pyWebLayout/html_browser_with_viewport.py
Duncan Tourolle df775ee462
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view port based browser and test
2025-06-08 17:00:41 +02:00

772 lines
30 KiB
Python

#!/usr/bin/env python3
"""
Enhanced HTML Browser using pyWebLayout with Viewport System
This browser uses the new viewport system to enable efficient scrolling
within HTML pages, only rendering the visible portion of large documents.
"""
import re
import tkinter as tk
from tkinter import ttk, messagebox, filedialog, simpledialog
from PIL import Image, ImageTk, ImageDraw
from typing import Dict, List, Optional, Tuple, Any
import webbrowser
import os
from urllib.parse import urljoin, urlparse
import requests
from io import BytesIO
import pyperclip
# Import pyWebLayout components including the new viewport system
from pyWebLayout.concrete import (
Page, Container, Box, Text, RenderableImage,
RenderableLink, RenderableButton, RenderableForm, RenderableFormField,
Viewport, ScrollablePageContent
)
from pyWebLayout.abstract.functional import (
Link, Button, Form, FormField, LinkType, FormFieldType
)
from pyWebLayout.abstract.block import Paragraph
from pyWebLayout.abstract.inline import Word
from pyWebLayout.style.fonts import Font, FontWeight, FontStyle, TextDecoration
from pyWebLayout.style.layout import Alignment
from pyWebLayout.typesetting.paragraph_layout import ParagraphLayout, ParagraphLayoutResult
from pyWebLayout.io.readers.html_extraction import parse_html_string
class HTMLViewportAdapter:
"""Adapter to convert HTML to viewport using the proper HTML extraction system"""
def __init__(self):
pass
def parse_html_string(self, html_content: str, base_url: str = "", viewport_size: Tuple[int, int] = (800, 600)) -> Viewport:
"""Parse HTML string and return a Viewport object with scrollable content using the proper parser"""
# Use the proper HTML extraction system
base_font = Font(font_size=14)
blocks = parse_html_string(html_content, base_font)
# Extract title
title_match = re.search(r'<title>(.*?)</title>', html_content, re.IGNORECASE)
title = title_match.group(1) if title_match else "Untitled"
# Create scrollable content container
content = ScrollablePageContent(content_width=viewport_size[0] - 20, initial_height=100)
# Convert abstract blocks to renderable objects using Page's conversion system
page = Page(size=(viewport_size[0], 10000)) # Large temporary page
# Add blocks to page and let it handle the conversion
for i, block in enumerate(blocks):
renderable = page._convert_block_to_renderable(block)
if renderable:
content.add_child(renderable)
# Add spacing between blocks (but not after the last block)
if i < len(blocks) - 1:
content.add_child(Box((0, 0), (1, 8)))
# Create viewport and add the content
viewport = Viewport(viewport_size=viewport_size, background_color=(255, 255, 255))
viewport.add_content(content)
viewport.title = title
return viewport
def parse_html_file(self, file_path: str, viewport_size: Tuple[int, int] = (800, 600)) -> Viewport:
"""Parse HTML file and return a Viewport object"""
try:
with open(file_path, 'r', encoding='utf-8') as f:
html_content = f.read()
base_url = os.path.dirname(os.path.abspath(file_path))
return self.parse_html_string(html_content, base_url, viewport_size)
except Exception as e:
# Create error viewport
content = ScrollablePageContent(content_width=viewport_size[0] - 20, initial_height=100)
error_text = Text(f"Error loading file: {str(e)}", Font(font_size=16, colour=(255, 0, 0)))
content.add_child(error_text)
viewport = Viewport(viewport_size=viewport_size, background_color=(255, 255, 255))
viewport.add_content(content)
viewport.title = "Error"
return viewport
class ViewportBrowserWindow:
"""Enhanced browser window using Tkinter with Viewport support"""
def __init__(self):
self.root = tk.Tk()
self.root.title("pyWebLayout HTML Browser with Viewport")
self.root.geometry("1000x800")
self.current_viewport = None
self.history = []
self.history_index = -1
# Scrolling parameters
self.scroll_speed = 20 # pixels per scroll
self.page_scroll_ratio = 0.9 # fraction of viewport height for page scroll
