Offline video never started: the <video> element reported NETWORK_NO_SOURCE one millisecond after loadstart, which the UI mislabelled as "may need transcoding" even though nothing had been fetched. Two independent causes, both required for playback. The path was doubled. `downloads.file_path` is stored relative to the storage root while a download is queued, but the worker rewrites it to the absolute path it actually wrote once the transfer completes — so a completed row is already rooted. The player's offline branch rooted it a second time, producing /data/user/0/app//data/user/0/app/videos/x.mp4. Audio was unaffected because it resolves the same column through Rust's resolve_local_media_path, which does not re-root. The join is now absolute-aware (POSIX, Windows drive letters, UNC) so rows written before completion still resolve. The asset protocol was never enabled. convertFileSrc rewrites a path to http://asset.localhost/… unconditionally, but Tauri only answers that origin when the protocol-asset cargo feature is compiled in *and* app.security.assetProtocol.enable is set — neither was, so even a correct path resolved to nothing. This also silently defeated the cached-thumbnail path in imageCache, which fails soft to the server copy and so hid the breakage whenever the server was reachable. Scoped to $APPDATA/** — the storage root holding the database, downloads/ and the thumbnail cache — rather than an unrestricted grant. Diagnosed from logcat on device; UT-124 reproduces the doubled path.
732 lines
32 KiB
Svelte
732 lines
32 KiB
Svelte
<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import { page } from "$app/stores";
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import { goto } from "$app/navigation";
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import { convertFileSrc } from "@tauri-apps/api/core";
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import { commands } from "$lib/api/bindings";
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import { downloadedFilePath, resolveVideoSource } from "$lib/player/localSource";
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import type { PlayQueueRequest } from "$lib/api/bindings";
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import type { MediaItem, MediaKind } from "$lib/api/types";
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import { auth } from "$lib/stores/auth";
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import { library } from "$lib/stores/library";
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import { queue, currentQueueItem, isShuffle, repeatMode, hasNext as hasNextStore, hasPrevious as hasPreviousStore } from "$lib/stores/queue";
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import { downloads, type DownloadInfo } from "$lib/stores/downloads";
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import { playbackPosition, playbackDuration, currentMedia as storeCurrentMedia } from "$lib/stores/player";
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import { get } from "svelte/store";
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import AudioPlayer from "$lib/components/player/AudioPlayer.svelte";
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import VideoPlayer from "$lib/components/player/VideoPlayer.svelte";
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import { shouldReuseActivePlayback, resolvePlayerSurface } from "$lib/components/player/playerSurface";
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import NextEpisodePopup from "$lib/components/player/NextEpisodePopup.svelte";
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import {
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reportPlaybackStart,
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reportPlaybackProgress,
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reportPlaybackStopped,
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} from "$lib/services/playbackReporting";
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import { reportSkippedEpisode, shouldSuppressStopReport } from "$lib/services/skipReporting";
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import { cleanup as cleanupNextEpisode } from "$lib/services/nextEpisodeService";
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import * as html5Adapter from "$lib/player/html5Adapter";
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const itemId = $derived($page.params.id);
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const queueParam = $derived($page.url.searchParams.get("queue"));
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const shuffleParam = $derived($page.url.searchParams.get("shuffle") === "true");
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// When advancing to a next episode we always start from the beginning,
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// even if the episode was previously started or watched.
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const restartParam = $derived($page.url.searchParams.get("restart") === "true");
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// Derive playback context from URL query params
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const playbackContext = $derived.by(() => {
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if (!queueParam) {
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return { type: "single" as const, id: null };
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}
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if (queueParam.startsWith("parent:")) {
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const parentId = queueParam.substring(7);
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return { type: "container" as const, id: parentId };
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}
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return { type: "single" as const, id: null };
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});
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// Use player store for position/duration - updated by event system
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const position = $derived($playbackPosition);
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const duration = $derived($playbackDuration);
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let isPlaying = $state(false);
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// Shuffle/repeat/next/previous are event-driven via the queue store (instant
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// update on queue_changed), not polled.
