Files
scene-actor-extraction/src/ffmpeg_decoder.hpp
T
dtourolle 41a277bc19 feat(engine): HDF5-native galleries with embedded calibration; TensorRT backends; scene detection
Gallery format switches from JSON to HDF5 exclusively (JSON read-only kept for
back-compat): save_gallery always writes HDF5, and the fitted Platt-sigmoid
calibration (a, b, valid, hash) is now embedded directly in the gallery file
instead of a sidecar .calib_cache.json — identity_matcher reads it from the
loaded gallery and writes back only when the embeddings actually changed
(hash mismatch), skipping the O(n^2) refit otherwise.

Also includes: TensorRT inference backend support (ort_backend.cpp,
trt_backend.cpp), gemm_backend improvements, TransNetV2-based scene-boundary
detection wired through frame_source/face_tracker/main, and CMake build
target updates for the new sources.

Bumps the KPN submodule to feature/persistent-pipeline-reuse (push_blocking
backpressure, node_ptr/node_stats introspection, ObjectVariantNodeWrapper for
stateful functors) — needed by the optimizer's sae_kpn Python bindings.
2026-07-19 19:04:03 +02:00

325 lines
13 KiB
C++

#pragma once
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libavutil/avutil.h>
#include <libavutil/hwcontext.h>
#include <libavutil/imgutils.h>
#include <libavutil/opt.h>
#include <libavutil/pixdesc.h>
#include <libswscale/swscale.h>
}
#include <opencv2/core.hpp>
#include <algorithm>
#include <iostream>
#include <stdexcept>
#include <string>
#include <vector>
// ── FFmpegDecoder ─────────────────────────────────────────────────────────────
// Seek-and-decode video reader backed by FFmpeg.
//
// Hardware decode is selected at runtime via the generic hwaccel API
// (av_hwdevice_ctx_create): the decoder probes the device types the local
// build supports, in priority order CUDA (NVIDIA) → VAAPI (AMD/Intel) →
// software. This works across GPU vendors without vendor-specific decoder
// names.
//
// Hardware decoders output frames in GPU memory (e.g. AV_PIX_FMT_CUDA,
// AV_PIX_FMT_VAAPI); av_hwframe_transfer_data copies them to a system-memory
// frame (typically NV12), then swscale converts NV12/YUV → BGR24 for the rest
// of the pipeline.
//
// Non-copyable; wrap in unique_ptr if you need to move it.
struct FFmpegDecoder {
// out_scale in (0,1] downscales decoded frames (applied in the sws_scale
// colour conversion, so it's nearly free). 1.0 = native resolution.
explicit FFmpegDecoder(const std::string& path, bool use_hw = true,
float out_scale = 1.0f)
: out_scale_(out_scale > 0.f && out_scale <= 1.f ? out_scale : 1.0f)
{
// Quiet FFmpeg's own logging (e.g. the harmless "Could not dynamically
// load CUDA" emitted while probing hwaccels before VAAPI succeeds).
av_log_set_level(AV_LOG_ERROR);
if (avformat_open_input(&fmt_ctx_, path.c_str(), nullptr, nullptr) < 0)
throw std::runtime_error("[FFmpegDecoder] cannot open: " + path);
if (avformat_find_stream_info(fmt_ctx_, nullptr) < 0)
throw std::runtime_error("[FFmpegDecoder] stream info failed");
stream_idx_ = av_find_best_stream(
fmt_ctx_, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0);
if (stream_idx_ < 0)
throw std::runtime_error("[FFmpegDecoder] no video stream");
AVStream* stream = fmt_ctx_->streams[stream_idx_];
AVCodecID cid = stream->codecpar->codec_id;
// Try hardware backends in priority order; fall back to software.
if (use_hw)
try_open_hw(stream, cid);
if (!hw_active_) {
const AVCodec* swc = avcodec_find_decoder(cid);
if (!swc) throw std::runtime_error("[FFmpegDecoder] no software decoder");
codec_ctx_ = avcodec_alloc_context3(swc);
avcodec_parameters_to_context(codec_ctx_, stream->codecpar);
codec_ctx_->thread_count = 0; // auto: use all cores
if (avcodec_open2(codec_ctx_, swc, nullptr) < 0)
throw std::runtime_error("[FFmpegDecoder] cannot open codec");
std::cerr << "[FFmpegDecoder] " << path
<< " codec=" << swc->name << " (CPU)\n";
}
frame_ = av_frame_alloc();
tmp_frame_= av_frame_alloc();
pkt_ = av_packet_alloc();
// Decode forward (no seek) when target is within this many pts units.
