Master allocated DR-224 and UT-211 while this branch was in flight — the third collision on this work. Everything here moves up by one: DR-224..236 become DR-225..237, UT-211..213 become UT-212..214. UR-079, UR-080 and IR-033 were still free and are unchanged. Mechanical, and matched on each row's own text rather than on its number, so a row cannot be shifted twice or the wrong one caught. Master's DR-224 (the background-audio toggle) and UT-211 are untouched.
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Svelte Frontend Architecture
Store Structure
Location: src/lib/stores/
flowchart TB
subgraph Stores
subgraph auth["auth.ts"]
AuthState["AuthState<br/>- user<br/>- serverUrl<br/>- token<br/>- isLoading"]
end
subgraph playerStore["player.ts"]
PlayerStoreState["PlayerState<br/>- kind<br/>- media<br/>- position<br/>- duration"]
end
subgraph queueStore["queue.ts"]
QueueState["QueueState<br/>- items<br/>- index<br/>- shuffle<br/>- repeat"]
end
subgraph libraryStore["library.ts"]
LibraryState["LibraryState<br/>- libraries<br/>- items<br/>- loading"]
end
subgraph Derived["Derived Stores"]
DerivedList["isAuthenticated, currentUser<br/>isPlaying, isPaused, currentMedia<br/>hasNext, hasPrevious, isShuffle<br/>libraryItems, isLibraryLoading"]
end
end
Music Library Architecture
Category-Based Navigation:
JellyTau's music library uses a category-based navigation system with a dedicated landing page that routes users to specialized views for different content types.
Route Structure:
graph TD
Music["/library/music<br/>(Landing page with category cards)"]
Tracks["Tracks<br/>(List view only)"]
Artists["Artists<br/>(Grid view)"]
Albums["Albums<br/>(Grid view)"]
Playlists["Playlists<br/>(Grid view)"]
Genres["Genres<br/>(Genre browser)"]
Music --> Tracks
Music --> Artists
Music --> Albums
Music --> Playlists
Music --> Genres
View Enforcement:
Ordinal content (where position carries meaning) is always a list. Everything else honours the user's persisted grid/list preference — see ux-flows.md §5A.2.
| Content Type | View Mode | Toggle Visible | Component Used |
|---|---|---|---|
| Tracks | List (forced — ordinal) | No | TrackList |
| Artists | User preference | Yes | LibraryGrid |
| Albums | User preference | Yes | LibraryGrid |
| Playlists | User preference | Yes | LibraryGrid |
| Genres | User preference (both levels) | Yes | LibraryGrid |
| Album Detail Tracks | List (forced — ordinal) | No | TrackList |
| Season Episodes | List (forced — ordinal) | No | SeasonSection |
TrackList Component:
The TrackList component (src/lib/components/library/TrackList.svelte) is a dedicated component for displaying songs in list format:
- No Thumbnails: Track numbers only (transform to play button on hover)
- Desktop Layout: Table with columns: #, Title, Artist, Album, Duration
- Mobile Layout: Compact rows with track number and metadata
- Configurable Columns:
showArtistandshowAlbumprops control column visibility - Click Behavior: Clicking a track plays it and queues all filtered tracks
Example Usage:
<TrackList
tracks={filteredTracks}
loading={loading}
showArtist={true}
showAlbum={true}
/>
LibraryGrid view mode:
LibraryGrid reads the global viewMode store (persisted to localStorage)
and renders LibraryListView or the card grid accordingly. The showViewToggle
prop controls whether the toggle buttons appear in the page header; the grid
itself always follows the stored preference.
A forceGrid prop previously existed to pin pages to grid regardless of
preference. No caller ever passed it, so it was removed — pages that were
documented as "forced grid" have in practice always honoured the toggle.
