, UR-021 | Pending |
| IT-010 | Playback progress sync to Jellyfin | IR-015, UR-025 | Pending |
| IT-011 | Resume playback from server position | IR-015, UR-019 | Pending |
| IT-012 | Equalizer bands via libmpv | IR-020, UR-027 | Pending |
---
## 5. Technical Debt
### Linux Keyring Integration Workaround
**Issue**: The `keyring-rs` crate (v3.x) has issues with retrieving credentials from the Linux Secret Service API, despite successfully saving them.
**Symptoms**:
- Credentials are saved to the system keyring successfully (verified with `secret-tool search`)
- Retrieval via the `keyring-rs` library fails with `NoEntry` error
- Session restoration fails on app restart even though credentials exist
**Root Cause**:
The `keyring-rs` library's Linux backend doesn't correctly retrieve entries from the Secret Service that it previously stored. This appears to be a bug in how the library interfaces with the Secret Service D-Bus API.
**Current Workaround**:
We bypass the `keyring-rs` library on Linux and use direct system calls to `secret-tool`:
- **Save**: `secret-tool store --label <label> service <service> username <username>`
- **Retrieve**: `secret-tool lookup service <service> username <username>`
- **Delete**: `secret-tool clear service <service> username <username>`
**Implementation**:
See [src-tauri/src/credentials.rs](../src-tauri/src/credentials.rs) for the
Linux-specific `secret-tool` save/get/delete paths.
**Future Fix**:
- Monitor `keyring-rs` for bug fixes in future versions
- Consider alternative secure storage libraries
- Test if newer versions of `keyring-rs` (v4.x+) resolve the issue
- Once fixed, remove the Linux-specific workaround and use the cross-platform `keyring-rs` API
**Impact**:
- Low - The workaround is functionally equivalent to proper keyring integration
- Credentials are stored securely in the system keyring
- Session restoration works correctly
- Only affects Linux; macOS and Windows use the standard `keyring-rs` implementation
**Dependencies**:
- Requires `secret-tool` to be installed on Linux systems (part of `libsecret-tools` package)
- Already available on most Linux distributions by default
---
### Platform Playback Backend Parity (Linux vs Android)
**Issue**: The Linux (MPV) and Android (ExoPlayer) playback backends have diverged in feature implementation and architecture patterns.
**Symptoms**:
- Audio settings (crossfade, gapless playback, volume normalization) work on Linux but not on Android
- Position update frequency differs between platforms (Linux: 250ms polling, Android: on-demand callbacks)
- Thread safety models differ (Linux: `Arc<Mutex<>>`, Android: global `OnceLock` statics)
**Root Cause**:
The `PlayerBackend` trait defines optional audio settings methods with default empty implementations. The Linux `MpvBackend` overrides these with full MPV property commands, but `ExoPlayerBackend` uses the defaults.
**Affected Files**:
- [src-tauri/src/player/backend.rs](../src-tauri/src/player/backend.rs) - Trait with default empty implementations
- [src-tauri/src/player/mpv_backend.rs](../src-tauri/src/player/mpv_backend.rs) - Full audio settings support
- [src-tauri/src/player/android/mod.rs](../src-tauri/src/player/android/mod.rs) - Missing audio settings implementation
**Feature Parity Matrix**:
| Feature | Linux (MPV) | Android (ExoPlayer) | Status |
|---------|-------------|---------------------|--------|
| Basic playback | ✅ | ✅ | Parity |
| Volume control | ✅ | ✅ | Parity |
| Seek | ✅ | ✅ | Parity |
| Crossfade | ✅ | ❌ | Gap |
| Gapless playback | ✅ | ❌ | Gap |
| Volume normalization | ✅ | ❌ | Gap |
| Position updates | 250ms | On-demand | Inconsistent |
**Future Fix**:
1. Implement `set_audio_settings()` in `ExoPlayerBackend`
2. Add Kotlin-side ExoPlayer configuration for crossfade (using `ConcatenatingMediaSource` or `DefaultMediaSourceFactory`)
3. Implement gapless via ExoPlayer's built-in gapless support
4. Add volume normalization via ExoPlayer's `LoudnessEnhancer` or audio processor
5. Standardize position update frequency across platforms
**Impact**:
- Medium - Android users lack audio enhancement features advertised in requirements
- User experience differs between platforms
- UR-031 (Crossfade), UR-032 (Gapless), UR-033 (Normalization) only work on Linux
**Traces To**: IR-004, UR-031, UR-032, UR-033, DR-034, DR-035, DR-036
---
### Frontend Playback Code Duplication
**Issue**: Playback control handlers and state derivations are duplicated between `AudioPlayer.svelte` and `MiniPlayer.svelte`.
**Symptoms**:
- Identical try-catch wrapped handler functions in both components (~44 lines duplicated)
- Same `$derived` state merging logic for local/remote playback in both components
- Position conversion (ticks ↔ seconds) scattered across multiple files
**Affected Files**:
- [src/lib/components/player/AudioPlayer.svelte](../src/lib/components/player/AudioPlayer.svelte) - Duplicate handlers
- [src/lib/components/player/MiniPlayer.svelte](../src/lib/components/player/MiniPlayer.svelte) - Duplicate handlers
- [src/lib/services/playbackControl.ts](../src/lib/services/playbackControl.ts) - Position conversion
- [src/lib/stores/playbackMode.ts](../src/lib/stores/playbackMode.ts) - Position conversion
- [src/lib/services/playbackReporting.ts](../src/lib/services/playbackReporting.ts) - Position conversion
**Duplicated Code**:
```typescript
// These handlers are identical in both AudioPlayer and MiniPlayer:
handlePlayPause(), handleNext(), handlePrevious(),
handleToggleShuffle(), handleCycleRepeat(), handleVolumeChange()
// These derived states use identical logic:
displayMedia, displayIsPlaying, displayPosition, displayDuration
```
**Future Fix**:
1. Create `src/lib/utils/playbackUnits.ts`:
```typescript
export const TICKS_PER_SECOND = 10_000_000;
export const secondsToTicks = (s: number) => Math.floor(s * TICKS_PER_SECOND);
export const ticksToSeconds = (t: number) => t / TICKS_PER_SECOND;
```
2. Create `src/lib/composables/useMergedPlaybackState.svelte.ts`:
- Export `displayMedia`, `displayIsPlaying`, `displayPosition`, `displayDuration`
- Single source of truth for merged local/remote state
3. Simplify handler wrappers using a utility:
```typescript
export const withErrorHandler = (fn: () => Promise<void>, context: string) =>
async () => { try { await fn(); } catch (e) { console.error(`${context}:`, e); } };
```
**Impact**:
- Low - Code works correctly but violates DRY principle
- Maintenance burden when logic needs to change
- Risk of handlers diverging over time
**Traces To**: DR-009
-288
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@@ -1,288 +0,0 @@
# Requirement Traceability CI/CD Pipeline
This document explains the automated requirement traceability validation system for JellyTau.
## Overview
The CI/CD pipeline automatically validates that code changes are properly traced to requirements. This ensures:
- ✅ Requirements are implemented with clear traceability
- ✅ No requirement coverage regressions
- ✅ Code changes are linked to specific requirements
- ✅ Quality metrics are tracked over time
## Gitea Actions Workflows
Two workflows are configured in `.gitea/workflows/`:
### 1. `traceability-check.yml` (Primary - Recommended)
Gitea-native workflow with:
- ✅ Automatic trace extraction
- ✅ Coverage validation against minimum threshold (50%)
- ✅ Modified file checking
- ✅ Artifact preservation
- ✅ Summary reports
**Runs on:** Every push and pull request
### 2. `traceability.yml` (Alternative)
GitHub-compatible workflow with additional features:
- Pull request comments with coverage stats
- GitHub-specific integrations
## What Gets Validated
### 1. Trace Extraction
```bash
bun run traces:json > traces-report.json
```
Extracts all TRACES comments from:
- TypeScript files (`src/**/*.ts`)
- Svelte components (`src/**/*.svelte`)
- Rust code (`src-tauri/src/**/*.rs`)
- Test files
### 2. Coverage Thresholds
The workflow checks:
- **Minimum overall coverage:** 50% (57+ requirements traced)
- **Requirements by type:**
- UR (User): 23+ of 39
- IR (Integration): 5+ of 24
- DR (Development): 28+ of 48
- JA (Jellyfin API): 0+ of 3
If coverage drops below threshold, the workflow **fails** and blocks merge.
### 3. Modified File Checking
On pull requests, the workflow:
1. Detects all changed TypeScript/Svelte/Rust files
2. Warns if new/modified files lack TRACES comments
3. Suggests the TRACES format for missing comments
## How to Add Traces to New Code
When you add new code or modify existing code, include TRACES comments:
### TypeScript/Svelte Example
```typescript
// TRACES: UR-005, UR-026 | DR-029
export function handlePlayback() {
// Implementation...
}
```
### Rust Example
```rust
/// TRACES: UR-005 | DR-001
pub fn player_state_changed(state: PlayerState) {
// Implementation...
}
```
### Test Example
```rust
// TRACES: UR-005 | DR-001 | UT-026, UT-027
#[cfg(test)]
mod tests {
// Tests...
}
```
## TRACES Format
```
TRACES: [UR-###, ...] | [IR-###, ...] | [DR-###, ...] | [JA-###, ...]
```
- `UR-###` - User Requirements (features users see)
- `IR-###` - Integration Requirements (API/platform integration)
- `DR-###` - Development Requirements (internal architecture)
- `JA-###` - Jellyfin API Requirements (Jellyfin API usage)
**Examples:**
- `// TRACES: UR-005` - Single requirement
- `// TRACES: UR-005, UR-026` - Multiple of same type
- `// TRACES: UR-005 | DR-029` - Multiple types
- `// TRACES: UR-005, UR-026 | DR-001, DR-029 | UT-001` - Complex
## Workflow Behavior
### On Push to Main Branch
1. ✅ Extracts all traces from code
2. ✅ Validates coverage is >= 50%
3. ✅ Generates full traceability report
4. ✅ Saves report as artifact
### On Pull Request
1. ✅ Extracts all traces
2. ✅ Validates coverage >= 50%
3. ✅ Checks modified files for TRACES
4. ✅ Warns if new code lacks TRACES
5. ✅ Suggests proper format
6. ✅ Generates report artifact
### Failure Scenarios
The workflow **fails** (blocks merge) if:
- Coverage drops below 50%
- JSON extraction fails
- Invalid trace format
The workflow **warns** (but doesn't block) if:
- New files lack TRACES comments
- Coverage drops (but still above threshold)
## Viewing Reports
### In Gitea Actions UI
1. Go to **Actions** tab
2. Click the **Traceability Validation** workflow run
3. Download **traceability-reports** artifact
4. View:
- `traces-report.json` - Raw trace data
- `docs/traceability.md` - Formatted report
### Locally
```bash
# Extract current traces
bun run traces:json | jq '.byType'
# Generate full report
bun run traces:markdown
cat docs/traceability.md
```
## Coverage Goals
### Current Status
- Overall: 51% (56/114)
- UR: 59% (23/39)
- IR: 21% (5/24)
- DR: 58% (28/48)
- JA: 0% (0/3)
### Targets
- **Short term** (Sprint): Maintain ≥50% overall
- **Medium term** (Month): Reach 70% overall coverage
- **Long term** (Release): Reach 90% coverage with focus on:
- IR requirements (API clients)
- JA requirements (Jellyfin API endpoints)
- Remaining UR/DR requirements
## Improving Coverage
### For Missing User Requirements (UR)
1. Review [README.md](../README.md) for unimplemented features
2. Add TRACES to code that implements them
3. Focus on high-priority features (High/Medium priority)
### For Missing Integration Requirements (IR)
1. Add TRACES to Jellyfin API client methods
2. Add TRACES to platform-specific backends (Android/Linux)
3. Link to corresponding Jellyfin API endpoints
### For Missing Development Requirements (DR)
1. Add TRACES to UI components in `src/lib/components/`
2. Add TRACES to composables in `src/lib/composables/`
3. Add TRACES to player backend in `src-tauri/src/player/`
### For Jellyfin API Requirements (JA)
1. Add TRACES to Jellyfin API wrapper methods
2. Document which endpoints map to which requirements
3. Link to Jellyfin API documentation
## Example PR Checklist
When submitting a pull request:
- [ ] All new code has TRACES comments linking to requirements
- [ ] TRACES format is correct: `// TRACES: UR-001 | DR-002`
- [ ] Workflow passes (coverage ≥ 50%)
- [ ] No coverage regressions
- [ ] Artifact traceability report was generated
## Troubleshooting
### "Coverage below minimum threshold"
**Problem:** Workflow fails with coverage < 50%
**Solution:**
1. Run `bun run traces:json` locally
2. Check which requirements are traced
3. Add TRACES to untraced code sections
4. Re-run extraction to verify
### "New files without TRACES"
**Problem:** Workflow warns about new files lacking TRACES
**Solution:**
1. Add TRACES comments to all new code
2. Format: `// TRACES: UR-001 | DR-002`
3. Map code to specific requirements from README.md
4. Re-push
### "Invalid JSON format"
**Problem:** Trace extraction produces invalid JSON
**Solution:**
1. Check for malformed TRACES comments
2. Run locally: `bun run traces:json`
3. Look for parsing errors
4. Fix and retry
## Integration with Development
### Before Committing
```bash
# Check your traces
bun run traces:json | jq '.byType'
# Regenerate report
bun run traces:markdown
# Verify traces syntax
grep "TRACES:" src/**/*.ts src/**/*.rs
```
### In Your IDE
Add a file watcher to regenerate traces on save:
```json
{
"fileWatcher.watchPatterns": [
"src/**/*.ts",
"src/**/*.svelte",
"src-tauri/src/**/*.rs"
],
"fileWatcher.command": "bun run traces:markdown"
}
```
### Git Hooks
Add a pre-push hook to validate traces:
```bash
#!/bin/bash
# .git/hooks/pre-push
bun run traces:json > /dev/null
if [ $? -ne 0 ]; then
echo "❌ Invalid TRACES format"
exit 1
fi
```
## References
- [Extract Traces Script](../scripts/README.md#extract-tracests)
- [Requirements Specification](../README.md#requirements-specification)
- [Traceability Matrix](./traceability.md)
- [Gitea Actions Documentation](https://docs.gitea.io/en-us/actions/)
## Support
For issues or questions:
1. Check this document
2. Review example traces in `src/lib/stores/`
3. Check existing TRACES comments for format
4. Review workflow logs in Gitea Actions
---
**Last Updated:** 2026-02-13
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# TRACES Quick Reference Guide
## What are TRACES?
TRACES are requirement identifiers embedded in code comments to track which requirements are implemented where.
Format: `// TRACES: UR-001, UR-002 | DR-003`
## Quick Examples
### TypeScript
```typescript
// TRACES: UR-005, UR-026 | DR-029
export function handlePlayback() { }
/**
* Resume playback from saved position
* TRACES: UR-019 | DR-022
*/
export async function resumePlayback(itemId: string) { }
```
### Svelte
```svelte
<!-- TRACES: UR-007, UR-008 | DR-007 -->
<script>
export let items = [];
</script>
```
### Rust
```rust
/// TRACES: UR-005 | DR-001
pub enum PlayerState { ... }
#[test]
fn test_queue_next() {
// TRACES: UR-005 | DR-005 | UT-003
}
```
## Requirement Types
| Type | Meaning | Example |
|------|---------|---------|
| **UR** | User Requirement | UR-005: Control media playback |
| **IR** | Integration Requirement | IR-003: LibMPV integration |
| **DR** | Development Requirement | DR-001: Player state machine |
| **JA** | Jellyfin API Requirement | JA-007: Get playback info |
| **UT** | Unit Test | UT-001: Player state transitions |
| **IT** | Integration Test | IT-003: Audio playback via libmpv |
## Where to Find Requirements
1. **User Requirements (UR):** [README.md](README.md#1-user-requirements)
2. **Integration Requirements (IR):** [README.md](README.md#21-integration-requirements)
3. **Development Requirements (DR):** [README.md](README.md#23-development-requirements)
4. **Jellyfin API (JA):** [README.md](README.md#22-jellyfin-api-requirements)
## How to Add TRACES
### Step 1: Find the Requirement
Look up the requirement in README.md or the traceability matrix.
Example: `UR-005: Control media playback (pause, play, skip, scrub)`
### Step 2: Add Comment
Add TRACES comment at the top of the function/type/module:
```typescript
// TRACES: UR-005
export async function playMedia(itemId: string) {
// Implementation
}
```
### Step 3: Run Extraction
Verify the trace is captured:
```bash
bun run traces:json | jq '.requirements | keys | grep "UR-005"'
```
## Common Patterns
### Single Requirement
```typescript
// TRACES: UR-005
function handlePlay() { }
```
### Multiple Requirements, Same Type
```typescript
// TRACES: UR-005, UR-026, UR-019
function handlePlaybackState() { }
```
### Multiple Types
```typescript
// TRACES: UR-005, UR-026 | DR-029
function autoplayNextEpisode() { }
```
### Test Coverage
```typescript
// TRACES: UR-005 | UT-001
#[test]
fn test_player_state_transition() { }
```
### Modules/Files
```typescript
/**
* Player event handling
* TRACES: UR-005, UR-019, UR-023 | DR-001, DR-028
*/
```
## Validation
### Check Your Changes
```bash
# View current coverage
bun run traces:json | jq '.byType'
# Generate full report
bun run traces:markdown
# Check specific requirement
bun run traces:json | jq '.requirements."UR-005"'
```
### Before Committing
1. Ensure all new code has TRACES
2. Format is correct: `// TRACES: ...`
3. Requirements exist in README.md
4. No typos in requirement IDs
## CI/CD Validation
The workflow automatically checks:
- ✅ Coverage stays >= 50%
- ✅ New files have TRACES
- ✅ JSON format is valid
- ✅ Reports are generated
See [traceability-ci.md](docs/traceability-ci.md) for details.
## Tips & Tricks
### Find Related Code
```bash
# Find all code tracing to UR-005
bun run traces:json | jq '.requirements."UR-005"'
# List all tests
bun run traces:json | jq '.requirements | keys | map(select(startswith("UT")))'
```
### Update Your Editor
**VS Code:**
```json
{
"editor.wordBasedSuggestions": false,
"editor.suggest.custom": [
{
"name": "TRACES Format",
"insertText": "// TRACES: $1",
"insertTextRules": "InsertAsSnippet"
}
]
}
```
### Find Untraced Code
```bash
# Files modified without TRACES
git diff --name-only | xargs grep -L "TRACES:" | head -10
```
## FAQ
**Q: Do I need TRACES on every function?**
A: Only for code that implements requirements. Internal helpers don't need TRACES.
**Q: Can I use TRACES on multiple related functions?**
A: Yes! Add at the file/module level or on individual functions.
**Q: What if code doesn't relate to any requirement?**
A: Leave it untraced. TRACES are for requirement-driven development.
**Q: How often should I regenerate reports?**
A: Automatically on push (CI/CD). Manually after changes: `bun run traces:markdown`
**Q: Can I trace to requirements that aren't implemented yet?**
A: Yes! TRACES show your implementation plan.
## See Also
- [Full Traceability Matrix](docs/traceability.md)
- [CI/CD Pipeline Guide](docs/traceability-ci.md)
- [Requirements Specification](README.md)
- [Extraction Script](scripts/README.md#extract-tracests)
---
**Quick Start:**
1. Add `// TRACES: UR-XXX` to new code
2. Run `bun run traces:markdown`
3. Check `docs/traceability.md`
4. Submit PR - workflow validates automatically!
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# JellyTau UX Flows & Screen Transitions
This document describes the expected user experience flows, screen transitions, and navigation patterns in JellyTau.
---
## 1. Core Navigation Structure
### 1.1 Navigation System
JellyTau uses a unified navigation system with a bottom navigation bar visible on all platforms (mobile and desktop) and additional header navigation for desktop.