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const shuffle = $derived($isShuffle);
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const repeat = $derived($repeatMode);
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const hasNext = $derived($hasNextStore);
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const hasPrevious = $derived($hasPreviousStore);
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let currentMedia = $state<MediaItem | null>(null);
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let streamUrl = $state<string | null>(null);
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let mediaSourceId = $state<string | null>(null);
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let isVideo = $state(false);
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let isLive = $state(false); // Whether this is a live stream (Live TV channel) - no seek/resume
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let videoInitialPosition = $state(0); // Position in seconds to seek to after video loads
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let videoNeedsTranscoding = $state(false); // Whether video needs transcoding (HEVC/10-bit)
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let isOfflinePlayback = $state(false); // Whether playing from local file
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let loading = $state(true);
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let error = $state<string | null>(null);
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let showResumeDialog = $state(false);
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let savedProgress = $state<{ positionSeconds: number; progressPercent: number } | null>(null);
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let nextEpisode = $state<MediaItem | null>(null); // Next episode for video skip button
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let pollInterval: ReturnType<typeof setInterval> | null = null;
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let loadedItemId: string | null = null;
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// Which player component to render. Video without a stream URL is "pending"
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// (still resolving), never audio — see playerSurface.ts.
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const surface = $derived(resolvePlayerSurface({ isVideo, streamUrl }));
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onMount(() => {
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// Start position polling (only for audio via MPV backend)
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pollInterval = setInterval(updateStatus, 1000);
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return () => {
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if (pollInterval) clearInterval(pollInterval);
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};
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});
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onDestroy(() => {
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cleanupNextEpisode();
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});
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// Load when itemId changes (handles both initial load and navigation)
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$effect(() => {
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const id = itemId;
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const restart = restartParam;
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if (id && id !== loadedItemId) {
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console.log("[AutoPlay] $effect triggered: loading new item", id, "(was:", loadedItemId, ") restart:", restart);
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// restart=true (advancing to next episode) forces start-from-beginning,
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// bypassing the resume-progress check.
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loadAndPlay(id, restart ? 0 : undefined, restart);
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}
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});
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// Update currentMedia when queue item changes (for skip/next/previous)
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// Only for audio content - video content uses direct loading and shouldn't be affected by audio queue
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$effect(() => {
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const queueItem = $currentQueueItem;
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const currentIsVideo = currentMedia?.kind === "movie" || currentMedia?.kind === "episode";
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if (queueItem && queueItem.id !== currentMedia?.id && !currentIsVideo) {
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currentMedia = queueItem;
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}
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});
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// A playable channel leaf (ChannelFolderItem) has no dedicated item type, so
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// treat it as video when it carries a video media stream.
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function isVideoChannelItem(item: MediaItem): boolean {
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return (
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item.kind === "channelItem" &&
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(item.mediaStreams?.some((s) => s.kind === "video") ?? false)
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);
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}
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async function loadAndPlay(id: string, startPosition?: number, forceRestart = false) {
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loading = true;
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error = null;
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loadedItemId = id;
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let retrievedProgressSeconds: number | null = null;
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try {
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console.log("loadAndPlay: Loading item", id);
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// Load item details
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const item = await library.loadItem(id);
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console.log("loadAndPlay: Loaded item", item.name, "kind:", item.kind);
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currentMedia = item;
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// Check if this is a non-playable collection type that should be viewed in library instead
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const collectionKinds: MediaKind[] = ["album", "artist", "series", "season", "folder", "playlist", "channel"];
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if (item.kind && collectionKinds.includes(item.kind)) {
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console.log("loadAndPlay: Redirecting collection type to library:", item.kind);
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goto(`/library/${id}`);
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return;
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}
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// Determine if this is video content (Movie, Episode, live TV channels, and
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// channel leaf items that carry a video stream).
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isLive = item.kind === "liveChannel";
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isVideo = item.kind === "movie" || item.kind === "episode" || isLive || isVideoChannelItem(item);
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// If this track is already playing in the backend, just show the UI
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// without restarting playback (e.g., when expanding from MiniPlayer).
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// Audio only, and forceRestart bypasses it so advancing to the next
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// episode always restarts from the beginning — see playerSurface.ts for
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// why video must never take this shortcut.
