Formatting was configured but never enforced: `bun run format:check` reported 199 unformatted files and ran in no workflow and in no git hook, so .prettierrc (printWidth 100, trailing commas) described an intention rather than the tree. This is the one-time sweep that makes the check gateable. Whitespace and token-reflow only -- no behavioural change: `bun run check` reports 0 errors and all 1053 frontend tests pass before and after. Kept out of every other commit on purpose. A 199-file diff mixed with real changes is unreviewable, and the next commit turns format:check into a hard CI gate so this cannot silently accumulate again.
212 lines
6.1 KiB
Svelte
212 lines
6.1 KiB
Svelte
<!-- TRACES: UR-005 | DR-009 -->
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<script lang="ts">
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import { untrack } from "svelte";
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import { sleepTimerActive } from "$lib/stores/sleepTimer";
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import SleepTimerIndicator from "./SleepTimerIndicator.svelte";
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interface Props {
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isPlaying?: boolean;
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hasPrevious?: boolean;
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hasNext?: boolean;
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shuffle?: boolean;
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repeat?: "off" | "all" | "one";
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onPlayPause?: () => void;
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onPrevious?: () => void;
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onNext?: () => void;
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onToggleShuffle?: () => void;
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onCycleRepeat?: () => void;
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onSleepTimerClick?: () => void;
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}
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let {
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isPlaying = false,
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hasPrevious = false,
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hasNext = false,
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shuffle = false,
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repeat = "off",
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onPlayPause,
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onPrevious,
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onNext,
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onToggleShuffle,
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onCycleRepeat,
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onSleepTimerClick,
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}: Props = $props();
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// Local optimistic state for instant button feedback
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let optimisticIsPlaying = $state(false);
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let optimisticTimeout: ReturnType<typeof setTimeout> | null = null;
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// Sync with prop changes (initializes and updates on prop change)
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$effect(() => {
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optimisticIsPlaying = isPlaying;
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// Clear timeout when prop updates (state confirmed)
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if (optimisticTimeout) {
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clearTimeout(optimisticTimeout);
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optimisticTimeout = null;
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}
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});
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// Cleanup on unmount
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$effect(() => {
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return () => {
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if (optimisticTimeout) {
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clearTimeout(optimisticTimeout);
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}
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};
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});
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function handlePlayPause() {
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// Immediately toggle optimistic state for instant visual feedback
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optimisticIsPlaying = !optimisticIsPlaying;
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// Clear any pending timeout
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if (optimisticTimeout) {
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clearTimeout(optimisticTimeout);
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}
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// Reset optimistic state after a delay if prop doesn't update
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optimisticTimeout = setTimeout(() => {
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optimisticIsPlaying = isPlaying;
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}, 1000);
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// Call the actual handler
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untrack(() => onPlayPause?.());
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}
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</script>
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<div class="flex items-center gap-4">
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<!-- Sleep Timer (above shuffle) -->
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{#if !$sleepTimerActive}
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<button
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onclick={(e) => {
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e.stopPropagation();
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onSleepTimerClick?.();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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class="p-2 rounded-full text-gray-400 hover:text-white transition-colors"
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title="Sleep timer"
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aria-label="Sleep timer"
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>
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<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
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<path
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="2"
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d="M20.354 15.354A9 9 0 018.646 3.646 9.003 9.003 0 0012 21a9.003 9.003 0 008.354-5.646z"
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/>
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</svg>
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</button>
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{:else}
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<SleepTimerIndicator onClick={onSleepTimerClick} />
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{/if}
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<!-- Shuffle -->
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<button
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onclick={(e) => {
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e.stopPropagation();
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onToggleShuffle?.();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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class="p-2 rounded-full transition-colors {shuffle
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? 'text-[var(--color-jellyfin)]'
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: 'text-gray-400 hover:text-white'}"
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title="Shuffle"
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>
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<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 24 24">
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<path
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d="M10.59 9.17L5.41 4 4 5.41l5.17 5.17 1.42-1.41zM14.5 4l2.04 2.04L4 18.59 5.41 20 17.96 7.46 20 9.5V4h-5.5zm.33 9.41l-1.41 1.41 3.13 3.13L14.5 20H20v-5.5l-2.04 2.04-3.13-3.13z"
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/>
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</svg>
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</button>
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<!-- Previous -->
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<button
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onclick={(e) => {
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e.stopPropagation();
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onPrevious?.();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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disabled={!hasPrevious}
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class="p-2 rounded-full text-white hover:bg-white/10 disabled:opacity-30 disabled:cursor-not-allowed transition-colors"
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title="Previous"
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>
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<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
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<path d="M6 6h2v12H6zm3.5 6l8.5 6V6z" />
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</svg>
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</button>
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<!-- Play/Pause -->
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<button
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onclick={(e) => {
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e.stopPropagation();
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handlePlayPause();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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class="p-3 rounded-full bg-white text-black hover:scale-105 transition-transform"
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title={optimisticIsPlaying ? "Pause" : "Play"}
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>
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{#if optimisticIsPlaying}
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<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
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<path d="M6 19h4V5H6v14zm8-14v14h4V5h-4z" />
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</svg>
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{:else}
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<svg class="w-6 h-6 ml-0.5" fill="currentColor" viewBox="0 0 24 24">
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<path d="M8 5v14l11-7z" />
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</svg>
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{/if}
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</button>
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<!-- Next -->
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<button
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onclick={(e) => {
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e.stopPropagation();
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onNext?.();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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disabled={!hasNext}
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class="p-2 rounded-full text-white hover:bg-white/10 disabled:opacity-30 disabled:cursor-not-allowed transition-colors"
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title="Next"
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>
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<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
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<path d="M6 18l8.5-6L6 6v12zM16 6v12h2V6h-2z" />
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</svg>
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</button>
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<!-- Repeat -->
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<button
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onclick={(e) => {
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e.stopPropagation();
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onCycleRepeat?.();
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}}
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ontouchstart={(e) => e.stopPropagation()}
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ontouchmove={(e) => e.stopPropagation()}
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ontouchend={(e) => e.stopPropagation()}
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class="p-2 rounded-full transition-colors {repeat !== 'off'
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? 'text-[var(--color-jellyfin)]'
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: 'text-gray-400 hover:text-white'}"
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title="Repeat: {repeat}"
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>
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{#if repeat === "one"}
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<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 24 24">
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<path
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d="M7 7h10v3l4-4-4-4v3H5v6h2V7zm10 10H7v-3l-4 4 4 4v-3h12v-6h-2v4zm-4-2V9h-1l-2 1v1h1.5v4H13z"
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/>
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</svg>
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{:else}
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<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 24 24">
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<path d="M7 7h10v3l4-4-4-4v3H5v6h2V7zm10 10H7v-3l-4 4 4 4v-3h12v-6h-2v4z" />
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</svg>
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{/if}
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</button>
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</div>
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