**Bottom Navigation Bar (All Platforms - DR-045, UR-039):**
The bottom navigation bar is the primary navigation and is **always visible** on all platforms (mobile and desktop) except when:
- Full-screen video player is active
- User is on the login screen
**Bottom Nav Structure:**
```
┌─────────────────────────────────────────┐
│ [Home] [Library] [Search] │
└─────────────────────────────────────────┘
```
**Routes:**
- **Home** → `/` (home page with carousels and featured content)
- **Library** → `/library` (library selector showing all libraries)
- **Search** → `/search` (dedicated search page)
**Note:** Available on both mobile and desktop for consistent navigation access.
**Header Navigation (Desktop):**
On desktop (md breakpoint and above), the header contains:
- Logo (links to `/library`)
- Navigation links: Home, Library, Downloads, Settings
- Search bar (inline)
- User menu: Username, Downloads icon, Logout button
**Mobile Navigation:**
On mobile, the header contains:
- Logo
- Three-dot overflow menu button (Android-style)
- Overflow menu includes:
- Downloads
- Settings
- Sign out
**Access Points Summary:**
- **Downloads** → Desktop: nav link + icon; Mobile: overflow menu
- **Settings** → Desktop: nav link; Mobile: overflow menu
---
## 2. Initial App Launch Flow
### 2.1 First-Time Launch
```mermaid
flowchart TB
Launch[App Launch] --> CheckAuth{Stored<br/>Credentials?}
CheckAuth -->|No| LoginScreen[Login Screen<br/>/login]
CheckAuth -->|Yes| AutoLogin[Auto-login]
LoginScreen --> EnterURL[Enter Server URL]
EnterURL --> EnterCreds[Enter Username/Password]
EnterCreds --> LoginSuccess{Success?}
LoginSuccess -->|No| LoginError[Show Error]
LoginError --> EnterCreds
LoginSuccess -->|Yes| StoreToken[Store Token in Keyring]
AutoLogin --> TokenValid{Token Valid?}
TokenValid -->|No| LoginScreen
TokenValid -->|Yes| HomePage
StoreToken --> HomePage[Home Page<br/>/]
```
**Screens:**
1. **Login Screen** (`/login`)
- Server URL input
- Username input
- Password input
- "Remember me" checkbox (default: on)
- Login button
- No header, no bottom nav
2. **Home Page** (`/`)
- Default landing page after successful login
- Shows featured content, carousels, continue watching
- No MiniPlayer visible (nothing playing yet)
- Bottom nav: Home tab active
- Header with navigation links
### 2.2 Subsequent Launches
```mermaid
flowchart TB
Launch[App Launch] --> LoadAuth[Load Stored Token]
LoadAuth --> Validate{Token Valid?}
Validate -->|Yes| RestoreState[Restore Last Screen]
Validate -->|No| LoginScreen[Login Screen<br/>/login]
RestoreState --> CheckPlayer{Was Player<br/>Active?}
CheckPlayer -->|Yes| ShowMiniPlayer[Show MiniPlayer<br/>at bottom]
CheckPlayer -->|No| HideMiniPlayer[No MiniPlayer]
ShowMiniPlayer --> LastScreen[Last Active Screen<br/>with MiniPlayer]
HideMiniPlayer --> HomePage[Home Page<br/>/]
```
**State Restoration:**
- Last viewed screen (route) is restored (defaults to `/` if none)
- If audio was playing, MiniPlayer appears at bottom
- Playback state is NOT automatically resumed (user must press play)
- Queue is restored if it existed
---
## 3. Audio Playback Flows
### 3.1 Starting Audio Playback
```mermaid
flowchart TB
Start[User Action] --> Action{Action Type?}
Action -->|Click Track| TrackList[TrackList Component]
Action -->|Click Album| AlbumDetail[Album Detail Page]
Action -->|Click Play on Album| AlbumPlay[Play Album Button]
TrackList --> PlayTrack[Play Single Track]
PlayTrack --> QueueAll[Queue All Filtered Tracks]
AlbumPlay --> PlayAlbum[Play All Album Tracks]
PlayAlbum --> QueueAlbum[Queue Album Tracks]
QueueAll --> InvokePlay[invoke player_play_queue]
QueueAlbum --> InvokePlay
InvokePlay --> PlayerStarts[Player State: Playing]
PlayerStarts --> MiniAppears[MiniPlayer Slides Up<br/>from Bottom]
MiniAppears --> StayOnPage[User Stays on<br/>Current Screen]
```
**Entry Points for Audio Playback:**
1. **TrackList** (`/library/music/tracks`, `/library/music/albums/[id]`)
- Click track number → Play track + queue all visible tracks
- Clicking track #3 in an album → Play track 3, queue tracks 1-10
2. **Album Card** (grid views)
- Click album → Navigate to album detail
- Play button on card → Play album immediately
3. **Search Results**
- Click track → Play track + queue search results
- Click album → Navigate to album detail
**MiniPlayer Behavior:**
- Slides up from bottom with animation (300ms)
- Height: 64px on mobile, 80px on desktop
- Shows: artwork, title, artist, play/pause, next, favorite
- Stays visible on ALL screens (except video player)
- Click anywhere on MiniPlayer → Navigate to full player
**Track Highlighting:**
When audio is playing, the currently playing track is visually highlighted in track lists and album pages:
- Subtle blue background tint
- Left border accent in Jellyfin blue
- Title text colored in Jellyfin blue
- Desktop: Animated pulsing dots indicator next to title
- Mobile: Play arrow (▶) inline with title
- Highlight updates automatically when skipping to next/previous track
### 3.2 MiniPlayer → Full Player Transition
```mermaid
flowchart TB
Mini[MiniPlayer Visible] --> UserClick{User Action}
UserClick -->|Click MiniPlayer| NavFullPlayer[Navigate to<br/>/player/[id]]
UserClick -->|Swipe Up| SwipeGesture[Swipe Gesture<br/>Planned]
NavFullPlayer --> FullPlayer[Full Audio Player Screen]
SwipeGesture --> FullPlayer
FullPlayer --> ShowControls[Show Full Controls:<br/>- Large artwork<br/>- Progress bar<br/>- Volume slider<br/>- Queue button<br/>- Shuffle/Repeat<br/>- Favorite button]
ShowControls --> MiniHidden[MiniPlayer Hidden]
```
**Full Player Screen** (`/player/[id]`)
- **Header:** Song title, artist (clickable links to artist/album pages)
- **Artwork:** Large album art (centered, dominant)
- **Progress:** Seek bar with current time / total duration
- **Controls:** Previous, Play/Pause, Next (large touch targets)
- **Secondary Controls:** Shuffle, Repeat mode, Queue, Favorite
- **Volume:** Volume slider
- **Bottom Nav:** Still visible (can navigate away while playing)
- **Back button:** Returns to previous screen, MiniPlayer reappears
### 3.3 Full Player → Back to Browsing
```mermaid
flowchart TB
FullPlayer[Full Player Screen] --> UserAction{User Action}
UserAction -->|Back Button / Close| HistoryBack[window.history.back]
UserAction -->|Bottom Nav Click| NavOther[Navigate to<br/>Other Screen]
HistoryBack --> PrevScreen[Return to Previous Screen<br/>in Browser History]
NavOther --> NewScreen[Navigate to New Screen]
PrevScreen --> MiniReappears[MiniPlayer Slides Up<br/>from Bottom]
NewScreen --> MiniReappears
MiniReappears --> PlaybackContinues[Playback Continues<br/>in Background]
```
**Navigation Behavior:**
- **Back Button:** Uses browser history (`window.history.back()`) to return to the previous page
- **Expected behavior:** Returns user to the screen they were on before opening full player
- **Example:** User browsing album → clicks track → full player opens → clicks back → returns to album
**Key UX Principles:**
- **Playback Never Stops:** Navigating away from player does NOT stop playback
- **MiniPlayer Persistence:** MiniPlayer visible on ALL screens (except video/login)
- **Queue Preserved:** Current queue remains intact
- **State Restoration:** Returning to full player shows same state (position, volume, etc.)
- **Natural Navigation:** Back button behaves as expected (returns to previous page, not just closes modal)
---
## 4. Video Playback Flows
### 4.1 Starting Video Playback
```mermaid
flowchart TB
Start[User Action] --> Action{Action Type?}
Action -->|Click Movie| MovieDetail[Movie Detail Page]
Action -->|Click Episode| EpisodeClick[Episode Click]
Action -->|Click Play Button| PlayButton[Play Button]
MovieDetail --> PlayMovie[Play Movie Button]
EpisodeClick --> PlayEpisode[Play Episode]
PlayMovie --> CheckResume{Resume<br/>Position?}
PlayEpisode --> CheckResume
CheckResume -->|Yes, >30s| ShowDialog[Resume Dialog]
CheckResume -->|No| DirectPlay[Start from Beginning]
ShowDialog --> UserChoice{User Choice}
UserChoice -->|Resume| ResumePlay[Start at Saved Position]
UserChoice -->|Start Over| DirectPlay
ResumePlay --> FullscreenVideo[Fullscreen Video Player<br/>/player/[id]]
DirectPlay --> FullscreenVideo
FullscreenVideo --> HideUI[Hide All UI:<br/>- No Bottom Nav<br/>- No MiniPlayer<br/>- Fullscreen only]
```
**Resume Dialog:**
```
┌─────────────────────────────────────────┐
│ Continue Watching? │
│ │
│ [Movie Title] │
│ Resume from 12:34 / 1:45:00 │
│ │
│ [Start from Beginning] [Resume] │
└─────────────────────────────────────────┘
```
### 4.2 Video Player Screen (IR-003, IR-004, UR-003)
**Initial State (First 3 seconds):**
- Controls visible overlay
- Top bar: Back button, title
- Bottom bar: Play/Pause, seek bar, time, settings (subtitles, audio track)
- Center: Large play/pause button
**After 3 Seconds (Idle):**
- All controls fade out (500ms animation)
- Fullscreen video only
- System UI hidden (status bar, nav bar)
**User Interaction:**
- **Tap screen:** Controls reappear for 3 seconds
- **Double tap left side:** Rewind 10 seconds (shows animated feedback with "-10" indicator)
- **Double tap right side:** Forward 10 seconds (shows animated feedback with "+10" indicator)
- **Swipe up/down on left side:** Adjust brightness (0.3-1.7x, shows brightness indicator with progress bar)
- **Swipe up/down on right side:** Adjust volume (0-100%, shows volume indicator with progress bar)
- **Keyboard arrows:** ← rewind 10s, → forward 10s (desktop/external keyboard)
- **Keyboard space/K:** Toggle play/pause
- **Keyboard F:** Toggle fullscreen
- **Pinch:** Zoom (planned)
### 4.3 Exiting Video Player
```mermaid
flowchart TB
VideoPlaying[Video Playing] --> UserAction{User Action}
UserAction -->|Back Button| StopVideo[Stop Playback]
UserAction -->|Home Button| Background[App to Background]
UserAction -->|Video Ends| VideoEnd[Playback Ended]
StopVideo --> SaveProgress[Save Progress<br/>to Local DB + Server]
VideoEnd --> SaveComplete[Mark as Watched<br/>Save Progress]
Background --> PauseVideo[Pause Video]
SaveProgress --> ExitFullscreen[Exit Fullscreen]
SaveComplete --> AutoNext{Next Episode<br/>Available?}
AutoNext -->|Yes| ShowCountdown[Show Countdown<br/>Next in 5s...]
AutoNext -->|No| ExitFullscreen
ShowCountdown --> UserCancel{User Cancels?}
UserCancel -->|Yes| ExitFullscreen
UserCancel -->|No, timeout| PlayNext[Play Next Episode]
ExitFullscreen --> RestoreUI[Restore UI:<br/>- Bottom Nav<br/>- Previous Screen]
PlayNext --> VideoPlaying
PauseVideo --> ShowNotification[Show Notification:<br/>Tap to Resume]
```
**Auto-Next Overlay:**
```
┌─────────────────────────────────────────┐
│ │
│ [Episode Thumbnail] │
│ │
│ Next: S01E02 - Episode Title │
│ Starting in 5 seconds... │
│ │
│ [Cancel] [Play Now] │
└─────────────────────────────────────────┘
```
---
## 5. Music Library Navigation Flows
### 5.1 Music Category Landing Page
```mermaid
flowchart TB
LibraryHome[Library Home<br/>/library] --> ClickMusic[Click Music Library]
ClickMusic --> MusicLanding[Music Landing Page<br/>/library/music]
MusicLanding --> ShowCategories[Show Category Cards:<br/>- Tracks<br/>- Artists<br/>- Albums<br/>- Playlists<br/>- Genres]
ShowCategories --> UserClick{User Clicks Category}
UserClick -->|Tracks| TracksPage[All Tracks Page<br/>/library/music/tracks]
UserClick -->|Artists| ArtistsPage[Artists Grid<br/>/library/music/artists]
UserClick -->|Albums| AlbumsPage[Albums Grid<br/>/library/music/albums]
UserClick -->|Playlists| PlaylistsPage[Playlists Grid<br/>/library/music/playlists]
UserClick -->|Genres| GenresPage[Genres Browser<br/>/library/music/genres]
```
**Category Cards:**
```
┌─────────────────────────────────────────┐
│ ┌──────┐ ┌──────┐ ┌──────┐ │
│ │ 🎵 │ │ 👤 │ │ 💿 │ │
│ │Track│ │Artist│ │Album│ │
│ └──────┘ └──────┘ └──────┘ │
│ ┌──────┐ ┌──────┐ │
│ │ 📝 │ │ 🎭 │ │
│ │List │ │Genre│ │
│ └──────┘ └──────┘ │
└─────────────────────────────────────────┘
```
### 5.2 Albums View Flow
```mermaid
flowchart TB
AlbumsGrid[Albums Grid<br/>FORCED Grid View] --> UserAction{User Action}
UserAction -->|Click Album| AlbumDetail[Album Detail Page<br/>/library/[albumId]]
UserAction -->|Click Play on Card| PlayAlbum[Play Album Immediately]
AlbumDetail --> ShowAlbum[Show Album:<br/>- Album Art<br/>- Title, Artist<br/>- Track List<br/>- Download Button<br/>- Favorite Button]
ShowAlbum --> TrackAction{User Action}
TrackAction -->|Click Track| PlayTrack[Play Track + Queue Album]
TrackAction -->|Click Artist| NavArtist[Navigate to Artist Page]
TrackAction -->|Download Album| DownloadFlow[Download Flow]
TrackAction -->|Back Button| BackToGrid[Return to Albums Grid]
```
**Album Detail Layout:**
```
┌─────────────────────────────────────────┐
│ [←] [♡] [⬇] │
│ │
│ ┌────────────────────┐ │
│ │ │ │
│ │ Album Artwork │ │
│ │ │ │
│ └────────────────────┘ │
│ │
│ Album Title │
│ Artist Name (clickable) │
│ 2024 • 12 tracks • 45:23 │
│ │
│ [▶ Play] [🔀 Shuffle] │
│ │
│ ───────────────────────────────────── │
│ 1 Track Title 3:45 │
│ 2 Track Title 4:12 │
│ 3 Track Title 3:28 │
│ ... │
└─────────────────────────────────────────┘
```
### 5.3 Artist Navigation
```mermaid
flowchart TB
ArtistsGrid[Artists Grid] --> ClickArtist[Click Artist]
ClickArtist --> ArtistPage[Artist Detail Page<br/>/library/artist/[id]]
ArtistPage --> ShowContent[Show Artist Content:<br/>- Artist Photo<br/>- Biography<br/>- Albums Grid<br/>- Top Tracks<br/>- Similar Artists]
ShowContent --> UserAction{User Action}
UserAction -->|Click Album| AlbumDetail[Album Detail Page]
UserAction -->|Play Top Tracks| PlayArtist[Play Artist Radio]
UserAction -->|Click Similar Artist| OtherArtist[Other Artist Page]
```
---
## 6. Search Flow
### 6.1 Search Page Navigation
```mermaid
flowchart TB
BottomNav[Bottom Nav] --> ClickSearch[Click Search Tab]
ClickSearch --> SearchPage[Search Page<br/>/search]
SearchPage --> EmptyState{Has Query?}
EmptyState -->|No| ShowPrompt[Show Empty State:<br/>Search for music,<br/>movies, shows...]
EmptyState -->|Yes| ShowResults[Show Results Grouped:<br/>- Songs<br/>- Albums<br/>- Artists<br/>- Movies<br/>- Episodes]
ShowPrompt --> UserTypes[User Types in Search]
UserTypes --> LiveSearch[Live Search<br/>Debounced 300ms]
LiveSearch --> ShowResults
ShowResults --> UserClick{User Clicks Result}
UserClick -->|Song| PlaySong[Play Song + Queue Results]
UserClick -->|Album| NavAlbum[Navigate to Album Detail]
UserClick -->|Artist| NavArtist[Navigate to Artist Page]
UserClick -->|Movie| NavMovie[Navigate to Movie Detail]
```
**Search Page Layout:**
```
┌─────────────────────────────────────────┐
│ [🔍 Search...] [✕] │
│ │
│ Songs ──────────────────────────── │
│ ♪ Song Title - Artist 3:45 │
│ ♪ Song Title - Artist 4:12 │
│ See all (23) │
│ │
│ Albums ─────────────────────────── │
│ [Album Cover] Album Title │
│ [Album Cover] Album Title │
│ See all (8) │
│ │
│ Artists ────────────────────────── │
│ [Photo] Artist Name │
│ See all (5) │
└─────────────────────────────────────────┘
```
---
## 7. Download Flows
### 7.1 Initiating Downloads
```mermaid
flowchart TB
User[User on Album/Track Page] --> ClickDownload[Click Download Button]
ClickDownload --> CheckType{Download Type?}
CheckType -->|Single Track| DownloadTrack[Download Single File]
CheckType -->|Album| DownloadAlbum[Download All Tracks]
CheckType -->|Artist| ShowOptions[Show Options Dialog]
ShowOptions --> UserChoice{User Choice}
UserChoice -->|Discography| DownloadAll[Download All Albums]
UserChoice -->|Select Albums| AlbumPicker[Album Selection UI]
DownloadTrack --> QueueDownload[Queue in Download Manager]
DownloadAlbum --> QueueMultiple[Queue Multiple Files]
QueueDownload --> ShowProgress[Show Progress Ring<br/>on Download Button]
QueueMultiple --> ShowProgress
ShowProgress --> DownloadActive[Download Active:<br/>Button shows % complete]
```
**Download Button States:**
```
States:
1. [⬇] Available - Gray outline
2. [○ 45%] Downloading - Blue ring progress
3. [✓] Downloaded - Green checkmark
4. [!] Failed - Red with retry option
5. [⏸] Paused - Yellow pause icon
```
### 7.2 Managing Downloads Page
```mermaid
flowchart TB
User[User] --> NavChoice{Navigation Path}
NavChoice -->|Desktop| HeaderNav[Header: Click Downloads Link]
NavChoice -->|Mobile| HeaderIcon[Header: Click Downloads Icon]
NavChoice -->|Direct| TypeURL[Type /downloads]
HeaderNav --> DownloadsPage[Downloads Page<br/>/downloads]
HeaderIcon --> DownloadsPage
TypeURL --> DownloadsPage
DownloadsPage --> ShowTabs[Show Tabs:<br/>Active | Completed]
ShowTabs --> ActiveTab{Active Tab}
ActiveTab -->|Active| ShowActive[Show Active Downloads:<br/>- Download progress bars<br/>- Pause/Resume buttons<br/>- Cancel buttons]
ActiveTab -->|Completed| ShowCompleted[Show Completed:<br/>- Downloaded items list<br/>- Delete buttons<br/>- Play buttons]
ShowActive --> UserAction1{User Action}
UserAction1 -->|Pause| PauseDownload[Pause Download]
UserAction1 -->|Cancel| CancelDialog[Show Confirm Dialog]
ShowCompleted --> UserAction2{User Action}
UserAction2 -->|Play| PlayOffline[Play from Local File]
UserAction2 -->|Delete| DeleteDialog[Show Confirm Dialog]
```
**Navigation to Downloads:**
- **Desktop:** Click "Downloads" link in header navigation
- **All screen sizes:** Click download icon (⬇) button in header user menu
- **Direct:** Navigate to `/downloads` route
**Downloads Page Layout:**
```
┌─────────────────────────────────────────┐
│ [←] Downloads │
│ │
│ [Active (3)] [Completed (12)] │
│ │
│ ─ Downloading ──────────────────── │
│ │
│ Album Cover Album Title │
│ Artist Name │
│ [████████░░] 80% │
│ [⏸ Pause] [✕ Cancel] │
│ │
│ Album Cover Album Title │
│ Artist Name │
│ [██░░░░░░░░] 20% │
│ [⏸ Pause] [✕ Cancel] │
│ │
│ ─ Queued ───────────────────────── │
│ │
│ Album Cover Album Title │
│ Artist Name │
│ Waiting... │
└─────────────────────────────────────────┘
```
---
## 8. Settings & Account Flows
### 8.1 Settings Navigation
```mermaid
flowchart TB
User[User] --> NavChoice{Navigation Path}
NavChoice -->|Desktop| HeaderSettings[Header: Click Settings Link]
NavChoice -->|Mobile| OverflowMenu[Click Overflow Menu<br/>→ Settings]
NavChoice -->|Direct| TypeURL[Navigate to /settings]
HeaderSettings --> SettingsPage[Settings Page<br/>/settings]
OverflowMenu --> SettingsPage
TypeURL --> SettingsPage
SettingsPage --> ShowSections[Show Sections:<br/>- Account<br/>- Playback<br/>- Downloads<br/>- Appearance<br/>- About]
ShowSections --> UserClick{User Clicks Section}
UserClick -->|Account| AccountSettings[Account Settings:<br/>- Server URL<br/>- Username<br/>- Logout button]
UserClick -->|Playback| PlaybackSettings[Playback Settings:<br/>- Gapless playback<br/>- Volume normalization<br/>- Crossfade duration]
UserClick -->|Downloads| DownloadSettings[Download Settings:<br/>- Max concurrent<br/>- WiFi only<br/>- Storage location<br/>- Auto-cache next tracks]
UserClick -->|Appearance| AppearanceSettings[Appearance Settings:<br/>- Dark mode<br/>- Accent color]
```
**Navigation to Settings:**
- **Desktop:** Click "Settings" link in header navigation
- **Mobile:** Click three-dot overflow menu → Select "Settings"
- **Direct:** Navigate to `/settings` route
### 8.2 Logout Flow
```mermaid
flowchart TB
AnyScreen[Any Screen] --> ClickLogout[Click Logout Button<br/>in Header]
ClickLogout --> ConfirmDialog[Show Confirmation:<br/>"Log out of [Server]?"]