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const alreadyPlayingMedia = get(storeCurrentMedia);
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if (
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shouldReuseActivePlayback({
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requestedId: id,
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activeMediaId: alreadyPlayingMedia?.id,
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isVideo,
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startPosition,
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forceRestart,
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})
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) {
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console.log("loadAndPlay: Track already playing, showing UI without restarting");
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isPlaying = true;
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loading = false;
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// hasNext/hasPrevious come from the event-driven queue store.
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return;
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}
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// When switching to video, stop audio playback and clear the queue
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// This prevents audio from continuing in the background and clears stale state
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if (isVideo) {
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try {
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await commands.playerStop();
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queue.clear();
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console.log("loadAndPlay: Stopped audio backend for video playback");
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} catch (e) {
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// Ignore - player may not have been playing
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}
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}
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// Check for saved progress if no start position specified.
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// When forceRestart is set (advancing to a next episode) we always start
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// from the beginning, skipping the resume check and resume dialog.
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const userId = auth.getUserId();
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console.log("Resume check - userId:", userId, "itemId:", id, "startPosition:", startPosition, "forceRestart:", forceRestart);
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// Live streams have no fixed position - never resume.
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if (!startPosition && !forceRestart && userId && !isLive) {
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try {
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const progress = await commands.storageGetPlaybackProgress(userId, id);
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console.log("Resume check - retrieved progress:", progress);
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if (progress && progress.positionMs > 0 && item.durationMs) {
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const positionSeconds = progress.positionMs / 1000;
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const totalSeconds = item.durationMs / 1000;
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const progressPercent = (positionSeconds / totalSeconds) * 100;
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console.log("Resume check - positionSeconds:", positionSeconds, "totalSeconds:", totalSeconds, "progressPercent:", progressPercent);
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// Store for later use regardless of whether dialog is shown
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retrievedProgressSeconds = positionSeconds;
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// Show resume dialog if watched > 30 seconds and < 90% complete
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if (positionSeconds > 30 && progressPercent < 90) {
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console.log("Resume check - SHOWING RESUME DIALOG");
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savedProgress = { positionSeconds, progressPercent };
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showResumeDialog = true;
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loading = false;
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return; // Wait for user decision
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} else {
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console.log("Resume check - NOT showing dialog. Position > 30?", positionSeconds > 30, "Progress < 90?", progressPercent < 90);
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}
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} else {
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console.log("Resume check - No valid progress found. Has progress?", !!progress, "Has position?", progress?.positionMs, "Has runtime?", !!item.durationMs);
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}
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} catch (e) {
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console.error("Failed to check saved progress:", e);
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// Continue with normal playback
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}
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} else {
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console.log("Resume check - Skipped. Reason:", !userId ? "No userId" : "Has startPosition");
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}
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// Check if this item is downloaded locally
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const downloadsState = get(downloads);
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const localDownload = Object.values(downloadsState.downloads).find(
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(d: DownloadInfo) => d.itemId === id && d.status === "completed"
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);
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if (localDownload) {
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// Use local file for playback
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console.log("loadAndPlay: Found local download, using offline playback:", localDownload.filePath);
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isOfflinePlayback = true;
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// Get the storage path and resolve the file's location. A completed
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// row already holds an absolute path (the worker rewrites it on
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// completion), so it must not be rooted again — see downloadedFilePath.
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// TRACES: UR-071 | DR-133
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const storagePath = await commands.storageGetPath();
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const fullPath = downloadedFilePath(storagePath, localDownload.filePath);
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console.log("loadAndPlay: Full local path:", fullPath);
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// Convert file path to asset URL that can be played in webview
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const localUrl = convertFileSrc(fullPath);
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console.log("loadAndPlay: Converted to asset URL:", localUrl);
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if (isVideo) {
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// Local video files don't need transcoding and support native seeking
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streamUrl = localUrl;
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videoNeedsTranscoding = false;
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// Use explicit startPosition, or fall back to retrieved progress from database
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const effectivePosition = startPosition ?? retrievedProgressSeconds ?? 0;
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videoInitialPosition = effectivePosition;
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} else {
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// Local audio playback via MPV backend
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console.log("loadAndPlay: Using MPV backend for offline audio");
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// Use player_play_tracks - backend fetches all metadata from single ID
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const repo = auth.getRepository();
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const repositoryHandle = repo.getHandle();
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await commands.playerPlayTracks(repositoryHandle, {
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trackIds: [item.id],
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startIndex: 0,
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shuffle: false,
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context: {
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type: "search",
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searchQuery: "",
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},
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});
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if (startPosition) {
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await commands.playerSeek(startPosition);
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}
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}
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} else {
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// Online playback - get playback info from server
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isOfflinePlayback = false;
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const repo = auth.getRepository();
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if (isLive) {
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// Live TV channels must be "opened" before streaming; the server returns
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// a ready-to-play HLS transcoding URL. No resume, no seek, no progress.