# Text selection variables
self.selection_start = None
self.selection_end = None
self.is_selecting = False
self.selected_text = ""
self.text_elements = []
self.selection_overlay = None
self.setup_ui()
def setup_ui(self):
"""Setup the user interface"""
# Create main frame
main_frame = ttk.Frame(self.root)
main_frame.pack(fill=tk.BOTH, expand=True, padx=5, pady=5)
# Navigation frame
nav_frame = ttk.Frame(main_frame)
nav_frame.pack(fill=tk.X, pady=(0, 5))
# Navigation buttons
self.back_btn = ttk.Button(nav_frame, text="", command=self.go_back, state=tk.DISABLED)
self.back_btn.pack(side=tk.LEFT, padx=(0, 5))
self.forward_btn = ttk.Button(nav_frame, text="", command=self.go_forward, state=tk.DISABLED)
self.forward_btn.pack(side=tk.LEFT, padx=(0, 5))
self.refresh_btn = ttk.Button(nav_frame, text="", command=self.refresh)
self.refresh_btn.pack(side=tk.LEFT, padx=(0, 10))
# Address bar
ttk.Label(nav_frame, text="URL:").pack(side=tk.LEFT)
self.url_var = tk.StringVar()
self.url_entry = ttk.Entry(nav_frame, textvariable=self.url_var, width=50)
self.url_entry.pack(side=tk.LEFT, fill=tk.X, expand=True, padx=(5, 5))
self.url_entry.bind('<Return>', self.navigate_to_url)
self.go_btn = ttk.Button(nav_frame, text="Go", command=self.navigate_to_url)
self.go_btn.pack(side=tk.LEFT, padx=(0, 10))
# File operations
self.open_btn = ttk.Button(nav_frame, text="Open File", command=self.open_file)
self.open_btn.pack(side=tk.LEFT)
# Content frame with scrollbars and viewport controls
content_frame = ttk.Frame(main_frame)
content_frame.pack(fill=tk.BOTH, expand=True)
# Create scrollbar frame
scroll_frame = ttk.Frame(content_frame)
scroll_frame.pack(side=tk.RIGHT, fill=tk.Y)
# Vertical scrollbar
self.v_scrollbar = ttk.Scrollbar(scroll_frame, orient=tk.VERTICAL, command=self.on_scrollbar)
self.v_scrollbar.pack(fill=tk.Y)
# Canvas for displaying viewport content
self.canvas = tk.Canvas(content_frame, bg='white')
self.canvas.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
# Scroll info frame
info_frame = ttk.Frame(main_frame)
info_frame.pack(fill=tk.X, pady=(5, 0))
self.scroll_info_var = tk.StringVar(value="")
ttk.Label(info_frame, textvariable=self.scroll_info_var).pack(side=tk.LEFT)
# Status bar
self.status_var = tk.StringVar(value="Ready")
status_bar = ttk.Label(main_frame, textvariable=self.status_var, relief=tk.SUNKEN)
status_bar.pack(fill=tk.X, pady=(5, 0))
# Bind events
self.canvas.bind('<Button-1>', self.on_click)
self.canvas.bind('<B1-Motion>', self.on_drag)
self.canvas.bind('<ButtonRelease-1>', self.on_release)
self.canvas.bind('<Motion>', self.on_mouse_move)
self.canvas.bind('<MouseWheel>', self.on_mouse_wheel) # Windows/Mac
self.canvas.bind('<Button-4>', self.on_mouse_wheel) # Linux scroll up
self.canvas.bind('<Button-5>', self.on_mouse_wheel) # Linux scroll down
# Keyboard shortcuts
self.root.bind('<Control-c>', self.copy_selection)
self.root.bind('<Control-a>', self.select_all)
self.root.bind('<Prior>', self.page_up) # Page Up
self.root.bind('<Next>', self.page_down) # Page Down
self.root.bind('<Home>', self.scroll_to_top) # Home
self.root.bind('<End>', self.scroll_to_bottom) # End
self.root.bind('<Up>', lambda e: self.scroll_by_lines(-1))
self.root.bind('<Down>', lambda e: self.scroll_by_lines(1))
# Context menu
self.setup_context_menu()
# Make canvas focusable
self.canvas.config(highlightthickness=1)
self.canvas.focus_set()
# Load default page
self.load_default_page()
def setup_context_menu(self):
"""Setup the right-click context menu"""
self.context_menu = tk.Menu(self.root, tearoff=0)
self.context_menu.add_command(label="Copy", command=self.copy_selection)
self.context_menu.add_command(label="Select All", command=self.select_all)
self.context_menu.add_separator()
self.context_menu.add_command(label="Scroll to Top", command=self.scroll_to_top)
self.context_menu.add_command(label="Scroll to Bottom", command=self.scroll_to_bottom)
# Bind right-click to show context menu
self.canvas.bind('<Button-3>', self.show_context_menu)
def show_context_menu(self, event):
"""Show context menu at mouse position"""
try:
self.context_menu.tk_popup(event.x_root, event.y_root)