Playback Reporting Service
Location: src/lib/services/playbackReporting.ts
The playback reporting service ensures playback progress is synced to both the Jellyfin server AND the local SQLite database. This dual-write approach enables:
- Offline "Continue Watching" functionality
- Sync queue for when network is unavailable
- Consistent progress across app restarts
sequenceDiagram
participant VideoPlayer
participant PlaybackService as playbackReporting.ts
participant LocalDB as Local SQLite<br/>(Tauri Commands)
participant Jellyfin as Jellyfin Server
VideoPlayer->>PlaybackService: reportPlaybackProgress(itemId, position)
par Local Storage (always works)
PlaybackService->>LocalDB: invoke("storage_update_playback_progress")
LocalDB-->>PlaybackService: Ok (pending_sync = true)
and Server Sync (if online)
PlaybackService->>Jellyfin: POST /Sessions/Playing/Progress
Jellyfin-->>PlaybackService: Ok
PlaybackService->>LocalDB: invoke("storage_mark_synced")
end
Service Functions:
reportPlaybackStart(itemId, positionSeconds)- Called when playback beginsreportPlaybackProgress(itemId, positionSeconds, isPaused)- Called periodically (every 10s)reportPlaybackStopped(itemId, positionSeconds)- Called when player closes or video ends
Tauri Commands:
| Command | Description |
|---|---|
storage_update_playback_progress |
Update position in local DB (marks pending_sync = true) |
storage_mark_played |
Mark item as played, increment play count |
storage_get_playback_progress |
Get stored progress for an item |
storage_mark_synced |
Clear pending_sync flag after successful server sync |
Database Schema Notes:
- The
user_datatable stores playback progress using Jellyfin IDs directly (as TEXT) - Playback progress can be tracked even when the full item metadata hasn't been downloaded yet
Resume Playback Feature:
- When loading media for playback, the app checks local database for saved progress
- If progress exists (>30 seconds watched and <90% complete), shows resume dialog
- User can choose to "Resume" from saved position or "Start from Beginning"
- For video: Uses
startTimeSecondsparameter in stream URL to begin transcoding from resume point - For audio: Seeks to resume position after loading via MPV backend
- Implemented in
src/routes/player/[id]/+page.svelte
Repository Architecture (Rust-Based)
Location: src-tauri/src/repository/
classDiagram
class MediaRepository {
<<trait>>
+get_libraries()
+get_items(parent_id, options)
+get_item(item_id)
+search(query, options)
+get_latest_items(parent_id, limit)
+get_resume_items(parent_id, limit)
+get_next_up_episodes(series_id, limit)
+get_genres(parent_id)
+get_playback_info(item_id)
+report_playback_start(item_id, position_ticks)
+report_playback_progress(item_id, position_ticks, is_paused)
+report_playback_stopped(item_id, position_ticks)
+mark_favorite(item_id)
+unmark_favorite(item_id)
+get_person(person_id)
+get_items_by_person(person_id, options)
+get_image_url(item_id, image_type, options)
+create_playlist(name, item_ids)
+delete_playlist(playlist_id)
+rename_playlist(playlist_id, name)
+get_playlist_items(playlist_id)
+add_to_playlist(playlist_id, item_ids)
+remove_from_playlist(playlist_id, entry_ids)
+move_playlist_item(playlist_id, item_id, new_index)
}
class OnlineRepository {
-http_client: Arc~HttpClient~
-server_url: String
-user_id: String
-access_token: String
-connectivity: Option~Arc~ConnectivityMonitor~~
+new()
+with_connectivity()
-report_outcome()
}
class OfflineRepository {
-db_service: Arc~DatabaseService~
-server_id: String
-user_id: String
+new()
+cache_library()
+cache_items()
+cache_item()
}
class HybridRepository {
-online: Arc~OnlineRepository~
-offline: Arc~OfflineRepository~
+new()
-parallel_race()
-cache_with_timeout()
}
MediaRepository <|.. OnlineRepository
MediaRepository <|.. OfflineRepository
MediaRepository <|.. HybridRepository
HybridRepository --> OnlineRepository
HybridRepository --> OfflineRepository
Key Implementation Details:
-
Cache-First Racing Strategy (
hybrid.rs):- Runs cache (SQLite) and server (HTTP) queries in parallel
- Cache has 100ms timeout
- Returns cache result if it has meaningful content
- Falls back to server result otherwise
- Background cache updates planned
- Connectivity feedback:
OnlineRepositoryreports the outcome of every server request to theConnectivityMonitor(classified viaRepoError). This is the source of truth for the offline/online banner — see 07-connectivity.md. The frontendconnectivitystore is a pure reflection of the resulting events;navigator.onLineis only an advisory hint that triggers an immediate recheck.
