Files
jellytau/src-tauri/src/player/mpv_backend_test.rs
T
dtourolle 14b6a8609d fix(player): three defects native video exposed, and the logs to see them
Each of these was invisible while Linux video played in the webview, and each
became reachable the moment mpv started rendering.

DR-238 — a transcoded seek re-negotiates the stream on every renderer, not
just the webview. `determine_video_seek_strategy` treated `is_hls` as a proxy
for "seekable in place", which held only because hls.js was always the HLS
renderer: it seeks within the VOD playlist it is handed and lets the server
catch up. mpv's HLS demuxer cannot make Jellyfin transcode from a new offset,
so with native video on, every transcoded seek became a backend seek that
silently did nothing. One cell of the truth table changes; all four webview
cells are byte-identical.

DR-239 — properties the mpv event loop handles are now observed. libmpv
delivers PropertyChange only for properties registered with
observe_property, so the `pause` arm was unreachable code that read as
implemented: StateChanged was never emitted and the play/pause control never
moved. UT-218 asserts the two lists agree, so the class cannot recur.

DR-240 — fullscreen moves whatever owns the pixels. requestFullscreen()
fullscreens the *document*, which sufficed while the <video> element lived
inside it and WebKit scaled it. A native surface is drawn behind the webview
at window size, so a document-only fullscreen expanded the page and left the
picture at its old size — on WebKitGTK, a maximised window with decorations
still holding a strip of the screen. Measured on a 3440x1440 panel: 1361 tall
before, 1440 after.

DR-241 — a seek issued before mpv has a file to seek in is honoured rather
than dropped. loadfile returns as soon as the command is queued, so
`time-pos` does not resolve yet and setting it fails. The two callers that
always hit that window are resume and a transcoded seek, both of which
re-open the stream and then ask for a position; the failed seek was discarded
and playback began at zero.

Also adds the instrumentation that made the diagnosis possible rather than
speculative: an entry log on player_stop, a render-size log that re-fires on
change instead of latching once, and decoded-vs-display video geometry on file
load. The last of those retired a wrong theory — a picture that does not fill
an ultrawide turned out to be a 16:9 source with its letterbox baked in, not a
rendering fault.
2026-08-22 21:17:29 +02:00

