A shared device can hold several accounts from the same server and switch between them in a couple of taps. A profile can be locked behind a 4-8 digit PIN; one without a PIN is one tap away. Forgetting a PIN falls through to the account's own Jellyfin password, so there is no reset flow and no recovery secret to store. Opt-in by construction: a single account with no PIN starts, plays and downloads exactly as before, and never sees a picker. Two decisions worth keeping: - Switching is not logging out. auth_logout invalidates the token server-side, which is precisely what a switch must not do, or every switch back would cost a password. The switch runs as a plan (profiles/switch.rs) so the teardown *ordering* is unit-testable with no player and no server -- a straggler reporting after the active user flips would attribute one account's viewing to another, silently. - The PIN gates switching, not the token at rest. Wrapping each token with its PIN would leave a locked profile unable to resume its own downloads or drain its own sync queue until somebody typed the code, which on a device that reboots nightly costs more than it defends against a four-digit secret. auth_initialize does refuse to restore a PIN-protected session, so the gate is on the session rather than on which screen is shown. "Child account" is not modelled anywhere -- a child's profile is simply one with no PIN. The frontend renders an opaque unlockMethod and never compares a PIN, counts an attempt or infers a role. Migration 024 adds user_pins, user_item_visibility, user_libraries and download_grants, and backfills the existing user so an upgrade does not blank its library. The visibility and grant tables are the schema half of the cache-scoping and shared-download work; the read-path enforcement is still to come (see docs/specs/multi-user-profiles.md).
699 lines
22 KiB
TypeScript
699 lines
22 KiB
TypeScript
// Authentication state store with Rust backend
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//
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// All business logic (session management, verification, credential storage) is handled by Rust.
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// This file is a thin Svelte store wrapper that calls Rust commands and listens to events.
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//
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// TRACES: UR-009, UR-012 | IR-009, IR-014
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import { writable, derived, get } from "svelte/store";
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import { listen } from "@tauri-apps/api/event";
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import { commands } from "$lib/api/bindings";
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import { RepositoryClient } from "$lib/api/repository-client";
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import type { User, AuthResult } from "$lib/api/types";
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import type { Session, AuthServerInfo as ServerInfo } from "$lib/api/bindings";
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import { connectivity } from "./connectivity";
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import { getDeviceId, clearCache as clearDeviceIdCache } from "$lib/services/deviceId";
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import { createLogger } from "$lib/utils/logger";
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const log = createLogger("Auth");
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interface AuthState {
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isAuthenticated: boolean;
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isLoading: boolean;
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user: User | null;
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serverUrl: string | null;
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serverName: string | null;
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error: string | null;
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securityWarning: string | null;
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/** Whether session needs re-authentication (e.g., token expired) */
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needsReauth: boolean;
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/** Whether session verification is in progress */
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isVerifying: boolean;
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/** Whether the session is known to be valid (verified with server) */
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sessionVerified: boolean;
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}
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function createAuthStore() {
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const initialState: AuthState = {
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isAuthenticated: false,
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isLoading: true,
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user: null,
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serverUrl: null,
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serverName: null,
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error: null,
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securityWarning: null,
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needsReauth: false,
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isVerifying: false,
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sessionVerified: false,
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};
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const { subscribe, set, update } = writable<AuthState>(initialState);
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// RepositoryClient provides cache-first access with automatic background refresh via Rust
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let repository: RepositoryClient | null = null;
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// Store unlisten functions for cleanup
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let unlistenSessionVerified: (() => void) | null = null;
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let unlistenNeedsReauth: (() => void) | null = null;
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let unlistenNetworkError: (() => void) | null = null;
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function getRepository(): RepositoryClient {
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if (!repository) {
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throw new Error("Not connected to a server");
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}
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return repository;
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}
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/**
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* The repository, waiting for session restore rather than failing the instant
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* it is asked.
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*
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* `getRepository()` throws immediately, which is right for a click handler —
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* the user is present and an error is honest. It is wrong for anything that
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* runs *on mount*: the session is restored asynchronously at startup, so a
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* page that loads before that finishes gets "Not connected to a server" and
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* shows a fatal error for a session that was about to arrive. The player page
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* hit this, where the symptom is a playback error on a perfectly good stream.
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*
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* Resolves as soon as the repository exists, rejects only if it genuinely has
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* not appeared — so a real logged-out state still surfaces, just not as a race.
