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On Android, dragging or tapping the progress bar moved the thumb but playback stayed where it was. Two separate defects, both touch-only, which is why the mouse-driven scrub tests never caught either. 1. Gesture hijack. DR-098 taught handleTouchStart to ignore touches that land on a control, but handleTouchMove kept running. It measures against touchStartX/Y, which that early return leaves at the PREVIOUS gesture's values, so a seek-bar drag produced a huge bogus vertical delta: read as a brightness swipe, it dimmed the screen to the 0.3 floor and fired a spurious play/pause "correction" mid-drag. A gesture is now latched at touchstart (playerGestureActive) and touchmove ignores anything unlatched — re-checking the move target cannot recover a start point that was never recorded. 2. Commit signal. The seek was committed only from `change`, which Android's WebView does not reliably fire for a touch interaction on a range input, so the thumb moved to the tapped position and no seek ever ran. touchend/mouseup now commit too; `input` arms a one-shot latch so whichever release signal arrives first commits and the other is a no-op. seekRelative shares the same commitSeek entry point instead of fabricating a synthetic change event. Tests drive the slider with real touch events (UT-089, UT-090) and fail against the pre-fix component.