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#!/usr/bin/env python3
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"""
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Demo: Working Interactive Table with Buttons
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This example shows a fully working interactive table where buttons are
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actually rendered inside table cells and can handle click events.
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This uses a hybrid approach:
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1. Tables are rendered normally for structure
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2. Buttons are rendered on top at calculated positions
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3. Click detection maps coordinates to button callbacks
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"""
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from pyWebLayout.concrete.page import Page
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from pyWebLayout.concrete.table import TableRenderer, TableStyle
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from pyWebLayout.concrete.functional import ButtonText
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from pyWebLayout.abstract.functional import Button
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from pyWebLayout.style.page_style import PageStyle
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from pyWebLayout.style import Font
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from pyWebLayout.abstract.block import Table, TableRow, TableCell, Paragraph
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from pyWebLayout.abstract.inline import Word
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from PIL import Image, ImageDraw
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import numpy as np
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def create_interactive_table():
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"""Create a table structure (buttons will be overlaid)."""
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table = Table()
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table.caption = "User Management with Interactive Buttons"
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font = Font(font_size=11)
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# Header
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header_row = TableRow()
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for i, text in enumerate(["ID", "Name", "Email", "Actions"]):
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cell = TableCell(is_header=True)
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# Set width for Actions column
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if text == "Actions":
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cell.width = "220px" # Enough for 3 buttons
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para = Paragraph(font)
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para.add_word(Word(text, font))
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cell.add_block(para)
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header_row.add_cell(cell)
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table.add_row(header_row, section="header")
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# Body rows
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users = [
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("U001", "Alice Johnson", "alice@example.com"),
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("U002", "Bob Smith", "bob@example.com"),
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("U003", "Charlie Brown", "charlie@example.com"),
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]
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for user_id, name, email in users:
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row = TableRow()
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# ID
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cell = TableCell()
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para = Paragraph(font)
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para.add_word(Word(user_id, font))
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cell.add_block(para)
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row.add_cell(cell)
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# Name
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cell = TableCell()
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para = Paragraph(font)
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para.add_word(Word(name, font))
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cell.add_block(para)
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row.add_cell(cell)
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# Email
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cell = TableCell()
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para = Paragraph(font)
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para.add_word(Word(email, font))
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cell.add_block(para)
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row.add_cell(cell)
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# Actions - leave empty for buttons to be overlaid
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# Set width hint to ensure space for 3 buttons
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cell = TableCell()
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cell.width = "220px" # Enough for 3 buttons (3 × 65px + padding)
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para = Paragraph(font)
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para.add_word(Word("", font)) # Empty placeholder
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cell.add_block(para)
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row.add_cell(cell)
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table.add_row(row, section="body")
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return table
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def render_buttons_in_table(canvas, draw, table_origin, column_widths, row_heights, users):
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"""
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Render interactive buttons inside the table cells.
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This calculates the exact position of each button based on the table
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layout and renders ButtonText objects at those positions.
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Args:
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canvas: PIL Image canvas
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draw: PIL ImageDraw object
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table_origin: (x, y) position of table top-left
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column_widths: List of column widths
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row_heights: Dict with 'header', 'body', 'footer' keys
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users: User data for button labels
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Returns:
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List of (button, bounds) for click detection
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"""
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button_font = Font(font_size=10)
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buttons_with_bounds = []
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# Calculate Actions column position (column 3, index 3)
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actions_col_x = table_origin[0] + sum(column_widths[:3]) + 3 * 2 # +borders
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actions_col_width = column_widths[3]
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# Start after caption and header row
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# Caption takes 20px + 10px spacing = 30px
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caption_height = 30
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header_height = row_heights.get("header", 30)
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current_y = table_origin[1] + caption_height + header_height + 2 # +caption +header +border
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for i, (user_id, name, email) in enumerate(users):
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row_height = row_heights.get("body", 30) # All body rows have same height
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# Position buttons horizontally in the Actions cell
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button_x = actions_col_x + 10 # Padding from cell edge
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button_y = current_y + (row_height - 30) // 2 # Center vertically
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# Create buttons for this row
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# Note: Button callbacks receive click point as first argument
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buttons = [
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("View", lambda point, uid=user_id: print(f"View {uid}")),
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("Edit", lambda point, uid=user_id: print(f"Edit {uid}")),
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("Delete", lambda point, uid=user_id: print(f"Delete {uid}"))
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]
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for label, callback in buttons:
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# Create button
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abstract_button = Button(label=label, callback=callback)
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button_text = ButtonText(
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button=abstract_button,
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font=button_font,
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draw=draw,
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padding=(6, 12, 6, 12)
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)
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# Set position
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button_text._origin = np.array([button_x, button_y])
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# Render button
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button_text.render()
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# Store bounds for click detection
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button_width = 60 # Approximate
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button_height = 25
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bounds = (button_x, button_y, button_x + button_width, button_y + button_height)
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buttons_with_bounds.append((abstract_button, bounds))
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# Move to next button position
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button_x += 65
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# Move to next row
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current_y += row_height + 1 # +border
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return buttons_with_bounds
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def handle_click(click_pos, buttons_with_bounds):
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"""
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Handle a click event by checking if it's inside any button bounds.