-
Handle-Based Resource Management (
repository.rscommands):// Frontend creates repository with UUID handle repository_create(server_url, user_id, access_token, server_id) -> String (UUID) // All operations use handle for identification repository_get_libraries(handle: String) -> Vec<Library> repository_get_items(handle: String, ...) -> SearchResult // Cleanup when done repository_destroy(handle: String)- Enables multiple concurrent repository instances
- Thread-safe with
Arc<Mutex<HashMap<String, Arc<HybridRepository>>>> - No global state conflicts
-
Frontend API Layer (
src/lib/api/repository-client.ts):- Thin TypeScript wrapper over Rust commands
- Maintains handle throughout session
- All methods:
invoke<T>("repository_operation", { handle, ...args }) - ~100 lines (down from 1061 lines)
Playback Mode System
Location: src-tauri/src/playback_mode/mod.rs
The playback mode system manages transitions between local device playback and remote Jellyfin session control:
pub enum PlaybackMode {
Local, // Playing on local device
Remote { session_id: String }, // Controlling remote session
Idle, // Not playing
}
pub struct PlaybackModeManager {
current_mode: PlaybackMode,
player_controller: Arc<Mutex<PlayerController>>,
jellyfin_client: Arc<JellyfinClient>,
}
Key Operations:
-
Transfer to Remote (
transfer_to_remote(session_id)):sequenceDiagram participant UI participant Manager as PlaybackModeManager participant Player as PlayerController participant Jellyfin as Jellyfin API UI->>Manager: transfer_to_remote(session_id) Manager->>Player: Extract queue items Manager->>Manager: Get Jellyfin IDs from queue Manager->>Jellyfin: POST /Sessions/{id}/Playing Note over Jellyfin: Start playback with queue Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek Note over Jellyfin: Seek to current position Manager->>Player: Stop local playback Manager->>Manager: Set mode to Remote -
Transfer to Local (
transfer_to_local(item_id, position_ticks)):- Stops remote session playback
- Prepares local player to resume
- Sets mode to Local
Tauri Commands (playback_mode.rs):
playback_mode_get_current()-> Returns current PlaybackModeplayback_mode_transfer_to_remote(session_id)-> Async transferplayback_mode_transfer_to_local(item_id, position_ticks)-> Async transfer backplayback_mode_is_transferring()-> Check transfer stateplayback_mode_set(mode)-> Direct mode setting
Frontend Store (src/lib/stores/playbackMode.ts):
- Thin wrapper calling Rust commands
- Maintains UI state (isTransferring, transferError)
- Listens to mode change events from Rust
Database Service Abstraction
Location: src-tauri/src/storage/db_service.rs
Async database interface wrapping synchronous rusqlite to prevent blocking the Tokio runtime:
#[async_trait]
pub trait DatabaseService: Send + Sync {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError>;
async fn execute_batch(&self, queries: Vec<Query>) -> Result<(), DatabaseError>;
async fn query_one<T, F>(&self, query: Query, mapper: F) -> Result<T, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_optional<T, F>(&self, query: Query, mapper: F) -> Result<Option<T>, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_many<T, F>(&self, query: Query, mapper: F) -> Result<Vec<T>, DatabaseError>
where F: Fn(&Row) -> Result<T> + Send + 'static;
async fn transaction<F, T>(&self, f: F) -> Result<T, DatabaseError>
where F: FnOnce(Transaction) -> Result<T> + Send + 'static;
}
pub struct RusqliteService {
connection: Arc<Mutex<Connection>>,
}
impl DatabaseService for RusqliteService {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError> {
let conn = self.connection.clone();
tokio::task::spawn_blocking(move || {
// Execute query on blocking thread pool
}).await?
