Android ships no AC-3, E-AC-3, DTS or TrueHD decoders; they are licensed codecs, present only where a vendor paid for them. The ROD2-W09 tablet has a vendor DTS decoder and no AC-3/E-AC-3 at all. So every film with Dolby audio was re-encoded by the server, for streaming and for download alike, and a transcoded download has no Content-Length and ignores Range: ~1 MB/s, restarting from byte zero on every network blip. ExoPlayer now carries Jellyfin's media3 FFmpeg audio decoder in extension mode ON (platform decoders first, FFmpeg for what they lack), and CodecDetector reports its codecs so the device profile and the download policy agree with what actually decodes. The download policy judges audio against the renderer that will play the file (renderer_can_decode_audio) instead of the webview's list, so Android downloads are always the direct copy — a 910 MB E-AC-3 5.1 episode downloaded in 94 s and played offline. The webview video path is removed on Android: it decodes none of these codecs, so a stored "native video off" would play every original-file download silent. Rust reports webview_video_fallback (false on Android, true only beside mpv native video on Linux); Settings offers the switch and the player honours it only then. Linux keeps the fallback and, with it, the server transcode for undecodable audio. The decoder is GPL-3.0; the distributed APK carries its terms and the source stays MIT (THIRD_PARTY_NOTICES.md). The on-device remux spec this replaces is folded into 05-platform-backends.md and deleted. DR-293, UT-259, UT-262.
JellyTau Software Architecture
This document describes the current architecture of JellyTau, a cross-platform Jellyfin client built with Tauri, SvelteKit, and Rust.
Last Updated: 2026-06-20
Architecture Overview
JellyTau uses a client-server architecture: business logic lives in a comprehensive Rust backend, while a UI-rich Svelte frontend handles presentation and interaction.
Architecture Principles
- Business Logic in Rust: Core logic — playback, repository, sync, downloads, connectivity — lives in Rust for performance, reliability, and type safety.
- Presentation in Svelte: The frontend (~20.5k non-test lines) owns UI, layout, navigation, and interaction state and invokes Rust commands. It is intentionally UI-heavy, not a thin wrapper. Largest pieces: components + routes (~14.6k lines), stores (~3.4k), api/services/utils (~2.4k);
VideoPlayer.sveltealone is ~1.6k lines. - Events + Polling hybrid: Rust emits events the frontend listens to, and the UI also polls status on short intervals in a few hot spots (e.g. queue status in
library/+layout.svelte, playback progress inVideoPlayer.svelte). - Unified player boundary: UI components control playback only through the frontend facade
src/lib/player/index.ts(playerController), never by callingcommands.player*directly. Webview-rendered HTML5 video reports its state back into Rust viasrc/lib/player/html5Adapter.tsand theplayer_report_*commands, so thePlayerControllerstays the single source of truth in both native (MPV/ExoPlayer) and HTML5 modes (see 05-platform-backends.md). - Handle-Based Resources: UUID handles for stateful Rust objects.
- Cache-First: Parallel queries with intelligent fallback.
- Single source of truth for reachability: Server reachability is derived from the outcome of real repository traffic, not a side-channel poller. The
OnlineRepositoryreports each server result to theConnectivityMonitor(classified viaRepoError), which applies a time-window debounce before declaring the server offline and recovers instantly on the first success. The standalone/System/Info/Publicprobe runs only while offline, as a recovery detector for idle sessions. - Poison-tolerant locking: Shared
std::syncstate is accessed via theMutexSafe/RwLockSafehelpers inutils/lock.rs, which recover a poisoned lock instead of cascading a panic across the player. - Graceful backend init: If a native player backend (MPV/ExoPlayer) fails to initialize, the app falls back to a no-op backend and emits a
backend-init-failedevent rather than crashing.
