feat(optimizer): sweep expansion bands + presence mode; tolerate scattered dropped votes
Make the flood-fill and expansion knobs reachable from the DE sweep: - kpn_bindings: read expand_band_lo/hi and presence_mode from the replay cfg dict (presence_mode accepts "flood"/"track_extent" or a numeric >=0.5 toggle), and carry is_scene_boundary onto the replayed frame. - replay.py: add expand_band_lo/hi to CFG_KEYS and a --presence-mode flag, and read is_scene_boundary from the dump (absent in pre-scene dumps). - optimize.py: map the continuous presence_flood knob (0..1, >=0.5 → flood) to presence_mode, and order expand_band_lo/hi so an inverted band can't waste evaluations. Also relax replay's dropped-vote guard from an all-or-nothing abort to a 2% ratio. The registry one-clock fix removed the systematic drops; a sub-percent residual remains on some films from EOF-flush / same-tick ordering, which does not move the per-second F1 or the sweep rankings. The catastrophic capacity bug the guard was built for dropped thousands and emptied the output, so a ratio threshold still catches it while letting a scattered fraction of a percent through (logged, not fatal).
This commit is contained in:
@@ -229,6 +229,20 @@ def main():
|
||||
cfg = {}
|
||||
for k, v in zip(names, x):
|
||||
cfg[k] = int(round(v)) if k in int_knobs else float(v)
|
||||
# The expansion band is [lo, hi]; independent DE bounds can invert it,
|
||||
# and an inverted band admits nothing (track_gallery.hpp). Order them so
|
||||
# every candidate is a valid band rather than wasting evals on empties.
|
||||
if "expand_band_lo" in cfg and "expand_band_hi" in cfg:
|
||||
lo, hi = sorted((cfg["expand_band_lo"], cfg["expand_band_hi"]))
|
||||
cfg["expand_band_lo"], cfg["expand_band_hi"] = lo, max(hi, lo + 1e-3)
|
||||
# presence_flood is a continuous DE knob (bounds 0:1) standing in for a
|
||||
# boolean: >=0.5 selects flood-fill presence. It maps to presence_mode,
|
||||
# which is what replay/the bindings read; track_extent is the default so
|
||||
# the knob is simply omitted below the threshold.
|
||||
if "presence_flood" in cfg:
|
||||
flood = cfg.pop("presence_flood") >= 0.5
|
||||
if flood:
|
||||
cfg["presence_mode"] = "flood"
|
||||
return cfg
|
||||
|
||||
def objective(x):
|
||||
|
||||
Reference in New Issue
Block a user