ConfirmDialog --> UserConfirm{User Confirms?}
UserConfirm -->|No| CancelLogout[Cancel - Stay on Current Screen]
UserConfirm -->|Yes| StopPlayer[Stop Playback]
StopPlayer --> ClearToken[Delete Token from Keyring]
ClearToken --> ClearState[Clear App State:<br/>- Player state<br/>- Queue<br/>- Current screen]
ClearState --> NavLogin[Navigate to Login Screen<br/>/login]
NavLogin --> ShowLogin[Show Login Screen:<br/>- No Header<br/>- No Bottom Nav<br/>- No MiniPlayer]
```
**Logout Button Location:**
- Always visible in header user menu (logout icon)
- Accessible from any authenticated screen
---
## 9. Background & Lock Screen Behavior
### 9.1 Audio Playback in Background (Android)
```mermaid
flowchart TB
Playing[Audio Playing] --> Background{User Action}
Background -->|Home Button| AppBackground[App to Background]
Background -->|Screen Lock| ScreenLock[Screen Locked]
AppBackground --> ContinuePlay[Playback Continues]
ScreenLock --> ContinuePlay
ContinuePlay --> ShowNotification[Show Media Notification:<br/>- Artwork<br/>- Title/Artist<br/>- Play/Pause<br/>- Next/Previous]
ShowNotification --> LockScreen[Lock Screen Controls:<br/>Media Session Integration]
LockScreen --> UserInteract{User Interaction}
UserInteract -->|Tap Notification| OpenApp[Open App to Last Screen<br/>with MiniPlayer]
UserInteract -->|Lock Screen Controls| SendCommand[Send Command to Player]
UserInteract -->|BLE Headset Button| HeadsetControl[AVRCP Command]
```
**Notification Layout (Android):**
```
┌─────────────────────────────────────────┐
│ [Artwork] Song Title │
│ Artist Name │
│ Album Name │
│ │
│ [⏮] [⏸] [⏭] [✕] │
└─────────────────────────────────────────┘
```
### 9.2 Video Playback in Background
```mermaid
flowchart TB
VideoPlaying[Video Playing] --> Background{User Action}
Background -->|Home Button| AutoPause[Automatically Pause]
Background -->|Screen Lock| AutoPause
AutoPause --> SaveProgress[Save Progress]
SaveProgress --> ShowNotification[Show Paused Notification:<br/>"Tap to Resume"]
ShowNotification --> UserReturn{User Returns?}
UserReturn -->|Tap Notification| ResumeVideo[Open App to Video Player]
UserReturn -->|Later| KeepPaused[Video Remains Paused]
ResumeVideo --> AskResume[Resume from Saved Position]
```
---
## 10. Error States & Edge Cases
### 10.1 Network Loss During Streaming
```mermaid
flowchart TB
Streaming[Streaming Audio/Video] --> LoseNetwork[Network Connection Lost]
LoseNetwork --> CheckLocal{Local Copy<br/>Available?}
CheckLocal -->|Yes| SwitchLocal[Switch to Local Playback<br/>Seamlessly]
CheckLocal -->|No| ShowBuffer[Show Buffering Spinner]
ShowBuffer --> WaitReconnect[Wait for Reconnection<br/>30 second timeout]
WaitReconnect --> Reconnect{Reconnected?}
Reconnect -->|Yes| Resume[Resume Streaming]
Reconnect -->|No| ShowError[Show Error Toast:<br/>"Unable to stream.<br/>Check connection."]
ShowError --> OfferRetry[Offer Retry Button]
ShowError --> OfferDownload[Offer "Download for Offline"]
```
### 10.2 Server Unreachable
```mermaid
flowchart TB
Action[User Action Requires Server] --> TryConnect[Attempt Connection]
TryConnect --> Timeout{Connection<br/>Timeout?}
Timeout -->|Yes| ShowError[Show Error:<br/>"Server unreachable"]
Timeout -->|No| Success[Action Succeeds]
ShowError --> OfferOptions[Offer Options:<br/>- Retry<br/>- Switch to Offline Mode<br/>- Change Server]
```
### 10.3 Download Failed
```mermaid
flowchart TB
Downloading[Download in Progress] --> Failure{Failure Type?}
Failure -->|Network Error| Retry[Auto-retry<br/>with Backoff]
Failure -->|Disk Full| ShowDiskError[Show Error:<br/>"Not enough storage"]
Failure -->|Server Error| ShowServerError[Show Error:<br/>"Server error"]
Retry --> RetryCount{Retry Count<br/>< 3?}
RetryCount -->|Yes| Downloading
RetryCount -->|No| Failed[Mark as Failed]
ShowDiskError --> Failed
ShowServerError --> Failed
Failed --> UserAction[Show in Downloads:<br/>with Retry Button]
```
---
## 11. Platform-Specific UX Patterns
### 11.1 Android-Specific
**Hardware Back Button:**
- **In Full Player:** Return to previous screen, show MiniPlayer
- **In Video Player:** Stop playback, exit fullscreen
- **In Album Detail:** Return to library grid
- **At Library Home:** Exit app (show confirmation)
**System Volume Buttons:**
- **While playing audio:** Adjust playback volume
- **While controlling remote session:** Adjust remote session volume (shows session name in volume panel)
- **In menus:** Adjust system volume (default behavior)
**Share Integration:**
- Long-press album/song → Share menu
- Options: Share with other apps, Copy link
### 11.2 Linux Desktop-Specific
**Keyboard Shortcuts:**
- `Space`: Play/Pause
- `→`: Next track
- `←`: Previous track
- `/`: Focus search
- `Ctrl+Q`: Quit
**Window Behavior:**
- Minimize to tray (playback continues)
- Close window (show confirmation if playing)
- MPRIS integration for desktop media controls
**Mouse Interactions:**
- Hover over MiniPlayer: Show additional controls (volume, queue peek)
- Right-click: Context menu (Add to playlist, Go to artist, Download)
---
## 12. UX Principles Summary
### 12.1 Core Principles
1. **Playback Persistence:**
- Audio playback never stops unless user explicitly stops it
- MiniPlayer visible on all screens (except video/login)
- Queue and position preserved across navigation
2. **Non-Blocking UI:**
- Downloads happen in background
- Sync operations never block user interaction
- Optimistic updates (favorite, progress) with background sync
3. **Offline-First:**
- Downloaded content works offline
- Seamless switch between online/offline
- Progress and preferences saved locally
4. **Progressive Disclosure:**
- Simple defaults, advanced options hidden
- Context menus for secondary actions
- Settings organized by category
5. **Responsive Design:**
- Mobile-first UI
- Desktop enhancements (hover states, keyboard shortcuts)
- Tablet: Grid layouts with more columns
### 12.2 Animation & Transitions
| Transition | Duration | Easing |
|------------|----------|--------|
| MiniPlayer slide up/down | 300ms | ease-out |
| Screen navigation | 200ms | ease-in-out |
| Video controls fade | 500ms | ease-out |
| Download button state change | 150ms | ease-in-out |
| Modal appear | 200ms | ease-out |
| Toast notification | 250ms | ease-in-out |
### 12.3 Touch Targets (Mobile)
| Element | Minimum Size |
|---------|--------------|
| Bottom nav buttons | 48x48 dp |
| List item (track, album) | Full width x 56 dp |
| Player controls | 56x56 dp |
| MiniPlayer | Full width x 64 dp |
| Download button | 40x40 dp |
| Favorite button | 40x40 dp |
---
## 13. Future UX Enhancements
### 13.1 Planned Features
1. **Gesture Navigation:**
- Swipe up on MiniPlayer → Full player
- Swipe down on full player → Back to previous screen
- Swipe between tracks in full player
2. **Queue Management UI (DR-020):**
- Drag to reorder
- Swipe to remove
- Add to queue vs. Play next
3. **Sleep Timer (UR-026):**
- Accessible from full player menu
- Presets: 15min, 30min, 1hr, End of track, End of album
- Countdown visible in MiniPlayer
4. **Home Screen (UR-034):**
- Hero banner carousel
- Continue watching/listening
- Recently added
- Personalized recommendations
5. **Cast/Remote Control Enhancements:**
- Picture-in-picture for remote sessions
- Multi-room audio (play on multiple devices)
- Handoff (transfer playback to phone from TV)
### 13.2 Accessibility Enhancements
- Screen reader optimization
- High contrast mode
- Larger text option
- Voice control integration
- Haptic feedback for controls
---
This UX flow documentation should be updated as new features are implemented and user feedback is incorporated.
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# E2E Test Configuration
# Copy this file to .env and fill in your test credentials
# Jellyfin Server Configuration
TEST_SERVER_URL=https://demo.jellyfin.org/stable
TEST_SERVER_NAME=Demo Server
# Test User Credentials
TEST_USERNAME=demo
TEST_PASSWORD=
# Optional: Specific test data IDs (for testing playback, etc.)
# You can find these IDs in your Jellyfin server
TEST_MUSIC_LIBRARY_ID=
TEST_MOVIE_LIBRARY_ID=
TEST_ARTIST_ID=
TEST_ALBUM_ID=
TEST_TRACK_ID=
TEST_MOVIE_ID=
TEST_EPISODE_ID=
# Test Timeouts (milliseconds)
TEST_TIMEOUT=60000
TEST_WAIT_TIMEOUT=15000
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# E2E Testing with WebdriverIO
End-to-end tests for JellyTau using WebdriverIO and tauri-driver. These tests run against a real Tauri app instance with an **isolated test database**.
## Quick Start
```bash
# 1. Configure test credentials (first time only)
cp e2e/.env.example e2e/.env
# Edit e2e/.env with your Jellyfin server details
# 2. Build the frontend
bun run build
# 3. Run E2E tests
bun run test:e2e
```
## Configuration
### Test Credentials
E2E tests use credentials from `e2e/.env` (gitignored). Copy the example file to get started:
```bash
cp e2e/.env.example e2e/.env
```
**e2e/.env** (your private file):
```bash
# Your Jellyfin test server
TEST_SERVER_URL=https://your-jellyfin.example.com
TEST_SERVER_NAME=My Test Server
# Test user credentials
TEST_USERNAME=testuser
TEST_PASSWORD=yourpassword
# Optional: Specific test data IDs
TEST_MUSIC_LIBRARY_ID=abc123
TEST_ALBUM_ID=xyz789
# ... etc
```
**Important:**
- ✅ `.env` is gitignored - your credentials stay private
- ✅ Tests fall back to Jellyfin demo server if `.env` doesn't exist
- ✅ Share `.env.example` with your team so they can set up their own
### Isolated Test Database
**Your production data is safe!** E2E tests use a completely separate database:
- **Production:** `~/.local/share/com.dtourolle.jellytau/` - Your real data ✅
- **E2E Tests:** `/tmp/jellytau-test-data/` - Isolated test data ✅
This is configured via the `JELLYTAU_DATA_DIR` environment variable in `wdio.conf.ts`.
## Architecture
### Test Structure
```
e2e/
├── .env.example # Template for test credentials
├── .env # Your credentials (gitignored)
├── specs/ # Test specifications
│ ├── app-launch.e2e.ts # App initialization tests
│ ├── auth.e2e.ts # Authentication flow
│ └── navigation.e2e.ts # Navigation and routing
├── pageobjects/ # Page Object Model (POM)
│ ├── BasePage.ts # Base class with common methods
│ ├── LoginPage.ts # Login page interactions
│ └── HomePage.ts # Home page interactions
└── helpers/ # Test utilities
├── testConfig.ts # Load .env configuration
└── testSetup.ts # Setup helpers
```
### Page Object Model
Tests use the Page Object Model pattern for maintainability:
```typescript
// Good: Using page objects
import LoginPage from "../pageobjects/LoginPage";
await LoginPage.waitForLoginPage();
await LoginPage.connectToServer(testConfig.serverUrl);
await LoginPage.login(testConfig.username, testConfig.password);
// Bad: Direct selectors in tests
await $("#server-url").setValue("https://...");
await $("button").click();
```
## Writing Tests
### Using Test Configuration
Always use `testConfig` for credentials and server details:
```typescript
import { testConfig } from "../helpers/testConfig";
describe("My Feature", () => {
it("should test something", async () => {
// Use testConfig instead of hardcoded values
await LoginPage.connectToServer(testConfig.serverUrl);
await LoginPage.login(testConfig.username, testConfig.password);
// Access optional test data
if (testConfig.albumId) {
// Test with specific album
}
});
});
```
### Test Data IDs
For tests that need specific content (albums, tracks, etc.):
1. Find the ID in your Jellyfin server (check the URL when viewing an item)
2. Add it to your `e2e/.env`:
```bash
TEST_ALBUM_ID=abc123def456
```
3. Use it in tests:
```typescript
if (testConfig.albumId) {
await browser.url(`/album/${testConfig.albumId}`);
}
```
### Example Test
```typescript
import { expect } from "@wdio/globals";
import LoginPage from "../pageobjects/LoginPage";
import { testConfig } from "../helpers/testConfig";
describe("Album Playback", () => {
beforeEach(async () => {
// Login before each test
await LoginPage.waitForLoginPage();
await LoginPage.fullLoginFlow(
testConfig.serverUrl,
testConfig.username,
testConfig.password
);
});
it("should play an album", async () => {
// Skip if no test album configured
if (!testConfig.albumId) {
console.log("Skipping - no TEST_ALBUM_ID configured");
return;
}
// Navigate to album
await browser.url(`/album/${testConfig.albumId}`);
// Click play
const playButton = await $('[aria-label="Play"]');
await playButton.click();
// Verify playback started
const miniPlayer = await $(".mini-player");
expect(await miniPlayer.isDisplayed()).toBe(true);
});
});
```
## Running Tests
### Commands
```bash
# Run all E2E tests
bun run test:e2e
# Run in watch mode (development)
bun run test:e2e:dev
# Run specific test file
bun run test:e2e -- e2e/specs/auth.e2e.ts
```
### Before Running
**Always build the frontend first:**
```bash
bun run build
cd src-tauri && cargo build
```
The debug binary expects built frontend files in the `build/` directory.
## Test Files
### app-launch.e2e.ts
Basic app initialization tests:
- App launches successfully
- UI renders correctly
- Unauthenticated users redirect to login
**Status:** ✅ Working (no credentials needed)
### auth.e2e.ts
Full authentication flow:
- Server connection (2-step process)
- Login form validation
- Error handling
- Complete auth flow
**Status:** ✅ Working with any Jellyfin server
### navigation.e2e.ts
Routing and navigation:
- Protected routes
- Redirects
- Navigation after login
**Status:** ⚠️ Needs valid credentials (configure `.env`)
## Configuration Reference
### wdio.conf.ts
Main WebdriverIO configuration:
```typescript
{
port: 4444, // tauri-driver port
maxInstances: 1, // Run tests sequentially
logLevel: "warn", // Reduce noise
framework: "mocha",
timeout: 60000, // 60s test timeout
capabilities: [{
"tauri:options": {
application: "path/to/app",
env: {
JELLYTAU_DATA_DIR: "/tmp/jellytau-test-data" // Isolated DB
}
}
}]
}
```
### Environment Variables
| Variable | Description | Default |
|----------|-------------|---------|
| `TEST_SERVER_URL` | Jellyfin server URL | `https://demo.jellyfin.org/stable` |
| `TEST_SERVER_NAME` | Server display name | `Demo Server` |
| `TEST_USERNAME` | Test user username | `demo` |
| `TEST_PASSWORD` | Test user password | `` (empty) |
| `TEST_MUSIC_LIBRARY_ID` | Music library ID | undefined |
| `TEST_ALBUM_ID` | Album ID for playback tests | undefined |
| `TEST_TRACK_ID` | Track ID for tests | undefined |
| `TEST_TIMEOUT` | Mocha test timeout (ms) | `60000` |
| `TEST_WAIT_TIMEOUT` | Element wait timeout (ms) | `15000` |
## Debugging
### View Application During Tests
Tests run with a visible window. To pause and inspect:
```typescript
it("debug test", async () => {
await LoginPage.waitForLoginPage();
// Pause for 10 seconds to inspect
await browser.pause(10000);
await LoginPage.enterServerUrl(testConfig.serverUrl);
});
```
### Check Logs
- **WebdriverIO logs:** Console output (set `logLevel: "info"` in config)
- **tauri-driver logs:** Stdout/stderr from driver process
- **App logs:** Check app console (if running with dev tools)
### Common Issues
**"Connection refused" in browser body**
- Frontend not built: Run `bun run build`
- Solution: Always build before testing
**"Element not found" errors**
- Selector might be wrong
- Element not loaded yet - add wait: `await element.waitForDisplayed()`
**"Invalid session id"**
- Normal when app closes between tests
- Each test file gets a fresh app instance
**Tests fail with "no .env file"**
- Copy `e2e/.env.example` to `e2e/.env`
- Configure your Jellyfin server details
**Database still using production data**
- Check `wdio.conf.ts` has `JELLYTAU_DATA_DIR` env var
- Rebuild app: `cd src-tauri && cargo build`
## Platform Support
### Supported
- ✅ **Linux** - Primary development platform
- ✅ **Windows** - Supported (paths auto-detected)
- ✅ **macOS** - Supported (paths auto-detected)
### Not Supported
- ❌ **Android** - E2E testing requires Appium + emulators (out of scope)
- Desktop tests cover 90% of app logic anyway
## Team Collaboration
### Sharing Test Configuration
**DO:**
- ✅ Commit `e2e/.env.example` with template values
- ✅ Update README when adding new test data requirements
- ✅ Use descriptive variable names in `.env.example`
**DON'T:**
- ❌ Commit `e2e/.env` with real credentials
- ❌ Hardcode server URLs in test files
- ❌ Skip authentication in tests (always test full flows)
### Setting Up for a New Team Member
1. **Clone repo**
2. **Copy env template:** `cp e2e/.env.example e2e/.env`
3. **Configure credentials:** Edit `e2e/.env` with your Jellyfin server
4. **Build frontend:** `bun run build`
5. **Run tests:** `bun run test:e2e`
That's it! No shared credentials needed.
## Best Practices
1. **Use testConfig:** Never hardcode credentials
2. **Use Page Objects:** Keep selectors out of test specs
3. **Wait for Elements:** Always use `.waitForDisplayed()`
4. **Independent Tests:** Each test should work standalone
5. **Skip Gracefully:** Check for optional test data before using
6. **Build First:** Always `bun run build` before running tests
7. **Clear Names:** Use descriptive `describe` and `it` blocks
## Future Enhancements
- [ ] Add more page objects (Player, Library, Queue, Settings)
- [ ] Create test data fixtures
- [ ] Add visual regression testing
- [ ] Mock Jellyfin API for faster, more reliable tests
- [ ] CI/CD integration (GitHub Actions)
- [ ] Test report generation
- [ ] Screenshot capture on failure
- [ ] Video recording of test runs
## Resources
- [WebdriverIO Documentation](https://webdriver.io/)
- [Tauri Testing Guide](https://v2.tauri.app/develop/tests/webdriver/)
- [tauri-driver GitHub](https://github.com/tauri-apps/tauri/tree/dev/tooling/webdriver)
- [Mocha Documentation](https://mochajs.org/)
- [Page Object Model Pattern](https://webdriver.io/docs/pageobjects/)
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import fs from "node:fs";
import path from "node:path";
/**
* Test configuration loaded from .env file
*/
export interface TestConfig {
serverUrl: string;
serverName: string;
username: string;
password: string;
musicLibraryId?: string;
movieLibraryId?: string;
artistId?: string;
albumId?: string;
trackId?: string;
movieId?: string;
episodeId?: string;
timeout: number;
waitTimeout: number;
}
/**
* Load test configuration from .env file
* Falls back to demo server if .env doesn't exist
*/
export function loadTestConfig(): TestConfig {
const envPath = path.join(__dirname, "..", ".env");
const config: TestConfig = {
serverUrl: "https://demo.jellyfin.org/stable",
serverName: "Demo Server",
username: "demo",
password: "",
timeout: 60000,
waitTimeout: 15000,
};
// Try to load .env file
if (fs.existsSync(envPath)) {
const envContent = fs.readFileSync(envPath, "utf-8");
const lines = envContent.split("\n");
for (const line of lines) {
// Skip comments and empty lines
if (line.trim().startsWith("#") || !line.trim()) continue;
const [key, ...valueParts] = line.split("=");
const value = valueParts.join("=").trim();
switch (key.trim()) {
case "TEST_SERVER_URL":
if (value) config.serverUrl = value;
break;
case "TEST_SERVER_NAME":
if (value) config.serverName = value;
break;
case "TEST_USERNAME":
if (value) config.username = value;
break;
case "TEST_PASSWORD":
config.password = value; // Can be empty
break;
case "TEST_MUSIC_LIBRARY_ID":
if (value) config.musicLibraryId = value;
break;
case "TEST_MOVIE_LIBRARY_ID":
if (value) config.movieLibraryId = value;
break;
case "TEST_ARTIST_ID":
if (value) config.artistId = value;
break;
case "TEST_ALBUM_ID":
if (value) config.albumId = value;
break;
case "TEST_TRACK_ID":
if (value) config.trackId = value;
break;
case "TEST_MOVIE_ID":
if (value) config.movieId = value;
break;
case "TEST_EPISODE_ID":
if (value) config.episodeId = value;
break;
case "TEST_TIMEOUT":
if (value) config.timeout = parseInt(value, 10);
break;
case "TEST_WAIT_TIMEOUT":
if (value) config.waitTimeout = parseInt(value, 10);
break;
}
}
} else {
console.warn(
"⚠️ No e2e/.env file found. Using demo server credentials."
);
console.warn(
" Copy e2e/.env.example to e2e/.env and configure your test server."
