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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Requirements & Traceability</li><li class="chapter-item expanded "><a href="../requirements.html"><strong aria-hidden="true">1.</strong> Requirements Specification</a></li><li class="chapter-item expanded "><a href="../traceability.html"><strong aria-hidden="true">2.</strong> Traceability Matrix</a></li><li class="chapter-item expanded "><a href="../traceability-ci.html"><strong aria-hidden="true">3.</strong> Traceability CI</a></li><li class="chapter-item expanded "><a href="../traces-quick-ref.html"><strong aria-hidden="true">4.</strong> Traces Quick Reference</a></li><li class="chapter-item expanded affix "><li class="part-title">Architecture</li><li class="chapter-item expanded "><a href="../architecture/index.html"><strong aria-hidden="true">5.</strong> Overview</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../architecture/01-rust-backend.html"><strong aria-hidden="true">5.1.</strong> Rust Backend</a></li><li class="chapter-item "><a href="../architecture/02-svelte-frontend.html"><strong aria-hidden="true">5.2.</strong> Svelte Frontend</a></li><li class="chapter-item "><a href="../architecture/03-data-flow.html"><strong aria-hidden="true">5.3.</strong> Data Flow</a></li><li class="chapter-item "><a href="../architecture/04-type-sync-and-threading.html"><strong aria-hidden="true">5.4.</strong> Type Sync & Threading</a></li><li class="chapter-item "><a href="../architecture/05-platform-backends.html"><strong aria-hidden="true">5.5.</strong> Platform Backends</a></li><li class="chapter-item "><a href="../architecture/06-downloads-and-offline.html"><strong aria-hidden="true">5.6.</strong> Downloads & Offline</a></li><li class="chapter-item "><a href="../architecture/07-connectivity.html"><strong aria-hidden="true">5.7.</strong> Connectivity</a></li><li class="chapter-item "><a href="../architecture/08-database-design.html"><strong aria-hidden="true">5.8.</strong> Database Design</a></li><li class="chapter-item "><a href="../architecture/09-security.html"><strong aria-hidden="true">5.9.</strong> Security</a></li></ol></li><li class="chapter-item expanded "><li class="part-title">UX</li><li class="chapter-item expanded "><a href="../ux-flows.html"><strong aria-hidden="true">6.</strong> UX Flows</a></li><li class="chapter-item expanded affix "><li class="part-title">Specs — Pending Work</li><li class="chapter-item expanded "><a href="../specs/index.html"><strong aria-hidden="true">7.</strong> Specs Index</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-TEMPLATE.html"><strong aria-hidden="true">8.</strong> Spec Template</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-REVIEW-CHECKLIST.html"><strong aria-hidden="true">9.</strong> Spec Review Checklist</a></li><li class="chapter-item expanded "><a href="../specs/playback-backend-unification.html"><strong aria-hidden="true">10.</strong> Playback Backend Unification</a></li><li class="chapter-item expanded "><a href="../specs/linux-native-video-spike.html"><strong aria-hidden="true">11.</strong> Linux Native Video Spike</a></li><li class="chapter-item expanded "><a href="../specs/backend-owned-stream-selection.html"><strong aria-hidden="true">12.</strong> Backend-Owned Stream Selection</a></li><li class="chapter-item expanded "><a href="../specs/player-facade-enforcement.html"><strong aria-hidden="true">13.</strong> Player Facade Enforcement</a></li><li class="chapter-item expanded "><a href="../specs/windows-native-audio-backend.html"><strong aria-hidden="true">14.</strong> Windows Native Audio Backend</a></li><li class="chapter-item expanded "><a href="../specs/libmpv2-migration.html"><strong aria-hidden="true">15.</strong> libmpv2 Migration</a></li><li class="chapter-item expanded "><a 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"><a href="../build/build-release.html"><strong aria-hidden="true">22.</strong> Build & Release</a></li><li class="chapter-item expanded "><a href="../release-checklist.html"><strong aria-hidden="true">23.</strong> Release Checklist</a></li><li class="chapter-item expanded "><a href="../build/build-desktop-packages.html" class="active"><strong aria-hidden="true">24.</strong> Desktop Packaging</a></li><li class="chapter-item expanded "><a href="../build/build-windows.html"><strong aria-hidden="true">25.</strong> Windows Build</a></li><li class="chapter-item expanded "><a href="../defect-windows.html"><strong aria-hidden="true">26.</strong> Defect Windows</a></li><li class="chapter-item expanded "><a href="../build/docker.html"><strong aria-hidden="true">27.</strong> Docker</a></li><li class="chapter-item expanded "><a href="../build/build-builder-image.html"><strong aria-hidden="true">28.</strong> Builder Image</a></li><li class="chapter-item expanded affix "><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../api-redirect.html">Rust API Reference (rustdoc)</a></li></ol>
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<h1 class="menu-title">JellyTau Documentation</h1>
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<main>
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<h1 id="desktop-packaging-linux-arch-windows"><a class="header" href="#desktop-packaging-linux-arch-windows">Desktop packaging (Linux, Arch, Windows)</a></h1>
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<p>How to produce distributable desktop packages for JellyTau. All three flows can
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run in Docker so no host toolchain setup is required. Outputs land in <code>./dist</code>.</p>
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<h2 id="one-builder-image-shared-with-ci"><a class="header" href="#one-builder-image-shared-with-ci">One builder image (shared with CI)</a></h2>
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<p>The deb/rpm and Windows-cross flows build on the <strong>unified registry builder</strong>
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(<a href="../../Dockerfile.builder">../Dockerfile.builder</a> →
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<code>gitea.tourolle.paris/dtourolle/jellytau-builder</code>), the same image CI uses. It
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carries every packaging tool: Android SDK/NDK, <code>rpm</code>/<code>file</code> (Linux bundler),
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<code>cargo-xwin</code> + <code>lld</code> + <code>llvm</code> + <code>nsis</code> + the <code>x86_64-pc-windows-msvc</code> rust target
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(Windows). There is <strong>one</strong> dependency source of truth — no per-stage tool
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installs.</p>
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<p>The desktop stages in <a href="../../Dockerfile">../Dockerfile</a> are thin <code>FROM ${BUILDER_IMAGE}</code> environments; the actual build runs at container-run time on
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your bind-mounted source (like the <code>dev</code> service), so source edits need no image
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rebuild.</p>
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<p><strong>If you changed <code>Dockerfile.builder</code></strong> (e.g. added a tool), rebuild and push it
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first, or the packaging flows use the stale registry image:</p>
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<pre><code class="language-bash">scripts/build-builder-image.sh # build + push :latest to the registry
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# ...or iterate locally without pushing:
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docker build -f Dockerfile.builder -t jellytau-builder:latest .