}
// ... other methods use spawn_blocking
}
Key Benefits:
- No Freezing: All blocking DB ops run in thread pool via
spawn_blocking - Type Safety:
QueryParamenum prevents SQL injection - Future Proof: Easy to swap to native async DB (tokio-rusqlite)
- Testable: Can mock DatabaseService for tests
Usage Pattern:
// Before (blocking - causes UI freeze)
let conn = database.connection();
let conn = conn.lock().unwrap(); // BLOCKS
conn.query_row(...) // BLOCKS
// After (async - no freezing)
let db_service = database.service();
let query = Query::with_params("SELECT ...", vec![...]);
db_service.query_one(query, |row| {...}).await // spawn_blocking internally
Component Hierarchy
graph TD
subgraph Routes["Routes (src/routes/)"]
LoginPage["Login Page"]
LibLayout["Library Layout"]
LibDetail["Album/Series Detail"]
MusicCategory["Music Category Landing"]
Tracks["Tracks"]
Artists["Artists"]
Albums["Albums"]
Playlists["Playlists"]
Genres["Genres"]
Downloads["Downloads Page"]
Settings["Settings Page"]
PlayerPage["Player Page"]
end
subgraph PlayerComps["Player Components"]
AudioPlayer["AudioPlayer"]
VideoPlayer["VideoPlayer"]
MiniPlayer["MiniPlayer"]
Controls["Controls"]
Queue["Queue"]
SleepTimerModal["SleepTimerModal"]
SleepTimerIndicator["SleepTimerIndicator"]
end
subgraph SessionComps["Sessions Components"]
CastButton["CastButton"]
SessionModal["SessionPickerModal"]
SessionCard["SessionCard"]
SessionsList["SessionsList"]
RemoteControls["RemoteControls"]
end
subgraph LibraryComps["Library Components"]
LibGrid["LibraryGrid"]
LibListView["LibraryListView"]
TrackList["TrackList"]
PlaylistDetail["PlaylistDetailView"]
DownloadBtn["DownloadButton"]
MediaCard["MediaCard"]
end
subgraph PlaylistComps["Playlist Components"]
CreatePlaylistModal["CreatePlaylistModal"]
AddToPlaylistModal["AddToPlaylistModal"]
end
subgraph CommonComps["Common Components"]
ScrollPicker["ScrollPicker"]
end
subgraph OtherComps["Other Components"]
Search["Search"]
FavoriteBtn["FavoriteButton"]
DownloadItem["DownloadItem"]
end
LibLayout --> PlayerComps
LibLayout --> LibDetail
MusicCategory --> Tracks
MusicCategory --> Artists
MusicCategory --> Albums
MusicCategory --> Playlists
MusicCategory --> Genres
LibDetail --> LibraryComps
Playlists --> PlaylistComps
Playlists --> PlaylistDetail
Downloads --> DownloadItem
PlayerPage --> PlayerComps
MiniPlayer --> CastButton
CastButton --> SessionModal
SleepTimerModal --> ScrollPicker
PlayerComps --> LibraryComps
MiniPlayer Behavior
Location: src/lib/components/player/MiniPlayer.svelte
The MiniPlayer is a persistent bottom bar for audio playback that supports touch gestures and playback controls.
Touch Gesture Handling:
The MiniPlayer uses touch events to distinguish between taps (on controls) and swipe-up gestures (to expand to full player page):
function handleTouchStart(e: TouchEvent) {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
touchEndX = touchStartX; // Initialize to start position
touchEndY = touchStartY; // Prevents taps being treated as swipes
isSwiping = true;
}
Key Design Decision: touchEndX/touchEndY must be initialized to the start position in handleTouchStart. Without this, a pure tap (no touchmove event fired) would compute the swipe distance against (0,0), making every tap look like a massive swipe-up and inadvertently navigating to the player page.
Skip Button State:
The MiniPlayer's next/previous buttons are enabled based on appState.hasNext/hasPrevious, which are updated by playerEvents.ts calling invoke("player_get_queue") on every StateChanged event from the backend.