);
}
return config;
}
// Export a singleton instance
export const testConfig = loadTestConfig();
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import fs from "node:fs";
import path from "node:path";
import os from "node:os";
/**
* Clears the JellyTau database and cache before tests
* This ensures each test run starts with a fresh state
*/
export function clearAppData() {
const appDataDir = path.join(
os.homedir(),
".local/share/com.dtourolle.jellytau"
);
try {
if (fs.existsSync(appDataDir)) {
// Remove database file
const dbPath = path.join(appDataDir, "jellytau.db");
if (fs.existsSync(dbPath)) {
fs.unlinkSync(dbPath);
console.log("Cleared test database");
}
// Clear any cache files if needed
// Add more cleanup as needed
}
} catch (error) {
console.warn("Failed to clear app data:", error);
// Don't fail tests if cleanup fails
}
}
/**
* Wait for element with retries
* Useful for elements that might take time to appear
*/
export async function waitForElement(
selector: string,
timeout: number = 15000,
retries: number = 3
): Promise<WebdriverIO.Element> {
for (let i = 0; i < retries; i++) {
try {
const element = await $(selector);
await element.waitForDisplayed({ timeout });
return element;
} catch (error) {
if (i === retries - 1) throw error;
await browser.pause(1000);
}
}
throw new Error(`Element ${selector} not found after ${retries} retries`);
}
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@@ -1,31 +0,0 @@
export default class BasePage {
async waitForElement(selector: string, timeout: number = 10000) {
const element = await $(selector);
await element.waitForDisplayed({ timeout });
return element;
}
async clickElement(selector: string) {
const element = await this.waitForElement(selector);
await element.click();
}
async enterText(selector: string, text: string) {
const element = await this.waitForElement(selector);
await element.setValue(text);
}
async getText(selector: string): Promise<string> {
const element = await this.waitForElement(selector);
return await element.getText();
}
async isElementDisplayed(selector: string): Promise<boolean> {
try {
const element = await $(selector);
return await element.isDisplayed();
} catch (error) {
return false;
}
}
}
-55
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@@ -1,55 +0,0 @@
import BasePage from "./BasePage";
class HomePage extends BasePage {
// Selectors
get loadingSpinner() {
return $(".animate-spin");
}
get browseLibrariesButton() {
return $("button*=Browse all libraries");
}
get offlineBanner() {
return $(".bg-amber-600\\/90");
}
// Carousel sections
get heroSection() {
return $("div"); // Hero banner would need specific selector
}
// Actions
async waitForHomePageLoad(timeout: number = 15000) {
// Wait for loading spinner to disappear
try {
await this.loadingSpinner.waitForDisplayed({ timeout: 5000 });
await this.loadingSpinner.waitForDisplayed({ timeout, reverse: true });
} catch {
// Spinner might not appear if page loads quickly
}
}
async isOffline(): Promise<boolean> {
try {
return await this.offlineBanner.isDisplayed();
} catch {
return false;
}
}
async clickBrowseLibraries() {
await this.browseLibrariesButton.click();
}
async hasContent(): Promise<boolean> {
// Check if browse button exists (indicates loaded state)
try {
return await this.browseLibrariesButton.isExisting();
} catch {
return false;
}
}
}
export default new HomePage();
-116
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@@ -1,116 +0,0 @@
import BasePage from "./BasePage";
class LoginPage extends BasePage {
// Selectors
get pageTitle() {
return $("h1");
}
get serverUrlInput() {
return $("#server-url");
}
get connectButton() {
return $('button[type="submit"]');
}
get usernameInput() {
return $("#username");
}
get passwordInput() {
return $("#password");
}
get signInButton() {
return $('button[type="submit"]');
}
get errorMessage() {
return $(".bg-red-900\\/50");
}
get backButton() {
return $("button*=Back");
}
get serverNameDisplay() {
return $('p.text-\\[var\\(--color-jellyfin\\)\\]');
}
// Actions
async waitForLoginPage(timeout: number = 10000) {
await this.serverUrlInput.waitForDisplayed({ timeout });
}
async enterServerUrl(url: string) {
await this.serverUrlInput.setValue(url);
}
async clickConnect() {
await this.connectButton.click();
}
async connectToServer(url: string) {
await this.enterServerUrl(url);
await this.clickConnect();
// Wait for transition to login form
await this.usernameInput.waitForDisplayed({ timeout: 10000 });
}
async enterUsername(username: string) {
await this.usernameInput.setValue(username);
}
async enterPassword(password: string) {
await this.passwordInput.setValue(password);
}
async clickSignIn() {
await this.signInButton.click();
}
async login(username: string, password: string) {
await this.enterUsername(username);
await this.enterPassword(password);
await this.clickSignIn();
}
async fullLoginFlow(serverUrl: string, username: string, password: string) {
await this.waitForLoginPage();
await this.connectToServer(serverUrl);
await this.login(username, password);
}
async isOnServerStep(): Promise<boolean> {
try {
return await this.serverUrlInput.isDisplayed();
} catch {
return false;
}
}
async isOnLoginStep(): Promise<boolean> {
try {
return await this.usernameInput.isDisplayed();
} catch {
return false;
}
}
async getErrorMessage(): Promise<string> {
await this.errorMessage.waitForDisplayed({ timeout: 5000 });
return await this.errorMessage.getText();
}
async hasError(): Promise<boolean> {
try {
return await this.errorMessage.isDisplayed();
} catch {
return false;
}
}
}
export default new LoginPage();
-39
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@@ -1,39 +0,0 @@
import { expect } from "@wdio/globals";
describe("Application Launch", () => {
it("should launch the application", async () => {
// Wait for body element to appear
const body = await $("body");
await body.waitForDisplayed({ timeout: 15000 });
// Verify app launched successfully
expect(await body.isDisplayed()).toBe(true);
});
it("should render the main app container", async () => {
// The app has a root div with specific classes
const appContainer = await $("div.h-screen.bg-\\[var\\(--color-background\\)\\]");
// Verify the main container exists
expect(await appContainer.isExisting()).toBe(true);
expect(await appContainer.isDisplayed()).toBe(true);
});
it("should show JellyTau branding", async () => {
// The app should show JellyTau title on login page (default state)
const title = await $("h1");
await title.waitForDisplayed({ timeout: 10000 });
const titleText = await title.getText();
expect(titleText).toContain("JellyTau");
});
it("should redirect unauthenticated users to login", async () => {
// Wait for login page elements to appear
const serverUrlInput = await $("#server-url");
await serverUrlInput.waitForDisplayed({ timeout: 10000 });
// Verify we're on the login page
expect(await serverUrlInput.isDisplayed()).toBe(true);
});
});
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import { expect } from "@wdio/globals";
import LoginPage from "../pageobjects/LoginPage";
import { testConfig } from "../helpers/testConfig";
describe("Authentication Flow", () => {
beforeEach(async () => {
// Each test starts fresh - app should redirect to login
await LoginPage.waitForLoginPage();
});
describe("Server Connection", () => {
it("should display the server connection form", async () => {
expect(await LoginPage.isOnServerStep()).toBe(true);
expect(await LoginPage.pageTitle.getText()).toContain("JellyTau");
});
it("should show server URL input field", async () => {
const serverInput = await LoginPage.serverUrlInput;
expect(await serverInput.isDisplayed()).toBe(true);
expect(await serverInput.getAttribute("placeholder")).toContain("jellyfin");
});
it("should have a disabled connect button when URL is empty", async () => {
const connectButton = await LoginPage.connectButton;
// Button should be disabled when input is empty
expect(await connectButton.isEnabled()).toBe(false);
});
it("should enable connect button when URL is entered", async () => {
await LoginPage.enterServerUrl(testConfig.serverUrl);
const connectButton = await LoginPage.connectButton;
expect(await connectButton.isEnabled()).toBe(true);
});
it("should show error for invalid server URL", async () => {
await LoginPage.enterServerUrl("not-a-valid-url");
await LoginPage.clickConnect();
// Wait for error to appear
await browser.pause(2000);
expect(await LoginPage.hasError()).toBe(true);
});
it("should transition to login form on successful connection", async () => {
// Using configured test server
await LoginPage.connectToServer(testConfig.serverUrl);
// Should now be on login step
expect(await LoginPage.isOnLoginStep()).toBe(true);
expect(await LoginPage.isOnServerStep()).toBe(false);
});
});
describe("User Login", () => {
beforeEach(async () => {
// Connect to configured test server before each login test
await LoginPage.connectToServer(testConfig.serverUrl);
});
it("should display login form after server connection", async () => {
expect(await LoginPage.usernameInput.isDisplayed()).toBe(true);
expect(await LoginPage.passwordInput.isDisplayed()).toBe(true);
expect(await LoginPage.signInButton.isDisplayed()).toBe(true);
});
it("should show server information", async () => {
// Server name and URL should be displayed
const serverName = await LoginPage.serverNameDisplay;
expect(await serverName.isDisplayed()).toBe(true);
});
it("should have back button to return to server selection", async () => {
expect(await LoginPage.backButton.isDisplayed()).toBe(true);
await LoginPage.backButton.click();
await browser.pause(500);
// Should be back on server step
expect(await LoginPage.isOnServerStep()).toBe(true);
});
it("should disable sign in button when username is empty", async () => {
const signInButton = await LoginPage.signInButton;
expect(await signInButton.isEnabled()).toBe(false);
});
it("should enable sign in button when username is entered", async () => {
await LoginPage.enterUsername("demo");
const signInButton = await LoginPage.signInButton;
expect(await signInButton.isEnabled()).toBe(true);
});
it("should show error for invalid credentials", async () => {
await LoginPage.login("invalid-user", "wrong-password");
// Wait for error
await browser.pause(2000);
expect(await LoginPage.hasError()).toBe(true);
});
// Enable this test by configuring e2e/.env with valid credentials
it.skip("should successfully login with valid credentials", async () => {
await LoginPage.login(testConfig.username, testConfig.password);
// Wait for redirect to home page
await browser.pause(3000);
// Should redirect away from login page
const currentUrl = await browser.getUrl();
expect(currentUrl).not.toContain("/login");
});
});
describe("Full Authentication Flow", () => {
it("should complete full auth flow with test server", async () => {
// Test the complete flow
await LoginPage.waitForLoginPage();
// Step 1: Enter server URL
expect(await LoginPage.isOnServerStep()).toBe(true);
await LoginPage.enterServerUrl(testConfig.serverUrl);
await LoginPage.clickConnect();
// Wait for transition
await browser.pause(2000);
// Step 2: Should be on login form
expect(await LoginPage.isOnLoginStep()).toBe(true);
// Step 3: Enter credentials
await LoginPage.enterUsername(testConfig.username);
await LoginPage.enterPassword(testConfig.password);
// Verify form is filled
const username = await LoginPage.usernameInput.getValue();
expect(username).toBe(testConfig.username);
});
});
});
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import { expect } from "@wdio/globals";
import LoginPage from "../pageobjects/LoginPage";
import HomePage from "../pageobjects/HomePage";
import { testConfig } from "../helpers/testConfig";
describe("Navigation", () => {
it("should redirect unauthenticated users to login", async () => {
// App should automatically redirect to login when not authenticated
await LoginPage.waitForLoginPage();
expect(await LoginPage.isOnServerStep()).toBe(true);
});
it("should prevent direct access to protected routes", async () => {
// Try to navigate to a protected route
await browser.url("http://localhost:4444/session/fake-session-id/url");
await browser.pause(1000);
// Should redirect back to login
await LoginPage.waitForLoginPage(5000);
expect(await LoginPage.isOnServerStep()).toBe(true);
});
// This test requires valid authentication - configure e2e/.env to enable
it.skip("should allow navigation after login", async () => {
// Login first
await LoginPage.fullLoginFlow(
testConfig.serverUrl,
testConfig.username,
testConfig.password
);
// Wait for home page
await HomePage.waitForHomePageLoad();
// Should be able to navigate
expect(await HomePage.hasContent()).toBe(true);
});
});
+15
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{
"version": "0.11.2",
"notes": "\n### 🐛 Fixes\n\n- **Subtitles appear on screen on Android.** Turning one on did nothing, even\n once they were loading again: the player hands finished subtitles to a view\n that draws them, and on the native Android path there was no such view — so\n every cue was decoded, delivered and dropped. There is one now, sitting over\n the picture and under the controls, following the video's shape when the\n screen turns. This was hidden behind the loading failure fixed in v0.11.1;\n with nothing to select, there had never been a cue to lose. (UR-020, UR-003 →\n DR-260)",
"pub_date": "2026-08-23T21:48:32Z",
"platforms": {
"linux-x86_64": {
"signature": "dW50cnVzdGVkIGNvbW1lbnQ6IHNpZ25hdHVyZSBmcm9tIHRhdXJpIHNlY3JldCBrZXkKUlVSczV4N1FMRVFQaXNHUmIxbjlnTzB3dXAzbmU5OG4wUXBRVmZ0Y1lPN3F5OU5DV3o1N1R2eVdFWG1BNDBaR2ZwSXptOHJtQytiTVpVTTRkbkxKR1h1QXQrQk9kdG5LS1FnPQp0cnVzdGVkIGNvbW1lbnQ6IHRpbWVzdGFtcDoxNzg3NTE4ODAwCWZpbGU6SmVsbHlUYXVfMC4xMS4yX2FtZDY0LkFwcEltYWdlCmk0UVdnbU5RZzFNdkZua1dwdFIyMUo1RTZVR200ak1RUXFZaVlrTmVlaFlTYWJvTFRMK1hHRStmSkJobHVKK0NVTW5sOGVrSWp5NVh5TjVrM096cURBPT0K",
"url": "https://gitea.tourolle.paris/dtourolle/jellytau/releases/download/v0.11.2/JellyTau_0.11.2_amd64.AppImage"
},
"windows-x86_64": {
"signature": "dW50cnVzdGVkIGNvbW1lbnQ6IHNpZ25hdHVyZSBmcm9tIHRhdXJpIHNlY3JldCBrZXkKUlVSczV4N1FMRVFQaXZibUxGcDlxNlVscTBRNVdBMlhzRDBWalI0TGhLRDJqdWhTOE5iNW5wb1dQUjdiblZVRUd4MzZJeHRVK1gwa2s0WDhwL2FYem9OY3cyZkJ6SUZVbGdzPQp0cnVzdGVkIGNvbW1lbnQ6IHRpbWVzdGFtcDoxNzg3NTE5NzkzCWZpbGU6SmVsbHlUYXVfMC4xMS4yX3g2NC1zZXR1cC5leGUKbUdQajVUeVlmNDRtM3lTUFVMYVJ5YTFBUkdXUkxNcUJhaTRBRkdSVk1NR2tCd20rYUt1OW9hcGZDbkE2R1BvRHg1SjdyRGtKZzhwK1M3ZTFaRnY0QVE9PQo=",
"url": "https://gitea.tourolle.paris/dtourolle/jellytau/releases/download/v0.11.2/JellyTau_0.11.2_x64-setup.exe"
}
}
}
-64
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{
"name": "jellytau",
"version": "0.1.0",
"description": "",
"type": "module",
"packageManager": "bun@1.3.5",
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
"test": "vitest",
"test:ui": "vitest --ui",
"test:coverage": "vitest --coverage",
"test:e2e": "wdio run ./wdio.conf.ts",
"test:e2e:dev": "wdio run ./wdio.conf.ts --watch",
"test:all": "./scripts/test-all.sh",
"test:rust": "./scripts/test-rust.sh",
"android:build": "./scripts/build-android.sh",
"android:build:release": "./scripts/build-android.sh release",
"android:build:clean": "rm -rf node_modules/.vite dist .svelte-kit .next build target src-tauri/target && bun install && bun run build",
"android:deploy": "./scripts/deploy-android.sh",
"android:dev": "./scripts/build-and-deploy.sh",
"android:check": "./scripts/check-android.sh",
"android:logs": "./scripts/logcat.sh",
"clean": "./scripts/clean.sh",
"tauri": "tauri",
"traces": "bun run scripts/extract-traces.ts",
"traces:json": "bun run scripts/extract-traces.ts --format json",
"traces:markdown": "bun run scripts/extract-traces.ts --format markdown > docs/traceability.md"
},
"license": "MIT",
"dependencies": {
"@tauri-apps/api": "^2",
"@tauri-apps/plugin-opener": "^2",
"@tauri-apps/plugin-os": "^2.3.2",
"hls.js": "^1.6.15",
"svelte-dnd-action": "^0.9.69"
},
"devDependencies": {
"@sveltejs/adapter-static": "^3.0.6",
"@sveltejs/kit": "^2.9.0",
"@sveltejs/vite-plugin-svelte": "^6.2.4",
"@tailwindcss/vite": "^4.1.18",
"@tauri-apps/cli": "^2",
"@testing-library/svelte": "^5.3.1",
"@vitest/coverage-v8": "^4.0.18",
"@vitest/ui": "^4.0.16",
"@wdio/cli": "^9.5.0",
"@wdio/local-runner": "^9.5.0",
"@wdio/mocha-framework": "^9.5.0",
"@wdio/spec-reporter": "^9.5.0",
"happy-dom": "^20.0.11",
"jsdom": "^27.4.0",
"svelte": "^5.47.1",
"svelte-check": "^4.0.0",
"tailwindcss": "^4.1.18",
"typescript": "~5.6.2",
"vite": "^6.0.3",
"vitest": ">=1.0.0 <5.0.0",
"webdriverio": "^9.5.0"
}
}
-118
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# Development Scripts
Collection of utility scripts for building, testing, and deploying JellyTau.
## Testing Scripts
### `test-all.sh`
Run all tests (frontend + Rust backend).
```bash
./scripts/test-all.sh
```
### `test-frontend.sh`
Run frontend tests only.
```bash
./scripts/test-frontend.sh # Run all tests
./scripts/test-frontend.sh --watch # Watch mode
./scripts/test-frontend.sh --ui # Open UI
```
### `test-rust.sh`
Run Rust tests only.
```bash
./scripts/test-rust.sh # Run all tests
./scripts/test-rust.sh -- --nocapture # Show println! output
```
## Android Scripts
### `build-android.sh`
Build the Android APK.
```bash
./scripts/build-android.sh # Debug build
./scripts/build-android.sh release # Release build
```
### `deploy-android.sh`
Install APK on connected Android device.
```bash
./scripts/deploy-android.sh # Deploy debug APK
./scripts/deploy-android.sh release # Deploy release APK
```
### `build-and-deploy.sh`
Build and deploy in one command.
```bash
./scripts/build-and-deploy.sh # Build + deploy debug
./scripts/build-and-deploy.sh release # Build + deploy release
```
### `check-android.sh`
Check Android development environment setup.
```bash
./scripts/check-android.sh
```
### `logcat.sh`
View Android logcat filtered for the app.
```bash
./scripts/logcat.sh
```
## Traceability & Documentation
### `extract-traces.ts`
Extract requirement IDs (TRACES) from source code and generate a traceability matrix mapping requirements to implementation locations.
```bash
bun run traces # Generate markdown report
bun run traces:json # Generate JSON report
bun run traces:markdown # Save to docs/traceability.md
```
The script scans all TypeScript, Svelte, and Rust files looking for `TRACES:` comments and generates a comprehensive mapping of:
- Which code files implement which requirements
- Line numbers and code context
- Coverage summary by requirement type (UR, IR, DR, JA)
Example TRACES comment in code:
```typescript
// TRACES: UR-005, UR-026 | DR-029
function handlePlayback() { ... }
```
See [docs/traceability.md](../docs/traceability.md) for the latest generated mapping.
### CI/CD Validation
The traceability system is integrated with Gitea Actions CI/CD:
- Automatically validates TRACES on every push and pull request
- Enforces minimum 50% coverage threshold
- Warns if new code lacks TRACES comments
- Generates traceability reports automatically
For details, see:
- [Traceability CI Guide](../docs/traceability-ci.md) - Full CI/CD documentation
- [TRACES Quick Reference](../docs/traces-quick-ref.md) - Quick guide for adding TRACES
## Utility Scripts
### `clean.sh`
Clean all build artifacts.
```bash
./scripts/clean.sh
```
## NPM Script Aliases
You can also run these via npm/bun:
```bash
bun run test:all # All tests
bun run test:rust # Rust tests
bun run android:build # Build Android APK
bun run android:deploy # Deploy to device
bun run android:dev # Build + deploy debug
bun run android:check # Check environment
bun run clean # Clean artifacts
```
-87
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#!/usr/bin/env bash
set -e
echo "🚀 JellyTau Android Development Helper"
echo "======================================"
# Setup environment
echo "Setting up environment..."
source "$HOME/.cargo/env.fish" 2>/dev/null || source "$HOME/.cargo/env" || true
export ANDROID_HOME="$HOME/Android/Sdk"
export NDK_HOME="$ANDROID_HOME/ndk/$(ls $ANDROID_HOME/ndk 2>/dev/null | head -1)"
# Check prerequisites
echo -e "\n✓ Checking prerequisites..."
if ! command -v rustc &> /dev/null; then
echo "❌ Rust not found. Please install from https://rustup.rs"
exit 1
fi
if ! command -v adb &> /dev/null; then
echo "❌ ADB not found. Please install Android SDK"
exit 1
fi
if [ ! -d "$ANDROID_HOME" ]; then
echo "⚠️ ANDROID_HOME not found at $ANDROID_HOME"
echo " Please install Android SDK or update the path"
fi
# Check for connected devices
echo -e "\n📱 Connected devices:"
adb devices
# Menu
echo -e "\n📋 What would you like to do?"
echo "1) Run in development mode (hot reload)"
echo "2) Build debug APK"
echo "3) Build release APK"
echo "4) Install debug APK to device"
echo "5) Check environment"
read -p "Select option (1-5): " choice
case $choice in
1)
echo -e "\n🔨 Starting development mode..."
bun run tauri android dev
;;
2)
echo -e "\n🔨 Building debug APK..."
bun run tauri android build --debug
echo -e "\n✅ Debug APK built at:"
echo " src-tauri/gen/android/app/build/outputs/apk/debug/app-debug.apk"
;;
3)
echo -e "\n🔨 Building release APK..."
bun run tauri android build
echo -e "\n✅ Release APK built at:"
echo " src-tauri/gen/android/app/build/outputs/apk/release/"
;;
4)
APK="src-tauri/gen/android/app/build/outputs/apk/debug/app-debug.apk"
if [ -f "$APK" ]; then
echo -e "\n📲 Installing to device..."
adb install -r "$APK"
echo "✅ Installed!"
else
echo "❌ APK not found. Build it first (option 2)"
fi
;;
5)
echo -e "\n🔍 Environment Check:"
echo " Rust: $(rustc --version 2>/dev/null || echo 'Not found')"
echo " Cargo: $(cargo --version 2>/dev/null || echo 'Not found')"
echo " Bun: $(bun --version 2>/dev/null || echo 'Not found')"
echo " ADB: $(adb --version 2>/dev/null | head -1 || echo 'Not found')"
echo " ANDROID_HOME: $ANDROID_HOME"
echo " NDK_HOME: $NDK_HOME"
echo ""
echo " Rust Android targets:"
rustup target list 2>/dev/null | grep android | grep installed || echo " None installed"
;;
*)
echo "Invalid option"
exit 1
;;
esac
-21
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#!/bin/bash
# Build and deploy Android APK in one command
set -e
echo "🚀 Build and Deploy Android APK"
echo ""
# Pass all args (build type and/or --clean) through to the build script.
./scripts/build-android.sh "$@"
echo ""
# Deploy APK — extract build type (default debug), ignoring flags like --clean.
BUILD_TYPE="debug"
for arg in "$@"; do
case "$arg" in
debug|release) BUILD_TYPE="$arg" ;;
esac
done
./scripts/deploy-android.sh "$BUILD_TYPE"
-59
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@@ -1,59 +0,0 @@
#!/bin/bash
# Build Android APK
set -e
# Source Rust environment
source "$HOME/.cargo/env.fish" 2>/dev/null || source "$HOME/.cargo/env" 2>/dev/null || true
# Set Android environment variables
export ANDROID_HOME="$HOME/Android/Sdk"
export NDK_HOME="$ANDROID_HOME/ndk/$(ls "$ANDROID_HOME/ndk" | head -1)"
echo "🤖 Building Android APK..."
echo "Android SDK: $ANDROID_HOME"
echo "NDK: $NDK_HOME"
echo ""
# Parse args: build type (debug/release) and optional --clean flag.
# By default the build is INCREMENTAL — Cargo and Vite reuse their caches.
# Pass --clean (or CLEAN=1) to wipe all caches for a from-scratch build.
BUILD_TYPE="debug"
CLEAN="${CLEAN:-0}"
for arg in "$@"; do
case "$arg" in
--clean) CLEAN=1 ;;
debug|release) BUILD_TYPE="$arg" ;;
esac
done
# Step 0: Optionally clear build caches for a fully fresh build.
if [ "$CLEAN" = "1" ]; then
echo "🧹 Clearing build caches (clean build)..."
rm -rf node_modules/.vite dist .svelte-kit .next build target src-tauri/target 2>/dev/null || true
npm install > /dev/null 2>&1
fi
# Step 1: Sync Android source files
echo "🔄 Syncing Android sources..."
