f39b88b005c6cfde219596b8d55a83b69e2d538b
282
Commits
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2afc2a7890 |
Report the grid's column count on creation, not only on change
`changed columns` fires on a change, and a first evaluation is not one: a grid built after the window had settled at its size never said how wide it was, so Rust placed month headings for the one column it was told about at start-up — every month began a row, and was announced wherever its first cell fell, mid-row included. Opening a collection showed "October 2025" stranded over a row of August. |
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b1c99b5796 | Let the fill show the model an open void: mirror depth 0 means no ring and nothing known beyond the band | ||
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14ac41bee0 |
Give the keyword sheet's field focus, and the empty trash its own words
Without focus the keys typed into the keywords sheet went to the grid behind the scrim, and the Return meant for the keyword opened a photograph. The naming sheet already takes focus on open; do the same. An empty trash said "No images found — check the library folder and which formats are ticked", which sends someone off to fix a library that is fine. |
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86410def88 | Title the gesture book for the whole application, not the grid | ||
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df8be10c7d |
Stop promising to ask for an export folder
An empty device destination read "Ask each time" on the settings page, and nothing asks: an export made with the field blank is refused with "no export folder is set". Say what will happen. |
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e3acbdf4a3 |
Wrap the falloff and edge chips so a category mask cannot widen the column
Five chips in one row declare 440px, and the develop column takes the widest panel's request — so selecting a category mask levered the sidebar past the window's edge, clipping the histogram, the group strip and the subject list. The same trap ChipGrid's comment records for film formats. |
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0fa9003e54 |
Let the top level be chosen as the library root
Confirming "/" in the folder picker set an empty root, which the launch model read as no root at all: "Open library" stayed disabled after the question had plainly been answered, and a folder library — whose folder is the whole library — could never be opened without first descending into a subfolder of it. The empty string was carrying two meanings. Record the choice as its own fact on the account (`root_chosen`, defaulted so existing configuration loads unchanged), treat a folder endpoint as chosen by definition, and let the launch screen say so: a folder is shown as a LIBRARY rather than an ACCOUNT, the second question becomes an optional "scan only a subfolder", and the library header names the folder instead of calling it "· whole account". |
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e43ae10439 |
Offer the border fill on the merge page, experimental, with every knob on it
A Border choice beside the projection — crop to the picture, or fill it — that redraws the preview filled so the invented pixels are seen before they are confirmed (FR-MRG-1), greyed with the reason when the model is not there. The job fills at half the composite's resolution in a display-ish space (white balance, matrix, gamma; invertible) and samples the result back into the linear DNG wherever no frame reached; the sidecar's merge line says border filled and with which knobs. Experimental because the fill is right in thin borders and wrong in deep corners, where the model's Places2 prior puts clouds in sky and water under grass; so its six knobs — working scale, edge erosion, coarse pass, band width, mirror depth, seam feather — are sliders under the choice, each committing a redraw, until the defaults are right. |
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5c00942b84 |
One completeness job over a registry of repairs, and a re-index button
A library's records are never all complete at once. A face found before its quality was kept has no quality; one found before the eye models existed has no reading; one adopted from a peer's shard has no crop; an image the fast detector examined on a 1024 px proxy has boxes the current detector would not have drawn; an image the scan stat'ed has no capture date. On the reference library that is 17,762 faces under the bare w600k_mbf id with no quality, no reading and no dense landmarks, 4,144 of them without a crop, beside 12,217 images the fast detector examined and found nothing in. Every one of those gaps was its own pass — V14's measuring pass, §17.5's eye pass, the sweep's proxy repair, the sweep's detector upgrade — with its own work list, its own count and its own idea of done, and adding a per-face field meant adding a pass. There was no pass at all for the case the library is actually in: boxes and landmarks drawn by a weaker detector on a proxy, which every later per-face pass would have read from. dr_ui::repairs replaces them with one job over a registry. A Repair names one thing a record can lack — the predicate that says which images still owe it, the input its handler needs (a header, the original, or a native render), the handler, and what to record for an image that can never be done. The job unions the predicates into one work list, fetches each image once at the most any claimant asks for, renders it at most once, and runs every handler whose predicate that image still matches, checked again before each because a detection writes every field a per-face handler would fill. The registry today: face-proxy, face-quality, face-eyes, face-crop, face-detection, face-upgrade, metadata — the last there to say that this is not a face job. Adding a field is one entry. A repair's predicate is the only definition of its work: the count the settings page shows, the list the job