Files
jellytau/architecture/04-type-sync-and-threading.html
T

347 lines
23 KiB
HTML

<!DOCTYPE HTML>
<html lang="en" class="navy" dir="ltr">
<head>
<!-- Book generated using mdBook -->
<meta charset="UTF-8">
<title>Type Sync &amp; Threading - JellyTau Documentation</title>
<!-- Custom HTML head -->
<meta name="description" content="Requirements, traceability, and architecture for the JellyTau Jellyfin client.">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#ffffff">
<link rel="icon" href="../favicon.svg">
<link rel="shortcut icon" href="../favicon.png">
<link rel="stylesheet" href="../css/variables.css">
<link rel="stylesheet" href="../css/general.css">
<link rel="stylesheet" href="../css/chrome.css">
<link rel="stylesheet" href="../css/print.css" media="print">
<!-- Fonts -->
<link rel="stylesheet" href="../FontAwesome/css/font-awesome.css">
<link rel="stylesheet" href="../fonts/fonts.css">
<!-- Highlight.js Stylesheets -->
<link rel="stylesheet" href="../highlight.css">
<link rel="stylesheet" href="../tomorrow-night.css">
<link rel="stylesheet" href="../ayu-highlight.css">
<!-- Custom theme stylesheets -->
</head>
<body class="sidebar-visible no-js">
<div id="body-container">
<!-- Provide site root to javascript -->
<script>
var path_to_root = "../";
var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "navy" : "navy";
</script>
<!-- Work around some values being stored in localStorage wrapped in quotes -->
<script>
try {
var theme = localStorage.getItem('mdbook-theme');
var sidebar = localStorage.getItem('mdbook-sidebar');
if (theme.startsWith('"') && theme.endsWith('"')) {
localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1));
}
if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
}
} catch (e) { }
</script>
<!-- Set the theme before any content is loaded, prevents flash -->
<script>
var theme;
try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { }
if (theme === null || theme === undefined) { theme = default_theme; }
var html = document.querySelector('html');
html.classList.remove('navy')
html.classList.add(theme);
var body = document.querySelector('body');
body.classList.remove('no-js')
body.classList.add('js');
</script>
<input type="checkbox" id="sidebar-toggle-anchor" class="hidden">
<!-- Hide / unhide sidebar before it is displayed -->
<script>
var body = document.querySelector('body');
var sidebar = null;
var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
if (document.body.clientWidth >= 1080) {
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
sidebar = sidebar || 'visible';
} else {
sidebar = 'hidden';
}
sidebar_toggle.checked = sidebar === 'visible';
body.classList.remove('sidebar-visible');
body.classList.add("sidebar-" + sidebar);
</script>
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Requirements & Traceability</li><li class="chapter-item expanded "><a href="../requirements.html"><strong aria-hidden="true">1.</strong> Requirements Specification</a></li><li class="chapter-item expanded "><a href="../traceability.html"><strong aria-hidden="true">2.</strong> Traceability Matrix</a></li><li class="chapter-item expanded "><a href="../traceability-ci.html"><strong aria-hidden="true">3.</strong> Traceability CI</a></li><li class="chapter-item expanded "><a href="../traces-quick-ref.html"><strong aria-hidden="true">4.</strong> Traces Quick Reference</a></li><li class="chapter-item expanded affix "><li class="part-title">Architecture</li><li class="chapter-item expanded "><a href="../architecture/index.html"><strong aria-hidden="true">5.</strong> Overview</a><a class="toggle"><div></div></a></li><li><ol class="section"><li class="chapter-item "><a href="../architecture/01-rust-backend.html"><strong aria-hidden="true">5.1.</strong> Rust Backend</a></li><li class="chapter-item "><a href="../architecture/02-svelte-frontend.html"><strong aria-hidden="true">5.2.</strong> Svelte Frontend</a></li><li class="chapter-item "><a href="../architecture/03-data-flow.html"><strong aria-hidden="true">5.3.</strong> Data Flow</a></li><li class="chapter-item expanded "><a href="../architecture/04-type-sync-and-threading.html" class="active"><strong aria-hidden="true">5.4.</strong> Type Sync & Threading</a></li><li class="chapter-item "><a href="../architecture/05-platform-backends.html"><strong aria-hidden="true">5.5.</strong> Platform Backends</a></li><li class="chapter-item "><a href="../architecture/06-downloads-and-offline.html"><strong aria-hidden="true">5.6.</strong> Downloads & Offline</a></li><li class="chapter-item "><a href="../architecture/07-connectivity.html"><strong aria-hidden="true">5.7.</strong> Connectivity</a></li><li class="chapter-item "><a href="../architecture/08-database-design.html"><strong aria-hidden="true">5.8.</strong> Database Design</a></li><li class="chapter-item "><a href="../architecture/09-security.html"><strong aria-hidden="true">5.9.