flowchart TB
subgraph Frontend["Svelte Frontend"]
subgraph Stores["Stores (Thin Wrappers)"]
auth["auth"]
player["player"]
queue["queue"]
library["library"]
connectivity["connectivity"]
playbackMode["playbackMode"]
end
subgraph Components
playerComp["player/"]
libraryComp["library/"]
Search["Search"]
end
subgraph Routes
routeLibrary["/library"]
routePlayer["/player"]
routeRoot["/"]
end
subgraph API["API Layer (Thin Client)"]
RepositoryClient["RepositoryClient<br/>(Handle-based)"]
JellyfinClient["JellyfinClient<br/>(Helper)"]
end
end
Frontend -->|"Tauri IPC (invoke)"| Backend
subgraph Backend["Rust Backend (Business Logic)"]
subgraph Commands["Tauri Commands (90+)"]
PlayerCmds["player.rs"]
RepoCmds["repository.rs (27)"]
PlaybackModeCmds["playback_mode.rs (5)"]
StorageCmds["storage.rs"]
ConnectivityCmds["connectivity.rs (7)"]
end
subgraph Core["Core Modules"]
MediaSessionManager["MediaSessionManager<br/>(Audio/Movie/TvShow/Idle)"]
PlayerController["PlayerController<br/>+ PlayerBackend<br/>+ QueueManager"]
Repository["Repository Layer<br/>HybridRepository (cache-first)<br/>OnlineRepository (HTTP)<br/>OfflineRepository (SQLite)"]
PlaybackModeManager["PlaybackModeManager<br/>(Local/Remote/Idle)"]
ConnectivityMonitor["ConnectivityMonitor<br/>(Adaptive polling)"]
HttpClient["HttpClient<br/>(Exponential backoff retry)"]
end
subgraph Storage["Storage Layer"]
DatabaseService["DatabaseService<br/>(Async trait)"]
SQLite["SQLite Database<br/>(13 tables)"]
end
Commands --> Core
Core --> Storage
Repository --> HttpClient
Repository --> DatabaseService
Repository -->|"reports server outcome<br/>(success / RepoError)"| ConnectivityMonitor
end
The
Repository --> ConnectivityMonitoredge is the source of truth for the offline/online banner: every server request the user actually makes updates reachability. The monitor's own polling is now an offline-only recovery probe (see 07-connectivity.md).
Detailed Documentation
Each major subsystem is documented in its own file in this directory:
| Document | Contents |
|---|---|
| 01 - Rust Backend | Media session state machine, player state machine, playback mode, media items, queue manager, favorites (marking + browsing), player backend trait, player controller, playlist system, domain vocabulary owned by Rust (search scope, library exclusions, streaming quality ladder), background workers (catalog indexer, drains), Tauri commands |
| 02 - Svelte Frontend | Store structure, music library navigation, playback reporting, repository architecture, playback mode system, database service abstraction, component hierarchy, MiniPlayer, sleep timer, auto-play, navigation guard, playlist management UI, library mosaic, series/episode navigation, downloaded browse, safe-area insets, native-video store, logging |
| 03 - Data Flow | Repository query flow (cache-first), locally-indexed search, playback initiation, playback mode transfer, queue navigation, volume control |
| 04 - Type Sync & Threading | Rust/TypeScript type synchronization, Tauri v2 IPC parameter naming convention, thread safety patterns |
| 05 - Platform Backends | Player events system, HTML5 video adapter, MpvBackend (Linux), ExoPlayerBackend (Android) incl. audio settings parity, native video compositing, MediaSession & remote volume, album art caching, backend initialization |
| 06 - Downloads & Offline | Download manager, download worker, smart caching engine, one storage model (cache entries are downloads), offline catalog visibility, download/offline commands, player integration, frontend store, UI components |
| 07 - Connectivity | HTTP client with retry logic, connectivity monitor, network resilience architecture |
| 08 - Database Design | Entity relationships, all table definitions (servers, users, libraries, items, user_data, downloads, media_streams, sync_queue, thumbnails, playlists), key queries, data flow diagrams, storage estimates |
| 09 - Security | Authentication token storage, secure storage module, network security, webview CSP + asset-protocol scope, path confinement and input binding, local data protection |
File Structure Summary
src-tauri/src/
├── lib.rs # Tauri app setup, state initialization
├── commands/ # Tauri command handlers (~245 #[tauri::command] fns)
│ ├── mod.rs # Command exports
│ ├── player/ # Player commands: queue, remote, session, settings, timers
│ ├── repository.rs # Repository commands (items, search, favourites, disk usage)
│ ├── catalog.rs # Catalog sync + the background index pass
│ ├── favorites.rs # Offline favourite drain
│ ├── library.rs # Library listing + folder exclusions
│ ├── playlist.rs # Playlist commands
│ ├── playback_mode.rs # Local/remote transfer
│ ├── playback_reporting.rs
│ ├── connectivity.rs # Connectivity commands
│ ├── storage/ # Storage & database commands: people, series_prefs, thumbnails
│ ├── download/ # Download commands: mod, pinning, smart_cache
│ ├── offline.rs # Offline commands
│ ├── device.rs # Device id / capabilities
│ ├── sessions.rs # Remote sessions
│ ├── sync.rs # Sync queue commands
│ └── sync_drain.rs # Background sync-queue drain
├── repository/ # Repository pattern implementation
│ ├── mod.rs # MediaRepository trait, handle management
│ ├── types.rs # RepoError, Library, MediaItem, etc.
