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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Introduction</a></li><li class="chapter-item expanded affix "><li class="part-title">Requirements & Traceability</li><li class="chapter-item expanded "><a href="../requirements.html"><strong aria-hidden="true">1.</strong> Requirements Specification</a></li><li class="chapter-item expanded "><a href="../traceability.html"><strong aria-hidden="true">2.</strong> Traceability Matrix</a></li><li class="chapter-item expanded "><a href="../traceability-ci.html"><strong aria-hidden="true">3.</strong> Traceability CI</a></li><li class="chapter-item expanded "><a href="../traces-quick-ref.html"><strong aria-hidden="true">4.</strong> Traces Quick Reference</a></li><li class="chapter-item expanded affix "><li class="part-title">Architecture</li><li class="chapter-item expanded "><a href="../architecture/index.html"><strong aria-hidden="true">5.</strong> Overview</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../architecture/01-rust-backend.html"><strong aria-hidden="true">5.1.</strong> Rust Backend</a></li><li class="chapter-item "><a href="../architecture/02-svelte-frontend.html"><strong aria-hidden="true">5.2.</strong> Svelte Frontend</a></li><li class="chapter-item "><a href="../architecture/03-data-flow.html"><strong aria-hidden="true">5.3.</strong> Data Flow</a></li><li class="chapter-item "><a href="../architecture/04-type-sync-and-threading.html"><strong aria-hidden="true">5.4.</strong> Type Sync & Threading</a></li><li class="chapter-item "><a href="../architecture/05-platform-backends.html"><strong aria-hidden="true">5.5.</strong> Platform Backends</a></li><li class="chapter-item "><a href="../architecture/06-downloads-and-offline.html"><strong aria-hidden="true">5.6.</strong> Downloads & Offline</a></li><li class="chapter-item "><a href="../architecture/07-connectivity.html"><strong aria-hidden="true">5.7.</strong> Connectivity</a></li><li class="chapter-item "><a href="../architecture/08-database-design.html"><strong aria-hidden="true">5.8.</strong> Database Design</a></li><li class="chapter-item "><a href="../architecture/09-security.html"><strong aria-hidden="true">5.9.</strong> Security</a></li></ol></li><li class="chapter-item expanded "><li class="part-title">UX</li><li class="chapter-item expanded "><a href="../ux-flows.html"><strong aria-hidden="true">6.</strong> UX Flows</a></li><li class="chapter-item expanded affix "><li class="part-title">Specs — Pending Work</li><li class="chapter-item expanded "><a href="../specs/index.html" class="active"><strong aria-hidden="true">7.</strong> Specs Index</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-TEMPLATE.html"><strong aria-hidden="true">8.</strong> Spec Template</a></li><li class="chapter-item expanded "><a href="../specs/SPEC-REVIEW-CHECKLIST.html"><strong aria-hidden="true">9.</strong> Spec Review Checklist</a></li><li class="chapter-item expanded "><a href="../specs/playback-backend-unification.html"><strong aria-hidden="true">10.</strong> Playback Backend Unification</a></li><li class="chapter-item expanded "><a href="../specs/linux-native-video-spike.html"><strong aria-hidden="true">11.</strong> Linux Native Video Spike</a></li><li class="chapter-item expanded "><a href="../specs/backend-owned-stream-selection.html"><strong aria-hidden="true">12.</strong> Backend-Owned Stream Selection</a></li><li class="chapter-item expanded "><a href="../specs/player-facade-enforcement.html"><strong aria-hidden="true">13.</strong> Player Facade Enforcement</a></li><li class="chapter-item expanded "><a href="../specs/windows-native-audio-backend.html"><strong aria-hidden="true">14.</strong> Windows Native Audio Backend</a></li><li class="chapter-item expanded "><a href="../specs/libmpv2-migration.html"><strong aria-hidden="true">15.</strong> libmpv2 Migration</a></li><li class="chapter-item expanded "><a href="../specs/read-through-media-cache.html"><strong aria-hidden="true">16.</strong> Read-Through Media Cache</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search.html"><strong aria-hidden="true">17.</strong> Scoped Search</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search-boundary.html"><strong aria-hidden="true">18.</strong> Scoped Search Boundary</a></li><li class="chapter-item expanded "><a href="../specs/scoped-search-boundary-implementation.html"><strong aria-hidden="true">19.</strong> Scoped Search Boundary — Implementation</a></li><li class="chapter-item expanded "><a href="../specs/frontend-domain-model.html"><strong aria-hidden="true">20.