</strong> Security</a></li></ol></li><li class="chapter-item expanded "><li class="part-title">UX</li><li class="chapter-item expanded "><a href="../ux-flows.html"><strong aria-hidden="true">6.</strong> UX Flows</a></li><li class="chapter-item expanded affix "><li class="part-title">Specs — Pending Work</li><li class="chapter-item expanded "><a href="../specs/index.html"><strong aria-hidden="true">7.</strong> Specs Index</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-TEMPLATE.html"><strong aria-hidden="true">8.</strong> Spec Template</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-REVIEW-CHECKLIST.html"><strong aria-hidden="true">9.</strong> Spec Review Checklist</a></li><li class="chapter-item expanded "><a href="../specs/playback-backend-unification.html"><strong aria-hidden="true">10.</strong> Playback Backend Unification</a></li><li class="chapter-item expanded "><a href="../specs/linux-native-video-spike.html"><strong aria-hidden="true">11.</strong> Linux Native Video Spike</a></li><li class="chapter-item expanded "><a href="../specs/backend-owned-stream-selection.html"><strong aria-hidden="true">12.</strong> Backend-Owned Stream Selection</a></li><li class="chapter-item expanded "><a href="../specs/player-facade-enforcement.html"><strong aria-hidden="true">13.</strong> Player Facade Enforcement</a></li><li class="chapter-item expanded "><a href="../specs/windows-native-audio-backend.html"><strong aria-hidden="true">14.</strong> Windows Native Audio Backend</a></li><li class="chapter-item expanded "><a href="../specs/libmpv2-migration.html"><strong aria-hidden="true">15.</strong> libmpv2 Migration</a></li><li class="chapter-item expanded "><a href="../specs/read-through-media-cache.html"><strong aria-hidden="true">16.</strong> Read-Through Media Cache</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search.html"><strong aria-hidden="true">17.</strong> Scoped Search</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search-boundary.html"><strong aria-hidden="true">18.</strong> Scoped Search Boundary</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search-boundary-implementation.html"><strong aria-hidden="true">19.</strong> Scoped Search Boundary — Implementation</a></li><li class="chapter-item expanded "><a href="../specs/frontend-domain-model.html"><strong aria-hidden="true">20.</strong> Frontend Domain Model</a></li><li class="chapter-item expanded "><a href="../specs/build-provenance.html"><strong aria-hidden="true">21.</strong> Build Provenance</a></li><li class="chapter-item expanded affix "><li class="part-title">Build & Release</li><li class="chapter-item expanded "><a href="../build/build-release.html"><strong aria-hidden="true">22.</strong> Build & Release</a></li><li class="chapter-item expanded "><a href="../release-checklist.html"><strong aria-hidden="true">23.</strong> Release Checklist</a></li><li class="chapter-item expanded "><a href="../build/build-desktop-packages.html"><strong aria-hidden="true">24.</strong> Desktop Packaging</a></li><li class="chapter-item expanded "><a href="../build/build-windows.html"><strong aria-hidden="true">25.</strong> Windows Build</a></li><li class="chapter-item expanded "><a href="../defect-windows.html"><strong aria-hidden="true">26.</strong> Defect Windows</a></li><li class="chapter-item expanded "><a href="../build/docker.html"><strong aria-hidden="true">27.</strong> Docker</a></li><li class="chapter-item expanded "><a href="../build/build-builder-image.html"><strong aria-hidden="true">28.</strong> Builder Image</a></li><li class="chapter-item expanded affix "><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../api-redirect.html">Rust API Reference (rustdoc)</a></li></ol>
</div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle">
<div class="sidebar-resize-indicator"></div>
</div>
</nav>
<!-- Track and set sidebar scroll position -->
<script>
var sidebarScrollbox = document.querySelector('#sidebar .sidebar-scrollbox');
sidebarScrollbox.addEventListener('click', function(e) {
if (e.target.tagName === 'A') {
sessionStorage.setItem('sidebar-scroll', sidebarScrollbox.scrollTop);
}
}, { passive: true });
var sidebarScrollTop = sessionStorage.getItem('sidebar-scroll');
sessionStorage.removeItem('sidebar-scroll');
if (sidebarScrollTop) {
// preserve sidebar scroll position when navigating via links within sidebar
sidebarScrollbox.scrollTop = sidebarScrollTop;
} else {
// scroll sidebar to current active section when navigating via "next/previous chapter" buttons
var activeSection = document.querySelector('#sidebar .active');
if (activeSection) {
activeSection.scrollIntoView({ block: 'center' });
}
}
</script>
<div id="page-wrapper" class="page-wrapper">
<div class="page">
<div id="menu-bar-hover-placeholder"></div>
<div id="menu-bar" class="menu-bar sticky">
<div class="left-buttons">
<label id="sidebar-toggle" class="icon-button" for="sidebar-toggle-anchor" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar">
<i class="fa fa-bars"></i>