fetches and the check before its handler run are one predicate, so the job converges. That is why the registry is cut to what the device can do rather than listing what it skips — an entry is a count and a set of originals to fetch — and why an eye reading that cannot be cut is not a criterion. The catalog side is generic to match: record_updates writes whichever fields a FaceUpdate carries and re-marks the image so the shards export it; faces_needing and count_needing answer a predicate the caller supplies, replacing the measuring pass's three special cases. Two buttons on the settings page run the job and differ in one predicate. "Index faces" converges on coverage: has anything examined this image. "Re-index every face" converges on provenance: face-detection claims every image with no marker under the chosen detector, in either of its forms (FaceDetector::model_ids, so a desktop in f32 and a tablet on the Hexagon do not re-index each other's work), and a marker saying a weaker one looked is not that. An original over the fetch budget is left exactly as it was under the re-index, where the sweep marks it examined: a re-detection with nothing found would delete the faces, and "cannot fetch" is not "no faces". |
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05508741af |
Start the inference engine from both apps and show its choice in Settings
The desktop names where a package may have put libonnxruntime — an override variable, beside the executable, the package's own library directory, the Flatpak prefix, the system library directory — and Android points at the APK's native library directory, which is also what Qualcomm's DSP loader must be told for the Hexagon skel. Android starts the engine at the end of the model unpack rather than at launch, because the probe fingerprints the model files and a first launch has none until then. The About panel gains an Inference row beside Graphics, re-read every two seconds while the probe runs and engines land, and faces.model_id carries the detector's form: an int8 detector finds a different set of faces and is a different population (docs/inference.md §7). A low-memory signal drops every idle session with the GPU caches. The APK assembly bundles ONNX Runtime and the Qualcomm HTP libraries from Maven, fetched by tools/fetch-android-runtime.sh with their published checksums; RUNTIME_DIR=none builds the tract-only APK, which is a slower app and not a broken one. The desktop packages carry no runtime yet. Two probe fixes from the first desktop run: the floor must not be built with CPU fallback disabled, and a versioned libonnxruntime.so is a runtime too. On the reference desktop the probe now loads ONNX Runtime 1.30, measures 30 ms on the CPU provider, and selects TensorRT at 1.5 ms. |
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30bd276d0b |
Merge page: outline every frame on the preview, and let it be tall
A sweep whose frames overlap by more than half reads as one photograph, and the page's job is to show frames. Each footprint is walked along its border and drawn in amber where it lands, so twelve frames look like twelve and a misplaced one is visible as such. The preview may take most of the page's height rather than 320 px. |
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2e9a1eb0f0 |
The merge job and its page: a selection to a panorama DNG, confirmed first
dr_ui::merge is the orchestration with no interface in it: decode each frame to sensor data and build its graph as a session would (orientation, lens profile); render each through the camera-space tap at proxy size and detect keypoints there, so the alignment is measured in the undistorted frame the tiles are rendered in; align; solve one gain per frame from the proxies' overlaps; draw the aligned set in colour for the page; then wait. Nothing is written until a Decision arrives (FR-MRG-1). The merge writes a linear DNG through the outbox with a destination record, so the drain puts it beside its sources on a folder library and a server alike, and the library rescans (FR-MRG-3). merge.slint is the page, on the import page's model: the alignment table with a failed frame named on its row and the button held off (FR-MRG-5), the preview, the projection choice, Stop and Back. A "Merge to panorama" button joins the grid's selection bar at two frames. Headless, the example produces the fixture's 22 993 x 5 980 DNG in 45 s on the reference desktop, exposures balanced across the stop of drift. |
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f79a76f2d5 |
Name the eye pass on the People screen
Once every image has been through the detector and only readings are left — the state an already-indexed library is in the day the eye models arrive — the button reads "Read eye state" rather than promising to index, and the coverage line says what the faces are waiting for. |
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85cc2b1dcc |
Trace the eye reading to FR-CULL-8a and the chip to FR-CULL-13
The register grew both clauses the same day this was built: FR-CULL-8a is the per-face state the reading is, and FR-CULL-13 is the rule that a signal is shown and filtered and never writes a judgement. The tags, faces.md §17 and catalog.md now say which is which; FR-CULL-8a records what of it is built, and that its third model is under the InsightFace grant by the same decision as the pair. |
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83f4253b6a |
Filter the grid to a person with their eyes open