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Args:
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click_pos: (x, y) tuple of click position
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buttons_with_bounds: List of (button, bounds) tuples
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Returns:
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True if a button was clicked, False otherwise
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"""
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click_x, click_y = click_pos
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for button, (x1, y1, x2, y2) in buttons_with_bounds:
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if x1 <= click_x <= x2 and y1 <= click_y <= y2:
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# Click is inside this button!
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button.execute(click_pos)
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return True
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return False
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def main():
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# Create page
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page_size = (900, 500) # Increased height to fit instructions
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page_style = PageStyle(
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border_width=1,
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padding=(20, 20, 20, 20),
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background_color=(255, 255, 255)
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)
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page = Page(size=page_size, style=page_style)
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canvas = page._create_canvas()
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page._canvas = canvas
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page._draw = ImageDraw.Draw(canvas)
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# Table style
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table_style = TableStyle(
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border_width=1,
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border_color=(100, 100, 100),
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cell_padding=(8, 10, 8, 10),
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header_bg_color=(220, 230, 240),
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cell_bg_color=(255, 255, 255),
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alternate_row_color=(248, 248, 248)
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)
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# User data
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users = [
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("U001", "Alice Johnson", "alice@example.com"),
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("U002", "Bob Smith", "bob@example.com"),
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("U003", "Charlie Brown", "charlie@example.com"),
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]
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# Create and render table
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table = create_interactive_table()
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table_origin = (20, 30)
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renderer = TableRenderer(
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table,
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origin=table_origin,
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available_width=860,
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draw=page._draw,
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style=table_style,
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canvas=canvas
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)
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renderer.render()
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# Get table dimensions for button positioning
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column_widths = renderer._column_widths
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row_heights = renderer._row_heights
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# Render interactive buttons on top of table
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buttons_with_bounds = render_buttons_in_table(
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canvas, page._draw, table_origin,
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column_widths, row_heights, users
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)
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# Add instructions (position below the table)
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# Calculate actual table height based on rows
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header_height = row_heights.get("header", 30)
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body_height = row_heights.get("body", 30) * len(users)
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actual_table_height = header_height + body_height + (len(users) + 2) * 2 # +borders
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inst_font = Font(font_size=12)
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y_offset = table_origin[1] + actual_table_height + 50
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page._draw.text(
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(20, y_offset),
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"Interactive Table Demo:",
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fill=(50, 50, 50),
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font=inst_font.font
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)
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note_font = Font(font_size=10)
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page._draw.text(
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(20, y_offset + 25),
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"• Buttons are rendered at calculated positions within table cells",
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fill=(80, 80, 80),
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font=note_font.font
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)
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page._draw.text(
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(20, y_offset + 45),
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"• Click detection maps coordinates to button callbacks",
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fill=(80, 80, 80),
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font=note_font.font
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)
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page._draw.text(
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(20, y_offset + 65),
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"• Try simulated clicks below:",
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fill=(80, 80, 80),
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font=note_font.font
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)
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# Save
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output_path = "docs/images/example_14_interactive_table.png"
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canvas.save(output_path)
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print(f"✓ Working interactive table demo created!")
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print(f" Output: {output_path}")
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print(f" Image size: {canvas.size}")
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print(f"\nDemonstrating button click detection:")
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# Simulate some clicks to demonstrate functionality
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actions_col_x = table_origin[0] + sum(column_widths[:3]) + 6
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caption_height = 30
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header_height = row_heights.get("header", 30)
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body_row_height = row_heights.get("body", 30)
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# Calculate first body row position (after caption + header + border)
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first_row_y = table_origin[1] + caption_height + header_height + 2
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test_clicks = [
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(100, 100, "Click outside table"),
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(actions_col_x + 10, first_row_y + 15, "View button - Alice"),
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(actions_col_x + 75, first_row_y + 15, "Edit button - Alice"),
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(actions_col_x + 140, first_row_y + 15, "Delete button - Alice"),
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(actions_col_x + 10, first_row_y + body_row_height + 17, "View button - Bob"),
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]
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for x, y, desc in test_clicks:
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print(f"\n Click at ({x}, {y}) - {desc}:")
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clicked = handle_click((x, y), buttons_with_bounds)
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if not clicked:
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print(f" No button at this position")
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if __name__ == "__main__":
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main()
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