finally:
self.context_menu.grab_release()
def on_scrollbar(self, *args):
"""Handle scrollbar movement"""
if not self.current_viewport:
return
action = args[0]
if action == "moveto":
# Absolute position (0.0 to 1.0)
fraction = float(args[1])
max_scroll = self.current_viewport.max_scroll_y
new_y = int(fraction * max_scroll)
self.current_viewport.scroll_to(0, new_y)
self.update_viewport_display()
elif action in ["scroll", "step"]:
# Relative movement
direction = int(args[1])
# Handle the units parameter properly - it might be a string "units"
if len(args) > 2:
try:
units = int(args[2])
except ValueError:
# If args[2] is "units" string, default to 1
units = 1
else:
units = 1
if action == "scroll":
# Line-based scrolling
self.scroll_by_lines(direction * units)
elif action == "step":
# Page-based scrolling
self.scroll_by_pages(direction * units)
def update_scrollbar(self):
"""Update scrollbar position and size based on viewport state"""
if not self.current_viewport:
self.v_scrollbar.set(0, 1)
return
scroll_info = self.current_viewport.get_scroll_info()
content_height = scroll_info['content_size'][1]
viewport_height = scroll_info['viewport_size'][1]
current_offset = scroll_info['offset'][1]
if content_height <= viewport_height:
# No scrolling needed
self.v_scrollbar.set(0, 1)
else:
# Calculate scrollbar position and size
top_fraction = current_offset / content_height
bottom_fraction = (current_offset + viewport_height) / content_height
self.v_scrollbar.set(top_fraction, bottom_fraction)
# Update scroll info display
progress = scroll_info['scroll_progress_y']
self.scroll_info_var.set(f"Scroll: {progress:.1%} ({current_offset}/{content_height - viewport_height})")
def on_mouse_wheel(self, event):
"""Handle mouse wheel scrolling"""
if not self.current_viewport:
return
# Determine scroll direction and amount
if event.num == 4 or event.delta > 0:
# Scroll up
self.scroll_by_lines(-3)
elif event.num == 5 or event.delta < 0:
# Scroll down
self.scroll_by_lines(3)
def scroll_by_lines(self, lines: int):
"""Scroll by a number of lines"""
if not self.current_viewport:
return
delta_y = lines * self.scroll_speed
self.current_viewport.scroll_by(0, delta_y)
self.update_viewport_display()
def scroll_by_pages(self, pages: int):
"""Scroll by a number of pages"""
if not self.current_viewport:
return
viewport_height = self.current_viewport.viewport_size[1]
delta_y = int(pages * viewport_height * self.page_scroll_ratio)
self.current_viewport.scroll_by(0, delta_y)
self.update_viewport_display()
def page_up(self, event=None):
"""Scroll up by one page"""
self.scroll_by_pages(-1)
def page_down(self, event=None):
"""Scroll down by one page"""
self.scroll_by_pages(1)
def scroll_to_top(self, event=None):
"""Scroll to the top of the document"""
if not self.current_viewport:
return
self.current_viewport.scroll_to_top()
self.update_viewport_display()
def scroll_to_bottom(self, event=None):
"""Scroll to the bottom of the document"""
if not self.current_viewport:
return
self.current_viewport.scroll_to_bottom()
self.update_viewport_display()
def update_viewport_display(self):
"""Update the canvas display with current viewport content"""
if not self.current_viewport:
return
try:
# Render the current viewport
viewport_img = self.current_viewport.render()
# Convert to PhotoImage for Tkinter
self.photo = ImageTk.PhotoImage(viewport_img)
# Clear canvas and display image
self.canvas.delete("all")
self.canvas.create_image(0, 0, anchor=tk.NW, image=self.photo)
# Update scrollbar
self.update_scrollbar()
except Exception as e:
self.status_var.set(f"Error rendering viewport: {str(e)}")
def on_drag(self, event):
"""Handle mouse dragging for text selection"""
canvas_x = self.canvas.canvasx(event.x)
canvas_y = self.canvas.canvasy(event.y)
if not self.is_selecting:
# Start selection
self.is_selecting = True
self.selection_start = (canvas_x, canvas_y)
self.selection_end = (canvas_x, canvas_y)
else:
# Update selection end
self.selection_end = (canvas_x, canvas_y)
# Update visual selection
self.update_selection_visual()
# Update status
self.status_var.set("Selecting text...")