// 5 seconds covers typical H.264/H.265 GOP sizes.
max_forward_pts_ = to_stream_pts(5.0);
double total = duration_sec();
double vfps = fps();
std::cerr << "[FFmpegDecoder] duration=" << total
<< "s fps=" << vfps << "\n";
}
~FFmpegDecoder() {
if (sws_ctx_) sws_freeContext(sws_ctx_);
av_frame_free(&frame_);
av_frame_free(&tmp_frame_);
av_packet_free(&pkt_);
avcodec_free_context(&codec_ctx_);
if (hw_device_ctx_) av_buffer_unref(&hw_device_ctx_);
avformat_close_input(&fmt_ctx_);
}
FFmpegDecoder(const FFmpegDecoder&) = delete;
FFmpegDecoder& operator=(const FFmpegDecoder&) = delete;
double duration_sec() const {
if (!fmt_ctx_ || fmt_ctx_->duration == AV_NOPTS_VALUE) return 0.0;
return static_cast<double>(fmt_ctx_->duration) / AV_TIME_BASE;
}
double fps() const {
AVStream* s = fmt_ctx_->streams[stream_idx_];
if (s->avg_frame_rate.den == 0) return 25.0;
return av_q2d(s->avg_frame_rate);
}
bool hw_active() const { return hw_active_; }
const char* codec_name() const { return codec_ctx_ ? codec_ctx_->codec->name : "unknown"; }
// Human-readable backend: "CUDA", "VAAPI", … or "CPU".
const char* hw_backend() const {
return hw_active_ ? av_hwdevice_get_type_name(hw_type_) : "CPU";
}
// Decode the frame at target_sec and return it as BGR cv::Mat.
// Returns an empty Mat at EOF.
//
// Smart seek: if the target is within max_forward_sec_ ahead of the last
// decoded position, decode forward (no seek, no flush). This is dramatically
// faster for sequential sampling because avcodec_flush_buffers + re-init on
// every call is the main bottleneck — especially with GPU decode.
cv::Mat read_at(double target_sec) {
AVStream* stream = fmt_ctx_->streams[stream_idx_];
int64_t tgt_pts = to_stream_pts(target_sec);
// Decide: seek or decode forward?
bool need_seek = (last_pts_ == AV_NOPTS_VALUE) ||
(tgt_pts < last_pts_) ||
(tgt_pts - last_pts_ > max_forward_pts_);
if (need_seek) {
if (av_seek_frame(fmt_ctx_, stream_idx_, tgt_pts, AVSEEK_FLAG_BACKWARD) < 0)
av_seek_frame(fmt_ctx_, -1,
static_cast<int64_t>(target_sec * AV_TIME_BASE),
AVSEEK_FLAG_BACKWARD);
avcodec_flush_buffers(codec_ctx_);
last_pts_ = AV_NOPTS_VALUE;
}
// Decode forward until we reach or pass target_pts.
// Convert to BGR and unref the AVFrame immediately so GPU surfaces
// are returned to the pool — holding them causes surface exhaustion
// at higher sample rates.
cv::Mat out;
while (out.empty()) {
int ret = av_read_frame(fmt_ctx_, pkt_);
if (ret == AVERROR_EOF || ret < 0) break;
if (pkt_->stream_index != stream_idx_) {
av_packet_unref(pkt_);
continue;
}
avcodec_send_packet(codec_ctx_, pkt_);
av_packet_unref(pkt_);
while (avcodec_receive_frame(codec_ctx_, frame_) == 0) {
int64_t pts = frame_->best_effort_timestamp;
if (pts == AV_NOPTS_VALUE) pts = frame_->pts;
last_pts_ = pts;
if (pts >= tgt_pts)
out = to_bgr(frame_);
av_frame_unref(frame_); // release GPU surface immediately
if (!out.empty()) break;
}
}
return out;
}
private:
AVFormatContext* fmt_ctx_ = nullptr;
AVCodecContext* codec_ctx_ = nullptr;
AVBufferRef* hw_device_ctx_ = nullptr;
AVFrame* frame_ = nullptr;
AVFrame* tmp_frame_ = nullptr;
AVPacket* pkt_ = nullptr;
SwsContext* sws_ctx_ = nullptr;
int stream_idx_ = -1;
bool hw_active_ = false;
AVHWDeviceType hw_type_ = AV_HWDEVICE_TYPE_NONE;
AVPixelFormat hw_pix_fmt_ = AV_PIX_FMT_NONE;
int64_t last_pts_ = AV_NOPTS_VALUE;
int64_t max_forward_pts_ = AV_NOPTS_VALUE; // set after codec opens
float out_scale_ = 1.0f; // decoded-frame downscale (0,1]
int64_t to_stream_pts(double sec) const {
AVStream* s = fmt_ctx_->streams[stream_idx_];
return av_rescale_q(static_cast<int64_t>(sec * AV_TIME_BASE),
AV_TIME_BASE_Q, s->time_base);
}
// get_format callback: tell the decoder we want the hardware surface
// format negotiated for this device. The chosen format is stashed on the
// codec context's opaque pointer so this static callback can read it.
