A recoverable player error meant "playback is over": the frontend's error handler stopped the player unconditionally, so a wifi blip killed the track. Android already decides in its JNI callback, but MpvBackend is constructed before PlayerController exists, so its event thread has no controller to ask. So MPV reports the failure and the frontend echoes it into the new player_recover_stream command — the same shape as PlaybackEnded -> player_on_playback_ended, keeping the decision in Rust. The command re-opens the stream where it stopped, with the existing attempt budget and backoff, and returns whether it handled it; only a false answer falls through to the old stop path. Android now reports the errors it has already declined as *unrecoverable*, so the echo never asks the same question twice. TRACES: UR-004, UR-040 | DR-130 | UT-117
Development Scripts
Collection of utility scripts for building, testing, and deploying JellyTau.
Testing Scripts
test-all.sh
Run all tests (frontend + Rust backend).
./scripts/test-all.sh
test-frontend.sh
Run frontend tests only.
./scripts/test-frontend.sh # Run all tests
./scripts/test-frontend.sh --watch # Watch mode
./scripts/test-frontend.sh --ui # Open UI
test-rust.sh
Run Rust tests only.
./scripts/test-rust.sh # Run all tests
./scripts/test-rust.sh -- --nocapture # Show println! output
Android Scripts
build-android.sh
Build the Android APK.
./scripts/build-android.sh # Debug build
./scripts/build-android.sh release # Release build
deploy-android.sh
Install APK on connected Android device.
./scripts/deploy-android.sh # Deploy debug APK
./scripts/deploy-android.sh release # Deploy release APK
build-and-deploy.sh
Build and deploy in one command.
./scripts/build-and-deploy.sh # Build + deploy debug
./scripts/build-and-deploy.sh release # Build + deploy release
check-android.sh
Check Android development environment setup.
./scripts/check-android.sh
logcat.sh
View Android logcat filtered for the app.
./scripts/logcat.sh
Traceability & Documentation
extract-traces.ts
Extract requirement IDs (TRACES) from source code and generate a traceability matrix mapping requirements to implementation locations.
bun run traces # Generate markdown report
bun run traces:json # Generate JSON report
bun run traces:markdown # Save to docs/traceability.md
bun run traces:coverage # Coverage gate — exits non-zero below 50%
The script scans all TypeScript, Svelte, and Rust files (plus scripts/)
looking for TRACES: comments and generates a comprehensive mapping of:
- Which code files implement which requirements
- Line numbers and code context
- Coverage summary by requirement type (UR, IR, DR, JA)
bun run traces:coverage is the supported way to check requirement coverage
locally — it runs the same computation CI does. Coverage denominators are
derived from docs/requirements.md at run time; they are never hardcoded. An ID
that appears in a TRACES: comment but is not defined in requirements.md is
reported as orphaned and does not count toward coverage (see DR-093).
Removed:
check-req-coverage.sh,check-test-coverage.sh, andfind-req-implementations.shwere deleted in July 2026. They read an undocumented@req:tag convention parallel toTRACES:, greppedsrc-tauri/unscoped (hanging on ~40 GB oftarget/artifacts), and in one case reported "all requirements implemented" from an empty result set.extract-traces.tsis the single source of truth for requirement coverage. See docs/specs/req-coverage-script-removal.md.
Example TRACES comment in code:
// TRACES: UR-005, UR-026 | DR-029
function handlePlayback() { ... }
See docs/traceability.md for the latest generated mapping.
CI/CD Validation
The traceability system is integrated with Gitea Actions CI/CD:
- Automatically validates TRACES on every push and pull request
- Enforces minimum 50% coverage threshold
- Warns if new code lacks TRACES comments
- Generates traceability reports automatically
For details, see:
- Traceability CI Guide - Full CI/CD documentation
- TRACES Quick Reference - Quick guide for adding TRACES
Utility Scripts
clean.sh
Clean all build artifacts.
./scripts/clean.sh
NPM Script Aliases
You can also run these via npm/bun:
bun run test:all # All tests
bun run test:rust # Rust tests
bun run android:build # Build Android APK
bun run android:deploy # Deploy to device
bun run android:dev # Build + deploy debug
bun run android:check # Check environment
bun run clean # Clean artifacts