def on_release(self, event):
"""Handle mouse release to complete text selection"""
if self.is_selecting:
canvas_x = self.canvas.canvasx(event.x)
canvas_y = self.canvas.canvasy(event.y)
self.selection_end = (canvas_x, canvas_y)
# Extract selected text
self.extract_selected_text()
# Update status
if self.selected_text:
self.status_var.set(f"Selected: {len(self.selected_text)} characters")
else:
self.status_var.set("No text selected")
self.clear_selection()
def update_selection_visual(self):
"""Update the visual representation of text selection"""
# Remove existing selection overlay
if self.selection_overlay:
self.canvas.delete(self.selection_overlay)
if self.selection_start and self.selection_end:
# Create selection rectangle
x1, y1 = self.selection_start
x2, y2 = self.selection_end
# Ensure proper coordinates (top-left to bottom-right)
left = min(x1, x2)
top = min(y1, y2)
right = max(x1, x2)
bottom = max(y1, y2)
# Draw selection rectangle with transparency effect
self.selection_overlay = self.canvas.create_rectangle(
left, top, right, bottom,
fill='blue', stipple='gray50', outline='blue', width=1
)
def extract_selected_text(self):
"""Extract text that falls within the selection area"""
if not self.selection_start or not self.selection_end or not self.current_viewport:
self.selected_text = ""
return
# Get selection bounds in viewport coordinates
x1, y1 = self.selection_start
x2, y2 = self.selection_end
left = min(x1, x2)
top = min(y1, y2)
right = max(x1, x2)
bottom = max(y1, y2)
# Convert to content coordinates
viewport_offset = self.current_viewport.viewport_offset
content_left = left + viewport_offset[0]
content_top = top + viewport_offset[1]
content_right = right + viewport_offset[0]
content_bottom = bottom + viewport_offset[1]
# Extract text elements in selection area
selected_elements = []
visible_elements = self.current_viewport.get_visible_elements()
for element, visible_origin, visible_size, clip_info in visible_elements:
# Check if element intersects with selection
elem_left = visible_origin[0]
elem_top = visible_origin[1]
elem_right = elem_left + visible_size[0]
elem_bottom = elem_top + visible_size[1]
if (elem_left < right and elem_right > left and
elem_top < bottom and elem_bottom > top):
# Extract text from element
if hasattr(element, '_text'):
text_content = element._text
if text_content.strip():
selected_elements.append((text_content.strip(), elem_left, elem_top))
# Sort by position (top to bottom, left to right)
selected_elements.sort(key=lambda x: (x[2], x[1]))
# Combine text
self.selected_text = " ".join([element[0] for element in selected_elements])
def copy_selection(self, event=None):
"""Copy selected text to clipboard"""
if self.selected_text:
try:
pyperclip.copy(self.selected_text)
self.status_var.set(f"Copied {len(self.selected_text)} characters to clipboard")
except Exception as e:
self.status_var.set(f"Error copying to clipboard: {str(e)}")
else:
self.status_var.set("No text selected to copy")
def select_all(self, event=None):
"""Select all text on the page"""
if not self.current_viewport:
return
# Set selection to entire viewport area
viewport_size = self.current_viewport.viewport_size
self.selection_start = (0, 0)
self.selection_end = viewport_size
self.is_selecting = True
# Extract all visible text
self.extract_selected_text()
# Update visual
self.update_selection_visual()
if self.selected_text:
self.status_var.set(f"Selected all visible text: {len(self.selected_text)} characters")
else:
self.status_var.set("No text found to select")
def clear_selection(self):
"""Clear the current text selection"""
self.selection_start = None
