Files
jellytau/scripts
dtourolle caebf2d139 fix(android): keep the display awake while video plays
Android counts its display timeout from the last user input, and watching
something is exactly the case where there is none — so the screen dimmed and
slept mid-playback unless the user kept tapping it.

Nothing held it. FLAG_KEEP_SCREEN_ON appeared nowhere in the app, and neither
renderer supplies a hold for free: ExoPlayer's setWakeMode is a CPU/wifi wake
lock that says nothing about the display, and it draws into the TextureView we
own (DR-192) rather than media3's PlayerView, which is the widget that would
otherwise set keepScreenOn itself; the webview <video> path is no better,
because the display wake lock Chrome takes for video lives in the browser layer
and not in an embedded WebView.

ScreenWakeManager toggles FLAG_KEEP_SCREEN_ON on the Activity window — window
scoped, so it stops applying the moment the app is not visible and cannot
outlive a crash the way an acquired PowerManager.WakeLock can, and it needs no
permission. The two rendering paths are independent holders OR-ed in the pure
ScreenWakeState: the native path follows onIsPlayingChanged plus surface
teardown, so the hold tracks what ExoPlayer reports rather than what the UI
intends, and the webview path reuses the setHtml5VideoState report the frontend
already sends for PiP. Audio is deliberately not a holder — screen-off music is
the point of that path.

Also the repo's first Kotlin JVM unit tests: ScreenWakeState is framework-free,
so the decision is testable off-device with

    ./gradlew :app:testUniversalDebugUnitTest

(note the variant — plain testDebugUnitTest is ambiguous here). sync-android
-sources.sh mirrors src/test into the gen tree alongside the main sources.

TRACES: UR-003, UR-004 | DR-202 | UT-199
2026-08-18 14:56:08 +02:00
..
2026-01-26 22:21:54 +01:00
2026-01-26 22:21:54 +01:00
2026-06-20 15:32:32 +02:00
2026-01-26 22:21:54 +01:00

Development Scripts

Collection of utility scripts for building, testing, and deploying JellyTau.

Testing Scripts

test-all.sh

Run all tests (frontend + Rust backend).

./scripts/test-all.sh

test-frontend.sh

Run frontend tests only.

./scripts/test-frontend.sh          # Run all tests
./scripts/test-frontend.sh --watch  # Watch mode
./scripts/test-frontend.sh --ui     # Open UI

test-rust.sh

Run Rust tests only.

./scripts/test-rust.sh              # Run all tests
./scripts/test-rust.sh -- --nocapture  # Show println! output

Android Scripts

build-android.sh

Build the Android APK.

./scripts/build-android.sh          # Debug build
./scripts/build-android.sh release  # Release build

deploy-android.sh

Install APK on connected Android device.

./scripts/deploy-android.sh         # Deploy debug APK
./scripts/deploy-android.sh release # Deploy release APK

build-and-deploy.sh

Build and deploy in one command.

./scripts/build-and-deploy.sh       # Build + deploy debug
./scripts/build-and-deploy.sh release  # Build + deploy release

check-android.sh

Check Android development environment setup.

./scripts/check-android.sh

logcat.sh

View Android logcat filtered for the app.

./scripts/logcat.sh

Traceability & Documentation

extract-traces.ts

Extract requirement IDs (TRACES) from source code and generate a traceability matrix mapping requirements to implementation locations.

bun run traces                    # Generate markdown report
bun run traces:json              # Generate JSON report
bun run traces:markdown           # Save to docs/traceability.md
bun run traces:coverage           # Coverage gate — exits non-zero below the ratchet
bun run traces:validate           # Dangling-ID gate — every traced ID must be defined

The script scans all TypeScript, Svelte, and Rust files (plus scripts/) looking for TRACES: comments and generates a comprehensive mapping of:

  • Which code files implement which requirements
  • Line numbers and code context
  • Coverage summary by requirement type (UR, IR, DR, JA)

bun run traces:coverage is the supported way to check requirement coverage locally — it runs the same computation CI does. Coverage denominators are derived from docs/requirements.md at run time; they are never hardcoded. An ID that appears in a TRACES: comment but is not defined in requirements.md is reported as orphaned and does not count toward coverage (see DR-093).

bun run traces:validate is the dangling-ID gate. It fails if any traced ID — including UT/IT, which coverage deliberately ignores — is not defined as a table row in requirements.md, printing each offender with the files that reference it. Without it the extractor accepted any well-formed ID silently, so typos and renames that missed a call site went unreported for months.

Removed: check-req-coverage.sh, check-test-coverage.sh, and find-req-implementations.sh were deleted in July 2026. They read an undocumented @req: tag convention parallel to TRACES:, grepped src-tauri/ unscoped (hanging on ~40 GB of target/ artifacts), and in one case reported "all requirements implemented" from an empty result set. extract-traces.ts is the single source of truth for requirement coverage. See docs/specs/req-coverage-script-removal.md.

Example TRACES comment in code:

// TRACES: UR-005, UR-026 | DR-029
function handlePlayback() { ... }

See docs/traceability.md for the latest generated mapping.

CI/CD Validation

The traceability system is integrated with Gitea Actions CI/CD:

  • Automatically validates TRACES on every push and pull request
  • Enforces a minimum coverage threshold (a ratchet: raise it, never lower it)
  • Fails on dangling IDs — traced but undefined in requirements.md
  • Warns if new code lacks TRACES comments
  • Generates traceability reports automatically

For details, see:

Utility Scripts

clean.sh

Clean all build artifacts.

./scripts/clean.sh

NPM Script Aliases

You can also run these via npm/bun:

bun run test:all           # All tests
bun run test:rust          # Rust tests
bun run android:build      # Build Android APK
bun run android:deploy     # Deploy to device
bun run android:dev        # Build + deploy debug
bun run android:check      # Check environment
bun run clean              # Clean artifacts