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BUILDER_IMAGE=jellytau-builder:latest bun run docker:build:windows
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</code></pre>
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<p>Arch uses a separate <code>archlinux</code> image (<a href="../../Dockerfile.arch">../Dockerfile.arch</a>)
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because <code>makepkg</code> is Arch-specific — it is not part of the unified builder.</p>
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<div class="table-wrapper"><table><thead><tr><th>Target</th><th>Format</th><th>Docker command</th><th>Functional?</th></tr></thead><tbody>
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<tr><td>Debian/Ubuntu, Fedora</td><td><code>.deb</code>, <code>.rpm</code></td><td><code>bun run docker:build:linux</code></td><td>✅ yes</td></tr>
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<tr><td>Arch Linux</td><td><code>.pkg.tar.zst</code></td><td><code>bun run docker:build:arch</code></td><td>✅ yes</td></tr>
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<tr><td>Windows</td><td>NSIS installer + <code>.exe</code></td><td><code>bun run docker:build:windows</code></td><td>✅ yes (unsigned)</td></tr>
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</tbody></table>
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</div>
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<h2 id="linux-deb--rpm"><a class="header" href="#linux-deb--rpm">Linux: deb + rpm</a></h2>
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<p>Tauri's bundler produces these natively. The build runs on the existing Ubuntu
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builder image (<a href="../../Dockerfile">../Dockerfile</a>, <code>desktop-linux-build</code> stage):</p>
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<pre><code class="language-bash">bun run docker:build:linux # deb + rpm -> ./dist
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# or, on a host with the Tauri Linux deps installed:
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BUNDLES="deb,rpm" scripts/build-desktop-linux.sh
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</code></pre>
|
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<p>Runtime dependency: the app links libmpv (audio) and WebKitGTK (webview + HTML5
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transcoded video). The deb/rpm declare these.</p>
|
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<blockquote>
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<p>Note: <code>appimage</code> is also a valid Tauri target if you want a portable bundle —
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add it to <code>BUNDLES</code>.</p>
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</blockquote>
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<h2 id="arch-linux-pacman-package"><a class="header" href="#arch-linux-pacman-package">Arch Linux: pacman package</a></h2>
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<p><strong>Tauri has no <code>pacman</code> bundle target</strong> (as of tauri-cli 2.9.x — valid targets
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are deb/rpm/appimage/msi/nsis/app/dmg). So we ship a hand-written PKGBUILD in
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<a href="../../packaging/arch/PKGBUILD">../packaging/arch/PKGBUILD</a> and build it with
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<code>makepkg</code> on an Arch base image (<a href="../../Dockerfile.arch">../Dockerfile.arch</a>):</p>
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<pre><code class="language-bash">bun run docker:build:arch # .pkg.tar.zst -> ./dist
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</code></pre>
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<p>The PKGBUILD is AUR-ready: swap its <code>source=()</code> for a release tarball/VCS URL to
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publish. Runtime deps: <code>webkit2gtk-4.1</code>, <code>mpv</code>, <code>gtk3</code>, <code>libayatana-appindicator</code>.</p>
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<p><code>makepkg</code> refuses to run as root, so the Docker stage builds as a non-root
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<code>builder</code> user. Because the image <code>COPY</code>s the source at build time, the
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<code>arch-build</code> compose service does <strong>not</strong> bind-mount the repo — rebuild the image
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to pick up source changes.</p>
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<h2 id="windows-nsis-installer-cross-compiled-from-linux"><a class="header" href="#windows-nsis-installer-cross-compiled-from-linux">Windows: NSIS installer cross-compiled from Linux</a></h2>
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<p>Produces a working (unsigned) NSIS installer + <code>.exe</code> via the official Tauri
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cross-compile path — the <code>x86_64-pc-windows-msvc</code> target driven by <code>cargo-xwin</code>.
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|
Video plays via WebView2 and audio via the webview <code><audio></code> backend. See
|
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<a href="build-windows.html">build-windows.md</a> for the full explanation.</p>
|
|
<pre><code class="language-bash">bun run docker:build:windows # NSIS installer + .exe -> ./dist
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WIN_BUNDLES=none bun run docker:build:windows # exe only, skip bundling
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</code></pre>
|
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<p>The Docker <code>windows-cross</code> stage is a thin layer over the builder, which carries
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<code>cargo-xwin</code> + <code>lld</code> + <code>llvm</code> + <code>nsis</code> + the <code>x86_64-pc-windows-msvc</code> target.
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Cross-compilation is Tauri's "last resort" path (less tested than building on
|
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Windows); a <code>windows-latest</code> CI job is the fallback if it misbehaves.</p>
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