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*
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* TRACES: UR-002 | DR-013
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*/
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async function waitForRepository(timeoutMs = 5000): Promise<RepositoryClient> {
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if (repository) return repository;
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return new Promise<RepositoryClient>((resolve, reject) => {
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let settled = false;
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const finish = (fn: () => void) => {
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if (settled) return;
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settled = true;
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clearTimeout(timer);
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unsubscribe();
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fn();
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};
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// Every store change is a chance the session landed. `subscribe` fires
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// synchronously on registration, which also covers the case where it
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// arrived between the check above and here.
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const unsubscribe = subscribe(() => {
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if (repository) finish(() => resolve(repository as RepositoryClient));
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});
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const timer = setTimeout(
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() => finish(() => reject(new Error("Not connected to a server"))),
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timeoutMs,
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);
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});
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}
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/**
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* Initialize event listeners from Rust backend.
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* These should be called once during app initialization.
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*/
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async function initializeEventListeners(): Promise<void> {
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if (typeof window === "undefined") return;
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try {
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unlistenSessionVerified = await listen<{ user: User }>("auth:session-verified", (event) => {
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log.debug("Session verified:", event.payload.user.name);
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update((s) => ({
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...s,
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sessionVerified: true,
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needsReauth: false,
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isVerifying: false,
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user: event.payload.user,
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}));
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});
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} catch (e) {
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log.error("Failed to listen to session-verified event:", e);
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}
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try {
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unlistenNeedsReauth = await listen<{ reason: string }>("auth:needs-reauth", (event) => {
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log.debug("Session needs re-authentication:", event.payload.reason);
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update((s) => ({
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...s,
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sessionVerified: false,
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needsReauth: true,
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isVerifying: false,
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error: event.payload.reason,
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}));
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});
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} catch (e) {
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log.error("Failed to listen to needs-reauth event:", e);
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}
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try {
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unlistenNetworkError = await listen<{ message: string }>("auth:network-error", (event) => {
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log.debug("Network error during verification:", event.payload.message);
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// Network errors don't trigger re-auth - just log them
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update((s) => ({ ...s, isVerifying: false }));
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});
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} catch (e) {
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log.error("Failed to listen to network-error event:", e);
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}
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}
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/**
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* Cleanup event listeners.
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* Should be called when the app is destroyed.
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*/
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function cleanupEventListeners(): void {
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if (unlistenSessionVerified) {
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unlistenSessionVerified();
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unlistenSessionVerified = null;
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}
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if (unlistenNeedsReauth) {
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unlistenNeedsReauth();
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unlistenNeedsReauth = null;
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}
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if (unlistenNetworkError) {
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unlistenNetworkError();
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unlistenNetworkError = null;
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}
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}
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/**
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* Initialize auth state from Rust backend.
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* This function does NOT require network access - session is restored immediately.
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*/
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async function initialize() {
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// Initialize event listeners first
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await initializeEventListeners();
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update((s) => ({ ...s, isLoading: true, error: null }));
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try {
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// Check security status — fire-and-forget. It only sets a warning banner,
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// so it must not sit in front of session restore (and thus first paint).
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void (async () => {
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try {
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const securityStatus = await commands.storageGetSecurityStatus();
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log.debug("Security status:", securityStatus);
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if (!securityStatus.usingKeyring) {
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update((s) => ({
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...s,
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securityWarning:
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"Credentials are stored with reduced security (encrypted file instead of system keyring).",
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}));
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}
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} catch (error) {
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log.warn("Failed to get security status:", error);
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}
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})();
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// Initialize auth manager and get session
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log.debug("Initializing auth manager...");
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const session = await commands.authInitialize();
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log.debug("Session retrieval result:", session ? "Session found" : "No session found");
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if (session) {
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log.debug("Restoring session for user:", session.username, "on server:", session.serverUrl);
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// Create RepositoryClient for cache-first access. This IS required before
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// we mark authenticated — the first screen (library overview) reads
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// through it — so keep it awaited.
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repository = new RepositoryClient();
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await repository.create(
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session.serverUrl,
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session.userId,
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session.accessToken,
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session.serverId,
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);
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// Configure the Rust player for playback reporting. This is NOT needed to
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// render the first screen (it only matters once playback starts), so run
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// it fire-and-forget instead of blocking first paint on two more IPC
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// round-trips (getDeviceId + playerConfigureJellyfin).