</strong> Frontend Domain Model</a></li><li class="chapter-item expanded "><a href="../specs/desktop-native-video.html"><strong aria-hidden="true">21.</strong> Desktop Native Video</a></li><li class="chapter-item expanded "><a href="../specs/build-provenance.html"><strong aria-hidden="true">22.</strong> Build Provenance</a></li><li class="chapter-item expanded affix "><li class="part-title">Build & Release</li><li class="chapter-item expanded "><a href="../build/build-release.html"><strong aria-hidden="true">23.</strong> Build & Release</a></li><li class="chapter-item expanded "><a href="../release-checklist.html"><strong aria-hidden="true">24.</strong> Release Checklist</a></li><li class="chapter-item expanded "><a href="../native-player-verification.html"><strong aria-hidden="true">25.</strong> Native Player Verification</a></li><li class="chapter-item expanded "><a href="../build/build-desktop-packages.html"><strong aria-hidden="true">26.</strong> Desktop Packaging</a></li><li class="chapter-item expanded "><a href="../build/build-windows.html"><strong aria-hidden="true">27.</strong> Windows Build</a></li><li class="chapter-item expanded "><a href="../defect-windows.html"><strong aria-hidden="true">28.</strong> Defect Windows</a></li><li class="chapter-item expanded "><a href="../build/docker.html"><strong aria-hidden="true">29.</strong> Docker</a></li><li class="chapter-item expanded "><a href="../build/build-builder-image.html"><strong aria-hidden="true">30.</strong> Builder Image</a></li><li class="chapter-item expanded affix "><li class="spacer"></li><li class="chapter-item expanded affix "><a href="../api-redirect.html">Rust API Reference (rustdoc)</a></li></ol>
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<main>
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<h1 id="specs-index"><a class="header" href="#specs-index">Specs index</a></h1>
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<p>Feature specs for JellyTau. Start a new one from
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<a href="SPEC-TEMPLATE.html">SPEC-TEMPLATE.md</a> and run it past
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<a href="SPEC-REVIEW-CHECKLIST.html">SPEC-REVIEW-CHECKLIST.md</a> before accepting it.</p>
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<h2 id="what-lives-here"><a class="header" href="#what-lives-here">What lives here</a></h2>
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<p><strong>Only work that has not shipped.</strong> Once a spec is fully implemented its design
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is folded into the architecture docs — which are the maintained description of
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the build — and the spec file is deleted. Git history keeps the original,
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including its rejected alternatives and acceptance criteria; the architecture
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docs keep the reasoning that a future change still needs.</p>
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<p>So: a file in this directory is a <strong>promise, not a description</strong>. If you want to
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know how something <em>works</em>, read
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<a href="../architecture/README.html">docs/architecture/</a>. If you want to know what is
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<em>planned</em>, read here.</p>
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<p><strong>Status vocabulary</strong></p>
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<div class="table-wrapper"><table><thead><tr><th>Status</th><th>Meaning</th></tr></thead><tbody>
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<tr><td>Proposed</td><td>Written, not accepted. Nothing built.</td></tr>
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<tr><td>Accepted</td><td>Agreed as the design; implementation not started or not finished.</td></tr>
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<tr><td>Partially implemented</td><td>Some parts shipped; the spec names what is left.</td></tr>
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<tr><td>Design authority</td><td>No code of its own — it records a decision later specs act on.</td></tr>
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</tbody></table>
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</div>
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<p><strong>Next free requirement ids</strong> (always re-check