Sleep Timer Architecture
Location: src-tauri/src/player/sleep_timer.rs, src-tauri/src/player/mod.rs
TRACES: UR-026 | DR-029
The sleep timer supports three modes for stopping playback:
#[serde(tag = "kind", rename_all = "camelCase")]
pub enum SleepTimerMode {
Off,
Time { end_time: i64 }, // Unix timestamp in milliseconds
EndOfTrack, // Stop after current track/episode
Episodes { remaining: u32 }, // Stop after N more episodes
}
Timer Modes:
| Mode | Trigger | How It Stops |
|---|---|---|
| Time | User selects 15/30/45/60 min via roller UI | Background timer thread stops backend when remaining_seconds == 0; also checked at track boundaries in on_playback_ended() |
| EndOfTrack | User clicks "End of current track" | Checked in on_playback_ended(), returns AutoplayDecision::Stop |
| Episodes | User selects 1-10 episodes | decrement_episode() in on_playback_ended(), stops when counter reaches 0 |
Time-Based Timer Flow:
sequenceDiagram
participant UI as SleepTimerModal
participant Store as sleepTimer store
participant Rust as PlayerController
participant Thread as Timer Thread
participant Backend as PlayerBackend
UI->>Store: setTimeTimer(30)
Store->>Rust: invoke("player_set_sleep_timer", {mode})
Rust->>Rust: Set SleepTimerMode::Time { end_time }
Rust->>UI: Emit SleepTimerChanged event
loop Every 1 second
Thread->>Thread: update_remaining_seconds()
Thread->>UI: Emit SleepTimerChanged (countdown)
alt remaining_seconds == 0
Thread->>Backend: stop()
Thread->>UI: Emit SleepTimerChanged (Off)
end
end
Frontend Components:
- ScrollPicker (
src/lib/components/common/ScrollPicker.svelte): Reusable scroll-wheel picker using CSSscroll-snap-type: y mandatory. Configurable items, visible count, and item height. Used by SleepTimerModal for time selection. - SleepTimerModal (
src/lib/components/player/SleepTimerModal.svelte): Modal with three sections - time picker (roller), end of track button, episode counter. Time section uses ScrollPicker with 15/30/45/60 min options. Accepts optionalmediaTypeprop to override queue-based detection (used by VideoPlayer since video playback clears the audio queue). - SleepTimerIndicator (
src/lib/components/player/SleepTimerIndicator.svelte): Compact indicator showing active timer status with countdown. - Sleep buttons: Clock icon buttons on AudioPlayer header, Controls bar, MiniPlayer, and VideoPlayer control bar. Shows clock icon when inactive, SleepTimerIndicator when active.
Key Design Decisions:
- All logic in Rust: Frontend only displays state and invokes commands
- Background timer thread: Handles time-based countdown independently of track boundaries
- Dual stop mechanism for Time mode: Timer thread stops mid-track;
on_playback_ended()catches edge case at track boundary - Event-driven UI updates: Timer thread emits
SleepTimerChangedevery second for countdown display
Auto-Play Episode Limit
⚠️ Autoplay is season-bounded.
player/mod.rs:fetch_next_episode_for_itemdoes not cross a season boundary, so autoplay stops at the end of a season even though the "More Episodes" strip runs past it. Fixing it should reuserepository_get_series_episodes, but it touches the playback state machine and the Android JNI advance path (see theAutoplayDecisiondeadlock note in CLAUDE.md) — its own change, not a drive-by.
Location: src-tauri/src/player/mod.rs, src-tauri/src/player/autoplay.rs, src-tauri/src/settings.rs
TRACES: UR-023 | DR-049
Limits how many episodes auto-play consecutively before requiring manual intervention.
Settings:
// In AutoplaySettings (runtime, in PlayerController)
pub struct AutoplaySettings {
pub enabled: bool,
pub countdown_seconds: u32,
pub max_episodes: u32, // 0 = unlimited
}
// In VideoSettings (persisted, settings page)
pub struct VideoSettings {
pub auto_play_next_episode: bool,
pub auto_play_countdown_seconds: u32,
pub auto_play_max_episodes: u32, // 0 = unlimited
}
Session-Based Counter:
The autoplay_episode_count field in PlayerController tracks consecutive auto-played episodes:
- Incremented: In
on_playback_ended()when auto-playing next episode - Reset: On any manual user action (
play_item(),play_queue(),next(),previous()) - Limit check: When
max_episodes > 0andcount >= max_episodes, the popup shows withauto_advance: false- user must manually click "Play Now" to continue
flowchart TB
PlaybackEnded["on_playback_ended()"] --> CheckEpisode{"Is video<br/>episode?"}
CheckEpisode -->|"No"| AudioFlow["Audio queue logic"]
CheckEpisode -->|"Yes"| FetchNext["Fetch next episode"]
FetchNext --> IncrementCount["increment_autoplay_count()"]
IncrementCount --> CheckLimit{"max_episodes > 0<br/>AND count >= max?"}
CheckLimit -->|"No"| ShowPopup["ShowNextEpisodePopup<br/>auto_advance: true"]
CheckLimit -->|"Yes"| ShowPopupManual["ShowNextEpisodePopup<br/>auto_advance: false"]
ShowPopupManual --> UserClick["User clicks 'Play Now'"]
UserClick --> PlayItem["play_item() -> resets counter"]
Settings Sync:
VideoSettings (settings page) and AutoplaySettings (PlayerController runtime) are synced via player_set_video_settings, which updates both the VideoSettingsWrapper state and calls controller.set_autoplay_settings().