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void (async () => {
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try {
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const deviceId = await getDeviceId();
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await commands.playerConfigureJellyfin(
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session.serverUrl,
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session.accessToken,
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session.userId,
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deviceId,
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);
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log.debug("Rust player configured for automatic playback reporting");
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} catch (error) {
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log.error("Failed to configure Rust player:", error);
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}
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})();
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// Set authenticated immediately (offline-first)
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set({
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isAuthenticated: true,
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isLoading: false,
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user: { id: session.userId, name: session.username, serverId: session.serverId } as User,
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serverUrl: session.serverUrl,
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serverName: session.serverName,
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error: null,
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securityWarning: initialState.securityWarning,
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needsReauth: session.needsReauth,
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isVerifying: false,
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sessionVerified: session.verified,
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});
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// Start connectivity monitoring early to avoid appearing offline on startup
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log.debug("Starting early connectivity monitoring...");
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connectivity
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.startMonitoring(session.serverUrl, {
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onServerReconnected: () => {
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// Retry session verification when server becomes reachable
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retryVerification();
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// Resume downloads queued while offline, then refresh the catalog.
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// Lazy import to avoid an auth <-> offlineCatalog import cycle.
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import("$lib/services/offlineCatalog")
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.then((m) => m.onReconnected())
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.catch((err) => log.warn("Catalog reconnect failed:", err));
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},
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})
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.catch((error) => {
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log.error("Failed to start connectivity monitoring:", error);
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});
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// Start background session verification — fire-and-forget. This is
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// already asynchronous work (results arrive via the auth:* events wired
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// above), so awaiting getDeviceId + authStartVerification here only
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// delayed first paint by two IPC round-trips for no UI benefit.
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void (async () => {
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try {
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const verifyDeviceId = await getDeviceId();
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await commands.authStartVerification(verifyDeviceId);
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log.debug("Background verification started");
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} catch (error) {
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log.error("Failed to start verification:", error);
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}
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})();
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} else {
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// No stored session
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log.debug("No active session found");
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set({
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isAuthenticated: false,
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isLoading: false,
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user: null,
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serverUrl: null,
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serverName: null,
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error: null,
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securityWarning: initialState.securityWarning,
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needsReauth: false,
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isVerifying: false,
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sessionVerified: false,
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});
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}
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} catch (error) {
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log.error("Failed to initialize:", error);
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update((s) => ({
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...s,
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isLoading: false,
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error: error instanceof Error ? error.message : String(error),
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}));
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}
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}
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/**
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* Connect to a Jellyfin server and retrieve server info.
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* Rust will normalize the URL (add https:// if missing, remove trailing slash).
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*
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* TRACES: UR-009 | IR-009
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*/
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async function connectToServer(serverUrl: string): Promise<ServerInfo> {
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update((s) => ({ ...s, isLoading: true, error: null }));
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try {
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log.debug("Connecting to server:", serverUrl);
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const serverInfo = await commands.authConnectToServer(serverUrl);
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log.debug("Connected to server:", serverInfo.name, serverInfo.version);
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log.debug("Normalized URL:", serverInfo.normalizedUrl);
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update((s) => ({ ...s, isLoading: false }));
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return serverInfo;
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} catch (error) {
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log.error("Failed to connect to server:", error);
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update((s) => ({
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...s,
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isLoading: false,
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error: error instanceof Error ? error.message : String(error),
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}));
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throw error;
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}
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}
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/**
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* Login with username and password.