An "Eyes open" chip beside the people chips, offered only while someone is chosen and dropped when the last person goes, so no term narrows the grid with nothing on the bar to say so. It compiles the rule in dr_face::eyes into the person's face subquery — Anna, eyes open, whoever else is blinking beside her — and drops a frame only on a closed eye that could be read: sunglasses, eyes too small or soft to read, and faces never read all pass, so an old library shows everything under the chip until the measuring pass has run. A test drives the same readings through the SQL and through the rule and requires them to agree. The People screen badges a face "Eyes closed", "Sunglasses" or "Eyes unclear" so the reason a frame is or is not in the grid can be read off the face; the sweep loads the three models when they are beside the pair and reads eyes on the indexing and measuring passes from the native render; the coverage line counts unread faces as work to measure so an already-indexed library keeps its Index button. The term travels with the place. |
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78cb00634e |
Fetch the photographs around the open one ahead of the step to them
Benchmarks / CPU and I/O (per commit) (push) Successful in 3m59s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / android-image (push) Canceled after 0s
🐳 Android image / Build and push (push) Canceled after 0s
Build and test / Android (aarch64) (push) Canceled after 0s
Build and test / windows-image (push) Canceled after 0s
🐳 Windows image / Build and push (push) Canceled after 0s
Build and test / Windows (x86_64, cross) (push) Canceled after 0s
Build and test / Layer separation (push) Canceled after 0s
Build and test / Desktop (Linux) (push) Canceled after 16m26s
Traceability / Requirement traces (push) Canceled after 0s
Walking the photo roll was one download per frame: every step showed "Downloading…" over an empty canvas while tens of megabytes came down, and moving between a pair of near-identical frames paid that a dozen times. Now, once the opened photograph has landed, the ones around it are fetched into the originals cache while it is being looked at, so the next step is a disk read. A single worker serves the latest wish only, closest first and working outwards — next, previous, next-but-one, previous-but-one… — one file at a time. Each open replaces the wish, so a fast walk never leaves a trail of stale downloads competing with the one being waited on. A process-wide in-flight registry makes a click on a photograph that is still being fetched ahead wait for that transfer and read it from disk, rather than start a second download of the same file. How far each side is a setting under STORAGE — Off, 2, 5, 10 or 20, defaulting to 5 — and it is moot while "keep originals after opening" is off, since a fetch the cache would discard on arrival is transfer for nothing. Nothing is fetched ahead while offline. The transfers show in the activity list while they run and are removed when they end. |
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896188a489 |
Read the sidecars other editors write, and write them back on request
Benchmarks / CPU and I/O (per commit) (push) Successful in 10m59s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Successful in 1h33m36s
Build and test / Layer separation (push) Successful in 1m2s
Traceability / Requirement traces (push) Successful in 1m25s
🐳 Android image / Build and push (push) Successful in 9s
Build and test / android-image (push) Successful in 9s
Build and test / Android (aarch64) (push) Successful in 56m59s
FR-CAT-13 asked for standard XMP and `core/dr-xmp` answered the file: it
has read and written `dc:subject`, `xmp:Rating`, `xmp:Label` and the IPTC
core since
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d3b6127db6 |
Let a photographer name the state they liked, and go back to it or look at it
FR-DEV-5 asked for named snapshots of an edit state and FR-DEV-7 for a comparison against a chosen one, and neither existed. The history stack is per sitting and forgotten with it, on purpose — the gap that mattered was an automatically saved mis-drag with no way back, and that was closed first. What was left was the other half: a state the photographer wants to keep *because* it is worth keeping, which is a different thing from a step and is not served by making the steps last longer. A snapshot is an edit state, and an edit state is exactly what a sidecar version stores, so it is stored as one: a `[version]` block carrying `snapshot-of = <uuid>`. The parameters, the masks and their parts, the repairs and the film all arrive through the blocks that already carry them, a merge keys on the uuid as it does for any version, and a build that predates the key reads the block as a named version and keeps it — the right failure. Only the pointer is new. The one reader that has to know is `default_version`, which must never answer with a snapshot: a file whose edit is missing is not a file whose edit is one of its saved moments. The snapshots of an edit are listed by that pointer, oldest first, the same on every device. Writing them back removes what this sitting deleted and puts in what it holds, and leaves standing whatever it never saw — a snapshot the other device took since the photograph was opened here is not this device's to remove by not knowing about it. That is the rule the version merge already keeps, applied one level down, and it is why the save carries the deleted ids rather than replacing the list wholesale as the masks are. Each is re-pointed at the uuid the save settled on, because the default may have been fused onto its canonical identity since the snapshot was taken. Restoring is one history step, so undo takes it back whole, as a paste is. Taking and deleting are not steps: they change nothing about the photograph, and an undo that removed a snapshot would be undoing a decision to remember. Holding the eye beside one renders the snapshot and hands the edit straight back — the same suspension "Before" uses, against a point the photographer chose rather than the file. Two sessions on the same photograph get ids that cannot collide, stamped with the second and a random word, because the merge folds equal ids into one. |
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369eb8fbf0 |
Put the log and the crash records in one file, and show it before writing it