self.selection_end = None
self.is_selecting = False
self.selected_text = ""
# Remove visual selection
if self.selection_overlay:
self.canvas.delete(self.selection_overlay)
self.selection_overlay = None
self.status_var.set("Selection cleared")
def load_default_page(self):
"""Load a default welcome page"""
html_content = """
<html>
<head><title>pyWebLayout Browser with Viewport - Welcome</title></head>
<body>
<h1>Welcome to pyWebLayout Browser with Viewport System</h1>
<p>This enhanced browser uses the new viewport system for efficient scrolling through large documents.</p>
<h2>New Viewport Features:</h2>
<ul>
<li><b>Efficient Rendering:</b> Only visible content is rendered</li>
<li><b>Smooth Scrolling:</b> Mouse wheel, keyboard, and scrollbar support</li>
<li><b>Large Document Support:</b> Handle documents of any size</li>
<li><b>Memory Efficient:</b> Low memory usage even for huge pages</li>
</ul>
<h2>Scrolling Controls:</h2>
<p><b>Mouse Wheel:</b> Scroll up and down</p>
<p><b>Page Up/Down:</b> Scroll by viewport height</p>
<p><b>Home/End:</b> Jump to top/bottom</p>
<p><b>Arrow Keys:</b> Scroll line by line</p>
<p><b>Scrollbar:</b> Click and drag for precise positioning</p>
<h2>Text Selection:</h2>
<p>Click and drag to select text, then use <b>Ctrl+C</b> to copy</p>
<p>Use <b>Ctrl+A</b> to select all visible text</p>
<h3>Try scrolling with different methods!</h3>
<p>This page demonstrates the viewport system. All the content above and below is efficiently managed.</p>
<h2>Sample Content for Scrolling</h2>
<p>Here's some additional content to demonstrate scrolling capabilities:</p>
<h3>Lorem Ipsum</h3>
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.</p>
<p>Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.</p>
<p>Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.</p>
<h3>More Sample Text</h3>
<p>Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p>
<p>Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium.</p>
<p>Totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo.</p>
<h3>Even More Content</h3>
<p>Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos.</p>
<p>Qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet.</p>
<p>Consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem.</p>
<h2>Technical Details</h2>
<p>The viewport system works by:</p>
<ul>
<li>Creating a large content container that can hold any amount of content</li>
<li>Providing a viewport window that shows only a portion of the content</li>
<li>Efficiently calculating which elements are visible</li>
<li>Rendering only the visible elements</li>
<li>Supporting smooth scrolling through the content</li>
</ul>
<p>This allows handling of very large documents without performance issues.</p>
<h2>Load Your Own Content</h2>
<p>Use the "Open File" button to load local HTML files, or enter a URL in the address bar.</p>
</body>
</html>
"""
# Get current canvas size for viewport
self.root.update_idletasks()
canvas_width = max(800, self.canvas.winfo_width())
canvas_height = max(600, self.canvas.winfo_height())
parser = HTMLViewportAdapter()
self.current_viewport = parser.parse_html_string(html_content, viewport_size=(canvas_width, canvas_height))
# Update window title
if hasattr(self.current_viewport, 'title'):
self.root.title(f"pyWebLayout Browser - {self.current_viewport.title}")
self.update_viewport_display()
self.status_var.set("Welcome page loaded with viewport system")
def navigate_to_url(self, event=None):
"""Navigate to the URL in the address bar"""
url = self.url_var.get().strip()
if not url:
return
self.status_var.set(f"Loading {url}...")