./scripts/sync-android-sources.sh
# Step 2: Build the frontend first to avoid dev server issues
echo "🎨 Building frontend..."
bun run build
# Step 2: Build Android APK
if [ "$BUILD_TYPE" = "release" ]; then
# Configure release signing from .env (single source of truth). Must run
# after sync-android-sources.sh, since gen/android is (re)generated there.
./scripts/write-keystore-properties.sh
echo "📦 Building release APK..."
bun run tauri android build --apk true
else
echo "📦 Building debug APK..."
bun run tauri android build --apk true --debug
fi
echo ""
echo "✅ APK build complete!"
echo "📱 APK location: src-tauri/gen/android/app/build/outputs/apk/"
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#!/bin/bash
# Build and push the JellyTau builder Docker image to your registry
set -e
# Configuration
REGISTRY_HOST="${REGISTRY_HOST:-gitea.tourolle.paris}"
REGISTRY_USER="${REGISTRY_USER:-dtourolle}"
IMAGE_NAME="jellytau-builder"
IMAGE_TAG="${1:-latest}"
FULL_IMAGE_NAME="${REGISTRY_HOST}/${REGISTRY_USER}/${IMAGE_NAME}:${IMAGE_TAG}"
echo "🐳 Building JellyTau Builder Image"
echo "=================================="
echo "Registry: $REGISTRY_HOST"
echo "User: $REGISTRY_USER"
echo "Image: $FULL_IMAGE_NAME"
echo ""
# Step 1: Build locally
echo "🔨 Building Docker image locally..."
docker build -f Dockerfile.builder -t ${IMAGE_NAME}:${IMAGE_TAG} .
# Step 2: Tag for registry
echo "🏷️ Tagging for registry..."
docker tag ${IMAGE_NAME}:${IMAGE_TAG} ${FULL_IMAGE_NAME}
# Step 3: Login to registry (if not already logged in)
echo "🔐 Checking registry authentication..."
if ! docker info | grep -q "Username"; then
echo "Not authenticated to Docker. Logging in to ${REGISTRY_HOST}..."
docker login ${REGISTRY_HOST}
fi
# Step 4: Push to registry
echo "📤 Pushing image to registry..."
docker push ${FULL_IMAGE_NAME}
echo ""
echo "✅ Successfully built and pushed: ${FULL_IMAGE_NAME}"
echo ""
echo "Update your workflow to use:"
echo " container:"
echo " image: ${FULL_IMAGE_NAME}"
-55
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@@ -1,55 +0,0 @@
#!/bin/bash
# Check Android development environment
set -e
echo "🔍 Checking Android development environment..."
echo ""
# Check ADB
if command -v adb &> /dev/null; then
echo "✅ ADB installed: $(adb version | head -1)"
else
echo "❌ ADB not found"
fi
# Check Android SDK
if [ -d "$HOME/Android/Sdk" ]; then
echo "✅ Android SDK found at: $HOME/Android/Sdk"
else
echo "❌ Android SDK not found at: $HOME/Android/Sdk"
fi
# Check NDK
if [ -d "$HOME/Android/Sdk/ndk" ]; then
NDK_VERSION=$(ls "$HOME/Android/Sdk/ndk" | head -1)
echo "✅ NDK found: $NDK_VERSION"
else
echo "❌ NDK not found"
fi
# Check Rust
if command -v rustc &> /dev/null; then
echo "✅ Rust installed: $(rustc --version)"
else
echo "❌ Rust not found"
fi
# Check Cargo
if command -v cargo &> /dev/null; then
echo "✅ Cargo installed: $(cargo --version)"
else
echo "❌ Cargo not found"
fi
# Check for connected devices
echo ""
echo "📱 Connected Android devices:"
if adb devices | grep -q "device$"; then
adb devices | grep "device$"
else
echo "⚠️ No devices connected"
fi
echo ""
echo "🔍 Environment check complete!"
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#!/bin/bash
#
# Requirements Coverage Checker
# Extracts @req tags from codebase and compares with README.md
#
set -e
REQUIREMENTS_FILE="README.md"
SOURCE_DIRS="src-tauri/ src/"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo " Requirements Coverage Report"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo ""
# Extract requirement IDs from README.md (UR-, IR-, DR-, JA-)
echo "📊 Scanning requirements from $REQUIREMENTS_FILE..."
requirements=$(grep -E "^\| (UR|IR|DR|JA)-[0-9]+" "$REQUIREMENTS_FILE" | \
sed -E 's/^\| ([A-Z]+-[0-9]+).*/\1/' | \
sort -u)
total_reqs=$(echo "$requirements" | wc -l)
implemented=0
partial=0
planned=0
missing=0
echo ""
echo "Category Breakdown:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
for category in UR IR DR JA; do
cat_count=$(echo "$requirements" | grep "^$category-" | wc -l)
printf "%-4s %3d requirements\n" "$category:" "$cat_count"
done
echo ""
echo "Implementation Status:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
for req in $requirements; do
# Count full implementations
full_count=$(grep -r "@req: $req" $SOURCE_DIRS 2>/dev/null | grep -v "@req-partial" | grep -v "@req-planned" | wc -l)
# Count partial implementations
partial_count=$(grep -r "@req-partial: $req" $SOURCE_DIRS 2>/dev/null | wc -l)
# Count planned
planned_count=$(grep -r "@req-planned: $req" $SOURCE_DIRS 2>/dev/null | wc -l)
if [ "$full_count" -gt 0 ]; then
echo "$req: $full_count implementation(s)"
((implemented++))
elif [ "$partial_count" -gt 0 ]; then
echo "🔶 $req: $partial_count partial implementation(s)"
((partial++))
elif [ "$planned_count" -gt 0 ]; then
echo "📋 $req: Planned (not yet implemented)"
((planned++))
else
echo "$req: No implementation found"
((missing++))
fi
done
echo ""
echo "Summary:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
printf "Total Requirements: %3d\n" "$total_reqs"
printf "✅ Fully Implemented: %3d (%.0f%%)\n" "$implemented" "$(echo "scale=0; $implemented * 100 / $total_reqs" | bc)"
printf "🔶 Partially Implemented: %3d (%.0f%%)\n" "$partial" "$(echo "scale=0; $partial * 100 / $total_reqs" | bc)"
printf "📋 Planned: %3d (%.0f%%)\n" "$planned" "$(echo "scale=0; $planned * 100 / $total_reqs" | bc)"
printf "❌ Missing: %3d (%.0f%%)\n" "$missing" "$(echo "scale=0; $missing * 100 / $total_reqs" | bc)"
echo ""
# Exit code based on missing critical requirements
if [ "$missing" -gt 0 ]; then
echo "⚠️ Warning: $missing requirements have no implementation"
exit 1
else
echo "✨ All requirements have implementations!"
exit 0
fi
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#!/bin/bash
#
# Test Coverage Report
# Links test requirements to implementations
#
echo "Test Coverage Report"
echo "===================="
echo ""
test_reqs=$(grep -rh "@req-test:" src-tauri/ 2>/dev/null | \
sed 's/.*@req-test: \([A-Z][A-Z]-[0-9]*\).*/\1/' | \
sort -u)
total_tests=0
covered=0
uncovered=0
for req in $test_reqs; do
test_count=$(grep -r "@req-test: $req" src-tauri/ 2>/dev/null | wc -l)
impl_count=$(grep -r "@req: $req" src-tauri/ src/ 2>/dev/null | wc -l)
((total_tests++))
if [ "$test_count" -gt 0 ] && [ "$impl_count" -gt 0 ]; then
echo "$req: $test_count test(s), $impl_count implementation(s)"
((covered++))
elif [ "$impl_count" -eq 0 ]; then
echo "⚠️ $req: $test_count test(s) but no implementation"
((uncovered++))
fi
done
echo ""
echo "Summary:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
printf "Total Test Requirements: %3d\n" "$total_tests"
printf "✅ With Implementation: %3d (%.0f%%)\n" "$covered" "$(echo "scale=0; $covered * 100 / $total_tests" | bc)"
printf "⚠️ No Implementation: %3d (%.0f%%)\n" "$uncovered" "$(echo "scale=0; $uncovered * 100 / $total_tests" | bc)"
echo ""
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#!/bin/bash
# Clean build artifacts
set -e
echo "🧹 Cleaning build artifacts..."
echo ""
# Clean frontend
if [ -d "node_modules/.cache" ]; then
echo "Cleaning Vite cache..."
rm -rf node_modules/.cache
fi
if [ -d ".svelte-kit" ]; then
echo "Cleaning SvelteKit build..."
rm -rf .svelte-kit
fi
if [ -d "build" ]; then
echo "Cleaning build directory..."
rm -rf build
fi
# Clean Rust
echo "Cleaning Rust target..."
cd src-tauri
cargo clean
cd ..
# Clean Android
if [ -d "src-tauri/gen/android" ]; then
echo "Cleaning Android build..."
cd src-tauri/gen/android
./gradlew clean 2>/dev/null || true
cd ../../..
fi
echo ""
echo "✅ Clean complete!"
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#!/bin/bash
# Deploy APK to connected Android device
set -e
echo "📱 Deploying to Android device..."
echo ""
# Check if device is connected
if ! adb devices | grep -q "device$"; then
echo "❌ No Android device connected!"
echo "Please connect a device or start an emulator."
exit 1
fi
# Build type: debug or release (default: debug)
BUILD_TYPE="${1:-debug}"
if [ "$BUILD_TYPE" = "release" ]; then
APK_PATH="src-tauri/gen/android/app/build/outputs/apk/universal/release/app-universal-release.apk"
else
APK_PATH="src-tauri/gen/android/app/build/outputs/apk/universal/debug/app-universal-debug.apk"
fi
# Check if APK exists
if [ ! -f "$APK_PATH" ]; then
echo "❌ APK not found at: $APK_PATH"
echo "Run './scripts/build-android.sh $BUILD_TYPE' first"
exit 1
fi
echo "📦 Installing APK: $APK_PATH"
adb install -r "$APK_PATH"
echo ""
echo "✅ Deployment complete!"
echo "🚀 Launch the app on your device"
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#!/usr/bin/env bun
/**
* Extract TRACES from source code and generate requirement mapping
*
* Usage:
* bun run scripts/extract-traces.ts
* bun run scripts/extract-traces.ts --format json
* bun run scripts/extract-traces.ts --format markdown > docs/traceability.md
*/
import * as fs from "fs";
import * as path from "path";
import { execSync } from "child_process";
interface TraceEntry {
file: string;
line: number;
context: string;
requirements: string[];
}
interface RequirementMapping {
[reqId: string]: TraceEntry[];
}
interface TracesData {
timestamp: string;
totalFiles: number;
totalTraces: number;
requirements: RequirementMapping;
byType: {
UR: string[];
IR: string[];
DR: string[];
JA: string[];
};
}
// Repo root, derived from this script's location (scripts/ -> repo root).
// Must NOT be hardcoded to a developer's machine, or CI checkouts see no files.
const BASE_DIR = path.resolve(import.meta.dir, "..");
const TRACES_PATTERN = /TRACES:\s*([^\n]+)/gi;
const REQ_ID_PATTERN = /([A-Z]{2})-(\d{3})/g;
function extractRequirementIds(tracesString: string): string[] {
const matches = [...tracesString.matchAll(REQ_ID_PATTERN)];
return matches.map((m) => `${m[1]}-${m[2]}`);
}
function getAllSourceFiles(): string[] {
const baseDir = BASE_DIR;
const patterns = ["src", "src-tauri/src"];
const files: string[] = [];
function walkDir(dir: string) {
try {
const entries = fs.readdirSync(dir, { withFileTypes: true });
for (const entry of entries) {
const fullPath = path.join(dir, entry.name);
const relativePath = path.relative(baseDir, fullPath);
// Skip node_modules, target, build
if (
relativePath.includes("node_modules") ||
relativePath.includes("target") ||
relativePath.includes("build") ||
relativePath.includes(".git")
) {
continue;
}
if (entry.isDirectory()) {
walkDir(fullPath);
} else if (
entry.name.endsWith(".ts") ||
entry.name.endsWith(".svelte") ||
entry.name.endsWith(".rs")
) {
files.push(fullPath);
}
}
} catch (error) {
// Skip directories we can't read
}
}
for (const pattern of patterns) {
const dir = path.join(baseDir, pattern);
if (fs.existsSync(dir)) {
walkDir(dir);
}
}
return files;
}
function extractTraces(): TracesData {
const requirementMap: RequirementMapping = {};
const byType: Record<string, Set<string>> = {
UR: new Set(),
IR: new Set(),
DR: new Set(),
JA: new Set(),
};
let totalTraces = 0;
const baseDir = BASE_DIR;
const files = getAllSourceFiles();
for (const fullPath of files) {
try {
const content = fs.readFileSync(fullPath, "utf-8");
const lines = content.split("\n");
const relativePath = path.relative(baseDir, fullPath);
let match;
TRACES_PATTERN.lastIndex = 0;
while ((match = TRACES_PATTERN.exec(content)) !== null) {
const tracesStr = match[1];
const reqIds = extractRequirementIds(tracesStr);
if (reqIds.length === 0) continue;
// Find line number
const beforeMatch = content.substring(0, match.index);
const lineNum = beforeMatch.split("\n").length - 1;
// Get context (function/class name if available)
let context = "Unknown";
for (let i = lineNum; i >= Math.max(0, lineNum - 10); i--) {
const line = lines[i];
if (
line.includes("function ") ||
line.includes("export const ") ||
line.includes("pub fn ") ||
line.includes("pub enum ") ||
line.includes("pub struct ") ||
line.includes("impl ") ||
line.includes("async function ") ||
line.includes("class ") ||
line.includes("export type ")
) {
context = line
.trim()
.replace(/^\s*\/\/\s*/, "")
.replace(/^\s*\/\*\*\s*/, "");
break;
}
}
const entry: TraceEntry = {
file: relativePath,
line: lineNum + 1,
context,
requirements: reqIds,
};
for (const reqId of reqIds) {
if (!requirementMap[reqId]) {
requirementMap[reqId] = [];
}
requirementMap[reqId].push(entry);
// Track by type
const type = reqId.substring(0, 2);
if (byType[type]) {
byType[type].add(reqId);
}
}
totalTraces++;
}
} catch (error) {
// Skip files we can't read
}
}
return {
timestamp: new Date().toISOString(),
totalFiles: files.length,
totalTraces,
requirements: requirementMap,
byType: {
UR: Array.from(byType["UR"]).sort(),
IR: Array.from(byType["IR"]).sort(),
DR: Array.from(byType["DR"]).sort(),
JA: Array.from(byType["JA"]).sort(),
},
};
}
function generateMarkdown(data: TracesData): string {
let md = `# Code Traceability Matrix
**Generated:** ${new Date(data.timestamp).toLocaleString()}
## Summary
- **Total Files Scanned:** ${data.totalFiles}
- **Total TRACES Found:** ${data.totalTraces}
- **Requirements Covered:**
- User Requirements (UR): ${data.byType.UR.length}
- Integration Requirements (IR): ${data.byType.IR.length}
- Development Requirements (DR): ${data.byType.DR.length}
- Jellyfin API Requirements (JA): ${data.byType.JA.length}
## Requirements by Type
### User Requirements (UR)
\`\`\`
${data.byType.UR.join(", ")}
\`\`\`
### Integration Requirements (IR)
\`\`\`
${data.byType.IR.join(", ")}
\`\`\`
### Development Requirements (DR)
\`\`\`
${data.byType.DR.join(", ")}
\`\`\`
### Jellyfin API Requirements (JA)
\`\`\`
${data.byType.JA.join(", ")}
\`\`\`
## Detailed Mapping
`;
// Sort requirements by ID
const sortedReqs = Object.keys(data.requirements).sort((a, b) => {
const typeA = a.substring(0, 2);
const typeB = b.substring(0, 2);
const typeOrder = { UR: 0, IR: 1, DR: 2, JA: 3 };
if (typeOrder[typeA] !== typeOrder[typeB]) {
return (typeOrder[typeA] || 4) - (typeOrder[typeB] || 4);
}
return a.localeCompare(b);
});
for (const reqId of sortedReqs) {
const entries = data.requirements[reqId];
md += `### ${reqId}\n\n`;
md += `**Locations:** ${entries.length} file(s)\n\n`;
for (const entry of entries) {
md += `- **File:** [\`${entry.file}\`](${entry.file}#L${entry.line})\n`;
md += ` - **Line:** ${entry.line}\n`;
const contextPreview = entry.context.substring(0, 70);
md += ` - **Context:** \`${contextPreview}${entry.context.length > 70 ? "..." : ""}\`\n`;
}
md += "\n";
}
return md;
}
function generateJson(data: TracesData): string {
return JSON.stringify(data, null, 2);
}
// Main
const args = Bun.argv.slice(2);
const format = args.includes("--format")
? args[args.indexOf("--format") + 1]
: "markdown";
console.error("🔍 Extracting TRACES from codebase...");
const data = extractTraces();
if (format === "json") {
console.log(generateJson(data));
} else {
console.log(generateMarkdown(data));
}
console.error(
`\n✅ Complete! Found ${data.totalTraces} TRACES across ${data.totalFiles} files`
);
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#!/bin/bash
#
# Find all files implementing a specific requirement
#
# Usage: ./find-req-implementations.sh UR-004
#
if [ $# -eq 0 ]; then
echo "Usage: $0 <REQUIREMENT_ID>"
echo "Example: $0 UR-004"
exit 1
fi
REQ_ID=$1
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo " Implementations of $REQ_ID"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo ""
# Full implementations
echo "Full Implementations:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
grep -rn "@req: $REQ_ID" src-tauri/ src/ 2>/dev/null | \
grep -v "@req-partial" | \
grep -v "@req-planned" | \
sed 's/src-tauri\/src\///' | \
sed 's/src\///' || echo " (none)"
echo ""
# Partial implementations
echo "Partial Implementations:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
grep -rn "@req-partial: $REQ_ID" src-tauri/ src/ 2>/dev/null | \
sed 's/src-tauri\/src\///' | \
sed 's/src\///' || echo " (none)"
echo ""
# Planned
echo "Planned Implementations:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
grep -rn "@req-planned: $REQ_ID" src-tauri/ src/ 2>/dev/null | \
sed 's/src-tauri\/src\///' | \
sed 's/src\///' || echo " (none)"
echo ""
# Tests
echo "Test Cases:"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
grep -rn "@req-test: $REQ_ID" src-tauri/ 2>/dev/null | \
sed 's/src-tauri\/src\///' || echo " (none)"
echo ""
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#!/bin/bash
#
# Generate traceability matrix in Markdown format
#
echo "# Requirements Traceability Matrix"
echo ""
echo "**Generated**: $(date '+%Y-%m-%d %H:%M:%S')"
echo ""
echo "| Requirement | Files Implementing | Status | Notes |"
echo "|-------------|--------------------|--------|-------|"
requirements=$(grep -E "^\| (UR|IR|DR|JA)-[0-9]+" README.md | sed -E 's/^\| ([A-Z]+-[0-9]+).*/\1/' | sort -u)
for req in $requirements; do
files=$(grep -rl "@req: $req" src-tauri/ src/ 2>/dev/null | \
sed 's|src-tauri/src/||; s|src/||' | \
paste -sd, -)
partial_files=$(grep -rl "@req-partial: $req" src-tauri/ src/ 2>/dev/null | wc -l)
planned=$(grep -rl "@req-planned: $req" src-tauri/ src/ 2>/dev/null | wc -l)
if [ -n "$files" ]; then
status="✅ Done"
notes=""
elif [ "$partial_files" -gt 0 ]; then
status="🔶 Partial"
notes="Platform-specific"
elif [ "$planned" -gt 0 ]; then
status="📋 Planned"
notes="Not implemented"
else
status="❌ Missing"
notes="No implementation"
fi
echo "| $req | ${files:-N/A} | $status | $notes |"
done
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#!/bin/bash
# View Android logcat output filtered for the app
set -e
APP_PACKAGE="com.jellytau.app"
echo "📱 Showing logcat for $APP_PACKAGE"
echo "Press Ctrl+C to stop"
echo ""
# Filter logcat for the app's package name
adb logcat | grep -i "$APP_PACKAGE\|tauri\|rust"
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#!/bin/bash
# Sync Android source files from src-tauri/android to src-tauri/gen/android
# This ensures the generated build directory has the latest source files
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
SOURCE_DIR="$PROJECT_ROOT/src-tauri/android/src/main/java/com/dtourolle/jellytau"
TARGET_DIR="$PROJECT_ROOT/src-tauri/gen/android/app/src/main/java/com/dtourolle/jellytau"
echo "Syncing Android sources..."