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*
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* TRACES: UR-009, UR-012 | IR-009, IR-014
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*/
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async function login(username: string, password: string, serverUrl: string, serverName: string) {
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update((s) => ({ ...s, isLoading: true, error: null }));
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try {
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const deviceId = await getDeviceId();
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log.debug("Logging in as:", username);
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const authResult = await commands.authLogin(serverUrl, username, password, deviceId);
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log.debug("Login successful:", authResult.user);
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// Save to storage
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await commands.storageSaveServer(authResult.serverId, serverName, serverUrl, null);
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await commands.storageSaveUser(
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authResult.user.id,
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authResult.serverId,
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authResult.user.name,
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authResult.accessToken,
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);
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await commands.storageSetActiveUser(authResult.user.id, authResult.serverId);
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// Set session in auth manager with server name
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await commands.authSetSession({
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userId: authResult.user.id,
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username: authResult.user.name,
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serverId: authResult.serverId,
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serverUrl,
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serverName,
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accessToken: authResult.accessToken,
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verified: true,
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needsReauth: false,
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});
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// Create RepositoryClient
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repository = new RepositoryClient();
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await repository.create(
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serverUrl,
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authResult.user.id,
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authResult.accessToken,
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authResult.serverId,
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);
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// Configure Rust player
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try {
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const playerDeviceId = await getDeviceId();
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await commands.playerConfigureJellyfin(
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serverUrl,
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authResult.accessToken,
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authResult.user.id,
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playerDeviceId,
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);
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log.debug("Rust player configured for playback reporting");
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} catch (error) {
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log.error("Failed to configure Rust player:", error);
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}
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// Update state
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set({
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isAuthenticated: true,
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isLoading: false,
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user: authResult.user,
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serverUrl,
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serverName,
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error: null,
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securityWarning: initialState.securityWarning,
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needsReauth: false,
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isVerifying: false,
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sessionVerified: true,
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});
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// Start background verification
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try {
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const verifyDeviceId = await getDeviceId();
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await commands.authStartVerification(verifyDeviceId);
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} catch (error) {
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log.error("Failed to start verification:", error);
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}
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return authResult;
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} catch (error) {
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log.error("Login failed:", error);
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const errorMessage = error instanceof Error ? error.message : String(error);
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update((s) => ({ ...s, isLoading: false, error: errorMessage }));
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throw error;
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}
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}
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/**
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* Re-authenticate with password (when session expired).
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*/
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async function reauthenticate(password: string) {
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update((s) => ({ ...s, isLoading: true, error: null, needsReauth: false }));
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try {
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const deviceId = await getDeviceId();
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log.debug("Re-authenticating...");
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const authResult = await commands.authReauthenticate(password, deviceId);
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log.debug("Re-authentication successful");
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// Update storage
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await commands.storageSaveUser(
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authResult.user.id,
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authResult.serverId,
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authResult.user.name,
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authResult.accessToken,
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);
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// Recreate repository with new credentials
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if (repository) {
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await repository.destroy();
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const session = await commands.authGetSession();
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if (session) {
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await repository.create(
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session.serverUrl,
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authResult.user.id,
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authResult.accessToken,
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authResult.serverId,
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);
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}
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}
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// Reconfigure player
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try {
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const playerDeviceId = await getDeviceId();
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await commands.playerConfigureJellyfin(
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repository ? await getCurrentSessionServerUrl() : "",
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authResult.accessToken,
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authResult.user.id,
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playerDeviceId,
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);
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} catch (error) {
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log.error("Failed to reconfigure player:", error);
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}
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// Update state
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update((s) => ({
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...s,
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isLoading: false,
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needsReauth: false,
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sessionVerified: true,
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user: authResult.user,
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error: null,
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}));
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return authResult;
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} catch (error) {
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log.error("Re-authentication failed:", error);
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const errorMessage = error instanceof Error ? error.message : String(error);
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update((s) => ({ ...s, isLoading: false, error: errorMessage }));
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throw error;
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}
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}
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|
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/**
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* Logout and clear session.
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*
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* TRACES: UR-012 | IR-014
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*/
|
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async function logout() {
|
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try {
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const session = await commands.authGetSession();
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if (session) {
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const deviceId = await getDeviceId();
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await commands.authLogout(session.serverUrl, session.accessToken, deviceId);
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}
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|
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// Disable Jellyfin reporting in player
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try {
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await commands.playerDisableJellyfin();
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} catch (error) {
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log.error("Failed to disable player reporting:", error);
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}
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|
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// Clear repository
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if (repository) {
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await repository.destroy();
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}
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repository = null;
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|
|
set({
|
|
isAuthenticated: false,
|
|
isLoading: false,
|
|
user: null,
|
|
serverUrl: null,
|
|
serverName: null,
|
|
error: null,
|
|
securityWarning: null,
|
|
needsReauth: false,
|
|
isVerifying: false,
|
|
sessionVerified: false,
|
|
});
|
|
|
|
// Clear device ID cache on logout
|
|
clearDeviceIdCache();
|
|
} catch (error) {
|
|
log.error("Logout error (continuing anyway):", error);
|
|
set(initialState);
|
|
clearDeviceIdCache();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear error state.
|
|
*/
|
|
function clearError() {
|
|
update((s) => ({ ...s, error: null }));
|
|
}
|
|
|
|
/**
|
|
* Get current session from Rust backend.
|
|
*/
|
|
async function getCurrentSession() {
|
|
try {
|
|
return await commands.authGetSession();
|
|
} catch (error) {
|
|
log.error("Failed to get current session:", error);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get current user ID.