Database: Migration 016 adds autoplay_max_episodes INTEGER DEFAULT 0 to user_player_settings.
Settings UI: Button grid with options: Unlimited, 1, 2, 3, 5, 10 episodes. Visible only when auto-play is enabled.
Player Page Navigation Guard
Location: src/routes/player/[id]/+page.svelte
When the user navigates to the full player page (e.g., by swiping up on MiniPlayer), the loadAndPlay function checks whether the track is already playing before initiating new playback:
const alreadyPlayingMedia = get(storeCurrentMedia);
if (alreadyPlayingMedia?.id === id && !startPosition) {
// Track already playing - show UI without restarting playback
// Fetch queue status for hasNext/hasPrevious
return;
}
Why This Matters: Without this guard, navigating to the player page would restart playback with a single-track queue, destroying the existing album/playlist queue that the backend is playing. The Rust backend maintains the full queue (visible on the Android lock screen), but the frontend loadAndPlay function would overwrite it by calling player_play_tracks with just the current track.
Playlist Management UI
TRACES: UR-014 | JA-019 | JA-020
Location: src/lib/components/playlist/, src/lib/components/library/PlaylistDetailView.svelte
The playlist UI provides full CRUD operations for Jellyfin playlists with offline sync support.
Components:
-
CreatePlaylistModal (
src/lib/components/playlist/CreatePlaylistModal.svelte):- Modal for creating new playlists with a name input
- Accepts optional
initialItemIdsto pre-populate with tracks - Keyboard support: Enter to create, Escape to close
- Navigates to new playlist detail page on creation
-
AddToPlaylistModal (
src/lib/components/playlist/AddToPlaylistModal.svelte):- Modal listing all existing playlists to add tracks to
- "New Playlist" button for inline creation flow
- Shows playlist artwork via CachedImage
- Loading state with skeleton placeholders
-
PlaylistDetailView (
src/lib/components/library/PlaylistDetailView.svelte):- Full playlist detail page with artwork, name, track count, total duration
- Click-to-rename with inline editing
- Play all / shuffle play buttons
- Delete with confirmation dialog
- Per-track removal buttons
- Uses
TrackListcomponent for track display - Passes
{ type: "playlist", playlistId, playlistName }context to player
-
Playlists Page (
src/routes/library/music/playlists/+page.svelte):- Grid view using
GenericMediaListPage - Floating action button (FAB) to create new playlists
- Search by playlist name
- Grid view using
Frontend API Methods (src/lib/api/repository-client.ts):
createPlaylist(name, itemIds?)->PlaylistCreatedResultdeletePlaylist(playlistId)renamePlaylist(playlistId, name)getPlaylistItems(playlistId)->PlaylistEntry[]addToPlaylist(playlistId, itemIds)removeFromPlaylist(playlistId, entryIds)movePlaylistItem(playlistId, itemId, newIndex)
Offline Sync (src/lib/services/syncService.ts):
All playlist mutations are queued for offline sync:
queuePlaylistCreate,queuePlaylistDelete,queuePlaylistRenamequeuePlaylistAddItems,queuePlaylistRemoveItems,queuePlaylistReorderItem
App Shell and Chrome
Location: src/lib/utils/layoutShell.ts (pure rules),
src/lib/components/AppHeader.svelte,
src/lib/components/account/AccountMenu.svelte, BottomUi.svelte
TRACES: UR-054 | DR-075, DR-076, DR-077
Account actions used to be reachable only from /library/* — the header
that hosted them belonged to the library layout, the bottom nav offered Home /
Search / Library, and the desktop username was inert text. From /, /search
or /downloads there was no route to Settings or Sign out at all. The header is
now shared and rendered from the root layout.
