Initial commit: scene-actor-extraction pipeline

Source (KPN++ pipeline nodes, ArcFace embedders, SCRFD/YuNet detectors,
gallery builder), build scripts, and eval artifacts.

- external/KPN as a git submodule (gitea.tourolle.paris/dtourolle/KPN)
- ONNX models tracked via Git LFS (models/*.onnx)
- generated outputs, TensorRT engines, reference repos, and media ignored
This commit is contained in:
2026-06-12 15:29:01 +02:00
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#pragma once
#include <array>
#include <cstdint>
#include <string>
#include <vector>
#include <opencv2/core.hpp>
// ── Embedding ─────────────────────────────────────────────────────────────────
// 512-dim L2-normalised ArcFace embedding
using Embedding = std::array<float, 512>;
inline float cosine_similarity(const Embedding& a, const Embedding& b) {
float dot = 0.f;
for (int i = 0; i < 512; ++i) dot += a[i] * b[i];
return dot;
}
// ── Frame ─────────────────────────────────────────────────────────────────────
// Raw sampled frame from the movie. eof=true is the pipeline shutdown sentinel:
// every node must forward it immediately without processing.
struct Frame {
cv::Mat image;
double timestamp_sec{0.0};
int64_t frame_idx{-1};
bool eof{false};
bool is_cut{false}; // true when a hard scene cut was detected before this frame
};
// ── ArcFace alignment ─────────────────────────────────────────────────────────
// Canonical 5-point target positions for a 112×112 ArcFace crop.
// Landmark order: right-eye, left-eye, nose, right-mouth, left-mouth
// (matches SCRFD output order — no reordering needed).
inline constexpr float kArcFaceRef[5][2] = {
{38.2946f, 51.6963f},
{73.5318f, 51.5014f},
{56.0252f, 71.7366f},
{41.5493f, 92.3655f},
{70.7299f, 92.2041f},
};
// ── DetectedFace ──────────────────────────────────────────────────────────────
// One face found by SCRFD in a Frame.
// Landmark order matches ArcFace convention (same as SCRFD output order):
// [0] right-eye-centre [1] left-eye-centre [2] nose
// [3] right-mouth [4] left-mouth
struct DetectedFace {
cv::Rect2f bbox;
std::array<cv::Point2f, 5> landmarks;
float confidence{0.f};
};
// ── Pipeline messages ─────────────────────────────────────────────────────────
struct SceneFrame {
Frame source;
std::vector<DetectedFace> faces; // empty when no faces detected (or eof)
};
struct AlignedSceneFrame {
Frame source;
std::vector<DetectedFace> faces;
std::vector<cv::Mat> crops; // 112×112 BGR, ArcFace-ready; parallel to faces
};
struct EmbeddedSceneFrame {
Frame source;
std::vector<DetectedFace> faces;
std::vector<cv::Mat> crops; // forwarded for debug rendering downstream
std::vector<Embedding> embeddings;
};
// ── Face tracking ─────────────────────────────────────────────────────────────
// Output of FaceTrackerFunc — EmbeddedSceneFrame augmented with per-detection
// track context. track_embeddings[i] is the L2-normalised running mean across
// the track's history; use it for identity matching when track_mature[i] is true.
struct TrackedSceneFrame {
Frame source;
std::vector<DetectedFace> faces;
std::vector<cv::Mat> crops;
std::vector<int> track_ids; // -1 = brand-new track this frame
std::vector<Embedding> embeddings; // per-frame raw (from embedder)
std::vector<Embedding> track_embeddings; // accumulated mean per track
std::vector<bool> track_mature; // true once track has ≥ min_frames obs.
};
// ── Identity matching ─────────────────────────────────────────────────────────
struct IdentifiedActor {
int actor_idx{-1}; // index into ActorGallery::actors; -1 = unknown
int track_id{-1}; // face track ID from FaceTrackerFunc
std::string name;
std::string imdb_id;
float similarity{0.f}; // calibrated P(match) or cosine similarity; 0 for unknowns
cv::Rect2f bbox;
cv::Mat crop; // 112×112 aligned crop (stored as shared_ptr by KPN)
};
struct MatchedSceneFrame {
Frame source;
std::vector<IdentifiedActor> actors; // includes unknowns (actor_idx == -1)
};
// ── Scene annotation ──────────────────────────────────────────────────────────
// Output of the scene tracker: one per sampled frame.
// visible_actors contains all actors still within their extinction window.
struct SceneAnnotation {
double timestamp_sec{0.0};
std::vector<IdentifiedActor> visible_actors;
bool eof{false};
};
// ── Actor gallery ─────────────────────────────────────────────────────────────
// Loaded once at startup; baked into the identity matcher.
struct ActorGallery {
struct Actor {
std::string imdb_id;
std::string name;
std::vector<Embedding> embeddings; // one per reference image
std::vector<std::string> source_images;
};
std::vector<Actor> actors;
};