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<a href="../requirements.html">requirements.md</a> before allocating): <strong>UR-079</strong>,
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<strong>IR-033</strong>, <strong>DR-232</strong>. Three specs below suggested ids that have since been
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taken by other work; each carries a ⚠️ note at the top.</p>
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<h2 id="partially-implemented"><a class="header" href="#partially-implemented">Partially implemented</a></h2>
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<div class="table-wrapper"><table><thead><tr><th>Spec</th><th>What landed</th><th>What is left</th></tr></thead><tbody>
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<tr><td><a href="frontend-domain-model.html">frontend-domain-model.md</a></td><td>Catalog surface: <code>MediaKind</code>, <code>from_jellyfin</code> isolated, ticks → ms</td><td><code>primaryImageTag</code> → <code>imageId</code> (~30 sites); player/session/reporting tick math; <code>stream.type</code></td></tr>
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<tr><td><a href="libmpv2-migration.html">libmpv2-migration.md</a></td><td><code>LICENSE</code></td><td>The <code>libmpv</code> → <code>libmpv2</code> crate swap</td></tr>
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<tr><td><a href="read-through-media-cache.html">read-through-media-cache.md</a></td><td>DR-126…128, DR-133…138 — cache entries <em>are</em> download rows; local playback of downloads</td><td>DR-122/124/125 — the read-through capture. DR-121 shipped as backend-owned stream selection and left this spec</td></tr>
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<tr><td><a href="scoped-search-boundary-implementation.html">scoped-search-boundary-implementation.md</a></td><td>Stage 1: <code>SearchScope</code> owned by Rust (DR-063…067)</td><td>Stage 2: result-side grouping (<code>GROUP_ITEM_TYPES</code> still in <code>searchScope.ts</code>)</td></tr>
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</tbody></table>
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</div>
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<h2 id="not-started"><a class="header" href="#not-started">Not started</a></h2>
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<div class="table-wrapper"><table><thead><tr><th>Spec</th><th>Blocked on / note</th></tr></thead><tbody>
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<tr><td><a href="desktop-native-video.html">desktop-native-video.md</a></td><td>mpv draws video on every desktop platform, then the webview <code><video></code> path and hls.js are deleted. Converts a measured 7% direct-play rate toward Android's 85%. Stacked on backend-owned stream selection.</td></tr>
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<tr><td><a href="backend-owned-stream-selection.html">backend-owned-stream-selection.md</a></td><td>Rust owns direct-play-vs-transcode, transport and quality; players consume one <code>StreamSelection</code>. Partly built — <code>StreamSelection</code>, <code>Transport</code> and the <code>.m3u8</code> sniff removal have landed.</td></tr>
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<tr><td><a href="build-provenance.html">build-provenance.md</a></td><td><code>build.rs</code> is still bare. ⚠️ suggested id DR-093 is taken.</td></tr>
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<tr><td><a href="player-facade-enforcement.html">player-facade-enforcement.md</a></td><td>~60 <code>commands.player*</code> sites still outside the facade; no lint rule. ⚠️ suggested id DR-095 is taken.</td></tr>
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<tr><td><a href="windows-native-audio-backend.html">windows-native-audio-backend.md</a></td><td>Blocked on the libmpv2 swap. ⚠️ suggested id IR-030 is taken.</td></tr>
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<tr><td><a href="linux-native-video-spike.html">linux-native-video-spike.md</a></td><td><strong>Spike run 2026-08-21: compositing works on Linux, X11 and Wayland.</strong> G1-G6 green bar the Tauri <code>default_vbox()</code> half of G1. The adaptive-bitrate question it was waiting on is <strong>answered</strong>: the server publishes one <code>EXT-X-STREAM-INF</code>, so there is no ladder for mpv to lose (DR-229). <code>StreamSelection</code> (DR-225) is the contract to consume.</td></tr>
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</tbody></table>
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</div>
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<h2 id="design-authority"><a class="header" href="#design-authority">Design authority</a></h2>