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console.log("loadAndPlay: Opening live stream for channel:", id);
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const liveInfo = await repo.openLiveStream(id);
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console.log("loadAndPlay: Live stream URL:", liveInfo.streamUrl);
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mediaSourceId = liveInfo.mediaSourceId;
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streamUrl = liveInfo.streamUrl;
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videoNeedsTranscoding = true;
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videoInitialPosition = 0;
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isPlaying = true;
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loading = false;
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return;
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}
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console.log("loadAndPlay: Getting playback info");
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const playbackInfo = await repo.getPlaybackInfo(id);
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console.log("loadAndPlay: Got playback info, mediaSourceId:", playbackInfo.mediaSourceId);
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if (isVideo) {
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// Playback API now detects HEVC/10-bit and returns transcoded URL when needed
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console.log("loadAndPlay: Using video stream, directPlay:", playbackInfo.directPlay, "needsTranscoding:", playbackInfo.needsTranscoding);
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mediaSourceId = playbackInfo.mediaSourceId;
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// Prefer a completed download over streaming. Audio has done this
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// since the queue is built; video previously always streamed, so a
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// downloaded film re-spent bandwidth already spent and would not play
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// at all offline. Rust returns null when nothing is downloaded or the
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// file has gone, so this falls back to the server on its own.
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// TRACES: UR-071 | DR-123
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const localPath = await commands.playerLocalMediaPath(id);
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const source = resolveVideoSource({
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localPath,
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remoteUrl: playbackInfo.streamUrl,
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remoteNeedsTranscoding: playbackInfo.needsTranscoding,
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toAssetUrl: convertFileSrc,
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});
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streamUrl = source.url;
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videoNeedsTranscoding = source.needsTranscoding;
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console.log(
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source.isLocal
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? "loadAndPlay: Playing downloaded file from disk"
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: `loadAndPlay: Using stream URL: ${streamUrl}`
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);
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// Set initial position for video player to seek to after load
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// Use explicit startPosition, or fall back to retrieved progress from database
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// For transcoded content, we need to request a new stream with StartTimeTicks
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const effectivePosition = startPosition ?? retrievedProgressSeconds ?? 0;
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if (effectivePosition > 0) {
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if (videoNeedsTranscoding) {
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// For transcoded streams, get a new URL starting at the position
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console.log("loadAndPlay: Getting transcoded stream starting at:", effectivePosition);
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streamUrl = await repo.getVideoStreamUrl(id, mediaSourceId ?? undefined, effectivePosition);
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} else {
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// For direct streams, we'll seek after load
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videoInitialPosition = effectivePosition;
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console.log("loadAndPlay: Will seek to position after load:", videoInitialPosition);
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}
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} else {
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videoInitialPosition = 0;
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}
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} else {
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// For audio, use MPV backend
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console.log("loadAndPlay: Using MPV backend for audio");
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// Check if we have a queue parameter (e.g., queue=parent:albumId)
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const queueParamValue = queueParam;
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if (queueParamValue?.startsWith("parent:")) {
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const parentId = queueParamValue.substring(7); // Remove "parent:" prefix
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console.log("loadAndPlay: Loading queue from parent:", parentId);
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// Fetch all tracks from the parent (album/playlist)
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const result = await repo.getItems(parentId, {
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sortBy: "SortName",
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sortOrder: "Ascending",
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limit: 500,
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});
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const audioTracks = result.items.filter(t => t.kind === "track");
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if (audioTracks.length > 0) {
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// Find the index of the current item in the tracks
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const startIndex = audioTracks.findIndex(t => t.id === id);
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const actualStartIndex = startIndex >= 0 ? startIndex : 0;
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console.log("loadAndPlay: Building queue with", audioTracks.length, "tracks, startIndex:", actualStartIndex);