│ ├── hybrid.rs # HybridRepository with cache-first racing
│ ├── online.rs # OnlineRepository (HTTP API)
│ └── offline.rs # OfflineRepository (SQLite queries)
├── playback_mode/ # Playback mode manager
│ └── mod.rs # PlaybackMode enum, transfer logic
├── connectivity/ # Connectivity monitoring
│ └── mod.rs # ConnectivityMonitor, adaptive polling
├── jellyfin/ # Jellyfin API client
│ ├── mod.rs # Module exports
│ ├── http_client.rs # HTTP client with retry logic
│ └── client.rs # JellyfinClient for API calls
├── storage/ # Database layer
│ ├── mod.rs # Database struct, migrations
│ ├── db_service.rs # DatabaseService trait (async wrapper)
│ ├── schema.rs # Table definitions
│ └── queries/ # Query modules
├── download/ # Download manager module
│ ├── mod.rs # DownloadManager, DownloadInfo, DownloadTask
│ ├── worker.rs # DownloadWorker, HTTP streaming, retry logic
│ ├── events.rs # DownloadEvent enum
│ └── cache.rs # SmartCache, CacheConfig, LRU eviction
└── player/ # Player subsystem
├── mod.rs # PlayerController
├── session.rs # MediaSessionManager, MediaSessionType
├── state.rs # PlayerState, PlayerEvent
├── media.rs # MediaItem, MediaSource, MediaType
├── queue.rs # QueueManager, RepeatMode
├── backend.rs # PlayerBackend trait, NullBackend
├── events.rs # PlayerStatusEvent, TauriEventEmitter
├── mpv/ # Linux MPV backend
│ ├── mod.rs # MpvBackend implementation
│ └── event_loop.rs # Dedicated thread for MPV operations
└── android/ # Android ExoPlayer backend
└── mod.rs # ExoPlayerBackend + JNI bindings
src/lib/
├── api/ # Thin API layer (~200 lines total)
│ ├── types.ts # TypeScript type definitions
│ ├── repository-client.ts # RepositoryClient wrapper (~100 lines)
│ ├── client.ts # JellyfinClient (helper for streaming)
│ └── sessions.ts # SessionsApi (remote session control)
├── player/ # Unified player boundary (frontend)
│ ├── index.ts # playerController facade — the only write-side entry point for playback
│ └── html5Adapter.ts # Reports webview <video> DOM events back into Rust (player_report_*)
├── services/
│ ├── playerEvents.ts # Tauri event listener for player events
│ └── playbackReporting.ts # Thin wrapper (~50 lines)
├── stores/ # Thin reactive wrappers over Rust commands
│ ├── index.ts # Re-exports
│ ├── auth.ts # Auth store (calls Rust commands)
│ ├── player.ts # Player store
│ ├── queue.ts # Queue store
│ ├── library.ts # Library store
│ ├── playbackMode.ts # Playback mode store (~150 lines)
│ ├── connectivity.ts # Connectivity store (~250 lines)
│ └── downloads.ts # Downloads store with event listeners
└── components/
├── Search.svelte
├── player/ # Player UI components
├── playlist/ # Playlist modals (Create, AddTo)
├── sessions/ # Remote session control UI
├── downloads/ # Download UI components
└── library/ # Library UI components + PlaylistDetailView
Key Architecture Changes
What moved to Rust (~3,500 lines of business logic):
- HTTP Client (338 lines) - Retry logic with exponential backoff
- Connectivity Monitor (301 lines) - Reachability derived from real repository traffic, time-window debounce, offline-only recovery probe, event emission
- Repository Pattern (1061 lines) - Cache-first hybrid with parallel racing
- Database Service - Async wrapper preventing UI freezing
- Playback Mode (303 lines) - Local/remote transfer coordination
Svelte/TypeScript frontend (~20.5k non-test lines, plus ~9.6k test lines):
- Components + routes (~14.6k lines) — UI and presentation
- Stores (~3.4k lines) — reactive state that invokes Rust commands and listens for events
- api / services / utils (~2.4k lines) — typed clients, event listeners, conversion helpers
The frontend is genuinely UI-heavy; business decisions live in Rust, but the UI owns layout, navigation, and interaction state.
Total Commands: ~245 #[tauri::command] functions across 17 command modules
(~58k lines of Rust, ~37k non-test lines of TypeScript/Svelte).
Counts and line totals in this file are periodic snapshots, not gates — the authority is the tree. Regenerate with
grep -rc '#\[tauri::command\]' src-tauri/srcandwc -l.