echo " From: $SOURCE_DIR"
echo " To: $TARGET_DIR"
# Create target directory if it doesn't exist
mkdir -p "$TARGET_DIR"
# Remove old copies of player and security directories
rm -rf "$TARGET_DIR/player" "$TARGET_DIR/security"
# Copy the directories
cp -r "$SOURCE_DIR/player" "$TARGET_DIR/"
cp -r "$SOURCE_DIR/security" "$TARGET_DIR/"
# Copy individual Kotlin files (like VideoOverlayManager.kt)
for kt_file in "$SOURCE_DIR"/*.kt; do
if [ -f "$kt_file" ]; then
cp "$kt_file" "$TARGET_DIR/"
echo " Copied: $(basename "$kt_file")"
fi
done
# Restore the app module build.gradle.kts (media3 deps + release signing config).
# gen/android is regenerated by `tauri android init`, so this tracked template is
# the source of truth and must be copied back after any (re)generation.
APP_GRADLE_SRC="$PROJECT_ROOT/src-tauri/android/app/build.gradle.kts"
APP_GRADLE_DST="$PROJECT_ROOT/src-tauri/gen/android/app/build.gradle.kts"
if [ -f "$APP_GRADLE_SRC" ]; then
cp "$APP_GRADLE_SRC" "$APP_GRADLE_DST"
echo " Copied: app/build.gradle.kts"
fi
# Custom ProGuard/R8 keep rules. Required for minified release builds:
# the player/ and security/ Kotlin classes are loaded by name via JNI from
# Rust, so R8 can't see the references and would strip them without this.
# build.gradle.kts globs **/*.pro, so dropping it in app/ is enough.
PROGUARD_SRC="$PROJECT_ROOT/src-tauri/android/app/proguard-jellytau.pro"
PROGUARD_DST="$PROJECT_ROOT/src-tauri/gen/android/app/proguard-jellytau.pro"
if [ -f "$PROGUARD_SRC" ]; then
cp "$PROGUARD_SRC" "$PROGUARD_DST"
echo " Copied: app/proguard-jellytau.pro"
fi
# Launcher icons / adaptive-icon mipmaps. `tauri android init` generates
# low-quality launcher icons from tauri.conf.json (which has no high-res
# Android source), so overwrite them with the real committed mipmaps.
RES_SRC="$PROJECT_ROOT/src-tauri/android/src/main/res"
RES_DST="$PROJECT_ROOT/src-tauri/gen/android/app/src/main/res"
if [ -d "$RES_SRC" ]; then
for dir in "$RES_SRC"/mipmap-*; do
[ -d "$dir" ] || continue
name="$(basename "$dir")"
mkdir -p "$RES_DST/$name"
cp "$dir"/* "$RES_DST/$name/"
echo " Copied res: $name"
done
# We ship only the color adaptive icon (background + foreground). Drop any
# monochrome layer Tauri may generate: the themed-icon monochrome doesn't
# render well, and our adaptive-icon xml no longer references it, so a stray
# ic_launcher_monochrome.png would just be dead weight.
rm -f "$RES_DST"/mipmap-*/ic_launcher_monochrome.png
# `tauri android init` also emits the Android Studio DEFAULT adaptive icon
# as API-qualified VECTOR drawables:
# drawable/ic_launcher_background.xml (solid #3DDC84 green)
# drawable-v24/ic_launcher_foreground.xml (the Android robot)
# Because drawable-v24 is a more specific match than our unqualified
# mipmap-*/ic_launcher_*.png, on API 24+ the vector WINS and the app ships
# the green square robot instead of our jellyfish. Remove them so the
# adaptive-icon xml resolves @mipmap/ic_launcher_{background,foreground}
# to the real committed PNGs.
rm -f "$RES_DST"/drawable/ic_launcher_background.xml \
"$RES_DST"/drawable-v24/ic_launcher_foreground.xml \
"$RES_DST"/drawable*/ic_launcher_foreground.xml \
"$RES_DST"/drawable*/ic_launcher_background.xml
fi
echo "✓ Android sources synced successfully"
-19
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@@ -1,19 +0,0 @@
#!/bin/bash
# Run all tests (frontend and backend)
set -e
echo "🧪 Running all tests..."
echo ""
echo "📦 Running frontend tests..."
bun run test
echo ""
echo "🦀 Running Rust tests..."
cd src-tauri
cargo test
cd ..
echo ""
echo "✅ All tests passed!"
-7
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@@ -1,7 +0,0 @@
#!/bin/bash
# Run frontend tests only
set -e
echo "📦 Running frontend tests..."
bun run test "$@"
-9
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@@ -1,9 +0,0 @@
#!/bin/bash
# Run Rust tests only
set -e
echo "🦀 Running Rust tests..."
cd src-tauri
cargo test "$@"
cd ..
-52
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@@ -1,52 +0,0 @@
#!/bin/bash
# Regenerate src-tauri/gen/android/keystore.properties from the gitignored .env.
#
# .env is the single source of truth for local release signing. `tauri android
# init` wipes/regenerates gen/android, so keystore.properties must be rewritten
# from .env before every release build (this is the local mirror of what the CI
# workflow does from Gitea secrets).
#
# Required .env vars:
# ANDROID_KEY_ALIAS, ANDROID_KEYSTORE_PASSWORD, ANDROID_KEY_PASSWORD,
# ANDROID_KEYSTORE_FILE (absolute path to the .jks)
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(dirname "$SCRIPT_DIR")"
ENV_FILE="$PROJECT_ROOT/.env"
PROPS="$PROJECT_ROOT/src-tauri/gen/android/keystore.properties"
if [ ! -f "$ENV_FILE" ]; then
echo "$ENV_FILE not found — cannot configure release signing." >&2
echo " Create it with ANDROID_KEY_ALIAS / ANDROID_KEYSTORE_PASSWORD /" >&2
echo " ANDROID_KEY_PASSWORD / ANDROID_KEYSTORE_FILE." >&2
exit 1
fi
# Load .env without leaking it into the caller's environment beyond what we need.
set -a
# shellcheck disable=SC1090
. "$ENV_FILE"
set +a
: "${ANDROID_KEY_ALIAS:?ANDROID_KEY_ALIAS missing from .env}"
: "${ANDROID_KEYSTORE_PASSWORD:?ANDROID_KEYSTORE_PASSWORD missing from .env}"
: "${ANDROID_KEY_PASSWORD:?ANDROID_KEY_PASSWORD missing from .env}"
: "${ANDROID_KEYSTORE_FILE:?ANDROID_KEYSTORE_FILE missing from .env}"
if [ ! -f "$ANDROID_KEYSTORE_FILE" ]; then
echo "❌ Keystore not found at ANDROID_KEYSTORE_FILE=$ANDROID_KEYSTORE_FILE" >&2
exit 1
fi
mkdir -p "$(dirname "$PROPS")"
umask 077
cat > "$PROPS" <<EOF
storeFile=$ANDROID_KEYSTORE_FILE
storePassword=$ANDROID_KEYSTORE_PASSWORD
keyAlias=$ANDROID_KEY_ALIAS
keyPassword=$ANDROID_KEY_PASSWORD
EOF
echo "🔐 Wrote release signing config to keystore.properties (from .env)"
-24
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@@ -1,24 +0,0 @@
# Generated by Cargo
# will have compiled files and executables
/target/
# Generated by Tauri
# Includes Android projects, schemas, and all other generated files
/gen/
# Backup files
**/*.rs.bk
# Build artifacts
*.apk
*.aab
*.ipa
# Android/Gradle (if not using gen/)
.gradle
local.properties
**/android/**/build/
**/android/.gradle/
# macOS
.DS_Store
-6052
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-72
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@@ -1,72 +0,0 @@
[package]
name = "jellytau"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
# The `_lib` suffix may seem redundant but it is necessary
# to make the lib name unique and wouldn't conflict with the bin name.
# This seems to be only an issue on Windows, see https://github.com/rust-lang/cargo/issues/8519
name = "jellytau_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
# Keep debug info minimal to reduce target/ size in CI (line numbers in
# backtraces are preserved; the bulky full debuginfo is dropped).
[profile.dev]
debug = "line-tables-only"
[build-dependencies]
tauri-build = { version = "2", features = [] }
[dependencies]
tauri = { version = "2", features = [] }
tauri-plugin-opener = "2"
tauri-plugin-os = "2"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
uuid = { version = "1", features = ["v4"] }
rand = "0.8"
tokio = { version = "1", features = ["sync", "rt-multi-thread", "time", "fs", "io-util", "macros"] }
tokio-util = "0.7"
reqwest = { version = "0.12", default-features = false, features = ["rustls-tls", "stream", "json"] }
urlencoding = "2"
futures-util = "0.3"
async-trait = "0.1"
# SQLite for offline storage
tokio-rusqlite = "0.6"
rusqlite = { version = "0.32", features = ["bundled"] }
chrono = { version = "0.4", features = ["serde"] }
directories = "5"
# Secure credential storage (system keyring with encrypted file fallback)
keyring = "3"
aes-gcm = "0.10"
base64 = "0.22"
sha2 = "0.10"
getrandom = "0.2"
log = "0.4"
env_logger = "0.11"
tauri-specta = { version = "=2.0.0-rc.21", features = ["derive", "typescript"] }
specta-typescript = "=0.0.9"
specta = { version = "=2.0.0-rc.22", features = ["chrono", "derive"] }
# Linux-specific dependencies
[target.'cfg(target_os = "linux")'.dependencies]
hostname = "0.4"
libc = "0.2"
# Use latest git version for better MPV version compatibility
libmpv = { git = "https://github.com/ParadoxSpiral/libmpv-rs.git", branch = "master" }
# JNI for Android ExoPlayer integration
[target.'cfg(target_os = "android")'.dependencies]
jni = "0.21"
ndk-context = "0.1"
[dev-dependencies]
tempfile = "3.24.0"
-51
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@@ -1,51 +0,0 @@
# ⚠️ IMPORTANT: Android Build File Locations
## Critical Information for Future Development
**DO NOT EDIT FILES IN `src-tauri/gen/android/` DIRECTLY!**
### File Structure
This project has **TWO** sets of Android source files:
1. **`src-tauri/android/`** - **SOURCE FILES** (edit these!)
- This is the template directory
- Changes here need to be copied to the generated directory
2. **`src-tauri/gen/android/`** - **GENERATED BUILD DIRECTORY** (do not edit directly!)
- This is where Gradle actually builds the APK
- Files here may be overwritten during builds
### How to Make Changes to Android Code
When you need to modify Android/Kotlin files:
1. **Edit the files in `src-tauri/android/src/main/java/`**
2. **Build using the provided script (which auto-syncs files)**
```bash
./scripts/build-android.sh
```
The build script automatically runs `./scripts/sync-android-sources.sh` which copies:
- `src-tauri/android/src/main/java/com/dtourolle/jellytau/player/` → generated directory
- `src-tauri/android/src/main/java/com/dtourolle/jellytau/security/` → generated directory
3. **Manual sync (if needed)**
```bash
./scripts/sync-android-sources.sh
```
### Why This Matters
- If you only edit `src-tauri/gen/android/`, your changes will be lost
- If you only edit `src-tauri/android/`, your changes won't be in the build
- **You must edit both** (or edit source and copy to generated)
### Key Files
Player-related Kotlin files:
- `player/JellyTauPlayer.kt` - Main player implementation
- `player/JellyTauPlaybackService.kt` - MediaSession service for lockscreen controls
- `security/SecureStorage.kt` - Android Keystore integration for secure credential storage
Always check BOTH locations exist and match after making changes!
-103
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@@ -1,103 +0,0 @@
import java.util.Properties
plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
id("rust")
}
val tauriProperties = Properties().apply {
val propFile = file("tauri.properties")
if (propFile.exists()) {
propFile.inputStream().use { load(it) }
}
}
// Release signing: loaded from gen/android/keystore.properties if present.
// Falls back to no signing config (debug-signed) when the file is absent.
val keystoreProperties = Properties().apply {
val propFile = rootProject.file("keystore.properties")
if (propFile.exists()) {
propFile.inputStream().use { load(it) }
}
}
android {
compileSdk = 36
namespace = "com.dtourolle.jellytau"
defaultConfig {
manifestPlaceholders["usesCleartextTraffic"] = "false"
applicationId = "com.dtourolle.jellytau"
minSdk = 24
targetSdk = 36
versionCode = tauriProperties.getProperty("tauri.android.versionCode", "1").toInt()
versionName = tauriProperties.getProperty("tauri.android.versionName", "1.0")
}
signingConfigs {
create("release") {
keystoreProperties.getProperty("storeFile")?.let {
storeFile = file(it)
storePassword = keystoreProperties.getProperty("storePassword")
keyAlias = keystoreProperties.getProperty("keyAlias")
keyPassword = keystoreProperties.getProperty("keyPassword")
}
}
}
buildTypes {
getByName("debug") {
manifestPlaceholders["usesCleartextTraffic"] = "true"
isDebuggable = true
isJniDebuggable = true
isMinifyEnabled = false
packaging { jniLibs.keepDebugSymbols.add("*/arm64-v8a/*.so")
jniLibs.keepDebugSymbols.add("*/armeabi-v7a/*.so")
jniLibs.keepDebugSymbols.add("*/x86/*.so")
jniLibs.keepDebugSymbols.add("*/x86_64/*.so")
}
}
getByName("release") {
if (keystoreProperties.getProperty("storeFile") != null) {
signingConfig = signingConfigs.getByName("release")
}
isMinifyEnabled = true
proguardFiles(
*fileTree(".") { include("**/*.pro") }
.plus(getDefaultProguardFile("proguard-android-optimize.txt"))
.toList().toTypedArray()
)
}
}
kotlinOptions {
jvmTarget = "1.8"
}
buildFeatures {
buildConfig = true
}
}
rust {
rootDirRel = "../../../"
}
dependencies {
implementation("androidx.webkit:webkit:1.14.0")
implementation("androidx.appcompat:appcompat:1.7.1")
implementation("androidx.activity:activity-ktx:1.10.1")
implementation("com.google.android.material:material:1.12.0")
// Media3 dependencies for audio playback
implementation("androidx.media3:media3-exoplayer:1.5.0")
implementation("androidx.media3:media3-exoplayer-hls:1.5.0")
implementation("androidx.media3:media3-session:1.5.0")
implementation("androidx.media3:media3-common:1.5.0")
implementation("com.google.guava:guava:33.0.0-android")
// Media library for VolumeProviderCompat (remote volume control)
implementation("androidx.media:media:1.7.0")
testImplementation("junit:junit:4.13.2")
androidTestImplementation("androidx.test.ext:junit:1.1.4")
androidTestImplementation("androidx.test.espresso:espresso-core:3.5.0")
}
apply(from = "tauri.build.gradle.kts")
@@ -1,14 +0,0 @@
# JellyTau custom keep rules.
#
# These classes are loaded by name from the Rust backend via JNI
# (env.find_class / class-loader lookups), so R8 cannot see the
# references and would otherwise strip or rename them in a minified
# release build causing an instant ClassNotFoundException crash on
# startup. See src-tauri/src/player/android/mod.rs and
# src-tauri/src/credentials.rs.
-keep class com.dtourolle.jellytau.player.** { *; }
-keep class com.dtourolle.jellytau.security.** { *; }
# Media3 / ExoPlayer is accessed reflectively in places; keep it intact.
-keep class androidx.media3.** { *; }
-dontwarn androidx.media3.**
@@ -1,285 +0,0 @@
package com.dtourolle.jellytau.player
import android.content.Context
import android.os.Handler
import android.os.Looper
import androidx.annotation.OptIn
import androidx.media3.common.MediaItem
import androidx.media3.common.PlaybackException
import androidx.media3.common.Player
import androidx.media3.common.util.UnstableApi
import androidx.media3.exoplayer.ExoPlayer
import kotlinx.coroutines.*
/**
* JellyTau media player wrapper using ExoPlayer (Media3).
*
* This class is designed to be called from Rust via JNI.
* All player operations are marshalled to the main thread.
*/
@OptIn(UnstableApi::class)
class JellyTauPlayer(context: Context) {
companion object {
/** Position update interval in milliseconds */
private const val POSITION_UPDATE_INTERVAL_MS = 250L
/** Singleton instance for JNI access */
@Volatile
private var instance: JellyTauPlayer? = null
init {
// Load the native library for JNI callbacks
System.loadLibrary("jellytau_lib")
}
/**
* Initialize the player singleton.
* Called from Rust via JNI during Android startup.
*/
@JvmStatic
fun initialize(context: Context) {
if (instance == null) {
synchronized(this) {
if (instance == null) {
instance = JellyTauPlayer(context.applicationContext)
}
}
}
}
/**
* Get the singleton instance.
* @throws IllegalStateException if not initialized
*/
@JvmStatic
fun getInstance(): JellyTauPlayer {
return instance ?: throw IllegalStateException("JellyTauPlayer not initialized")
}
}
private val mainHandler = Handler(Looper.getMainLooper())
private val exoPlayer: ExoPlayer
private val coroutineScope = CoroutineScope(Dispatchers.Main + SupervisorJob())
private var positionUpdateJob: Job? = null
/** Current media ID being played */
private var currentMediaId: String? = null
init {
// Create ExoPlayer on main thread
exoPlayer = ExoPlayer.Builder(context).build()
// Set up player listener
exoPlayer.addListener(object : Player.Listener {
override fun onPlaybackStateChanged(playbackState: Int) {
when (playbackState) {
Player.STATE_READY -> {
// Media loaded and ready
val duration = exoPlayer.duration / 1000.0
nativeOnMediaLoaded(duration)
val state = if (exoPlayer.isPlaying) "playing" else "paused"
nativeOnStateChanged(state, currentMediaId)
}
Player.STATE_ENDED -> {
// Playback completed
stopPositionUpdates()
nativeOnPlaybackEnded()
}
Player.STATE_BUFFERING -> {
nativeOnBuffering(0)
}
Player.STATE_IDLE -> {
// Player is idle
}
}
}
override fun onIsPlayingChanged(isPlaying: Boolean) {
val state = if (isPlaying) "playing" else "paused"
nativeOnStateChanged(state, currentMediaId)
if (isPlaying) {
startPositionUpdates()
} else {
stopPositionUpdates()
}
}
override fun onPlayerError(error: PlaybackException) {
val message = error.message ?: "Unknown playback error"
val recoverable = error.errorCode != PlaybackException.ERROR_CODE_UNSPECIFIED
nativeOnError(message, recoverable)
}
})
}
/**
* Load media from a URL.
* @param url The media URL to load
* @param mediaId The unique ID for this media item
*/
fun load(url: String, mediaId: String) {
mainHandler.post {
currentMediaId = mediaId
val mediaItem = MediaItem.fromUri(url)
exoPlayer.setMediaItem(mediaItem)
exoPlayer.prepare()
exoPlayer.playWhenReady = true
}
}
/**
* Start or resume playback.
*/
fun play() {
mainHandler.post {
exoPlayer.play()
}
}
/**
* Pause playback.
*/
fun pause() {
mainHandler.post {
exoPlayer.pause()
}
}
/**
* Stop playback and release media.
*/
fun stop() {
mainHandler.post {
stopPositionUpdates()
exoPlayer.stop()
exoPlayer.clearMediaItems()
currentMediaId = null
nativeOnStateChanged("idle", null)
}
}
/**
* Seek to a position.
* @param positionSeconds Position in seconds
*/
fun seek(positionSeconds: Double) {
mainHandler.post {
val positionMs = (positionSeconds * 1000).toLong()
exoPlayer.seekTo(positionMs)
}
}
/**
* Set the volume.
* @param volume Volume level from 0.0 to 1.0
*/
fun setVolume(volume: Float) {
mainHandler.post {
exoPlayer.volume = volume.coerceIn(0f, 1f)
nativeOnVolumeChanged(exoPlayer.volume, false)
}
}
/**
* Get the current playback position in seconds.
*/
fun getPosition(): Double {
return exoPlayer.currentPosition / 1000.0
}
/**
* Get the total duration in seconds.
*/
fun getDuration(): Double {
val duration = exoPlayer.duration
return if (duration > 0) duration / 1000.0 else 0.0
}
/**
* Get the current volume.
*/
fun getVolume(): Float {
return exoPlayer.volume
}
/**
* Check if media is currently loaded.
*/
fun isLoaded(): Boolean {
return exoPlayer.playbackState == Player.STATE_READY ||
exoPlayer.playbackState == Player.STATE_BUFFERING
}
/**
* Release player resources.
* Call when the app is closing.
*/
fun release() {
mainHandler.post {
stopPositionUpdates()
coroutineScope.cancel()
exoPlayer.release()
instance = null
}
}
private fun startPositionUpdates() {
positionUpdateJob?.cancel()
positionUpdateJob = coroutineScope.launch {
while (isActive) {
if (exoPlayer.isPlaying) {
val position = exoPlayer.currentPosition / 1000.0
val duration = if (exoPlayer.duration > 0) exoPlayer.duration / 1000.0 else 0.0
nativeOnPositionUpdate(position, duration)
}
delay(POSITION_UPDATE_INTERVAL_MS)
}
}
}
private fun stopPositionUpdates() {
positionUpdateJob?.cancel()
positionUpdateJob = null
}
// Native methods to call back to Rust via JNI
// These will be implemented in the Rust android module
/**
* Called when position updates during playback.
*/
private external fun nativeOnPositionUpdate(position: Double, duration: Double)
/**
* Called when player state changes.
*/
private external fun nativeOnStateChanged(state: String, mediaId: String?)
/**
* Called when media has finished loading.
*/
private external fun nativeOnMediaLoaded(duration: Double)
/**
* Called when playback reaches the end.
*/
private external fun nativeOnPlaybackEnded()
/**
* Called when buffering state changes.
*/
private external fun nativeOnBuffering(percent: Int)
/**
* Called when a playback error occurs.
*/
private external fun nativeOnError(message: String, recoverable: Boolean)
/**
* Called when volume changes.