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// Build queue items with stream URLs
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// Add error handling and logging for each track
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const queueItems = await Promise.all(audioTracks.map(async (t, idx) => {
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try {
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console.log(`loadAndPlay: Fetching stream URL for track ${idx + 1}/${audioTracks.length}: ${t.name}`);
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const trackStreamUrl = await repo.getAudioStreamUrl(t.id);
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if (!trackStreamUrl) {
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console.error(`loadAndPlay: Empty stream URL for track: ${t.name}`);
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throw new Error(`Failed to get stream URL for ${t.name}`);
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}
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return {
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id: t.id,
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title: t.name,
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artist: t.artists?.join(", ") || null,
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album: t.albumName || null,
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duration: t.durationMs ? t.durationMs / 1000 : null,
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artworkUrl: t.imageId
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? repo.getImageUrl(t.albumId || t.id, "Primary", { maxWidth: 300, tag: t.imageId })
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: null,
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mediaType: "audio",
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streamUrl: trackStreamUrl,
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jellyfinItemId: t.id,
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};
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} catch (e) {
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console.error(`loadAndPlay: Failed to build queue item for track ${t.name}:`, e);
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throw e; // Re-throw to fail fast and show error to user
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}
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}));
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// Use player_play_queue to set up the backend queue
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await commands.playerPlayQueue({
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items: queueItems,
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startIndex: actualStartIndex,
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shuffle: shuffleParam,
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} as unknown as PlayQueueRequest);
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// Queue will auto-update from Rust backend event
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console.log("loadAndPlay: Successfully set up queue with", audioTracks.length, "tracks");
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} else {
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// Fallback to single item playback
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console.log("loadAndPlay: No audio tracks found in parent, falling back to single item");
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// Use player_play_tracks - backend fetches all metadata from single ID
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const repo = auth.getRepository();
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const repositoryHandle = repo.getHandle();
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await commands.playerPlayTracks(repositoryHandle, {
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trackIds: [item.id],
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startIndex: 0,
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shuffle: false,
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context: {
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type: "search",
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searchQuery: "",
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},
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});
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// Queue will auto-update from Rust backend event
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console.log("loadAndPlay: Set queue with single item:", item.name);
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}
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} else {
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// No queue parameter - single item playback
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// Use player_play_tracks - backend fetches all metadata from single ID
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const repo = auth.getRepository();
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const repositoryHandle = repo.getHandle();
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await commands.playerPlayTracks(repositoryHandle, {
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trackIds: [item.id],
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startIndex: 0,
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shuffle: false,
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context: {
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type: "search",
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searchQuery: "",
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},
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});
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// Queue will auto-update from Rust backend event
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console.log("loadAndPlay: Set queue with single item:", item.name);
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}
|
|
|
|
// Seek to start position if provided
|
|
if (startPosition) {
|
|
await commands.playerSeek(startPosition);
|
|
}
|
|
}
|
|
}
|
|
|
|
isPlaying = true;
|
|
loading = false;
|
|
|
|
// Fetch next episode for video episodes (for skip button)
|
|
console.log("[NextEpisode] Post-load check: isVideo=", isVideo, "currentMedia=", currentMedia?.kind, currentMedia?.name);
|
|
if (isVideo && currentMedia) {
|
|
fetchNextEpisode(currentMedia);
|
|
} else {
|
|
console.log("[NextEpisode] Skipped fetchNextEpisode - isVideo:", isVideo, "currentMedia:", !!currentMedia);
|
|
}
|
|
} catch (e) {
|
|
console.error("loadAndPlay error:", e);
|
|
// Show detailed error including the full error object
|
|
if (e instanceof Error) {
|
|
error = `${e.name}: ${e.message}`;
|
|
} else {
|
|
error = `Unknown error: ${JSON.stringify(e)}`;
|
|
}
|
|
loading = false;
|
|
}
|
|
}
|
|
|
|
function handleResumeFromBeginning() {
|
|
showResumeDialog = false;
|
|
savedProgress = null;
|
|
const id = itemId;
|
|
if (id) {
|
|
// forceRestart bypasses the resume-progress check; without it, passing a
|
|
// start position of 0 is treated as "no position" (`!startPosition`), which
|
|
// re-runs the resume check and re-shows this very dialog in a loop.
