feat(presence): flood-fill presence mode
Add PresenceMode::flood alongside the default track_extent. In flood mode the result sink snaps each presence claim to the shot it sits in, so an actor seen once anywhere in a shot is reported for the whole shot [prev_boundary, next_boundary]. This trades precision for recall against X-Ray's per-scene cast granularity and is a toggleable knob for the optimizer to weigh rather than a default. Boundaries come from the frame stream, now carried through SceneAnnotation (is_cut and is_scene_boundary). Flood prefers TransNetV2 shot boundaries when a scene detector populated them, otherwise falls back to the always-on histogram cuts (camera_position_change_detector); with no boundaries it degrades to track_extent per claim. The is_scene_boundary path stays dormant so an out-of-process scene detector can be revived later without re-wiring. Selected with --presence-mode flood|track_extent (default track_extent), so existing output is byte-for-byte unchanged. The dump_embeddings header note records why TransNetV2 scene detection is not run in that process.
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@@ -208,6 +208,7 @@ static Config parse_args(int argc, char** argv) {
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else if (arg("--start")) cfg.start_sec = std::stod(next());
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else if (arg("--end")) cfg.end_sec = std::stod(next());
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else if (arg("--cut-threshold")) cfg.cut_threshold = std::stof(next());
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else if (arg("--presence-mode")) { std::string m = next(); cfg.presence_mode = (m == "flood") ? PresenceMode::flood : PresenceMode::track_extent; }
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else if (arg("--scene-detect")) cfg.scene_detect = true;
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else if (arg("--scene-detector")) cfg.scene_model = next();
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else if (arg("--scene-detector-engine")) cfg.scene_engine = next();
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