*/
private external fun nativeOnVolumeChanged(volume: Float, muted: Boolean)
}
-39
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@@ -1,39 +0,0 @@
plugins {
id("com.android.library")
id("org.jetbrains.kotlin.android")
}
android {
namespace = "com.dtourolle.jellytau.player"
compileSdk = 36
defaultConfig {
minSdk = 24
}
buildTypes {
getByName("debug") {
}
getByName("release") {
isMinifyEnabled = false
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
}
dependencies {
implementation("androidx.media3:media3-exoplayer:1.5.1")
implementation("androidx.media3:media3-exoplayer-hls:1.5.1")
implementation("androidx.media3:media3-common:1.5.1")
implementation("androidx.media3:media3-session:1.5.1")
implementation("androidx.media:media:1.7.0") // For MediaSessionCompat and VolumeProviderCompat
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.8.1")
}
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Enable hardware acceleration for video playback performance -->
<application android:hardwareAccelerated="true" />
</manifest>
@@ -1,226 +0,0 @@
package com.dtourolle.jellytau
import android.content.Context
import android.media.AudioAttributes
import android.media.AudioFocusRequest
import android.media.AudioManager
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.webkit.JavascriptInterface
import android.webkit.WebChromeClient
import android.webkit.WebSettings
import android.webkit.WebView
import android.view.View
import androidx.activity.enableEdgeToEdge
class MainActivity : TauriActivity() {
private val handler = Handler(Looper.getMainLooper())
private var configAttempts = 0
private val maxConfigAttempts = 10
private var audioFocusRequest: AudioFocusRequest? = null
private val audioManager by lazy { getSystemService(Context.AUDIO_SERVICE) as AudioManager }
override fun onCreate(savedInstanceState: Bundle?) {
enableEdgeToEdge()
super.onCreate(savedInstanceState)
// Configure WebView for media playback after Tauri initialization
handler.postDelayed({
configureWebViewForMedia()
}, 500)
}
override fun onResume() {
super.onResume()
configureWebViewForMedia()
}
private fun configureWebViewForMedia() {
try {
val webView = findWebView(window.decorView)
if (webView == null) {
android.util.Log.w("MainActivity", "WebView not found (attempt ${configAttempts + 1}/$maxConfigAttempts)")
if (configAttempts < maxConfigAttempts) {
configAttempts++
handler.postDelayed({
configureWebViewForMedia()
}, 200)
} else {
android.util.Log.e("MainActivity", "Failed to find WebView after $maxConfigAttempts attempts")
}
return
}
android.util.Log.d("MainActivity", "WebView found! Configuring settings...")
// Add JavaScript interface for audio focus control
webView.addJavascriptInterface(object : Any() {
@JavascriptInterface
fun requestAudioFocus() {
handler.post { this@MainActivity.requestAudioFocus() }
}
@JavascriptInterface
fun abandonAudioFocus() {
handler.post { this@MainActivity.abandonAudioFocus() }
}
}, "AndroidAudioFocus")
android.util.Log.d("MainActivity", "JavaScript interface 'AndroidAudioFocus' added")
// Set WebChromeClient to handle video playback and audio focus
webView.webChromeClient = object : WebChromeClient() {
override fun onShowCustomView(view: View?, callback: CustomViewCallback?) {
super.onShowCustomView(view, callback)
android.util.Log.d("MainActivity", "Video entered fullscreen")
}
override fun onHideCustomView() {
super.onHideCustomView()
android.util.Log.d("MainActivity", "Video exited fullscreen")
}
}
android.util.Log.d("MainActivity", "WebChromeClient configured")
webView.settings.apply {
// CRITICAL: Enable media playback without user gesture requirement
mediaPlaybackRequiresUserGesture = false
android.util.Log.d("MainActivity", "Set mediaPlaybackRequiresUserGesture = false")
javaScriptEnabled = true
domStorageEnabled = true
allowFileAccess = true
allowContentAccess = true
setRenderPriority(WebSettings.RenderPriority.HIGH)
mixedContentMode = WebSettings.MIXED_CONTENT_ALWAYS_ALLOW
android.util.Log.d("MainActivity", "WebView fully configured for media playback")
}
// Execute JavaScript to ensure any video elements are unmuted and request audio focus
webView.post {
webView.evaluateJavascript("""
(function() {
console.log('[Android] Ensuring video elements are unmuted');
const videos = document.getElementsByTagName('video');
for (let video of videos) {
video.muted = false;
video.volume = 1.0;
console.log('[Android] Video unmuted, volume:', video.volume, 'muted:', video.muted);
// Add event listeners to manage audio focus
video.addEventListener('play', function() {
console.log('[Android] Video play event - requesting audio focus');
if (typeof AndroidAudioFocus !== 'undefined') {
AndroidAudioFocus.requestAudioFocus();
}
console.log('[Android] Video state - muted:', this.muted, 'volume:', this.volume);
});
video.addEventListener('pause', function() {
console.log('[Android] Video pause event - abandoning audio focus');
if (typeof AndroidAudioFocus !== 'undefined') {
AndroidAudioFocus.abandonAudioFocus();
}
});
video.addEventListener('ended', function() {
console.log('[Android] Video ended event - abandoning audio focus');
if (typeof AndroidAudioFocus !== 'undefined') {
AndroidAudioFocus.abandonAudioFocus();
}
});
video.addEventListener('volumechange', function() {
console.log('[Android] Video volume changed - volume:', this.volume, 'muted:', this.muted);
});
}
// Monitor for new video elements
const observer = new MutationObserver(() => {
const videos = document.getElementsByTagName('video');
for (let video of videos) {
if (video.muted) {
video.muted = false;
video.volume = 1.0;
console.log('[Android] New video found and unmuted');
}
}
});
observer.observe(document.body, { childList: true, subtree: true });
console.log('[Android] Video unmute observer installed');
})();
""".trimIndent(), null)
}
} catch (e: Exception) {
android.util.Log.e("MainActivity", "Failed to configure WebView for media", e)
}
}
private fun findWebView(view: android.view.View): WebView? {
if (view is WebView) {
android.util.Log.d("MainActivity", "Found WebView!")
return view
}
if (view is android.view.ViewGroup) {
for (i in 0 until view.childCount) {
val child = view.getChildAt(i)
val webView = findWebView(child)
if (webView != null) {
return webView
}
}
}
return null
}
private fun requestAudioFocus() {
android.util.Log.d("MainActivity", "Requesting audio focus for video playback")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
val audioAttributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MOVIE)
.build()
audioFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
.setAudioAttributes(audioAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener { focusChange ->
android.util.Log.d("MainActivity", "Audio focus changed: $focusChange")
}
.build()
val result = audioManager.requestAudioFocus(audioFocusRequest!!)
android.util.Log.d("MainActivity", "Audio focus request result: $result")
} else {
@Suppress("DEPRECATION")
val result = audioManager.requestAudioFocus(
{ focusChange ->
android.util.Log.d("MainActivity", "Audio focus changed: $focusChange")
},
AudioManager.STREAM_MUSIC,
AudioManager.AUDIOFOCUS_GAIN
)
android.util.Log.d("MainActivity", "Audio focus request result (legacy): $result")
}
}
private fun abandonAudioFocus() {
android.util.Log.d("MainActivity", "Abandoning audio focus")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
audioFocusRequest?.let {
audioManager.abandonAudioFocusRequest(it)
}
} else {
@Suppress("DEPRECATION")
audioManager.abandonAudioFocus { }
}
}
}
@@ -1,114 +0,0 @@
package com.dtourolle.jellytau
import android.app.Activity
import android.view.SurfaceView
import android.view.ViewGroup
import android.widget.FrameLayout
import com.dtourolle.jellytau.player.JellyTauPlayer
/**
* Manages the video SurfaceView overlay in the Activity's view hierarchy.
*
* This class handles attaching and detaching the native ExoPlayer SurfaceView
* so that it renders video content behind the WebView.
*/
object VideoOverlayManager {
private var attachedSurfaceView: SurfaceView? = null
private var contentLayoutListener: android.view.View.OnLayoutChangeListener? = null
private var listenerContentView: ViewGroup? = null
/**
* Attach the video SurfaceView to the Activity's content view.
*
* The SurfaceView is added at index 0 (bottom of z-order) so it renders
* behind the Tauri WebView, allowing Svelte controls to overlay on top.
*
* @param activity The Activity to attach the surface to
*/
fun attachVideoSurface(activity: Activity) {
try {
// Get the SurfaceView from JellyTauPlayer
val player = JellyTauPlayer.getInstance()
val surfaceView = player.getSurfaceView()
if (surfaceView == null) {
android.util.Log.w("VideoOverlayManager", "No SurfaceView available to attach")
return
}
// Get the root content view
val contentView = activity.window.decorView.findViewById<ViewGroup>(android.R.id.content)
// Remove from parent if already attached elsewhere
(surfaceView.parent as? ViewGroup)?.removeView(surfaceView)
// Configure layout params to fill the screen
val layoutParams = FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT
)
// Add to content view at index 0 (behind WebView)
contentView.addView(surfaceView, 0, layoutParams)
attachedSurfaceView = surfaceView
// Re-fit the video whenever the content view's bounds change (e.g. on
// device rotation) so the video is letterboxed to fit instead of being
// stretched/cropped by the MATCH_PARENT surface.
removeLayoutListener()
val listener = android.view.View.OnLayoutChangeListener {
_, left, top, right, bottom, oldLeft, oldTop, oldRight, oldBottom ->
if (right - left != oldRight - oldLeft || bottom - top != oldBottom - oldTop) {
player.fitSurfaceToScreen()
}
}
contentView.addOnLayoutChangeListener(listener)
contentLayoutListener = listener
listenerContentView = contentView
// Fit once now that the surface is attached and the parent is sized.
player.fitSurfaceToScreen()
android.util.Log.d("VideoOverlayManager", "Video surface attached to view hierarchy")
} catch (e: Exception) {
android.util.Log.e("VideoOverlayManager", "Failed to attach video surface", e)
}
}
/**
* Detach the video SurfaceView from the Activity's view hierarchy.
*
* @param activity The Activity to detach the surface from
*/
fun detachVideoSurface(activity: Activity) {
try {
removeLayoutListener()
attachedSurfaceView?.let { surfaceView ->
val contentView = activity.window.decorView.findViewById<ViewGroup>(android.R.id.content)
contentView.removeView(surfaceView)
attachedSurfaceView = null
android.util.Log.d("VideoOverlayManager", "Video surface detached from view hierarchy")
}
} catch (e: Exception) {
android.util.Log.e("VideoOverlayManager", "Failed to detach video surface", e)
}
}
/**
* Check if a video surface is currently attached.
*
* @return true if a surface is attached, false otherwise
*/
fun isVideoSurfaceAttached(): Boolean {
return attachedSurfaceView != null
}
private fun removeLayoutListener() {
contentLayoutListener?.let { listener ->
listenerContentView?.removeOnLayoutChangeListener(listener)
}
contentLayoutListener = null
listenerContentView = null
}
}
@@ -1,142 +0,0 @@
package com.dtourolle.jellytau.player
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.util.LruCache
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import java.net.HttpURLConnection
import java.net.URL
/**
* Memory cache for album artwork bitmaps with LRU eviction.
*
* Features:
* - LruCache for efficient memory usage (1/8 of heap, typically 12-16MB)
* - Automatic bitmap scaling to 512x512 max (lock screen optimal size)
* - Async HTTP downloads using Dispatchers.IO (non-blocking)
* - Graceful error handling for network failures and corrupted images
* - Singleton pattern for app-wide access
*
* Cache lifecycle: In-memory only, cleared on app termination.
*/
class AlbumArtCache(context: Context) {
private val maxMemory = (Runtime.getRuntime().maxMemory() / 1024).toInt()
private val cacheSize = maxMemory / 8 // Use 1/8 of available heap
private val memoryCache = object : LruCache<String, Bitmap>(cacheSize) {
override fun sizeOf(key: String, bitmap: Bitmap): Int {
return bitmap.byteCount / 1024 // Size in KB
}
}
/**
* Get artwork bitmap for the given URL.
*
* Checks memory cache first, then downloads from network if not cached.
* Scaling and error handling are done transparently.
*
* @param url The Jellyfin server artwork URL
* @return The bitmap, or null if download failed or URL is invalid
*/
suspend fun getArtwork(url: String): Bitmap? {
// Check memory cache first
memoryCache.get(url)?.let { return it }
// Download from network if not cached
return downloadAndCache(url)
}
/**
* Download artwork from network and add to cache.
*
* Runs on IO dispatcher to avoid blocking the main thread.
* Automatically scales large images to 512x512 max.
* On failure, logs error and returns null.
*
* @param url The Jellyfin server artwork URL
* @return The cached bitmap, or null if download/decode failed
*/
private suspend fun downloadAndCache(url: String): Bitmap? = withContext(Dispatchers.IO) {
try {
val connection = URL(url).openConnection() as HttpURLConnection
connection.doInput = true
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
android.util.Log.w("AlbumArtCache", "Failed to download artwork: HTTP ${connection.responseCode}")
return@withContext null
}
val input = connection.inputStream
val bitmap = BitmapFactory.decodeStream(input)
input.close()
connection.disconnect()
bitmap?.let {
// Scale down if too large (lock screen doesn't need full resolution)
val scaled = scaleDownIfNeeded(it, MAX_ARTWORK_SIZE)
memoryCache.put(url, scaled)
android.util.Log.d("AlbumArtCache", "Cached artwork: ${scaled.width}x${scaled.height}")
scaled
}
} catch (e: Exception) {
android.util.Log.e("AlbumArtCache", "Failed to download artwork: ${e.message}", e)
null
}
}
/**
* Scale down bitmap if it exceeds max size while maintaining aspect ratio.
*
* @param bitmap The original bitmap
* @param maxSize Maximum width or height (e.g., 512)
* @return Original bitmap if smaller than maxSize, else scaled version
*/
private fun scaleDownIfNeeded(bitmap: Bitmap, maxSize: Int): Bitmap {
if (bitmap.width <= maxSize && bitmap.height <= maxSize) return bitmap
val ratio = minOf(
maxSize.toFloat() / bitmap.width,
maxSize.toFloat() / bitmap.height
)
val newWidth = (bitmap.width * ratio).toInt()
val newHeight = (bitmap.height * ratio).toInt()
return Bitmap.createScaledBitmap(bitmap, newWidth, newHeight, true)
}
/**
* Clear all cached bitmaps from memory.
*
* Useful for memory-constrained situations or settings reset.
*/
fun clear() {
memoryCache.evictAll()
}
companion object {
private const val MAX_ARTWORK_SIZE = 512 // 512x512 max for lock screen
@Volatile
private var instance: AlbumArtCache? = null
/**
* Get or create singleton instance.
*
* Thread-safe with double-checked locking pattern.
*
* @param context Android context for initialization
* @return The singleton AlbumArtCache instance
*/
fun getInstance(context: Context): AlbumArtCache {
return instance ?: synchronized(this) {
instance ?: AlbumArtCache(context).also { instance = it }
}
}
}
}
@@ -1,130 +0,0 @@
package com.dtourolle.jellytau.player
import android.media.MediaCodecList
import android.util.Log
/**
* Detects hardware codec capabilities using MediaCodecList.
*
* This class queries the device's media codec capabilities and reports
* them to the Rust backend via JNI for accurate DeviceProfile generation.
*/
object CodecDetector {
private const val TAG = "CodecDetector"
/**
* Data class to hold detected codec capabilities.
*/
data class CodecCapabilities(
val videoCodecs: List<String>,
val audioCodecs: List<String>
)
/**
* Detect all hardware decoders available on this device.
*
* Uses Android's MediaCodecList API to query supported MIME types
* and maps them to Jellyfin codec names.
*
* @return CodecCapabilities containing lists of supported video and audio codecs
*/
fun detectHardwareCodecs(): CodecCapabilities {
val videoCodecs = mutableSetOf<String>()
val audioCodecs = mutableSetOf<String>()
try {
// Get all codec infos (including both hardware and software codecs)
val codecList = MediaCodecList(MediaCodecList.ALL_CODECS)
for (codecInfo in codecList.codecInfos) {
// Only interested in decoders (not encoders)
if (codecInfo.isEncoder) continue
// Check if it's a hardware codec
val isHardware = !codecInfo.isSoftwareOnly
for (type in codecInfo.supportedTypes) {
when {
type.startsWith("video/") -> {
val codec = mapMimeTypeToCodecName(type, isVideo = true)
if (codec != null) {
videoCodecs.add(codec)
Log.d(TAG, "Video codec: $codec (MIME: $type, Hardware: $isHardware)")
}
}
type.startsWith("audio/") -> {
val codec = mapMimeTypeToCodecName(type, isVideo = false)
if (codec != null) {
audioCodecs.add(codec)
Log.d(TAG, "Audio codec: $codec (MIME: $type, Hardware: $isHardware)")
}
}
}
}
}
Log.i(TAG, "Detected ${videoCodecs.size} video codecs: ${videoCodecs.sorted()}")
Log.i(TAG, "Detected ${audioCodecs.size} audio codecs: ${audioCodecs.sorted()}")
} catch (e: Exception) {
Log.e(TAG, "Error detecting codecs", e)
}
return CodecCapabilities(
videoCodecs = videoCodecs.sorted(),
audioCodecs = audioCodecs.sorted()
)
}
/**
* Map Android MIME types to Jellyfin codec names.
*
* Based on Jellyfin's codec naming conventions and Android's
* supported MIME type constants.
*
* @param mimeType Android MIME type (e.g., "video/avc", "audio/mp4a-latm")
* @param isVideo Whether this is a video codec
* @return Jellyfin codec name or null if unknown
*/
private fun mapMimeTypeToCodecName(mimeType: String, isVideo: Boolean): String? {
return when (mimeType) {
// Video codecs
"video/avc" -> "h264"
"video/hevc" -> "hevc"
"video/x-vnd.on2.vp8" -> "vp8"
"video/x-vnd.on2.vp9" -> "vp9"
"video/av01" -> "av1"
"video/mp4v-es" -> "mpeg4"
"video/3gpp" -> "h263"
"video/mpeg2" -> "mpeg2video"
"video/divx" -> "divx"
"video/xvid" -> "xvid"
"video/x-ms-wmv" -> "wmv"
"video/vc1" -> "vc1"
// Audio codecs
"audio/mp4a-latm" -> "aac"
"audio/mpeg" -> "mp3"
"audio/mpeg-L1" -> "mp1"
"audio/mpeg-L2" -> "mp2"
"audio/opus" -> "opus"
"audio/vorbis" -> "vorbis"
"audio/flac" -> "flac"
"audio/alac" -> "alac"
"audio/ac3" -> "ac3"
"audio/eac3" -> "eac3"
"audio/eac3-joc" -> "eac3"
"audio/dts" -> "dts"
"audio/vnd.dts.hd" -> "dts"
"audio/x-ms-wma" -> "wma"
"audio/amr-nb" -> "amrnb"
"audio/amr-wb" -> "amrwb"
"audio/3gpp" -> "amrnb"
"audio/raw" -> "pcm"
else -> {
Log.d(TAG, "Unknown MIME type: $mimeType")
null
}
}
}
}
@@ -1,588 +0,0 @@
package com.dtourolle.jellytau.player
import android.app.Notification
import android.app.NotificationChannel
import android.app.NotificationManager
import android.app.PendingIntent
import android.content.Intent
import android.os.Build
import android.support.v4.media.session.MediaSessionCompat
import android.support.v4.media.session.PlaybackStateCompat
import androidx.annotation.OptIn
import androidx.core.app.NotificationCompat
import androidx.media.VolumeProviderCompat
import androidx.media3.common.ForwardingPlayer
import androidx.media3.common.Player
import androidx.media3.common.util.UnstableApi
import androidx.media3.session.MediaSession
import androidx.media3.session.MediaSessionService
import com.google.common.util.concurrent.Futures
import com.google.common.util.concurrent.ListenableFuture
/**
* MediaSessionService for lockscreen controls and media notifications.
*
* This service creates a MediaSession that integrates with the system's
* media controls (lockscreen, notification shade, Bluetooth devices).
*
* Media commands are routed back to Rust via JNI to ensure proper
* queue management for next/previous track operations.
*/
@OptIn(UnstableApi::class)
class JellyTauPlaybackService : MediaSessionService() {
private var mediaSession: MediaSession? = null
private var mediaSessionCompat: MediaSessionCompat? = null
private var wrappedPlayer: androidx.media3.common.ForwardingPlayer? = null
private var volumeProvider: VolumeProviderCompat? = null
private var isRemoteVolumeEnabled = false
private var remoteVolumeLevel = 50 // 0-100
companion object {
private const val NOTIFICATION_ID = 1
private const val NOTIFICATION_CHANNEL_ID = "playback_channel"
private const val NOTIFICATION_CHANNEL_NAME = "Playback"
@Volatile
private var instance: JellyTauPlaybackService? = null
/**
* Get the service instance if running.
*/
@JvmStatic
fun getInstance(): JellyTauPlaybackService? = instance
init {
// Ensure native library is loaded for JNI callbacks
System.loadLibrary("jellytau_lib")
}
}
override fun onCreate() {
super.onCreate()
instance = this
// Create notification channel for Android O+
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
val channel = NotificationChannel(
NOTIFICATION_CHANNEL_ID,
NOTIFICATION_CHANNEL_NAME,
NotificationManager.IMPORTANCE_LOW
).apply {
description = "Media playback controls"
setShowBadge(false)
}
val notificationManager = getSystemService(NotificationManager::class.java)
notificationManager.createNotificationChannel(channel)
}
// Check if JellyTauPlayer is initialized
if (!JellyTauPlayer.isInitialized()) {
android.util.Log.w("JellyTauPlaybackService", "JellyTauPlayer not initialized, initializing now")
// Initialize the player with application context
JellyTauPlayer.initialize(applicationContext)
}
// Get the existing JellyTauPlayer instance with its ExoPlayer
val jellyTauPlayer = JellyTauPlayer.getInstance()
val exoPlayer = jellyTauPlayer.getExoPlayer()
// Wrap the ExoPlayer to intercept commands from Media3 controllers
// (e.g. Android Auto / Wear / system surfaces that bind to the Media3
// session rather than the MediaSessionCompat).