static AVPixelFormat get_hw_format(AVCodecContext* ctx,
const AVPixelFormat* fmts) {
auto want = *static_cast<const AVPixelFormat*>(ctx->opaque);
for (const AVPixelFormat* p = fmts; *p != AV_PIX_FMT_NONE; ++p)
if (*p == want) return *p;
std::cerr << "[FFmpegDecoder] hw surface format unavailable, "
"decoder will fall back to software output\n";
return fmts[0];
}
// Probe hardware device types in priority order and open the first that
// works for this codec. Detection is fully at runtime: only device types
// compiled into the local FFmpeg are returned by av_hwdevice_iterate_types,
// and av_hwdevice_ctx_create only succeeds if a usable device is present.
void try_open_hw(AVStream* stream, AVCodecID cid) {
static const AVHWDeviceType kPriority[] = {
AV_HWDEVICE_TYPE_CUDA, // NVIDIA
AV_HWDEVICE_TYPE_VAAPI, // AMD / Intel (Linux)
};
const std::vector<AVHWDeviceType> available = available_hw_types();
const AVCodec* dec = avcodec_find_decoder(cid);
if (!dec) return;
for (AVHWDeviceType type : kPriority) {
bool present = false;
for (AVHWDeviceType a : available) present |= (a == type);
if (!present) continue;
// Find the hw pixel format this decoder advertises for this device.
AVPixelFormat pix = hw_pix_fmt_for(dec, type);
if (pix == AV_PIX_FMT_NONE) continue;
AVBufferRef* dev_ctx = nullptr;
if (av_hwdevice_ctx_create(&dev_ctx, type, nullptr, nullptr, 0) < 0)
continue; // no usable device of this type on the machine
codec_ctx_ = avcodec_alloc_context3(dec);
avcodec_parameters_to_context(codec_ctx_, stream->codecpar);
codec_ctx_->thread_count = 1;
codec_ctx_->hw_device_ctx = av_buffer_ref(dev_ctx);
hw_pix_fmt_ = pix;
codec_ctx_->opaque = &hw_pix_fmt_;
codec_ctx_->get_format = get_hw_format;
if (avcodec_open2(codec_ctx_, dec, nullptr) >= 0) {
hw_active_ = true;
hw_type_ = type;
hw_device_ctx_ = dev_ctx;
std::cerr << "[FFmpegDecoder] codec=" << dec->name
<< " hwaccel=" << av_hwdevice_get_type_name(type)
<< "\n";
return;
}
// This backend failed to open; tear down and try the next.
avcodec_free_context(&codec_ctx_);
av_buffer_unref(&dev_ctx);
hw_pix_fmt_ = AV_PIX_FMT_NONE;
std::cerr << "[FFmpegDecoder] "
<< av_hwdevice_get_type_name(type)
<< " init failed, trying next backend\n";
}
}
static std::vector<AVHWDeviceType> available_hw_types() {
std::vector<AVHWDeviceType> types;
AVHWDeviceType t = AV_HWDEVICE_TYPE_NONE;
while ((t = av_hwdevice_iterate_types(t)) != AV_HWDEVICE_TYPE_NONE)
types.push_back(t);
return types;
}
// Look up the hw-surface pixel format the decoder exposes for a device type
// (e.g. AV_PIX_FMT_CUDA for CUDA, AV_PIX_FMT_VAAPI for VAAPI).
static AVPixelFormat hw_pix_fmt_for(const AVCodec* dec, AVHWDeviceType type) {
for (int i = 0;; ++i) {
const AVCodecHWConfig* cfg = avcodec_get_hw_config(dec, i);
if (!cfg) break;
if ((cfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) &&
cfg->device_type == type)
return cfg->pix_fmt;
}
return AV_PIX_FMT_NONE;
}
cv::Mat to_bgr(AVFrame* src) {
// Hardware decoders hand back GPU surfaces; transfer to system memory.
AVFrame* sw = src;
if (src->format == hw_pix_fmt_ && hw_pix_fmt_ != AV_PIX_FMT_NONE) {
av_frame_unref(tmp_frame_);
if (av_hwframe_transfer_data(tmp_frame_, src, 0) < 0) return {};
av_frame_copy_props(tmp_frame_, src);
sw = tmp_frame_;
}
const int w = sw->width;
const int h = sw->height;
// Optional downscale, folded into the colour conversion (near-free).
// Round to even dimensions for swscale/codec friendliness.
int out_w = w, out_h = h;
if (out_scale_ < 1.0f) {
out_w = std::max(2, (static_cast<int>(w * out_scale_) / 2) * 2);
out_h = std::max(2, (static_cast<int>(h * out_scale_) / 2) * 2);
}
sws_ctx_ = sws_getCachedContext(sws_ctx_,
w, h, static_cast<AVPixelFormat>(sw->format),
out_w, out_h, AV_PIX_FMT_BGR24,
SWS_BILINEAR, nullptr, nullptr, nullptr);
if (!sws_ctx_) return {};
cv::Mat out(out_h, out_w, CV_8UC3);
uint8_t* dst_data[1] = { out.data };
int dst_linesize[1] = { static_cast<int>(out.step) };
sws_scale(sws_ctx_,
sw->data, sw->linesize, 0, h,
dst_data, dst_linesize);
return out;
}
};