|
|
loadAndPlay(id, 0, true);
|
|
}
|
|
}
|
|
|
|
function handleResumeFromSaved() {
|
|
showResumeDialog = false;
|
|
const position = savedProgress?.positionSeconds ?? 0;
|
|
savedProgress = null;
|
|
const id = itemId;
|
|
if (id) {
|
|
loadAndPlay(id, position);
|
|
}
|
|
}
|
|
|
|
async function updateStatus() {
|
|
try {
|
|
const status = await commands.playerGetStatus();
|
|
|
|
if (status.state.kind === "playing" || status.state.kind === "paused") {
|
|
isPlaying = status.state.kind === "playing";
|
|
// Note: position/duration are now derived from player store (updated by events)
|
|
}
|
|
// shuffle/repeat/hasNext/hasPrevious come from the queue store (event-driven).
|
|
} catch (e) {
|
|
// Ignore polling errors
|
|
}
|
|
}
|
|
|
|
function handleClose() {
|
|
// Use browser history to go back to the previous page
|
|
// This ensures users return to where they came from (album, series, search, etc.)
|
|
if (window.history.length > 1) {
|
|
window.history.back();
|
|
} else {
|
|
// Fallback to library if no history (e.g., direct URL access)
|
|
goto("/library");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle video seeking by requesting a new stream URL starting at the given position.
|
|
* Transcoded streams don't support native seeking, so we restart from a new position.
|
|
*/
|
|
async function handleVideoSeek(positionSeconds: number, audioStreamIndex?: number): Promise<string> {
|
|
const repo = auth.getRepository();
|
|
const id = itemId;
|
|
if (!id) throw new Error("No item ID");
|
|
return repo.getVideoStreamUrl(id, mediaSourceId ?? undefined, positionSeconds, audioStreamIndex);
|
|
}
|
|
|
|
// Playback reporting callbacks
|
|
//
|
|
// These receive the reporting item id from the VideoPlayer (its own media.id),
|
|
// NOT the live URL param (itemId). During autoplay the URL flips to the next
|
|
// episode before the outgoing VideoPlayer's onDestroy fires its final
|
|
// reportStop. Keying off itemId would stamp the old episode's near-end
|
|
// position onto the new episode, making it resume at ~99% (or pop the resume
|
|
// dialog). The VideoPlayer always knows which media it actually played.
|
|
function handleReportStart(positionSeconds: number, reportId?: string) {
|
|
const id = reportId ?? itemId;
|
|
const context = playbackContext; // playbackContext is a derived value, not a function
|
|
if (id) {
|
|
reportPlaybackStart(id, positionSeconds, context.type, context.id);
|
|
}
|
|
// Mirror HTML5 <video> state into the Rust PlayerController so it is the
|
|
// single source of truth for video playback (see html5Adapter.ts). The
|
|
// element lives in the webview and Rust cannot observe it directly.
|
|
html5Adapter.reportState("playing", id ?? null);
|
|
html5Adapter.reportPosition(positionSeconds, get(playbackDuration), { force: true });
|
|
}
|
|
|
|
function handleReportProgress(positionSeconds: number, isPaused: boolean, reportId?: string) {
|
|
const id = reportId ?? itemId;
|
|
if (id) {
|
|
reportPlaybackProgress(id, positionSeconds, isPaused);
|
|
}
|
|
// Feed the Rust controller the current position and play/pause state.
|
|
html5Adapter.reportState(isPaused ? "paused" : "playing", id ?? null);
|
|
html5Adapter.reportPosition(positionSeconds, get(playbackDuration), { force: true });
|
|
}
|
|
|
|
function handleReportStop(positionSeconds: number, reportId?: string) {
|
|
const id = reportId ?? itemId;
|
|
// A skipped episode was already recorded as fully watched. Its unmount stop
|
|
// report arrives after the skip navigation carrying the mid-episode
|
|
// position; letting it through would undo that and restore the partial
|
|
// progress bar.