//
// We do NOT execute on ExoPlayer directly here. Every transport command
// is routed to Rust via nativeOnMediaCommand, which is the single decision
// point: in local mode Rust drives ExoPlayer, in remote (cast) mode Rust
// forwards to the remote Jellyfin session. Executing on ExoPlayer here too
// would double-handle local commands and incorrectly drive the local
// player while casting.
wrappedPlayer = object : ForwardingPlayer(exoPlayer) {
override fun play() {
nativeOnMediaCommand("play")
}
override fun pause() {
nativeOnMediaCommand("pause")
}
override fun seekToNext() {
nativeOnMediaCommand("next")
}
override fun seekToPrevious() {
nativeOnMediaCommand("previous")
}
override fun seekTo(positionMs: Long) {
val positionSeconds = positionMs / 1000.0
nativeOnMediaCommand("seek:$positionSeconds")
}
override fun stop() {
nativeOnMediaCommand("stop")
}
}
// Create MediaSession with the wrapped player and callback for command handling
mediaSession = MediaSession.Builder(this, wrappedPlayer!!)
.setCallback(object : MediaSession.Callback {
override fun onSetMediaItems(
mediaSession: MediaSession,
controller: MediaSession.ControllerInfo,
mediaItems: MutableList<androidx.media3.common.MediaItem>,
startIndex: Int,
startPositionMs: Long
): ListenableFuture<MediaSession.MediaItemsWithStartPosition> {
return Futures.immediateFuture(
MediaSession.MediaItemsWithStartPosition(mediaItems, startIndex, startPositionMs)
)
}
})
.build()
// Create MediaSessionCompat for volume control and lock screen button handling
// We need this alongside Media3's MediaSession because MediaSessionCompat provides
// VolumeProviderCompat support for remote volume control (routing hardware button presses)
mediaSessionCompat = MediaSessionCompat(this, "JellyTauMediaSession").apply {
setFlags(
MediaSessionCompat.FLAG_HANDLES_MEDIA_BUTTONS or
MediaSessionCompat.FLAG_HANDLES_TRANSPORT_CONTROLS
)
isActive = true
// Set callback to handle lock screen button presses.
//
// All transport commands are routed through Rust via nativeOnMediaCommand
// rather than directly to ExoPlayer. Rust is the single decision point:
// in local mode it drives ExoPlayer, in remote (cast) mode it forwards
// the command to the remote Jellyfin session. This keeps the lockscreen
// working identically for both, and avoids the ExoPlayer-only behaviour
// that left remote playback uncontrollable from the lockscreen.
setCallback(object : MediaSessionCompat.Callback() {
override fun onPlay() {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Play pressed")
nativeOnMediaCommand("play")
}
override fun onPause() {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Pause pressed")
nativeOnMediaCommand("pause")
}
override fun onSkipToNext() {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Next pressed")
nativeOnMediaCommand("next")
}
override fun onSkipToPrevious() {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Previous pressed")
nativeOnMediaCommand("previous")
}
override fun onStop() {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Stop pressed")
nativeOnMediaCommand("stop")
}
override fun onSeekTo(position: Long) {
android.util.Log.d("JellyTauPlaybackService", "Lock screen: Seek to $position")
val positionSeconds = position / 1000.0
nativeOnMediaCommand("seek:$positionSeconds")
}
})
}
}
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
// Start as foreground service immediately to avoid crash
// Media3 will replace this with its own notification
val notification = createBasicNotification()
startForeground(NOTIFICATION_ID, notification)
return super.onStartCommand(intent, flags, startId)
}
private fun createBasicNotification(): Notification {
// Create a media-style notification with lockscreen controls
val intent = packageManager.getLaunchIntentForPackage(packageName)
val pendingIntent = PendingIntent.getActivity(
this,
0,
intent,
PendingIntent.FLAG_IMMUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
)
return NotificationCompat.Builder(this, NOTIFICATION_CHANNEL_ID)
.setContentTitle("JellyTau")
.setContentText("Playing")
.setSmallIcon(android.R.drawable.ic_media_play)
.setContentIntent(pendingIntent)
.setStyle(
androidx.media.app.NotificationCompat.MediaStyle()
.setMediaSession(mediaSessionCompat?.sessionToken)
.setShowActionsInCompactView(0, 1, 2) // Show all 3 buttons in compact view
)
.addAction(
android.R.drawable.ic_media_previous,
"Previous",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
PlaybackStateCompat.ACTION_SKIP_TO_PREVIOUS
)
)
.addAction(
android.R.drawable.ic_media_pause,
"Pause",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
PlaybackStateCompat.ACTION_PAUSE
)
)
.addAction(
android.R.drawable.ic_media_next,
"Next",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
PlaybackStateCompat.ACTION_SKIP_TO_NEXT
)
)
.setPriority(NotificationCompat.PRIORITY_LOW)
.setOngoing(true)
.setVisibility(NotificationCompat.VISIBILITY_PUBLIC) // Show on lockscreen
.build()
}
// Last-known metadata/state, retained so lightweight position ticks can
// rebuild a correct PlaybackState without re-sending the (heavier) metadata
// and notification. Kept in sync by updateMediaMetadata().
private var lastTitle: String = ""
private var lastArtist: String = ""
private var lastIsPlaying: Boolean = false
/**
* Update the MediaSession metadata and playback state, plus the notification.
*
* Call this when the track or play/pause state changes. For frequent position
* updates during playback, use [updatePlaybackPosition] instead, which is much
* cheaper (no metadata rebuild, no notification rebuild).
*/
fun updateMediaMetadata(
title: String,
artist: String,
album: String?,
duration: Long,
position: Long,
isPlaying: Boolean
) {
val session = mediaSessionCompat ?: return
lastTitle = title
lastArtist = artist
lastIsPlaying = isPlaying
// Update MediaSession metadata
val metadataBuilder = android.support.v4.media.MediaMetadataCompat.Builder()
.putString(android.support.v4.media.MediaMetadataCompat.METADATA_KEY_TITLE, title)
.putString(android.support.v4.media.MediaMetadataCompat.METADATA_KEY_ARTIST, artist)
.putLong(android.support.v4.media.MediaMetadataCompat.METADATA_KEY_DURATION, duration)
album?.let {
metadataBuilder.putString(android.support.v4.media.MediaMetadataCompat.METADATA_KEY_ALBUM, it)
}
session.setMetadata(metadataBuilder.build())
// Update MediaSession playback state
session.setPlaybackState(buildPlaybackState(isPlaying, position))
// While casting, re-assert the remote volume provider. Metadata pushes
// arrive on the session poller thread and can race with (or arrive
// before) enableRemoteVolume(); this keeps the session routed to the
// remote (absolute) volume slider instead of the local media stream.
if (isRemoteVolumeEnabled) {
volumeProvider?.let { session.setPlaybackToRemote(it) }
}
// Update the notification
updateNotification(title, artist, isPlaying)
}
/**
* Update only the playback position (and play/pause state) on the MediaSession.
*
* This is the cheap path used for the periodic (250ms) position ticks: it
* refreshes the lockscreen scrubber without rebuilding metadata or the
* notification. Without this, the lockscreen scrubber freezes at the position
* from the last play/pause and drifts out of sync with actual playback.
*
* @param position Position in milliseconds
* @param isPlaying Whether playback is currently active
*/
fun updatePlaybackPosition(position: Long, isPlaying: Boolean) {
val session = mediaSessionCompat ?: return
val notificationStateChanged = isPlaying != lastIsPlaying
lastIsPlaying = isPlaying
session.setPlaybackState(buildPlaybackState(isPlaying, position))
// Only rebuild the notification when the play/pause icon actually flips.
if (notificationStateChanged) {
updateNotification(lastTitle, lastArtist, isPlaying)
}
}
/**
* Build a PlaybackStateCompat with the standard transport actions.
*
* The reported playback speed is 1.0 while playing and 0.0 while paused so
* Android does not extrapolate the position past a paused track.
*
* While remote volume control is enabled (casting), the state is forced to
* STATE_PLAYING regardless of [isPlaying]. Android only surfaces the remote
* (absolute) volume slider for a session that is actively playing; if a
* periodic metadata/position push reports paused (e.g. before the remote
* session has actually started), reporting STATE_PAUSED here makes the
* system tear down the remote slider set up by setPlaybackToRemote() and
* fall back to the local media-stream volume.
*/
private fun buildPlaybackState(isPlaying: Boolean, position: Long): PlaybackStateCompat {
val playing = isPlaying || isRemoteVolumeEnabled
return PlaybackStateCompat.Builder()
.setActions(
PlaybackStateCompat.ACTION_PLAY or
PlaybackStateCompat.ACTION_PAUSE or
PlaybackStateCompat.ACTION_STOP or
PlaybackStateCompat.ACTION_SKIP_TO_NEXT or
PlaybackStateCompat.ACTION_SKIP_TO_PREVIOUS or
PlaybackStateCompat.ACTION_SEEK_TO
)
.setState(
if (playing) PlaybackStateCompat.STATE_PLAYING else PlaybackStateCompat.STATE_PAUSED,
position,
if (playing) 1.0f else 0.0f
)
.build()
}
/**
* Update the notification with current media metadata and playback state.
* This should be called whenever metadata or playback state changes.
*/
private fun updateNotification(title: String, artist: String, isPlaying: Boolean) {
val intent = packageManager.getLaunchIntentForPackage(packageName)
val pendingIntent = PendingIntent.getActivity(
this,
0,
intent,
PendingIntent.FLAG_IMMUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
)
val notification = NotificationCompat.Builder(this, NOTIFICATION_CHANNEL_ID)
.setContentTitle(title)
.setContentText(artist)
.setSmallIcon(android.R.drawable.ic_media_play)
.setContentIntent(pendingIntent)
.setStyle(
androidx.media.app.NotificationCompat.MediaStyle()
.setMediaSession(mediaSessionCompat?.sessionToken)
.setShowActionsInCompactView(0, 1, 2) // Show all 3 buttons in compact view
)
.addAction(
android.R.drawable.ic_media_previous,
"Previous",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
PlaybackStateCompat.ACTION_SKIP_TO_PREVIOUS
)
)
.addAction(
if (isPlaying) android.R.drawable.ic_media_pause else android.R.drawable.ic_media_play,
if (isPlaying) "Pause" else "Play",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
if (isPlaying) PlaybackStateCompat.ACTION_PAUSE else PlaybackStateCompat.ACTION_PLAY
)
)
.addAction(
android.R.drawable.ic_media_next,
"Next",
androidx.media.session.MediaButtonReceiver.buildMediaButtonPendingIntent(
this,
PlaybackStateCompat.ACTION_SKIP_TO_NEXT
)
)
.setPriority(NotificationCompat.PRIORITY_LOW)
.setOngoing(isPlaying)
.setVisibility(NotificationCompat.VISIBILITY_PUBLIC) // Show on lockscreen
.build()
val notificationManager = getSystemService(NotificationManager::class.java)
notificationManager.notify(NOTIFICATION_ID, notification)
}
override fun onGetSession(controllerInfo: MediaSession.ControllerInfo): MediaSession? {
return mediaSession
}
/**
* Enable remote volume control for remote playback (e.g., casting to Jellyfin session).
* Volume button presses will be sent to Rust for forwarding to the remote session.
*
* Uses MediaSessionCompat with VolumeProviderCompat to intercept hardware volume buttons.
*
* @param initialVolume Initial volume level (0-100)
*/
fun enableRemoteVolume(initialVolume: Int) {
android.util.Log.d("JellyTauPlaybackService", "Enabling remote volume control (volume=$initialVolume)")
isRemoteVolumeEnabled = true
remoteVolumeLevel = initialVolume.coerceIn(0, 100)
val session = mediaSessionCompat ?: run {
android.util.Log.w("JellyTauPlaybackService", "MediaSessionCompat not initialized")
return
}
// Create a VolumeProvider for remote volume control
volumeProvider = object : VolumeProviderCompat(
VolumeProviderCompat.VOLUME_CONTROL_ABSOLUTE, // Control type: absolute volume
100, // Max volume (0-100)
remoteVolumeLevel // Initial volume
) {
override fun onSetVolumeTo(volume: Int) {
if (!isRemoteVolumeEnabled) return
remoteVolumeLevel = volume.coerceIn(0, 100)
android.util.Log.d("JellyTauPlaybackService", "Remote volume set to $remoteVolumeLevel")
nativeOnRemoteVolumeChange("SetVolume", remoteVolumeLevel)
}
override fun onAdjustVolume(direction: Int) {
if (!isRemoteVolumeEnabled) return
when (direction) {
android.media.AudioManager.ADJUST_RAISE -> {
remoteVolumeLevel = (remoteVolumeLevel + 2).coerceAtMost(100)
android.util.Log.d("JellyTauPlaybackService", "Remote volume up to $remoteVolumeLevel")
nativeOnRemoteVolumeChange("VolumeUp", remoteVolumeLevel)
// Update the current volume so slider reflects the change
currentVolume = remoteVolumeLevel
}
android.media.AudioManager.ADJUST_LOWER -> {
remoteVolumeLevel = (remoteVolumeLevel - 2).coerceAtLeast(0)
android.util.Log.d("JellyTauPlaybackService", "Remote volume down to $remoteVolumeLevel")
nativeOnRemoteVolumeChange("VolumeDown", remoteVolumeLevel)
// Update the current volume so slider reflects the change
currentVolume = remoteVolumeLevel
}
}
}
}
// Set the volume provider on the media session to route hardware volume buttons
session.setPlaybackToRemote(volumeProvider!!)
// Set playback state to make Android show the volume UI
// This tells Android that this session is actively controlling media playback
val playbackState = PlaybackStateCompat.Builder()
.setState(
PlaybackStateCompat.STATE_PLAYING,
PlaybackStateCompat.PLAYBACK_POSITION_UNKNOWN,
1.0f
)
.setActions(
PlaybackStateCompat.ACTION_PLAY or
PlaybackStateCompat.ACTION_PAUSE or
PlaybackStateCompat.ACTION_SKIP_TO_NEXT or
PlaybackStateCompat.ACTION_SKIP_TO_PREVIOUS
)
.build()
session.setPlaybackState(playbackState)
android.util.Log.d("JellyTauPlaybackService", "Remote volume control enabled")
}
/**
* Disable remote volume control and return to local volume control.
* Volume buttons will control system media volume (ExoPlayer volume).
*/
fun disableRemoteVolume() {
android.util.Log.d("JellyTauPlaybackService", "Disabling remote volume control")
isRemoteVolumeEnabled = false
val session = mediaSessionCompat ?: run {
android.util.Log.w("JellyTauPlaybackService", "MediaSessionCompat not initialized")
return
}
// Switch back to local audio stream (device volume)
session.setPlaybackToLocal(android.media.AudioManager.STREAM_MUSIC)
// Clear the playback state
val idleState = PlaybackStateCompat.Builder()
.setState(
PlaybackStateCompat.STATE_NONE,
PlaybackStateCompat.PLAYBACK_POSITION_UNKNOWN,
0.0f
)
.build()
session.setPlaybackState(idleState)
// Clear the volume provider
volumeProvider = null
// Reset volume level to default
remoteVolumeLevel = 50
android.util.Log.d("JellyTauPlaybackService", "Remote volume control disabled")
}
/**
* Update the remote volume level.
* Call this when volume changes on the remote session to sync the local state.
*
* @param volume Volume level (0-100)
*/
fun updateRemoteVolume(volume: Int) {
remoteVolumeLevel = volume.coerceIn(0, 100)
// Update the volume provider's current volume so the UI slider reflects the change
volumeProvider?.currentVolume = remoteVolumeLevel
android.util.Log.d("JellyTauPlaybackService", "Remote volume updated to $remoteVolumeLevel")
}
override fun onDestroy() {
mediaSession?.run {
release()
}
mediaSession = null
mediaSessionCompat?.run {
isActive = false
release()
}
mediaSessionCompat = null
volumeProvider = null
instance = null
super.onDestroy()
}
override fun onTaskRemoved(rootIntent: Intent?) {
// Stop the service when the app is swiped away, unless audio is playing
val player = mediaSession?.player
if (player == null || !player.playWhenReady || player.mediaItemCount == 0) {
stopSelf()
}
}
/**
* JNI callback to Rust for media commands.
* Commands: "play", "pause", "next", "previous", "stop", "seek:123.45"
*/
private external fun nativeOnMediaCommand(command: String)
/**
* JNI callback to Rust for remote volume changes.
* Commands: "SetVolume", "VolumeUp", "VolumeDown"
* @param command The volume command
* @param volume The volume level (0-100)
*/
private external fun nativeOnRemoteVolumeChange(command: String, volume: Int)
}
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@@ -1,167 +0,0 @@
package com.dtourolle.jellytau.security
import android.content.Context
import android.content.SharedPreferences
import android.security.keystore.KeyGenParameterSpec
import android.security.keystore.KeyProperties
import android.util.Base64
import android.util.Log
import java.security.KeyStore
import javax.crypto.Cipher
import javax.crypto.KeyGenerator
import javax.crypto.SecretKey
import javax.crypto.spec.GCMParameterSpec
/**
* Secure storage for credentials using Android Keystore.
* Provides encrypted storage for sensitive data like API tokens.
*/
class SecureStorage private constructor(context: Context) {
companion object {
private const val TAG = "SecureStorage"
private const val KEYSTORE_PROVIDER = "AndroidKeyStore"
private const val KEY_ALIAS = "jellytau_credentials_key"
private const val TRANSFORMATION = "AES/GCM/NoPadding"
private const val PREFS_NAME = "jellytau_secure_prefs"
@Volatile
private var instance: SecureStorage? = null
@JvmStatic
fun initialize(context: Context) {
if (instance == null) {
synchronized(this) {
if (instance == null) {
instance = SecureStorage(context.applicationContext)
}
}
}
}
@JvmStatic
fun getInstance(): SecureStorage {
return instance ?: throw IllegalStateException("SecureStorage not initialized")
}
}
private val keyStore: KeyStore = KeyStore.getInstance(KEYSTORE_PROVIDER).apply {
load(null)
}
private val prefs: SharedPreferences = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE)
init {
// Ensure encryption key exists
if (!keyStore.containsAlias(KEY_ALIAS)) {
generateKey()
}
}
private fun generateKey() {
val keyGenerator = KeyGenerator.getInstance(
KeyProperties.KEY_ALGORITHM_AES,
KEYSTORE_PROVIDER
)
val keyGenParameterSpec = KeyGenParameterSpec.Builder(
KEY_ALIAS,
KeyProperties.PURPOSE_ENCRYPT or KeyProperties.PURPOSE_DECRYPT
)
.setBlockModes(KeyProperties.BLOCK_MODE_GCM)
.setEncryptionPaddings(KeyProperties.ENCRYPTION_PADDING_NONE)
.setRandomizedEncryptionRequired(true)
.build()
keyGenerator.init(keyGenParameterSpec)
keyGenerator.generateKey()
}
private fun getSecretKey(): SecretKey {
return keyStore.getKey(KEY_ALIAS, null) as SecretKey
}
fun saveCredential(key: String, value: String) {
try {
val cipher = Cipher.getInstance(TRANSFORMATION)
cipher.init(Cipher.ENCRYPT_MODE, getSecretKey())
val iv = cipher.iv
val encrypted = cipher.doFinal(value.toByteArray(Charsets.UTF_8))
// Store IV + encrypted data as base64
val combined = iv + encrypted
val encoded = Base64.encodeToString(combined, Base64.DEFAULT)
prefs.edit().putString(key, encoded).apply()
Log.d(TAG, "Saved credential: $key")
} catch (e: Exception) {
Log.e(TAG, "Failed to save credential: $key", e)
throw e
}
}
fun getCredential(key: String): String? {
try {
val encoded = prefs.getString(key, null) ?: return null
val combined = Base64.decode(encoded, Base64.DEFAULT)
// Extract IV (first 12 bytes for GCM)
val iv = combined.copyOfRange(0, 12)
val encrypted = combined.copyOfRange(12, combined.size)
val cipher = Cipher.getInstance(TRANSFORMATION)
val spec = GCMParameterSpec(128, iv)
cipher.init(Cipher.DECRYPT_MODE, getSecretKey(), spec)
val decrypted = cipher.doFinal(encrypted)
return String(decrypted, Charsets.UTF_8)
} catch (e: Exception) {
Log.e(TAG, "Failed to get credential: $key", e)
return null
}
}
fun deleteCredential(key: String) {
prefs.edit().remove(key).apply()
Log.d(TAG, "Deleted credential: $key")
}
// JNI-compatible methods (called from Rust)
/**
* Save a token (JNI-compatible version).
* @return true if successful, false otherwise
*/
@JvmOverloads
fun saveToken(key: String, value: String): Boolean {
return try {
saveCredential(key, value)
true
} catch (e: Exception) {
Log.e(TAG, "saveToken failed for key: $key", e)
false
}
}
/**
* Get a token (JNI-compatible version).
* @return token string or null if not found
*/
fun getToken(key: String): String? {
return getCredential(key)
}
/**
* Delete a token (JNI-compatible version).
* @return true if successful, false otherwise
*/
fun deleteToken(key: String): Boolean {
return try {
deleteCredential(key)
true
} catch (e: Exception) {
Log.e(TAG, "deleteToken failed for key: $key", e)
false
}
}
}
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
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@@ -1,13 +0,0 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme -->
<style name="Theme.jellytau" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- Status bar color -->
<item name="android:statusBarColor">@android:color/transparent</item>
<!-- Make status bar icons dark or light based on background -->
<item name="android:windowLightStatusBar" tools:targetApi="m">false</item>
<!-- Don't draw behind status bar -->
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<!-- Ensure content doesn't extend into system bars -->
<item name="android:fitsSystemWindows">true</item>
</style>
</resources>
-3
View File
@@ -1,3 +0,0 @@
fn main() {
tauri_build::build()
}
-11
View File
@@ -1,11 +0,0 @@
{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "Capability for the main window",
"windows": ["main"],
"permissions": [
"core:default",
"opener:default",
"core:path:default"
]
}
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