self.root.update()
# Get current canvas size for viewport
self.root.update_idletasks()
canvas_width = max(800, self.canvas.winfo_width())
canvas_height = max(600, self.canvas.winfo_height())
try:
parser = HTMLViewportAdapter()
if url.startswith(('http://', 'https://')):
# Web URL
response = requests.get(url, timeout=10)
response.raise_for_status()
html_content = response.text
self.current_viewport = parser.parse_html_string(html_content, url, (canvas_width, canvas_height))
elif os.path.isfile(url):
# Local file
self.current_viewport = parser.parse_html_file(url, (canvas_width, canvas_height))
else:
# Try to treat as a local file path
if not url.startswith('file://'):
url = 'file://' + os.path.abspath(url)
file_path = url.replace('file://', '')
if os.path.isfile(file_path):
self.current_viewport = parser.parse_html_file(file_path, (canvas_width, canvas_height))
else:
raise FileNotFoundError(f"File not found: {file_path}")
# Update window title
if hasattr(self.current_viewport, 'title'):
self.root.title(f"pyWebLayout Browser - {self.current_viewport.title}")
# Add to history
self.add_to_history(url)
self.update_viewport_display()
self.status_var.set(f"Loaded {url}")
except Exception as e:
self.status_var.set(f"Error loading {url}: {str(e)}")
messagebox.showerror("Error", f"Failed to load {url}:\n{str(e)}")
def open_file(self):
"""Open a local HTML file"""
file_path = filedialog.askopenfilename(
title="Open HTML File",
filetypes=[("HTML files", "*.html *.htm"), ("All files", "*.*")]
)
if file_path:
self.url_var.set(file_path)
self.navigate_to_url()
def on_click(self, event):
"""Handle mouse clicks on the canvas"""
if not self.current_viewport:
return
# Convert canvas coordinates to viewport coordinates
canvas_x = self.canvas.canvasx(event.x)
canvas_y = self.canvas.canvasy(event.y)
# Use viewport hit testing
hit_element = self.current_viewport.hit_test((canvas_x, canvas_y))
if hit_element and hasattr(hit_element, '_callback'):
# Handle clickable elements
try:
result = hit_element._callback()
if result:
self.status_var.set(result)
# For external links, open in system browser
if hasattr(hit_element, '_link') and hit_element._link.link_type == LinkType.EXTERNAL:
webbrowser.open(hit_element._link.location)
except Exception as e:
self.status_var.set(f"Click error: {str(e)}")
def on_mouse_move(self, event):
"""Handle mouse movement for hover effects"""
if not self.current_viewport:
return
# Convert canvas coordinates to viewport coordinates
canvas_x = self.canvas.canvasx(event.x)
canvas_y = self.canvas.canvasy(event.y)
# Check if mouse is over any clickable element
hit_element = self.current_viewport.hit_test((canvas_x, canvas_y))
if hit_element and hasattr(hit_element, '_callback'):
self.canvas.configure(cursor="hand2")
else:
self.canvas.configure(cursor="arrow")
def add_to_history(self, url):
"""Add URL to navigation history"""
# Remove any forward history
self.history = self.history[:self.history_index + 1]
# Add new URL
self.history.append(url)
self.history_index = len(self.history) - 1
# Update navigation buttons
self.update_nav_buttons()
def update_nav_buttons(self):
"""Update the state of navigation buttons"""
self.back_btn.configure(state=tk.NORMAL if self.history_index > 0 else tk.DISABLED)
self.forward_btn.configure(state=tk.NORMAL if self.history_index < len(self.history) - 1 else tk.DISABLED)
def go_back(self):
"""Navigate back in history"""
if self.history_index > 0:
self.history_index -= 1
url = self.history[self.history_index]
self.url_var.set(url)
self.navigate_to_url()
def go_forward(self):
"""Navigate forward in history"""
if self.history_index < len(self.history) - 1:
self.history_index += 1
url = self.history[self.history_index]
self.url_var.set(url)
self.navigate_to_url()
def refresh(self):
"""Refresh the current page"""
current_url = self.url_var.get()
if current_url:
self.navigate_to_url()
else:
self.load_default_page()
def run(self):
"""Start the browser"""
self.root.mainloop()
def main():
"""Main function to run the enhanced browser"""
print("Starting pyWebLayout HTML Browser with Viewport System...")
try:
browser = ViewportBrowserWindow()
browser.run()
except Exception as e:
print(f"Error starting browser: {e}")
import traceback
traceback.print_exc()
if __name__ == "__main__":
main()