NFR-OPS-1 asks for a diagnostics bundle — the log, the schema version, the GPU and driver, the app version — "with an explicit preview-and-consent step before anything leaves the device". The log and the crash records have existed since August; what did not exist was any way to hand them over that was not `adb pull` and a knowledge of where the state directory is, which on the tablet the requirement was written for is nobody. Nothing here sends anything, and that is the design rather than a gap: crash.rs already says why a transport built ahead of the consent is the shape of thing that gets switched on by default. The bundle writes one text file to a place the user can find, so that they can attach it. That is the moment it leaves, and it is theirs. So the consent guards the write, not a send. Preparing gathers everything into memory and shows what would be written — each section, its size, what was taken out, and where the file would go — and only the second press puts bytes on disk. A user who reads the preview and presses the other button has changed nothing anywhere. The gathered bundle is held between the presses so what is saved is exactly what was shown, not a second gathering that differs by whatever was logged while they were reading. One text file rather than an archive, because a `.txt` opens wherever the user is sitting and pastes into an issue, and because the preview can then be the file rather than a summary of it. Every line goes through the blunter of the two redactions on the way in, whatever the sink already did to it: the log's own rule keeps paths, since a path read over `adb` is context, but a file meant to be attached to a public report by someone who may not read it first is held to the crash record's rule instead. The About page's graphics line gains the driver, which the requirement names and the adapter has always reported. And docs/outstanding.md is corrected on both OPS requirements: it said crash reporting was a log::error! hook and NFR-OPS-1 had nothing behind it, and neither had been true since 2026-08-30. |
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4574c35236 |
Let a part be left out of a mask without being taken out of it
A layer built from parts was missing the one control a correction most often wants: seeing what it did. The question a subtracted gradient raises is whether it took only the sky, and the question a stroke raises is whether it filled the shoulder — and the only way to ask either was to remove the part and look, which answered the question and lost the part. The layer's own ring answers a different question, about the adjustment, and hiding eight layers to check one correction is not an A/B anybody performs. So a part carries `hidden`. It is an edit and a history step, as the layer's switch is, and it is folded into the render fingerprint because hiding a part changes the mask as surely as removing it does. Where the mask is built the shown parts are walked rather than the parts, which is what makes a hidden base hand the fold to the first part that is shown — and a revealed layer whose every part is hidden clears its slice rather than leaving whatever the last rasterisation put there to be read back. `covers` asks the same shown parts, so a layer whose only adding part is hidden costs no slice at all. In the sidecar the key is `hidden`, in the part's block or, for the base, in the mask block — under a word that cannot be confused with the layer's `enabled`, which has always meant the layer. Absent means shown, so no file written before the switch existed reads any differently. The row wears the same ring the layer does, one row down, because it is the same question about a smaller thing. |
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9cc52fd72b |
Bind the two develop gestures that were described and not bound
FR-DEV-16's book said resetting a control and hiding a mask layer were reachable by pointer and by finger, and stopped there. The reason was honest: the generated rows have no focus, so "reset the focused control" named a thing the panel could not point at. But a photographer at the keyboard means something narrower than focus. They mean the slider they just dragged too far, and that is a thing the panel can remember. So the Adjustments global keeps the last control moved — two indices, written where the panel forwards the change and cleared when the next photograph opens, so a reset cannot reach back into the previous edit through an index that happens to be shared. R puts it back, through the same callback the track's double-click takes, and is silent until something has moved. The mask layer needs no such notion, because the panel already has a selection: the rows the edge controls point at. H hides or shows those, through the path the ring at the head of the row takes, so it is an edit and a history step exactly as the ring is. A mixed selection goes to shown, since the layer nobody can see is the one being asked about. Both tags now carry the key, and the book says so. |
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4f31123b0c |
Let the user choose which SCRFD finds their faces
faces.md §12.3 measured what the cheapest detector costs: the small faces in every group shot, and a dog embedded a dozen times. Which trade is right depends on the machine doing the sweep — a desktop left overnight and a tablet on a battery want different answers — so the detector is now a per-device setting, Fast / Balanced / Thorough on the settings page beside the indexing button, persisted with the rest of the settings file. A detector is half of a model id. Every face, marker, shard and calibration is keyed on faces.model_id precisely so that a model change is a new id and a re-index rather than a silent change under existing data, and a detector change is a model change: it decides which faces exist and where the landmarks that align them land. So each choice names its own pipeline. 500M keeps the bare "w600k_mbf" every existing library was written under, so an upgrade disturbs nothing; the others are qualified. Choosing one restarts coverage from zero under the new id, the sweep re-detects, confirmed names carry across by box overlap, and the sync shards are keyed by the same id so a peer on another setting neither adopts nor pollutes them. The library controller carries the id into the sync the same way it carries the cache budget, because the sync starts from places that have no settings in reach. All three shape-fixed exports ship — APK, Arch, Flatpak — since a tablet has no other way to obtain the one it was not installed with; the APK grows by twenty megabytes for the choice. |
