A video handed off to background audio (UR-040) streams a live mp3 transcode
over plain HTTP. That response is chunked, so there is no Content-Length, and a
live encode carries no Xing header, so the extractor establishes no duration —
on device every position tick reads "<position> / 0.0".
ProgressiveMediaPeriod.configureRetry resumes a failed load in place only when
the content length is known or the seek map has a duration. With neither it
assumes the source is live, sets pendingDeferredRetry, and when the sample
queues next run dry resets them and re-requests the URL from offset 0. Our URL
carries StartTimeTicks = the handoff point, so "offset 0" is where audio-only
mode began: a transient load error armed a retry that fired minutes later, when
the buffer finally drained, and playback resumed at the handoff point and ran
on from there. A successful retry raises no error and ends nothing, so neither
arm of DR-129 was consulted and no discontinuity handler existed — the only
trace was a position that went backwards, which is why it read as random, and
why the two earlier fixes for the same symptom (DR-129's phantom end, DR-159's
relative-timeline leak) left it standing.
A retry that can only restart the stream is worth less than no retry at all.
player_retry_restarts_stream marks a Remote audio-only video item,
loadWithMetadata carries the answer to Kotlin, and the pure StreamRetryDecision
holds it for a DefaultLoadErrorHandlingPolicy that returns C.TIME_UNSET —
making onLoadError answer DONT_RETRY_FATAL before it reaches configureRetry.
The rewind becomes a recoverable error, which recoverable_error_resume already
answers by re-opening at the position playback reached, StartTimeTicks
rewritten so the selected audio track survives. Every other source keeps the
player's retry: a static file and an HLS playlist declare their timeline and
are resumed where the load stopped. onPositionDiscontinuity is added for its
log line alone, loud for DISCONTINUITY_REASON_INTERNAL, which is the rewind's
own signature.
Verified on device (FP5), same procedure both runs — handoff, 60s to fill the
buffer, a 45s radio outage:
before 13:54:52 BUFFERING, then "Media ready! Duration: -9.22e15"
(C.TIME_UNSET) and position 1165.4s -> 840.349s, exactly the handoff
base, 3.5 minutes after the outage with nothing logged between
after 14:05:08 "declining the player's retry", playback undisturbed off the
buffer for 69s (a fatal load error is only raised when the renderer
next needs data), then ERROR_CODE_IO_NETWORK_CONNECTION_FAILED ->
re-opening at 785.6s -> READY, and no rewind in the following 7 min
Kotlin tests run with ./gradlew :app:testUniversalDebugUnitTest.
TRACES: UR-040, UR-004 | DR-203 | UT-200
Development Scripts
Collection of utility scripts for building, testing, and deploying JellyTau.
Testing Scripts
test-all.sh
Run all tests (frontend + Rust backend).
./scripts/test-all.sh
test-frontend.sh
Run frontend tests only.
./scripts/test-frontend.sh # Run all tests
./scripts/test-frontend.sh --watch # Watch mode
./scripts/test-frontend.sh --ui # Open UI
test-rust.sh
Run Rust tests only.
./scripts/test-rust.sh # Run all tests
./scripts/test-rust.sh -- --nocapture # Show println! output
Android Scripts
build-android.sh
Build the Android APK.
./scripts/build-android.sh # Debug build
./scripts/build-android.sh release # Release build
deploy-android.sh
Install APK on connected Android device.
./scripts/deploy-android.sh # Deploy debug APK
./scripts/deploy-android.sh release # Deploy release APK
build-and-deploy.sh
Build and deploy in one command.
./scripts/build-and-deploy.sh # Build + deploy debug
./scripts/build-and-deploy.sh release # Build + deploy release
check-android.sh
Check Android development environment setup.
./scripts/check-android.sh
logcat.sh
View Android logcat filtered for the app.
./scripts/logcat.sh
Traceability & Documentation
extract-traces.ts
Extract requirement IDs (TRACES) from source code and generate a traceability matrix mapping requirements to implementation locations.
bun run traces # Generate markdown report
bun run traces:json # Generate JSON report
bun run traces:markdown # Save to docs/traceability.md
bun run traces:coverage # Coverage gate — exits non-zero below the ratchet
bun run traces:validate # Dangling-ID gate — every traced ID must be defined
The script scans all TypeScript, Svelte, and Rust files (plus scripts/)
looking for TRACES: comments and generates a comprehensive mapping of:
- Which code files implement which requirements
- Line numbers and code context
- Coverage summary by requirement type (UR, IR, DR, JA)
bun run traces:coverage is the supported way to check requirement coverage
locally — it runs the same computation CI does. Coverage denominators are
derived from docs/requirements.md at run time; they are never hardcoded. An ID
that appears in a TRACES: comment but is not defined in requirements.md is
reported as orphaned and does not count toward coverage (see DR-093).
bun run traces:validate is the dangling-ID gate. It fails if any traced ID
— including UT/IT, which coverage deliberately ignores — is not defined as a
table row in requirements.md, printing each offender with the files that
reference it. Without it the extractor accepted any well-formed ID silently, so
typos and renames that missed a call site went unreported for months.
Removed:
check-req-coverage.sh,check-test-coverage.sh, andfind-req-implementations.shwere deleted in July 2026. They read an undocumented@req:tag convention parallel toTRACES:, greppedsrc-tauri/unscoped (hanging on ~40 GB oftarget/artifacts), and in one case reported "all requirements implemented" from an empty result set.extract-traces.tsis the single source of truth for requirement coverage. See docs/specs/req-coverage-script-removal.md.
Example TRACES comment in code:
// TRACES: UR-005, UR-026 | DR-029
function handlePlayback() { ... }
See docs/traceability.md for the latest generated mapping.
CI/CD Validation
The traceability system is integrated with Gitea Actions CI/CD:
- Automatically validates TRACES on every push and pull request
- Enforces a minimum coverage threshold (a ratchet: raise it, never lower it)
- Fails on dangling IDs — traced but undefined in
requirements.md - Warns if new code lacks TRACES comments
- Generates traceability reports automatically
For details, see:
- Traceability CI Guide - Full CI/CD documentation
- TRACES Quick Reference - Quick guide for adding TRACES
Utility Scripts
clean.sh
Clean all build artifacts.
./scripts/clean.sh
NPM Script Aliases
You can also run these via npm/bun:
bun run test:all # All tests
bun run test:rust # Rust tests
bun run android:build # Build Android APK
bun run android:deploy # Deploy to device
bun run android:dev # Build + deploy debug
bun run android:check # Check environment
bun run clean # Clean artifacts