|
|
if (id && !shouldSuppressStopReport(id)) {
|
|
reportPlaybackStopped(id, positionSeconds);
|
|
}
|
|
// Intentionally do NOT emit a "stopped" player state here. This runs on both
|
|
// natural end-of-video (an autoplay handoff the backend's on_video_playback_ended
|
|
// owns) and on player close/unmount (where player_stop already drives the
|
|
// backend state). Emitting StateChanged{stopped} on natural end flips the
|
|
// player/mode to idle mid-handoff and suppresses next-episode auto-advance —
|
|
// the "sleep timer pauses at the end of an episode instead of continuing" bug.
|
|
}
|
|
|
|
async function handleVideoEnded() {
|
|
// Call backend to handle autoplay decision (works on both Android and Linux)
|
|
// Pass the item ID and repository handle so the backend can look up the item
|
|
// and check for next episodes. HTML5 video plays independently of the Rust
|
|
// backend queue, so the backend needs these to know what just finished.
|
|
const mediaId = currentMedia?.id ?? null;
|
|
console.log("[AutoPlay] Video ended. currentMedia:", mediaId, currentMedia?.name, "itemId (URL):", itemId);
|
|
try {
|
|
const repo = auth.getRepository();
|
|
const repoHandle = repo.getHandle();
|
|
await commands.playerOnPlaybackEnded(mediaId, repoHandle);
|
|
} catch (e) {
|
|
console.error("[AutoPlay] Failed to handle playback ended:", e);
|
|
}
|
|
}
|
|
|
|
async function fetchNextEpisode(media: MediaItem) {
|
|
nextEpisode = null;
|
|
console.log("[NextEpisode] fetchNextEpisode called:", { kind: media.kind, seriesId: media.seriesId, seasonId: media.seasonId, indexNumber: media.indexNumber, id: media.id, name: media.name });
|
|
if (media.kind !== "episode" || !media.seasonId || media.indexNumber == null) {
|
|
console.log("[NextEpisode] Skipping - not an episode or missing seasonId/indexNumber");
|
|
return;
|
|
}
|
|
try {
|
|
const repo = auth.getRepository();
|
|
// Fetch all episodes in the season sorted by episode number
|
|
const result = await repo.getItems(media.seasonId, { sortBy: "IndexNumber", sortOrder: "Ascending", limit: 500 });
|
|
const episodes = result.items.filter(e => e.kind === "episode");
|
|
console.log("[NextEpisode] Season has", episodes.length, "episodes, current index:", media.indexNumber);
|
|
|
|
// Find the episode after the current one by index number
|
|
const currentIdx = episodes.findIndex(e => e.id === media.id);
|
|
if (currentIdx >= 0 && currentIdx < episodes.length - 1) {
|
|
nextEpisode = episodes[currentIdx + 1];
|
|
console.log("[NextEpisode] Set nextEpisode:", nextEpisode.name, "index:", nextEpisode.indexNumber);
|
|
} else {
|
|
console.log("[NextEpisode] No next episode in season (current position:", currentIdx, "of", episodes.length, ")");
|
|
}
|
|
} catch (e) {
|
|
console.error("[NextEpisode] Failed to fetch next episode:", e);
|
|
}
|
|
}
|
|
|
|
function handleSkipToNextEpisode() {
|
|
if (nextEpisode) {
|
|
// Skipping means "I'm done with this one" — record the outgoing episode as
|
|
// fully watched rather than leaving a mid-episode resume point behind. This
|
|
// also arms suppression of the VideoPlayer's unmount stop report, which
|
|
// would otherwise fire after navigation and overwrite the 100% progress
|
|
// with the partial position (see skipReporting.ts).
|
|
const skippedId = currentMedia?.id ?? itemId ?? null;
|
|
void reportSkippedEpisode(skippedId);
|
|
|
|
// Use replaceState so "close/back" returns to the library, not the previous episode.
|
|
// restart=true so advancing to the next episode always starts from the beginning,
|
|
// even if it was previously started or watched.
