Replace the remaining ~155 untyped invoke() calls across stores, services, components, and routes with the generated commands.* wrappers from $lib/api/bindings, so every IPC call is compile-time-checked against the command signatures. - Register repository_get_subtitle_url and repository_get_video_download_url in specta_builder() and the invoke_handler; regenerate bindings.ts. - Source duplicated wire types (AutoplaySettings, CacheConfig, Session, ConnectivityStatus, audio/video settings, etc.) from bindings. - Fix two bugs surfaced by the typed wrappers: - VideoDownloadButton passed an un-awaited Promise as the stream URL. - setAutoplaySettings omitted the required userId argument. - Update unit tests asserting the old invoke(name, args) shape. - Remove the five param-naming guard tests; the compiler and codegen now enforce what they checked. svelte-check: 0 errors. vitest: green. cargo test --lib: green.
150 lines
4.4 KiB
TypeScript
150 lines
4.4 KiB
TypeScript
// Playback reporting service
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//
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// Simplified service that delegates all logic to the Rust backend.
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// The backend handles:
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// - Local DB updates
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// - Jellyfin server reporting
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// - Offline queueing (via sync queue)
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// - Connectivity checks
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//
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// TRACES: UR-005, UR-019, UR-025 | DR-028, DR-047
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import { commands } from "$lib/api/bindings";
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import { auth } from "$lib/stores/auth";
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/**
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* Report playback start to Jellyfin (or queue if offline)
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*
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* The Rust backend handles both local DB updates and server reporting,
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* automatically queueing for sync if the server is unreachable.
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*
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* TRACES: UR-005, UR-025 | DR-028
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*/
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export async function reportPlaybackStart(
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itemId: string,
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positionSeconds: number,
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contextType: "container" | "single" = "single",
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contextId: string | null = null
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): Promise<void> {
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const positionTicks = Math.floor(positionSeconds * 10000000);
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const userId = auth.getUserId();
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console.log(
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"[PlaybackReporting] reportPlaybackStart - itemId:",
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itemId,
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"positionSeconds:",
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positionSeconds,
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"context:",
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contextType,
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contextId
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);
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// Update local DB with context (always works, even offline)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackContext(userId, itemId, positionTicks, contextType, contextId);
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} catch (e) {
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console.error("[PlaybackReporting] Failed to update playback context:", e);
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}
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}
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}
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/**
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* Report playback progress to Jellyfin (or queue if offline)
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*
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* Note: Progress reports are frequent and are not queued for sync.
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* The final position is captured by reportPlaybackStopped.
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*
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* TRACES: UR-005 | DR-028
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*/
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export async function reportPlaybackProgress(
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itemId: string,
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positionSeconds: number,
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_isPaused = false
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): Promise<void> {
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const positionTicks = Math.floor(positionSeconds * 10000000);
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const userId = auth.getUserId();
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// Reduce logging for frequent progress updates
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if (Math.floor(positionSeconds) % 30 === 0) {
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console.log("[PlaybackReporting] reportPlaybackProgress - itemId:", itemId, "position:", positionSeconds);
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}
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// Update local DB only (progress updates are frequent, don't report to server)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackProgress(userId, itemId, positionTicks);
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} catch (e) {
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console.error("[PlaybackReporting] Failed to update local progress:", e);
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}
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}
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}
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/**
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* Report playback stopped to Jellyfin (or queue if offline)
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*
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* The Rust backend handles both local DB updates and server reporting,
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* automatically queuing for sync if the server is unreachable.
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*
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* TRACES: UR-005, UR-025 | DR-028
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*/
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export async function reportPlaybackStopped(itemId: string, positionSeconds: number): Promise<void> {
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const positionTicks = Math.floor(positionSeconds * 10000000);
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const userId = auth.getUserId();
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console.log("[PlaybackReporting] reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds);
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// Update local DB first (always works, even offline)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackProgress(userId, itemId, positionTicks);
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} catch (e) {
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console.error("[PlaybackReporting] Failed to update local progress:", e);
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}
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}
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// Queue for sync to server (the sync service will handle retry logic)
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if (userId && positionSeconds > 0) {
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try {
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// Get the repository to check if we should queue
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const repo = auth.getRepository();
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await repo.reportPlaybackStopped(itemId, positionTicks);
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} catch (e) {
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console.error("[PlaybackReporting] Failed to report to server:", e);
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// Server error - could queue, but for now just log
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}
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}
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}
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/**
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* Mark an item as played (100% progress)
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*
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* TRACES: UR-025 | DR-028
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*/
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export async function markAsPlayed(itemId: string): Promise<void> {
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const userId = auth.getUserId();
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console.log("[PlaybackReporting] markAsPlayed - itemId:", itemId);
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// Update local DB first
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if (userId) {
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try {
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await commands.storageMarkPlayed(userId, itemId);
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} catch (e) {
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console.error("[PlaybackReporting] Failed to mark as played in local DB:", e);
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}
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}
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// Try to report to server via repository (handles queuing internally)
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try {
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const repo = auth.getRepository();
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const item = await repo.getItem(itemId);
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if (item.runTimeTicks) {
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await repo.reportPlaybackStopped(itemId, item.runTimeTicks);
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}
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} catch (e) {
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console.error("[PlaybackReporting] Failed to report as played:", e);
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}
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}
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