398 lines
14 KiB
Rust

//! Tests for MpvBackend to prevent regressions
//!
//! These tests are designed to catch common issues like:
//! - Tokio runtime panics when spawning async tasks from std::thread
//! - Position update thread failures
//! - Event emission issues
//!
//! TRACES: UR-003, UR-004 | IR-003 | IT-003, IT-004
#[cfg(test)]
mod tests {
use crate::utils::lock::MutexSafe;
use std::sync::{Arc, Mutex};
use tokio::sync::Mutex as TokioMutex;
/// Every property the event loop *handles* must also be *observed*.
///
/// libmpv only delivers `PropertyChange` for properties registered with
/// `mpv_observe_property`. A `match` arm for an unobserved property is
/// unreachable code that looks exactly like working code: the handler is
/// right there, so the behaviour reads as implemented.
///
/// This cost a real bug. `pause` was handled and never observed, so
/// `StateChanged` was never emitted on pause or resume. It stayed invisible
/// while Linux video played in the webview, because the `<video>` element's
/// own DOM events drove the play/pause control; turning native video on made
/// the UI depend on the event that never came, and the button stopped
/// responding.
///
/// Asserted against the source because there is no way to observe the
/// registration at runtime without a live mpv instance.
///
/// TRACES: UR-005 | DR-239 | UT-218
#[test]
fn test_every_handled_property_is_observed() {
let src = include_str!("mpv_backend.rs");
let handled: Vec<&str> = src
.match_indices("PropertyChange { name: \"")
.filter_map(|(i, m)| {
let rest = &src[i + m.len()..];
rest.find('"').map(|end| &rest[..end])
})
.collect();
assert!(
!handled.is_empty(),
"no PropertyChange arms found - has the event loop been restructured?"
);
for name in handled {
let observed = format!("observe_property(\"{name}\"");
assert!(
src.contains(&observed),
"mpv_backend.rs handles PropertyChange for {name:?} but never calls \
observe_property({name:?}, ..). libmpv will never deliver that event, \
so the handler is dead code."
);
}
}
/// Test that simulates the position update thread spawning async tasks
/// without a Tokio runtime (the bug we just fixed)
#[test]
fn test_position_thread_handles_missing_tokio_runtime() {
use std::sync::atomic::{AtomicBool, Ordering};
let success = Arc::new(AtomicBool::new(false));
let success_clone = success.clone();
// Spawn a regular thread (no Tokio runtime)
let handle = std::thread::spawn(move || {
// This simulates what the position update thread does
// It should handle the case where there's no Tokio runtime
// Try to get the current Tokio runtime handle
if let Ok(handle) = tokio::runtime::Handle::try_current() {
// We have a runtime, use it
handle.spawn(async move {
// Async work here
});
} else {
// No runtime, spawn a new thread with its own runtime
// This is the fix we applied
std::thread::spawn(move || {
let rt = tokio::runtime::Runtime::new().unwrap();
rt.block_on(async move {
// Async work here
success_clone.store(true, Ordering::SeqCst);
});
});
}
});
handle.join().unwrap();
// Give the spawned thread time to complete
std::thread::sleep(std::time::Duration::from_millis(100));
assert!(
success.load(Ordering::SeqCst),
"Should successfully execute async code from std::thread without panicking"
);
}
/// Test that the Tokio runtime fallback pattern works correctly
#[test]
fn test_tokio_runtime_fallback_pattern() {
let counter = Arc::new(Mutex::new(0));
let counter_clone = counter.clone();
// Spawn from a regular thread (no runtime)
let handle = std::thread::spawn(move || {
if let Ok(handle) = tokio::runtime::Handle::try_current() {
// Has runtime (shouldn't happen in this test)
handle.spawn(async move {
*counter_clone.lock_safe() += 1;
});
} else {
// No runtime - use fallback (should happen in this test)
std::thread::spawn(move || {
let rt = tokio::runtime::Runtime::new().unwrap();
rt.block_on(async move {
*counter_clone.lock_safe() += 1;
});
});
}
});
handle.join().unwrap();
// Wait for async task to complete
std::thread::sleep(std::time::Duration::from_millis(100));
let count = *counter.lock_safe();
assert_eq!(
count, 1,
"Fallback pattern should execute async code successfully"
);
}
/// Test that position update logic works in a thread
#[test]
fn test_position_update_in_thread() {
use std::time::Duration;
let positions = Arc::new(Mutex::new(Vec::new()));
let positions_clone = positions.clone();
// Simulate the position update thread
let handle = std::thread::spawn(move || {
for i in 0..5 {
std::thread::sleep(Duration::from_millis(10));
// Simulate getting position from player
let position = i as f64 * 0.25;
// Store position (simulating event emission)
positions_clone.lock_safe().push(position);
}
});
handle.join().unwrap();
let recorded_positions = positions.lock_safe();
assert_eq!(
recorded_positions.len(),
5,
"Should have recorded 5 position updates"
);
// Verify positions are increasing
for (i, pos) in recorded_positions.iter().enumerate() {
let expected = i as f64 * 0.25;
assert!(
(*pos - expected).abs() < 0.001,
"Position {} should be close to {}",
pos,
expected
);
}
}
/// Test async progress reporting pattern
#[tokio::test]
async fn test_progress_reporting_with_tokio_mutex() {
use crate::playback_reporting::{EventThrottler, PlaybackReporter};
// Create mock reporter (None for this test)
let reporter = Arc::new(TokioMutex::new(None::<PlaybackReporter>));
let throttler = Arc::new(EventThrottler::new());
// Simulate progress reporting
let item_id = "test_item_123".to_string();
// This should not panic even though reporter is None
let reporter_guard = reporter.lock().await;