</label>
<button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list">
<i class="fa fa-paint-brush"></i>
</button>
<ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu">
<li role="none"><button role="menuitem" class="theme" id="light">Light</button></li>
<li role="none"><button role="menuitem" class="theme" id="rust">Rust</button></li>
<li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li>
<li role="none"><button role="menuitem" class="theme" id="navy">Navy</button></li>
<li role="none"><button role="menuitem" class="theme" id="ayu">Ayu</button></li>
</ul>
<button id="search-toggle" class="icon-button" type="button" title="Search. (Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar">
<i class="fa fa-search"></i>
</button>
</div>
<h1 class="menu-title">JellyTau Documentation</h1>
<div class="right-buttons">
<a href="../print.html" title="Print this book" aria-label="Print this book">
<i id="print-button" class="fa fa-print"></i>
</a>
<a href="https://gitea.tourolle.paris/dtourolle/jellytau" title="Git repository" aria-label="Git repository">
<i id="git-repository-button" class="fa fa-github"></i>
</a>
<a href="https://gitea.tourolle.paris/dtourolle/jellytau/_edit/master/docs/../docs/architecture/04-type-sync-and-threading.md" title="Suggest an edit" aria-label="Suggest an edit">
<i id="git-edit-button" class="fa fa-edit"></i>
</a>
</div>
</div>
<div id="search-wrapper" class="hidden">
<form id="searchbar-outer" class="searchbar-outer">
<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
</form>
<div id="searchresults-outer" class="searchresults-outer hidden">
<div id="searchresults-header" class="searchresults-header"></div>
<ul id="searchresults">
</ul>
</div>
</div>
<!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM -->
<script>
document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible');
document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible');
Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) {
link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1);
});
</script>
<div id="content" class="content">
<main>
<h1 id="type-synchronization--thread-safety"><a class="header" href="#type-synchronization--thread-safety">Type Synchronization &amp; Thread Safety</a></h1>
<h2 id="playerstate-rust---typescript"><a class="header" href="#playerstate-rust---typescript">PlayerState (Rust &lt;-&gt; TypeScript)</a></h2>
<p><strong>Rust:</strong></p>
<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub enum PlayerState {
Idle,
Loading { media: MediaItem },
Playing { media: MediaItem, position: f64, duration: f64 },
Paused { media: MediaItem, position: f64, duration: f64 },
Seeking { media: MediaItem, target: f64 },
Error { media: Option&lt;MediaItem&gt;, error: String },
}
<span class="boring">}</span></code></pre></pre>
<p><strong>TypeScript:</strong></p>
<pre><code class="language-typescript">type PlayerState =
| { kind: "idle" }
| { kind: "loading"; media: MediaItem }
| { kind: "playing"; media: MediaItem; position: number; duration: number }
| { kind: "paused"; media: MediaItem; position: number; duration: number }
| { kind: "seeking"; media: MediaItem; target: number }
| { kind: "error"; media: MediaItem | null; error: string };
</code></pre>
<h2 id="mediaitem-serialization"><a class="header" href="#mediaitem-serialization">MediaItem Serialization</a></h2>
<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// Rust (serde serialization)
#[derive(Serialize, Deserialize)]
pub struct MediaItem {
pub id: String,
pub title: String,
#[serde(skip_serializing_if = "Option::is_none")]
pub artist: Option&lt;String&gt;,
// ...
}
<span class="boring">}</span></code></pre></pre>
<pre><code class="language-typescript">// TypeScript
interface MediaItem {
id: string;
title: string;
artist?: string;
// ...
}
</code></pre>
<h2 id="tauri-v2-ipc-parameter-naming-convention"><a class="header" href="#tauri-v2-ipc-parameter-naming-convention">Tauri v2 IPC Parameter Naming Convention</a></h2>
<p><strong>CRITICAL</strong>: Tauri v2's <code>#[tauri::command]</code> macro automatically converts snake_case Rust parameter names to camelCase for the frontend. All <code>invoke()</code> calls must use camelCase for top-level parameters.</p>
<p><strong>Rule</strong>: Rust <code>fn cmd(repository_handle: String)</code> -&gt; Frontend sends <code>{ repositoryHandle: "..." }</code></p>
<pre><code class="language-typescript">// CORRECT - Tauri v2 auto-converts snake_case -&gt; camelCase
await invoke("player_play_tracks", {
repositoryHandle: "handle-123", // Rust: repository_handle
request: { trackIds: ["id1"], startIndex: 0 }
});
await invoke("remote_send_command", {
sessionId: "session-123", // Rust: session_id
command: "PlayPause"
});
await invoke("pin_item", {
itemId: "item-123" // Rust: item_id
});
// WRONG - snake_case causes "invalid args request" error on Android
await invoke("player_play_tracks", {
repository_handle: "handle-123", // Will fail!
