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Bundles this session's work plus the concurrent search/offline/player changes.
Every gate passes on the combined tree: 885 frontend tests, 610 Rust tests,
clippy clean, boundary clean, trace coverage 86%.
Offline video playback — four separate defects, each of which alone stopped it:
DR-133 A completed download's file_path is already absolute (the worker
rewrites it on completion), but the player rooted it a second time and
handed the webview /data/user/0/app//data/user/0/app/videos/x.mp4.
DR-134 The asset protocol was never enabled: no protocol-asset feature and no
assetProtocol config, so convertFileSrc produced URLs nothing answered.
Also silently defeated the cached-thumbnail path, which fails soft to
the server copy and hid it whenever the server was reachable.
DR-137 Tauri's asset protocol answers a range-less request by reading the
whole file into memory, and only advertises Accept-Ranges from inside
its range branch, so the first request never learns ranges exist.
Chromium gave up with PIPELINE_ERROR_READ after ~31s. Local media is
now served by a loopback HTTP server: bounded 4 MiB chunks streamed
from the file handle, every response length-delimited, and a range-less
request answered with one chunk rather than the file. Confined by a
per-session token and to the app data directory, because loopback is
shared between apps on Android.
DR-138 Release builds set usesCleartextTraffic=false, so Android rejected the
request to that server before any I/O. A network-security-config
exempts 127.0.0.1 only; a remote server must still be HTTPS.
Downloads:
DR-135 download_item never records media_type and the reconnect resolver read
that NULL as 'audio', so a movie queued from a media card had its URL
resolved by get_audio_stream_url and completed as an audio-only
transcode. The item's own type now decides.
DR-136 Rows already downloaded that way are requeued on reconnect, since
prevention alone leaves them reading "downloaded" and still unplayable.
Known limitation: a download taken at `original` quality is a byte copy of the
source, so it can be any container. One such file is an AVI holding XVID, which
the webview cannot play in any case — the media server serves it correctly and
Chromium refuses it. That needs either a transcoded download preset or the
native ExoPlayer surface work, and is not addressed here.
Also fixes two ID collisions between concurrent work: DR-143 defined twice
(search vs offline gate) and UT-131 defined twice (Episode Focus hero vs channel
cap). The search requirement is now DR-147 and the channel-cap test UT-141, with
their code references and matrix rows updated.
185 lines
5.3 KiB
TypeScript
185 lines
5.3 KiB
TypeScript
// Sync service - manages offline mutation queueing
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//
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// Simplified service that coordinates with the Rust backend.
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// The Rust backend handles sync queue persistence and processing logic.
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// This service provides a thin TypeScript API for queuing mutations.
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//
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// TRACES: UR-002, UR-017, UR-025 | DR-014
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import { commands } from "$lib/api/bindings";
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import { auth } from "$lib/stores/auth";
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// The queue row shape comes from the generated bindings rather than a
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// hand-written mirror — the mirror had already drifted (it predates `itemName`),
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// and a drifted duplicate is how a field silently stops reaching the UI.
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import type { SyncQueueItem } from "$lib/api/bindings";
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export type { SyncQueueItem };
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export type SyncOperation =
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| "mark_played"
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| "mark_favorite"
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| "unmark_favorite"
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| "update_progress"
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| "report_playback_start"
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| "report_playback_stopped"
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| "playlist_create"
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| "playlist_delete"
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| "playlist_rename"
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| "playlist_add_items"
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| "playlist_remove_items"
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| "playlist_reorder_item";
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/**
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* Simplified sync service - handles offline mutation queueing
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*
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* The Rust backend maintains the sync queue in SQLite and is responsible
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* for processing queued items. This service provides a TypeScript API
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* for queueing and managing sync operations.