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<div class="table-wrapper"><table><thead><tr><th>Spec</th><th>Role</th></tr></thead><tbody>
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<tr><td><a href="playback-backend-unification.html">playback-backend-unification.md</a></td><td>Why video cannot unify onto one native engine and audio can. The audio half has since shipped on Android; Windows has not.</td></tr>
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<tr><td><a href="scoped-search-boundary.html">scoped-search-boundary.md</a></td><td>The boundary design the <code>check:boundary</code> rule came from. Stage 1 built.</td></tr>
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<tr><td><a href="scoped-search.html">scoped-search.md</a></td><td>Superseded in part — its "frontend only, no Rust changes" decision is the leak the boundary spec reversed. UX still current.</td></tr>
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</tbody></table>
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</div>
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<h2 id="where-the-shipped-specs-went"><a class="header" href="#where-the-shipped-specs-went">Where the shipped specs went</a></h2>
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<p>Sixteen specs were folded into the architecture docs and deleted (2026-08-21).
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Where to look for each:</p>
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<div class="table-wrapper"><table><thead><tr><th>Shipped work</th><th>Now documented in</th></tr></thead><tbody>
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<tr><td>Account menu & global chrome</td><td><a href="../architecture/02-svelte-frontend.html">02-svelte-frontend.md</a> — App Shell and Chrome</td></tr>
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<tr><td>Library mosaic</td><td><a href="../architecture/02-svelte-frontend.html">02-svelte-frontend.md</a> — Library Mosaic</td></tr>
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<tr><td>Series current-episode navigation</td><td><a href="../architecture/02-svelte-frontend.html">02-svelte-frontend.md</a> — Series and Episode Navigation</td></tr>
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<tr><td>Downloads as an offline library</td><td><a href="../architecture/02-svelte-frontend.html">02-svelte-frontend.md</a> — Downloaded Browse</td></tr>
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<tr><td>Favourites browsing</td><td><a href="../architecture/01-rust-backend.html">01-rust-backend.md</a> — Favorites System</td></tr>
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<tr><td>Streaming bitrate cap</td><td><a href="../architecture/01-rust-backend.html">01-rust-backend.md</a> — Streaming quality ladder</td></tr>
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<tr><td>Locally-indexed search</td><td><a href="../architecture/03-data-flow.html">03-data-flow.md</a> — Search Flow; <a href="../architecture/01-rust-backend.html">01-rust-backend.md</a> — Background workers</td></tr>
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<tr><td>Offline downloaded-only filter</td><td><a href="../architecture/06-downloads-and-offline.html">06-downloads-and-offline.md</a> — Offline Catalog Visibility</td></tr>
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<tr><td>Audio equalizer · Android audio settings parity</td><td><a href="../architecture/05-platform-backends.html">05-platform-backends.md</a> — Audio settings on ExoPlayer</td></tr>
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<tr><td>Android native video spike</td><td><a href="../architecture/05-platform-backends.html">05-platform-backends.md</a> — Native Video Compositing</td></tr>
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<tr><td>Video background audio</td><td><a href="../architecture/05-platform-backends.html">05-platform-backends.md</a> — Background Audio Handoff</td></tr>
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<tr><td>Traceability gate repair</td><td><a href="../traceability-ci.html">traceability-ci.md</a></td></tr>
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<tr><td>Boundary tripwire hardening</td><td><code>scripts/check-frontend-boundary.sh</code> (its header is the spec)</td></tr>
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<tr><td>Playback docs corrections · req-coverage script removal</td><td>Nothing to document — both were corrections that have been applied</td></tr>
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