TRACES: | DR-204 484 ungated `console.*` calls across 63 non-test frontend files shipped to end users with no way to turn them off. Mechanical substitution, no control flow, error handling or message semantics changed: console.log / console.debug -> log.debug console.info -> log.info console.warn -> log.warn console.error -> log.error Hand-written `"[Scope] …"` prefixes are dropped where the logger's scope now carries them; scope names that already existed are preserved verbatim (`[Auth]`, `[VideoPlayer]`, `[PiP]`, …) and inferred from the filename where a file had none. `src/routes/player/[id]/+page.svelte` keeps its `NextEpisode` and `AutoPlay` sub-scopes as separate loggers rather than flattening them into the page scope. `grep -rn 'console\.' src/` now matches nothing outside the tests and the facade itself.
162 lines
4.8 KiB
TypeScript
162 lines
4.8 KiB
TypeScript
// Playback reporting service
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//
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// Simplified service that delegates all logic to the Rust backend.
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// The backend handles:
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// - Local DB updates
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// - Jellyfin server reporting
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// - Offline queueing (via sync queue)
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// - Connectivity checks
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//
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// TRACES: UR-005, UR-019, UR-025 | DR-028, DR-047
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import { commands } from "$lib/api/bindings";
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import { auth } from "$lib/stores/auth";
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import { createLogger } from "$lib/utils/logger";
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const log = createLogger("PlaybackReporting");
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/**
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* Record the start of playback **locally**, with the context it started from.
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*
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* The server is told by Rust: loading an item into the controller reports the
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* start, carrying the position the stream actually begins at (zero for an
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* ordinary play, the handoff point for a background-audio stream). What this
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* adds is the context — which album or series the play came from — which only
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* the local DB keeps.
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*
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* TRACES: UR-005, UR-025 | DR-028, DR-179
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*/
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export async function reportPlaybackStart(
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itemId: string,
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positionSeconds: number,
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contextType: "container" | "single" = "single",
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contextId: string | null = null
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): Promise<void> {
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const positionMs = Math.floor(positionSeconds * 1000);
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const userId = auth.getUserId();
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log.debug(
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"reportPlaybackStart - itemId:",
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itemId,
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"positionSeconds:",
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positionSeconds,
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"context:",
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contextType,
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contextId
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);
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// Update local DB with context (always works, even offline)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackContext(userId, itemId, positionMs, contextType, contextId);
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} catch (e) {
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log.error("Failed to update playback context:", e);
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}
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}
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}
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/**
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* Record playback progress **locally**.
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*
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* The server's copy is not sent from here. Position ticks already flow into Rust
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* through the player adapter (`player_report_position`), and the controller
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* reports them onward on a 30s throttle — one place that covers webview video,
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* native audio and the background-audio handoff alike, instead of a second
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* frequent IPC path racing it.
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*
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* This function is therefore the *local* half only, which is what its caller
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* needs for resume points that work offline.
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*
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* TRACES: UR-005 | DR-028, DR-179
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*/
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export async function reportPlaybackProgress(
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itemId: string,
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positionSeconds: number,
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_isPaused = false
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): Promise<void> {
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const positionMs = Math.floor(positionSeconds * 1000);
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const userId = auth.getUserId();
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// Reduce logging for frequent progress updates
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if (Math.floor(positionSeconds) % 30 === 0) {
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log.debug("reportPlaybackProgress - itemId:", itemId, "position:", positionSeconds);
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}
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// Update local DB only (progress updates are frequent, don't report to server)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackProgress(userId, itemId, positionMs);
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} catch (e) {
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log.error("Failed to update local progress:", e);
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}
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}
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}
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/**
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* Report playback stopped to Jellyfin (or queue if offline)
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*
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* The Rust backend handles both local DB updates and server reporting,
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* automatically queuing for sync if the server is unreachable.
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*
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* TRACES: UR-005, UR-025 | DR-028
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*/
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export async function reportPlaybackStopped(itemId: string, positionSeconds: number): Promise<void> {
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const positionMs = Math.floor(positionSeconds * 1000);
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const userId = auth.getUserId();
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log.debug("reportPlaybackStopped - itemId:", itemId, "positionSeconds:", positionSeconds);
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// Update local DB first (always works, even offline)
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if (userId) {
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try {
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await commands.storageUpdatePlaybackProgress(userId, itemId, positionMs);
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} catch (e) {
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log.error("Failed to update local progress:", e);
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}
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}
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// Report to the server. Rust queues the position for the next reconnect if
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// the server cannot be reached (DR-154), so a throw here means the report
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// did not land *this time* — not that the position was lost.
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if (userId && positionSeconds > 0) {
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try {
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const repo = auth.getRepository();
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await repo.reportPlaybackStopped(itemId, positionMs);
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} catch (e) {
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log.warn("Stop-report did not reach the server; queued for sync:", e);
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}
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}
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}
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/**
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* Mark an item as played (100% progress)
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*
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* TRACES: UR-025 | DR-028
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*/
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export async function markAsPlayed(itemId: string): Promise<void> {
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const userId = auth.getUserId();
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log.debug("markAsPlayed - itemId:", itemId);
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// Update local DB first
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if (userId) {
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try {
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await commands.storageMarkPlayed(userId, itemId);
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} catch (e) {
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log.error("Failed to mark as played in local DB:", e);
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}
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}
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// Try to report to server via repository (handles queuing internally)
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try {
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const repo = auth.getRepository();
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const item = await repo.getItem(itemId);
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if (item.durationMs) {
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await repo.reportPlaybackStopped(itemId, item.durationMs);
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}
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} catch (e) {
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log.error("Failed to report as played:", e);
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}
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}
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