Visibility rules
All four rules are pure functions in layoutShell.ts, so the contract is
unit-testable rather than a scattering of $derived booleans that drift per
route and platform (which is what they were):
| Function | Rule |
|---|---|
showBottomNav |
Every authenticated route except /player/* and /login |
showGlobalMiniPlayer |
Everything except /player/*, /login, /settings. Not gated on platform or /library — the root owns the mini player everywhere, so the library route must never render a second one |
routeOwnsLayout |
/library, /player/, /login render their own full-height flex column; everything else renders into the root scroller |
showGlobalHeader |
Authenticated, not a layout-owning route, not /settings (the user is already there) |
The structural fix worth not undoing
The "last row hidden behind the nav" bug is solved structurally, not by
measurement: the bottom UI is an in-flow flex child below the scroller
(BottomUi.svelte), so the scroller is physically bounded above it and cannot
render behind it. There is no measurement and no reserved padding. If you
restructure the shell, preserve the scroll containment — reintroducing padding
math reintroduces the bug.
AccountMenu
One component for both breakpoints, anchored to the username/avatar (a real
button with aria-expanded, not a bare three-dot icon). Fixed item order:
identity block (user + server) → Downloads, Settings, Display → divider → Sign
out, destructive and last. Dismissal is backdrop click, Escape, and focus
return to the trigger.
The identity block falls back to the bare host of the server URL when the server has no human-readable name, so it always shows something server-identifying.
Settings' Display section and the library page-header toggle are two views onto
the same persisted viewMode store (jellytau-view-mode) — no second state,
no migration, and they stay in sync for free.
Library Mosaic
Location: src/lib/components/library/libraryMosaic.ts (pure),
MosaicGrid.svelte, MosaicTile.svelte
TRACES: UR-075, UR-067 | DR-174, DR-175
The library overview and the home "Your Libraries" strip are a mosaic, not a grid: rows share one height and each tile is as wide as its own artwork is, so a square music cover, a 16:9 library backdrop and a 2:3 poster sit in the same row at their own proportions instead of all three being cropped into whichever box a grid picked.
libraryMosaic.ts is deliberately pure — it takes the libraries and returns the
tiles to draw, so ordering and de-duplication are unit-testable rather than
buried in markup. Tiles start at an assumed aspect (square, 16:9) and a
measured image overrides it in MosaicGrid.
Note what this file does not decide: which favourites category a library
belongs to. That is Jellyfin vocabulary and arrives on the library itself as
favoritesScope, from SearchScope::for_collection_type in Rust (see
01-rust-backend.md).
The frontend only decides what to call it and where to put it.
Series and Episode Navigation
Location: src/lib/components/library/ — SeasonSection.svelte,
EpisodeFocusView.svelte, episodeStrip.ts (pure)
TRACES: UR-062 … UR-064 | DR-101 … DR-107
Opening a series lands the viewer where they actually are in it. "Where is this
viewer in this series" is resolved in Rust (DR-101), not by the page: the
series detail page asks the repository and anchors on the answer — the current
season expanded, the current episode highlighted and scrolled into view, and a
hero button labelled Resume S2E4 / Play S1E1.
A season is not a destination: /library/<seasonId> redirects to its series
(DR-103). Video library routes collapse to one per library (DR-105).
episodeStrip.ts holds the pure logic for the "More Episodes" strip, extracted
from the component because it had three distinct bugs that markup made
untestable: the strip collapsing to just the current episode while real siblings
existed, number-less episodes all matching as "current" (undefined === undefined), and the window dead-ending at a season boundary instead of running
past it. It matches by id first and only falls back to season+episode number when
both numbers are known on both sides.
Downloaded Browse
Location: src/lib/services/downloadedCatalog.ts,
src/lib/components/downloads/DownloadedBrowse.svelte
TRACES: UR-055, UR-056 | DR-081 … DR-085
/downloads is two views: Downloaded (the default) — the library filtered to
what is on the device, reusing the same grids, cards and detail pages as online
browsing — and Transfers, the in-flight progress rows demoted to a secondary
tab.
downloadedCatalog reads the offline-only browse path on the repository,
never the hybrid merge. That is the point: an empty result means "nothing
downloaded here", never "server unreachable", so the view is authoritative
regardless of connectivity. It also owns disk usage — a per-item/container byte
map plus the device total, aggregated by the backend from downloads.file_size
(DR-085).