|
|
*/
|
|
function getUserId(): string | null {
|
|
const state = get({ subscribe });
|
|
return state.user?.id || null;
|
|
}
|
|
|
|
/**
|
|
* Get server URL.
|
|
*/
|
|
function getServerUrl(): string | null {
|
|
const state = get({ subscribe });
|
|
return state.serverUrl;
|
|
}
|
|
|
|
/**
|
|
* Helper to get server URL from current session.
|
|
*/
|
|
async function getCurrentSessionServerUrl(): Promise<string> {
|
|
const session = await commands.authGetSession();
|
|
return session?.serverUrl || "";
|
|
}
|
|
|
|
/**
|
|
* Retry session verification (called when server becomes reachable again).
|
|
*/
|
|
async function retryVerification() {
|
|
try {
|
|
const deviceId = await getDeviceId();
|
|
log.debug("Retrying session verification after reconnection");
|
|
await commands.authStartVerification(deviceId);
|
|
} catch (error) {
|
|
log.error("Failed to retry verification:", error);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Rebuild this store's view of the world after the backend has switched
|
|
* profiles.
|
|
*
|
|
* The backend already flipped the active user, adopted the new session and
|
|
* destroyed the old repository handle — in that order, which is the part that
|
|
* matters. What is left is the half only the frontend owns: a `RepositoryClient`
|
|
* bound to the new session, and the player's reporting configuration.
|
|
*
|
|
* Deliberately *not* a login: no password is involved and no token is minted,
|
|
* because switching must leave both profiles able to come back with one tap.
|
|
*
|
|
* TRACES: UR-082 | DR-270
|
|
*/
|
|
async function adoptSwitchedSession() {
|
|
const session = await commands.authGetSession();
|
|
if (!session) throw new Error("No session after profile switch");
|
|
|
|
if (repository) {
|
|
try {
|
|
await repository.destroy();
|
|
} catch (error) {
|
|
log.error("Failed to destroy repository during switch:", error);
|
|
}
|
|
}
|
|
|
|
repository = new RepositoryClient();
|
|
await repository.create(
|
|
session.serverUrl,
|
|
session.userId,
|
|
session.accessToken,
|
|
session.serverId,
|
|
);
|
|
|
|
try {
|
|
const deviceId = await getDeviceId();
|
|
await commands.playerConfigureJellyfin(
|
|
session.serverUrl,
|
|
session.accessToken,
|
|
session.userId,
|
|
deviceId,
|
|
);
|
|
} catch (error) {
|
|
log.error("Failed to reconfigure player after switch:", error);
|
|
}
|
|
|
|
set({
|
|
isAuthenticated: true,
|
|
isLoading: false,
|
|
user: { id: session.userId, name: session.username } as User,
|
|
serverUrl: session.serverUrl,
|
|
serverName: session.serverName,
|
|
error: null,
|
|
securityWarning: null,
|
|
needsReauth: false,
|
|
isVerifying: false,
|
|
sessionVerified: session.verified,
|
|
});
|
|
}
|
|
|
|
return {
|
|
subscribe,
|
|
initialize,
|
|
connectToServer,
|
|
login,
|
|
reauthenticate,
|
|
logout,
|
|
clearError,
|
|
getRepository,
|
|
waitForRepository,
|
|
getCurrentSession,
|
|
getUserId,
|
|
getServerUrl,
|
|
retryVerification,
|
|
adoptSwitchedSession,
|
|
cleanupEventListeners,
|
|
};
|
|
}
|
|
|
|
export const auth = createAuthStore();
|
|
export const isAuthenticated = derived(auth, ($auth) => $auth.isAuthenticated);
|
|
export const isLoading = derived(auth, ($auth) => $auth.isLoading);
|
|
export const currentUser = derived(auth, ($auth) => $auth.user);
|
|
export const needsReauth = derived(auth, ($auth) => $auth.needsReauth);
|
|
export const securityWarning = derived(auth, ($auth) => $auth.securityWarning);
|
|
export const authError = derived(auth, ($auth) => $auth.error);
|
|
export const isVerifying = derived(auth, ($auth) => $auth.isVerifying);
|
|
export const sessionVerified = derived(auth, ($auth) => $auth.sessionVerified);
|
|
export const serverName = derived(auth, ($auth) => $auth.serverName);
|
|
export const serverUrl = derived(auth, ($auth) => $auth.serverUrl);
|