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*/
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class SyncService {
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/**
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* Start the sync service (lifecycle managed by Rust backend)
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*/
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start(): void {
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console.log("[SyncService] Started");
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}
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/**
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* Stop the sync service (lifecycle managed by Rust backend)
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*/
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stop(): void {
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console.log("[SyncService] Stopped");
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}
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/**
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* Queue a mutation for sync to server
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*
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* TRACES: UR-017, UR-025 | DR-014
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*/
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async queueMutation(
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operation: SyncOperation,
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itemId: string,
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payload?: Record<string, unknown>
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): Promise<number> {
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const userId = auth.getUserId();
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if (!userId) {
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throw new Error("Not authenticated");
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}
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const id = await commands.syncQueueMutation(
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userId,
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operation,
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itemId,
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payload ? JSON.stringify(payload) : null
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);
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console.log(`[SyncService] Queued ${operation} for item ${itemId}, id: ${id}`);
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return id;
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}
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// NOTE: `queueFavorite` is gone. Favourites are drained by Rust on the
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// `connectivity:reconnected` signal (DR-120) — the local write already sets
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// `pending_sync`, and a second queue here would push the same change twice.
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// See src-tauri/src/commands/favorites.rs.
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/**
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* Queue playback progress update
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* Also updates local state immediately
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*/
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async queuePlaybackProgress(
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itemId: string,
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positionMs: number
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): Promise<number> {
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// Update local state first
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await commands.storageUpdatePlaybackProgress(auth.getUserId() ?? "", itemId, positionMs);
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return this.queueMutation("update_progress", itemId, { positionMs });
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}
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/**
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* Queue mark as played
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* Also updates local state immediately
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*/
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async queueMarkPlayed(itemId: string): Promise<number> {
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// Update local state first
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await commands.storageMarkPlayed(auth.getUserId() ?? "", itemId);
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return this.queueMutation("mark_played", itemId);
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}
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/**
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* Get count of pending sync operations
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*/
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async getPendingCount(): Promise<number> {
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const userId = auth.getUserId();
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if (!userId) {
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return 0;
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}
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return commands.syncGetPendingCount(userId);
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}
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/**
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* Get pending sync items (for debugging/monitoring)
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*/
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async getPending(limit?: number): Promise<SyncQueueItem[]> {
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const userId = auth.getUserId();
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if (!userId) {
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return [];
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}
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return commands.syncGetPending(userId, limit ?? null);
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}
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/**
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* Clean up completed operations older than specified days
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*/
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async cleanup(daysOld: number = 7): Promise<number> {
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const deleted = await commands.syncCleanupCompleted(daysOld);
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console.log(`[SyncService] Cleaned up ${deleted} old completed operations`);
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return deleted;
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}
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// ===== Playlist sync operations =====
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async queuePlaylistCreate(playlistId: string, name: string, itemIds: string[]): Promise<number> {
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return this.queueMutation("playlist_create", playlistId, { name, itemIds });
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}
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async queuePlaylistDelete(playlistId: string): Promise<number> {
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return this.queueMutation("playlist_delete", playlistId);
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}
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async queuePlaylistRename(playlistId: string, name: string): Promise<number> {
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return this.queueMutation("playlist_rename", playlistId, { name });
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}
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async queuePlaylistAddItems(playlistId: string, itemIds: string[]): Promise<number> {
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return this.queueMutation("playlist_add_items", playlistId, { itemIds });
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}
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async queuePlaylistRemoveItems(playlistId: string, entryIds: string[]): Promise<number> {
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return this.queueMutation("playlist_remove_items", playlistId, { entryIds });
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}
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async queuePlaylistReorderItem(playlistId: string, itemId: string, newIndex: number): Promise<number> {
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return this.queueMutation("playlist_reorder_item", playlistId, { itemId, newIndex });
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}
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/**
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* Clear all sync operations for the current user (called during logout)
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*
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* TRACES: UR-017 | DR-014
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*/
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async clearUser(): Promise<void> {
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const userId = auth.getUserId();
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if (userId) {
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await commands.syncClearUser(userId);
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console.log("[SyncService] Cleared sync queue for user");
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}
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}
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}
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// Export singleton instance
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export const syncService = new SyncService();
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