Safe-area Insets
Location: src/app.css, WindowInsetsBridge.kt
TRACES: UR-066 | DR-112, IR-031
The Android WebView does not reliably report system-bar insets through
env(safe-area-inset-*). Native WindowInsets (systemBars() | displayCutout()) are therefore pushed in as CSS custom properties, and every
edge takes the larger of the two sources:
--safe-top: max(env(safe-area-inset-top, 0px), var(--jt-inset-top, 0px));
Two rules keep this from going wrong: one owner per edge (two components both
padding the top edge double-pads it), and no nested h-screen — a full-height
child inside a full-height parent that has already consumed the inset overflows
by exactly the inset.
Unlike addJavascriptInterface, the inset push only writes CSS properties, so it
can safely be re-sent on resume.
Stream Transport
Location: src/lib/player/streamTransport.ts
TRACES: UR-079 | DR-225 | UT-214
videoLoaderFor(selection, capabilities) picks the loader for the webview
<video> element — hlsjs, nativeHls, or direct — from the backend's tagged
selection.transport. elementSrcFor is its template companion: the element's
src is emptied only when hls.js is driving it.
The split is the point. The transport is the stream's property and comes from Rust; whether a given loader exists is the browser's, and is the only thing decided here.
This replaced
currentStreamUrl.includes(".m3u8"), which appeared twice inVideoPlayer.svelte— once in the HLS$effectand once inline in the template'ssrc. Rust builds that URL and knows what it is; re-deriving it here by substring match was a domain fact reconstructed in the presentation layer, and it fails silently in both directions. The two tests that pin it are the ones that failed against the old implementation: aprogressivestream whose URL contains.m3u8must not get an HLS loader, and anhlsstream whose URL contains no.m3u8must.Logic lives in a plain
.tsmodule rather than in the component for the usual reason — it is testable there. Same pattern asepisodeStrip.ts.
VideoPlayer holds a currentSelection, not a URL string; currentStreamUrl is
derived from it. A reload replaces the selection wholesale (the adapter's
bridge takes a StreamSelection, not a URL), so transport and URL can never
drift apart. The background-audio handoff states the transport it is moving to —
progressive mp3 out, HLS back — via selectionAt(), rather than leaving it to be
inferred.
The quality picker is filled from selection.available (DR-227): rungs the
backend marked exceedsSource are not drawn, because they produce the same bytes
as Original. Nothing is optimistically assigned when the viewer picks a rung —
what the menu shows comes from the selection the backend hands back, since a
ceiling above the source bitrate is the source.
Native Video Store
Location: src/lib/stores/nativeVideo.ts
TRACES: UR-003, UR-004 | DR-188
Two separate concerns live here, deliberately:
experimentalNativeVideo— the user-facing opt-in flag, defaulting to on. Rust already decides which backend this platform has (useHtml5Elementfromplayer_play_item); this flag only suppresses that decision. It never turns native on where Rust says HTML5. An explicit stored choice wins in both directions, so someone who opted out is not re-enabled by a default flip — hence thenullcheck rather than a bare=== "true".nativeVideoActive— whether a native surface is on screen right now. Setting it togglesdata-native-videoon<html>, which is what the CSS inapp.csskeys off to clear the app's opaque backgrounds. It is deliberately not derived from the flag: the backgrounds must come back the moment the player unmounts.
See 05-platform-backends.md for what is behind the WebView.
Logging
Location: src/lib/utils/logger.ts
TRACES: DR-204
The frontend's equivalent of the Rust log crate: four levels
(debug < info < warn < error), a compile-environment default (dev → debug,
production → warn), and a runtime override that is the moral equivalent of
RUST_LOG. Scoped loggers carry the subsystem in the message, so a filtered
console stays usable while a player, a download worker and a store are all
talking.
Production deliberately keeps warn and error: this is a client talking to a server that may or may not be there, and a silent failure is worse to support than a noisy console. Only the chatter is suppressed.
no-console is an ESLint error, with the sink module itself the only
exception, so a raw console.* cannot re-appear.