});
</code></pre>
<p><strong>Parameter Name Mapping (Rust -&gt; Frontend)</strong>:</p>
<div class="table-wrapper"><table><thead><tr><th>Rust Parameter</th><th>Frontend Parameter</th><th>Used By</th></tr></thead><tbody>
<tr><td><code>repository_handle</code></td><td><code>repositoryHandle</code></td><td><code>player_play_tracks</code>, <code>player_add_track_by_id</code>, <code>player_play_album_track</code></td></tr>
<tr><td><code>session_id</code></td><td><code>sessionId</code></td><td><code>remote_send_command</code>, <code>remote_play_on_session</code>, <code>remote_session_seek</code></td></tr>
<tr><td><code>item_id</code></td><td><code>itemId</code></td><td><code>pin_item</code>, <code>unpin_item</code></td></tr>
<tr><td><code>current_item_id</code></td><td><code>currentItemId</code></td><td><code>playback_mode_transfer_to_local</code></td></tr>
<tr><td><code>position_ticks</code></td><td><code>positionTicks</code></td><td><code>playback_mode_transfer_to_local</code>, <code>remote_session_seek</code></td></tr>
<tr><td><code>item_ids</code></td><td><code>itemIds</code></td><td><code>remote_play_on_session</code></td></tr>
<tr><td><code>start_index</code></td><td><code>startIndex</code></td><td><code>remote_play_on_session</code></td></tr>
</tbody></table>
</div>
<p><strong>Nested struct fields</strong> use <code>#[serde(rename_all = "camelCase")]</code> separately - this is serde deserialization, not the command macro. Both layers convert independently.</p>
<p><strong>Test Coverage</strong>: Integration tests in <code>src/lib/utils/tauriIntegration.test.ts</code> validate all invoke calls use correct camelCase parameter names.</p>
<h2 id="rust-backend-thread-safety"><a class="header" href="#rust-backend-thread-safety">Rust Backend Thread Safety</a></h2>
<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// Shared state wrapped in Arc&lt;Mutex&lt;&gt;&gt;
pub struct PlayerController {
backend: Arc&lt;Mutex&lt;Box&lt;dyn PlayerBackend&gt;&gt;&gt;,
queue: Arc&lt;Mutex&lt;QueueManager&gt;&gt;,
// ...
}
// Tauri state wrapper
pub struct PlayerStateWrapper(pub Mutex&lt;PlayerController&gt;);
// Command handler pattern
#[tauri::command]
pub fn player_play(state: State&lt;PlayerStateWrapper&gt;) -&gt; Result&lt;PlayerStatus, String&gt; {
let mut controller = state.0.lock().unwrap(); // Acquire lock
controller.play()?; // Operate
Ok(get_player_status(&amp;controller)) // Lock released
}
<span class="boring">}</span></code></pre></pre>
<h2 id="frontend-stores"><a class="header" href="#frontend-stores">Frontend Stores</a></h2>
<p>Svelte stores are inherently reactive and thread-safe for UI updates:</p>
<pre><code class="language-typescript">const { subscribe, update } = writable&lt;PlayerStore&gt;(initialState);
// Atomic updates
function setPlaying(media: MediaItem, position: number, duration: number) {
update(state =&gt; ({
...state,
state: { kind: "playing", media, position, duration }
}));
}
</code></pre>
</main>
<nav class="nav-wrapper" aria-label="Page navigation">
<!-- Mobile navigation buttons -->
<a rel="prev" href="../architecture/03-data-flow.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../architecture/05-platform-backends.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
<div style="clear: both"></div>
</nav>
</div>
</div>
<nav class="nav-wide-wrapper" aria-label="Page navigation">
<a rel="prev" href="../architecture/03-data-flow.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left">
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../architecture/05-platform-backends.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
</nav>
</div>
<script>
window.playground_copyable = true;
</script>
<script src="../elasticlunr.min.js"></script>
<script src="../mark.min.js"></script>
<script src="../searcher.js"></script>
<script src="../clipboard.min.js"></script>
<script src="../highlight.js"></script>
<script src="../book.js"></script>
<!-- Custom JS scripts -->
</div>
</body>
</html>