improved performance
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@@ -53,7 +53,6 @@ struct Config {
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float track_min_iou{0.1f}; // IoU below which spatial link alone is rejected
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float track_max_embed_dist{0.7f}; // cosine dist above which embedding link alone is rejected
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int track_max_frames_missing{5}; // expire track after N consecutive missed frames
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int track_min_frames{3}; // frames before track mean replaces per-frame embedding
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// ── Scene tracking ────────────────────────────────────────────────────────
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double extinction_sec{5.0}; // keep actor active this many seconds after last detection
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