Files
jellytau/scripts
dtourolleandClaude Opus 5 50934e2ac6
🏗️ Build and Test JellyTau / Run Tests (push) Successful in 10m7s
Publish Documentation / Build & publish docs to gitea-pages (push) Successful in 5m28s
Traceability Validation / Check Requirement Traces (push) Successful in 19s
Build & Release / Run Tests (push) Successful in 7m35s
🏗️ Build and Test JellyTau / Android Compile Check (push) Successful in 3m2s
Build & Release / Build Linux (push) Successful in 20m0s
Build & Release / Build Windows (push) Successful in 8m36s
Build & Release / Build Android (push) Successful in 30m30s
Build & Release / Create Release (push) Successful in 21s
ci(android): ship Gradle in the builder image instead of downloading it
The release APK job died at the Gradle wrapper step, after the 11-minute
Rust compile had already succeeded:

    Downloading https://services.gradle.org/distributions/gradle-8.14.3-bin.zip
    java.net.SocketException: Unexpected end of file from server

`tauri android init` regenerates gen/android with a wrapper pointing at
services.gradle.org, so every Android job re-downloaded ~130MB of Gradle at
build time. That is slow on a good day and a hard build failure when the CDN
drops the connection mid-transfer. It was also a standing violation of the
rule that every build tool must already live in the builder image.

Dockerfile.builder installs Gradle 8.14.3, keeping both the unpacked
distribution (on PATH) and the original zip under /opt/gradle/dist. A
`gradle --version` smoke-test fails the image build on a bad version rather
than letting CI discover it.

sync-android-sources.sh then repoints the regenerated wrapper at that local
zip, which is the established place for fixing up the generated project.
It parses the version the wrapper actually requests, so a future Tauri Gradle
bump logs "not in image, will download" instead of pointing at a missing
file. On dev machines /opt/gradle/dist does not exist and the properties file
is left untouched.

Verified by running the project's own wrapper jar inside a network namespace
with no connectivity: it resolved and unpacked the local zip to 100% and
proceeded into build-script evaluation.

Note: this is inert until the builder image is rebuilt and pushed
(scripts/build-builder-image.sh).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 07:47:43 +02:00
..
2026-07-02 20:01:43 +02:00
2026-01-26 22:21:54 +01:00
2026-01-26 22:21:54 +01:00
2026-01-26 22:21:54 +01:00
2026-01-26 22:21:54 +01:00
2026-06-20 15:32:32 +02:00
2026-01-26 22:21:54 +01:00

Development Scripts

Collection of utility scripts for building, testing, and deploying JellyTau.

Testing Scripts

test-all.sh

Run all tests (frontend + Rust backend).

./scripts/test-all.sh

test-frontend.sh

Run frontend tests only.

./scripts/test-frontend.sh          # Run all tests
./scripts/test-frontend.sh --watch  # Watch mode
./scripts/test-frontend.sh --ui     # Open UI

test-rust.sh

Run Rust tests only.

./scripts/test-rust.sh              # Run all tests
./scripts/test-rust.sh -- --nocapture  # Show println! output

Android Scripts

build-android.sh

Build the Android APK.

./scripts/build-android.sh          # Debug build
./scripts/build-android.sh release  # Release build

deploy-android.sh

Install APK on connected Android device.

./scripts/deploy-android.sh         # Deploy debug APK
./scripts/deploy-android.sh release # Deploy release APK

build-and-deploy.sh

Build and deploy in one command.

./scripts/build-and-deploy.sh       # Build + deploy debug
./scripts/build-and-deploy.sh release  # Build + deploy release

check-android.sh

Check Android development environment setup.

./scripts/check-android.sh

logcat.sh

View Android logcat filtered for the app.

./scripts/logcat.sh

Traceability & Documentation

extract-traces.ts

Extract requirement IDs (TRACES) from source code and generate a traceability matrix mapping requirements to implementation locations.

bun run traces                    # Generate markdown report
bun run traces:json              # Generate JSON report
bun run traces:markdown           # Save to docs/traceability.md
bun run traces:coverage           # Coverage gate — exits non-zero below 50%

The script scans all TypeScript, Svelte, and Rust files (plus scripts/) looking for TRACES: comments and generates a comprehensive mapping of:

  • Which code files implement which requirements
  • Line numbers and code context
  • Coverage summary by requirement type (UR, IR, DR, JA)

bun run traces:coverage is the supported way to check requirement coverage locally — it runs the same computation CI does. Coverage denominators are derived from docs/requirements.md at run time; they are never hardcoded. An ID that appears in a TRACES: comment but is not defined in requirements.md is reported as orphaned and does not count toward coverage (see DR-093).

Removed: check-req-coverage.sh, check-test-coverage.sh, and find-req-implementations.sh were deleted in July 2026. They read an undocumented @req: tag convention parallel to TRACES:, grepped src-tauri/ unscoped (hanging on ~40 GB of target/ artifacts), and in one case reported "all requirements implemented" from an empty result set. extract-traces.ts is the single source of truth for requirement coverage. See docs/specs/req-coverage-script-removal.md.

Example TRACES comment in code:

// TRACES: UR-005, UR-026 | DR-029
function handlePlayback() { ... }

See docs/traceability.md for the latest generated mapping.

CI/CD Validation

The traceability system is integrated with Gitea Actions CI/CD:

  • Automatically validates TRACES on every push and pull request
  • Enforces minimum 50% coverage threshold
  • Warns if new code lacks TRACES comments
  • Generates traceability reports automatically

For details, see:

Utility Scripts

clean.sh

Clean all build artifacts.

./scripts/clean.sh

NPM Script Aliases

You can also run these via npm/bun:

bun run test:all           # All tests
bun run test:rust          # Rust tests
bun run android:build      # Build Android APK
bun run android:deploy     # Deploy to device
bun run android:dev        # Build + deploy debug
bun run android:check      # Check environment
bun run clean              # Clean artifacts