if let Some(_reporter_instance) = reporter_guard.as_ref() {
// Would report here if reporter was configured
} else {
// Reporter not configured - this is OK
}
drop(reporter_guard);
// Verify throttler works
assert!(
throttler.should_report(&item_id),
"First report should be allowed"
);
throttler.mark_reported(&item_id);
// Immediate second report should be throttled
// (EventThrottler has internal logic for this)
}
/// Test that position updates are emitted even when paused (for scrubbing)
/// This is critical for UI responsiveness when seeking while paused
#[test]
fn test_position_updates_while_paused() {
use std::sync::atomic::{AtomicUsize, Ordering};
use std::time::Duration;
let update_count = Arc::new(AtomicUsize::new(0));
let update_count_clone = update_count.clone();
// Simulate a position update thread that runs regardless of pause state
let handle = std::thread::spawn(move || {
// Simulate 5 position updates
for _ in 0..5 {
std::thread::sleep(Duration::from_millis(50));
// In the real implementation, we check position from MPV
// and emit PositionUpdate events even when paused
// This simulates that behavior:
let _is_paused = true; // Simulating paused state
// Key: We DON'T skip the update when paused
// This allows scrubbing to work
update_count_clone.fetch_add(1, Ordering::SeqCst);
}
});
handle.join().unwrap();
let final_count = update_count.load(Ordering::SeqCst);
assert_eq!(
final_count, 5,
"Position updates should be emitted even when paused (got {} updates)",
final_count
);
}
/// Test that progress reporting is skipped when paused
/// Progress reporting to the server should only happen during active playback
#[test]
fn test_progress_reporting_skipped_when_paused() {
use std::sync::atomic::{AtomicUsize, Ordering};
use std::time::Duration;
let report_count = Arc::new(AtomicUsize::new(0));
let report_count_clone = report_count.clone();
// Simulate the progress reporting logic
let handle = std::thread::spawn(move || {
// Simulate 5 update cycles
for i in 0..5 {
std::thread::sleep(Duration::from_millis(50));
// Position updates are emitted (tested separately)
// But progress reporting depends on pause state
let is_paused = i % 2 == 0; // Alternate between paused and playing
// Key: Only report when NOT paused
if !is_paused {
report_count_clone.fetch_add(1, Ordering::SeqCst);
}
}
});
handle.join().unwrap();
let final_count = report_count.load(Ordering::SeqCst);
assert_eq!(
final_count, 2,
"Progress reporting should only happen when not paused (got {} reports)",
final_count
);
}
/// Test that position updates are suppressed briefly after a seek
/// This prevents "jumping to zero" visual glitches during seek operations
#[test]
fn test_position_updates_suppressed_after_seek() {
use std::sync::atomic::{AtomicU64, AtomicUsize, Ordering};
use std::time::{Duration, SystemTime, UNIX_EPOCH};
let last_seek_time = Arc::new(AtomicU64::new(0));
let last_seek_time_clone = last_seek_time.clone();
let update_count = Arc::new(AtomicUsize::new(0));
let update_count_clone = update_count.clone();
// Simulate a seek happening
let seek_time = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis() as u64;
last_seek_time.store(seek_time, Ordering::Relaxed);
// Simulate position update thread
let handle = std::thread::spawn(move || {
// Try 2 position updates at 50ms intervals (well within the 150ms window)
for _ in 0..2 {
std::thread::sleep(Duration::from_millis(50));
// Check if we should suppress updates (within 150ms of seek)
let now = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis() as u64;
let last_seek = last_seek_time_clone.load(Ordering::Relaxed);
let time_since_seek = now.saturating_sub(last_seek);
if time_since_seek < 150 {
// Suppress update (don't increment counter)
continue;
}
// Emit update
update_count_clone.fetch_add(1, Ordering::SeqCst);
}
});
handle.join().unwrap();
let final_count = update_count.load(Ordering::SeqCst);
// With 50ms intervals and 150ms suppression window, updates at 50ms and 100ms
// should both be suppressed
assert_eq!(
final_count, 0,
"Position updates should be suppressed within 150ms of seek (got {} updates)",
final_count
);
}
/// Test that position updates resume after seek suppression window
#[test]
fn test_position_updates_resume_after_seek_window() {
use std::sync::atomic::{AtomicU64, AtomicUsize, Ordering};
use std::time::{Duration, SystemTime, UNIX_EPOCH};
let last_seek_time = Arc::new(AtomicU64::new(0));
let last_seek_time_clone = last_seek_time.clone();
let update_count = Arc::new(AtomicUsize::new(0));
let update_count_clone = update_count.clone();
// Simulate a seek that happened 200ms ago (past the suppression window)
let seek_time = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis() as u64
- 200; // 200ms ago
last_seek_time.store(seek_time, Ordering::Relaxed);
// Simulate position update thread
let handle = std::thread::spawn(move || {
// Try 3 position updates
for _ in 0..3 {
std::thread::sleep(Duration::from_millis(10));
// Check if we should suppress updates (within 150ms of seek)
let now = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap()
.as_millis() as u64;
let last_seek = last_seek_time_clone.load(Ordering::Relaxed);
let time_since_seek = now.saturating_sub(last_seek);
if time_since_seek < 150 {
continue; // Should not happen in this test
}
// Emit update
update_count_clone.fetch_add(1, Ordering::SeqCst);
}
});
handle.join().unwrap();
let final_count = update_count.load(Ordering::SeqCst);
assert_eq!(
final_count, 3,
"Position updates should resume after seek suppression window (got {} updates)",
final_count
);
}
}