Hand video playback off to a native audio-only stream when the app is backgrounded or locked, with no on-device video decode (UR-040). Adds player_enter/exit_background_audio commands, an audio-only stream URL for video items across the repository layer, and the frontend handoff state machine wired into VideoPlayer. Includes accompanying repository/offline/player refactoring and regenerates the traceability matrix.
305 lines
11 KiB
Rust
305 lines
11 KiB
Rust
//! Sleep-timer and autoplay commands.
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//!
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//! TRACES: UR-026, UR-023 | DR-029, DR-047, DR-049
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//!
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//! Thin command adapters over `PlayerController`'s sleep-timer and autoplay
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//! logic, plus persistence of autoplay settings to the database.
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use std::sync::Arc;
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use tauri::State;
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use super::{
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create_media_item, get_player_status, DatabaseWrapper, PlayItemRequest, PlayerStateWrapper,
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PlayerStatus,
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};
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use crate::player::{AutoplaySettings, SleepTimerMode, SleepTimerState};
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use crate::storage::db_service::{DatabaseService, Query, QueryParam};
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// ===== Sleep Timer Commands =====
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/// Set sleep timer mode
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#[tauri::command]
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#[specta::specta]
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pub async fn player_set_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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mode: SleepTimerMode,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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controller.set_sleep_timer(mode);
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Ok(controller.sleep_timer_state())
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}
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/// Cancel sleep timer
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#[tauri::command]
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#[specta::specta]
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pub async fn player_cancel_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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controller.cancel_sleep_timer();
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Ok(controller.sleep_timer_state())
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}
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/// Get current sleep timer state
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#[tauri::command]
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#[specta::specta]
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pub async fn player_get_sleep_timer(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<SleepTimerState, String> {
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let controller = player.0.lock().await;
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Ok(controller.sleep_timer_state())
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}
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// ===== Autoplay Commands =====
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/// Get autoplay settings
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#[tauri::command]
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#[specta::specta]
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pub async fn player_get_autoplay_settings(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<AutoplaySettings, String> {
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let controller = player.0.lock().await;
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Ok(controller.autoplay_settings())
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}
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/// Set autoplay settings and persist to database
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#[tauri::command]
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#[specta::specta]
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pub async fn player_set_autoplay_settings(
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player: State<'_, PlayerStateWrapper>,
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db: State<'_, DatabaseWrapper>,
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user_id: String,
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settings: AutoplaySettings,
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) -> Result<AutoplaySettings, String> {
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let validated = settings.with_validated_countdown();
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// Set in controller
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{
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let controller = player.0.lock().await;
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controller.set_autoplay_settings(validated.clone());
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}
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// Persist to database
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let db_service = {
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let database = db.0.lock().map_err(|e| e.to_string())?;
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Arc::new(database.service())
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};
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let query = Query::with_params(
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"INSERT INTO user_player_settings (user_id, autoplay_next_episode, autoplay_countdown_seconds, autoplay_max_episodes, updated_at)
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VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
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ON CONFLICT(user_id) DO UPDATE SET
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autoplay_next_episode = excluded.autoplay_next_episode,
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autoplay_countdown_seconds = excluded.autoplay_countdown_seconds,
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autoplay_max_episodes = excluded.autoplay_max_episodes,
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updated_at = CURRENT_TIMESTAMP",
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vec![
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QueryParam::String(user_id),
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QueryParam::Int(if validated.enabled { 1 } else { 0 }),
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QueryParam::Int(validated.countdown_seconds as i32),
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QueryParam::Int(validated.max_episodes as i32),
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],
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);
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db_service.execute(query).await.map_err(|e| e.to_string())?;
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Ok(validated)
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}
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/// Cancel active autoplay countdown
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#[tauri::command]
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#[specta::specta]
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pub async fn player_cancel_autoplay_countdown(
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player: State<'_, PlayerStateWrapper>,
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) -> Result<(), String> {
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let controller = player.0.lock().await;
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controller.cancel_autoplay_countdown();
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Ok(())
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}
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/// Play next episode (user confirmed from popup)
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#[tauri::command]
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#[specta::specta]
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pub async fn player_play_next_episode(
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player: State<'_, PlayerStateWrapper>,
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db: State<'_, DatabaseWrapper>,
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item: PlayItemRequest,
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) -> Result<PlayerStatus, String> {
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// Convert request to MediaItem
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let media_item = create_media_item(item, Some(&db)).await?;
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let controller = player.0.lock().await;
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controller
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.play_item(media_item)
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.map_err(|e| e.to_string())?;
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Ok(get_player_status(&controller))
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}
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/// Handle playback ended event - triggers autoplay decision logic
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/// This is called from:
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/// - Frontend when HTML5 video ends (Linux/desktop) - passes itemId + repositoryHandle for the video
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/// - Frontend when audio track ends via backend event - no itemId/repositoryHandle needed
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/// - Android JNI callback also triggers this logic directly
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#[tauri::command]
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#[specta::specta]
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pub async fn player_on_playback_ended(
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player: State<'_, PlayerStateWrapper>,
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repository_manager: State<'_, crate::commands::repository::RepositoryManagerWrapper>,
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db: State<'_, DatabaseWrapper>,
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item_id: Option<String>,
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repository_handle: Option<String>,
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) -> Result<(), String> {
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use crate::player::autoplay::AutoplayDecision;
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use crate::player::PlayerStatusEvent;
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let controller_arc = player.0.clone();
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// Run autoplay decision logic
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// If item_id is provided (HTML5 video case), use the video-specific path
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// that bypasses the backend queue and stale end_reason
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let decision = {
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let controller = controller_arc.lock().await;
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if let Some(ref id) = item_id {
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// Video path: need repository to look up episode info
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let repo = repository_handle
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.as_ref()
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.and_then(|handle| repository_manager.0.get(handle));
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if let Some(repo) = repo {
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controller.on_video_playback_ended(id, repo).await?
