Merge branch 'worktree-agent-a75c901968abfa183' into integration

# Conflicts:
#	core/dr-gpu/src/adjust.rs
#	core/dr-pipeline/ops/README.md
#	core/dr-pipeline/src/lib.rs
#	core/dr-pipeline/src/ops/mod.rs
#	ui/dr-ui/src/develop.rs
This commit is contained in:
2026-08-22 19:29:39 +02:00
10 changed files with 1783 additions and 77 deletions
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@@ -212,9 +212,10 @@ half in Rust would be worse than either alone.
Currently hand-written: `tone_curve` (one widget over four curves of five
interpolated points — master, red, green, blue — each reaching the shader only
when it has been moved), `colour_mixer` (thirty-six faceted parameters from
twelve computed hue bands), `capture_sharpen` (a separable convolution, which
is the other reason a node is Rust — see the next section). `vignetting` is
hand-written too but is not in the develop chain — it
twelve computed hue bands), `capture_sharpen` (a separable convolution) and
`noise_reduction` (a kernel, and one that decides how many dispatches to emit
at each resolution) — the last two for the reason the next section gives.
`vignetting` is hand-written too but is not in the develop chain — it
carries lens-profile coefficients that are not parameters. `distortion` and
`aberration` are `Warp`s rather than operations: they rewrite coordinates
before sampling rather than transforming a colour after it.
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@@ -0,0 +1,30 @@
# A hand-written node. `rust:` names the type in `crate::ops` that implements
# `Operation`; its descriptor, its parameters and its passes come from that
# type rather than from this file.
#
# It appears here anyway so that `ops/` lists the whole pipeline in order —
# including the neighbourhood operations, which run as a group after every
# point operation but are still ordered among themselves.
id: noise_reduction
order: 110
rust: NoiseReduction
why_rust: |
A kernel, not four facts. The declarative schema hands a fragment a colour
and no coordinate, which is precisely what a denoiser cannot work with — it
is defined by what the neighbouring pixels are doing. It is therefore a
`DetailStage` (see `../src/detail.rs`), which means deciding at every render
how many dispatches to emit, converting a radius stated in *source* pixels
into the render pixels this frame is being drawn at, and declaring the halo
the tile scheduler needs. None of that is expressible as a uniform
expression, and stretching the schema to cover it would produce a worse
language than Rust aimed at one caller.
placement: |
First among the detail operations, because denoising is a repair and
everything else in this stage is an enhancement: sharpening or adding
clarity to a noisy frame amplifies the grain along with the detail, and no
later pass can separate them again. Its position relative to the point
operations is not this number's to decide — the whole detail stage runs
after the fused pass, in linear light, before the output transform.