|
|
goto(`/player/${nextEpisode.id}?restart=true`, { replaceState: true });
|
|
}
|
|
}
|
|
|
|
function formatTime(seconds: number): string {
|
|
const hours = Math.floor(seconds / 3600);
|
|
const minutes = Math.floor((seconds % 3600) / 60);
|
|
const secs = Math.floor(seconds % 60);
|
|
|
|
if (hours > 0) {
|
|
return `${hours}:${minutes.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
|
|
}
|
|
return `${minutes}:${secs.toString().padStart(2, '0')}`;
|
|
}
|
|
</script>
|
|
|
|
{#if showResumeDialog && savedProgress}
|
|
<div class="fixed inset-0 bg-black/80 flex items-center justify-center z-50">
|
|
<div class="bg-[var(--color-surface)] rounded-lg p-6 max-w-md mx-4 shadow-xl">
|
|
<h2 class="text-xl font-semibold mb-4">Resume Playback?</h2>
|
|
<p class="text-gray-300 mb-2">
|
|
You've watched {savedProgress.progressPercent.toFixed(0)}% of this {isVideo ? 'video' : 'audio'}.
|
|
</p>
|
|
<p class="text-gray-400 text-sm mb-6">
|
|
Resume from {formatTime(savedProgress.positionSeconds)} or start from the beginning?
|
|
</p>
|
|
<div class="flex gap-3">
|
|
<button
|
|
onclick={handleResumeFromBeginning}
|
|
class="flex-1 px-4 py-3 bg-gray-700 hover:bg-gray-600 rounded-lg transition-colors"
|
|
>
|
|
Start from Beginning
|
|
</button>
|
|
<button
|
|
onclick={handleResumeFromSaved}
|
|
class="flex-1 px-4 py-3 bg-[var(--color-jellyfin)] hover:bg-[var(--color-jellyfin-hover)] rounded-lg transition-colors font-semibold"
|
|
>
|
|
Resume
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
{:else if error}
|
|
<div class="fixed inset-0 bg-[var(--color-background)] flex items-center justify-center z-50 p-4">
|
|
<div class="text-center max-w-lg">
|
|
<p class="text-red-400 mb-4 text-lg font-semibold">Playback Error</p>
|
|
<pre class="text-red-300 mb-4 text-left bg-black/30 p-4 rounded overflow-auto max-h-48 text-sm">{error}</pre>
|
|
<button
|
|
onclick={handleClose}
|
|
class="px-4 py-2 bg-[var(--color-jellyfin)] rounded-lg"
|
|
>
|
|
Back to Library
|
|
</button>
|
|
</div>
|
|
</div>
|
|
{:else if loading || surface === "pending"}
|
|
<!-- "pending" = video whose stream URL has not resolved yet. Showing the
|
|
spinner keeps it out of the audio player. -->
|
|
<div class="fixed inset-0 bg-[var(--color-background)] flex items-center justify-center z-50">
|
|
<div class="w-8 h-8 border-2 border-[var(--color-jellyfin)] border-t-transparent rounded-full animate-spin"></div>
|
|
</div>
|
|
{:else if surface === "video" && streamUrl}
|
|
<VideoPlayer
|
|
media={currentMedia}
|
|
{streamUrl}
|
|
mediaSourceId={mediaSourceId ?? undefined}
|
|
initialPosition={videoInitialPosition}
|
|
needsTranscoding={videoNeedsTranscoding}
|
|
{isLive}
|
|
onClose={handleClose}
|
|
onSeek={handleVideoSeek}
|
|
onReportStart={handleReportStart}
|
|
onReportProgress={handleReportProgress}
|
|
onReportStop={handleReportStop}
|
|
onEnded={handleVideoEnded}
|
|
hasNext={nextEpisode !== null}
|
|
onNext={handleSkipToNextEpisode}
|
|
/>
|
|
<NextEpisodePopup />
|
|
{:else}
|
|
<AudioPlayer
|
|
media={currentMedia}
|
|
{isPlaying}
|
|
{position}
|
|
{duration}
|
|
{shuffle}
|
|
{repeat}
|
|
{hasNext}
|
|
{hasPrevious}
|
|
onClose={handleClose}
|
|
/>
|
|
{/if}
|