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} else {
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log::warn!(
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"[Autoplay] No repository available for video autoplay (itemId: {})",
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id
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);
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AutoplayDecision::Stop
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}
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} else {
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controller.on_playback_ended().await?
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}
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};
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// Handle the decision
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match decision {
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AutoplayDecision::Stop => {
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log::info!("[Autoplay] Decision: Stop playback");
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let controller = controller_arc.lock().await;
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// Clear the queue so the frontend's currentQueueItem becomes null and
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// the mini player hides. Without this, the queue still holds the last
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// track and the bar would linger (the frontend keeps the bar visible
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// through transient idle blips as long as a queue item exists).
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controller.clear_queue();
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controller.emit_queue_changed();
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if let Some(emitter) = controller.event_emitter() {
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// Emit StateChanged to idle to clear the current media from mini player
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// Note: Do NOT emit PlaybackEnded here - it would cause an infinite loop
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// (frontend receives PlaybackEnded → calls player_on_playback_ended → Stop → PlaybackEnded → ...)
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emitter.emit(PlayerStatusEvent::StateChanged {
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state: "idle".to_string(),
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media_id: None,
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});
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}
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}
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AutoplayDecision::AdvanceToNext => {
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log::info!("[Autoplay] Decision: Advance to next track");
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// Advance to next track in queue
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let controller = controller_arc.lock().await;
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// Prefer downloads that completed since the queue was built (e.g.
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// preloaded upcoming tracks) over continuing to stream.
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if let Err(e) = super::refresh_queue_local_sources(&controller, &db).await {
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log::warn!("[Autoplay] Failed to refresh local sources: {}", e);
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}
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if let Err(e) = controller.next() {
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log::error!("[Autoplay] Failed to advance to next track: {}", e);
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// Emit PlaybackEnded event on error
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if let Some(emitter) = controller.event_emitter() {
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emitter.emit(PlayerStatusEvent::PlaybackEnded);
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}
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} else {
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// Emit queue changed event so frontend updates UI with new current track
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controller.emit_queue_changed();
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}
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}
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AutoplayDecision::ShowNextEpisodePopup {
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current_episode,
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next_episode,
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countdown_seconds,
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auto_advance,
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} => {
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log::info!(
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"[Autoplay] Decision: Show next episode popup (countdown: {}s, auto: {})",
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countdown_seconds,
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auto_advance
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);
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// Emit popup event to frontend
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if let Some(emitter) = controller_arc.lock().await.event_emitter() {
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emitter.emit(PlayerStatusEvent::ShowNextEpisodePopup {
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current_episode: current_episode.clone(),
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next_episode: next_episode.clone(),
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countdown_seconds,
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auto_advance,
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});
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}
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// Start countdown if auto_advance enabled
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if auto_advance {
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controller_arc
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.lock()
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.await
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.start_autoplay_countdown(next_episode, countdown_seconds);
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}
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}
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}
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Ok(())
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}
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// ===== HTML5 video state-report commands =====
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//
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// On platforms where video renders in the webview (Linux WebKitGTK HTML5
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// <video>), the real player lives outside the native backend, so the frontend
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// HTML5 adapter reports DOM events back through these commands. The controller
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// re-emits them through the same PlayerStatusEvent pipeline the native backends
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// use, keeping the Rust controller the single source of truth and the frontend
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// player store fed from one place (playerEvents.ts) in both modes.
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/// Report an HTML5 <video> state change (playing/paused/loading/stopped/idle).
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#[tauri::command]
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#[specta::specta]
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pub async fn player_report_state(
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player: State<'_, PlayerStateWrapper>,
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state: String,
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media_id: Option<String>,
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) -> Result<(), String> {
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let controller = player.0.lock().await;
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controller.report_html5_state(state, media_id);
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Ok(())
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}
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/// Report an HTML5 <video> position tick (seconds). The adapter should throttle
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/// these to roughly match the native backends' ~250ms cadence.
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#[tauri::command]
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#[specta::specta]
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pub async fn player_report_position(
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player: State<'_, PlayerStateWrapper>,
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position: f64,
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duration: f64,
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) -> Result<(), String> {
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let controller = player.0.lock().await;
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controller.report_html5_position(position, duration);
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Ok(())
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}
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/// Report that the HTML5 <video> finished loading and knows its duration.
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#[tauri::command]
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#[specta::specta]
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pub async fn player_report_media_loaded(
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player: State<'_, PlayerStateWrapper>,
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duration: f64,
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) -> Result<(), String> {
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let controller = player.0.lock().await;
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controller.report_html5_media_loaded(duration);
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Ok(())
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}
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