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8b3abdb787 |
Keep each face's quality, and never compare against a poor one
The embedder's raw output has a length, and the length is a reading of how recognisable the crop was: a blur, an occlusion or a hard profile comes out short. Normalising threw it away. A short vector sits near the middle of the sphere and matches a little of everyone, which is how one bad crop bridges two people in a grouping pass. So the length is kept — the store now holds the raw vector, re-normalised on load, with the length beside it as `faces.quality` — and a face under MIN_GALLERY_QUALITY (14) is a probe: measured against the gallery and placed where it fits, but never what another face is measured against. Two probes are never paired, and a probe is nobody's evidence for a confidence. The People screen shows the number as "Quality 17.3", dimmed below the floor. Faces indexed before this stored unit vectors and have no reading; they are admitted to the gallery, and schema V14 forgets the run marker of every image holding one so the next indexing pass measures them. A peer's unmeasured shard faces are not adopted, or a sync would write that marker back. |
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a87139b838 |
Give every mask an eye and a colour, and put the brush where the mask is
The first build of seeing a mask showed the selected layer's, in one global style, from a strip at the top of the panel. It answered the wrong question and answered it somewhere nobody looked. What a photographer asks of two masks is how they meet — where the sky's edge sits against the building's — and that needs both on screen at once, in colours that can be told apart. So each row of the stack has an eye, drawn in the colour its mask is shown in, and each mask has six swatches to choose that colour from. Several can be open at once; a new one comes up open, in the first colour nothing else is using. The style — tint, alpha, outline — is the one setting that stays global, above the stack, because three styles at once are three pictures that cannot be read against each other. Alpha now draws every shown mask, each in its colour, on black. In the pipeline a `Reveal` is a list of `(layer, colour)` rather than one layer, and every reveal block carries its own colour. The brush moves too. Select, Paint and Erase and the three sliders under them sat at the top of the panel, appeared only once a row was selected, and said nothing about which mask they acted on — so "how do I paint" and "how do I correct the model's outline" both had the same answer and nobody found it. They sit under the selected mask's parts now, beside the swatches, and on a subject or a category the hint says what a stroke there does: it becomes a part of this mask, joined to the model's, and can be taken out again. Eyes and colours are viewing state, on the session and not on the layer, so a photograph reopened has every eye closed — the stored-mask round-trip test asserts it. |
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5d175cc668 |
Let a press on the photograph reach the tool that was armed for it
The brush did nothing, and neither did three other things nobody had tried lately: clicking a subject on the photograph to select it, placing a repair, and sampling a neutral. All four are TouchAreas over the canvas, and all four sat behind the pan/zoom area, which is full-canvas and enabled for everything but a crop. It took every press in the viewport and they were never offered one. Slint hit-tests siblings front-to-back (`send_mouse_event_to_item` visits children `TraversalOrder::FrontToBack`), a TouchArea answers `GrabMouse` on any press it is enabled for, and the first grab aborts the traversal. Front means *last declared*. Each of the four carried a comment saying it sat "above the pan/zoom area so a click reaches it first" — true of the order they were written in, and backwards. Nothing about the geometry decides this, so nothing about the geometry could have fixed it. The pan area is declared first now, as the backstop it always meant to be, and the rule it leaves behind is that the general case goes above the specific ones. `GradientHandles` is the other end of that rule and is why dragging a handle has worked all along while everything between it and the pan area did not. The order is asserted in a test, because this is a fault that compiles, passes every other test, and silently removes four tools at once. |
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76ad667fd6 |
Offer a mask that is nothing but a hand
Every route to a layer began with a selection — a gradient, a band, a subject, a category — and painting was reachable only by making one of those and joining a painted part to it. So the answer to "brush a correction onto this corner of the sky" was "add a radial gradient you do not want, then paint into that", which is not an answer. Paint sits beside Linear and Radial and makes a layer whose base is a brush. It covers nothing until a stroke lands in it, so pressing it arms the brush and shows the mask as well: a row that appeared and changed no pixel, with the pointer still in "select", is indistinguishable from a button that did nothing. |
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c045702a47 |
Show the photographer the mask they are shaping
Nobody can refine an edge they are not being shown. The only thing drawn on the canvas was the region overlay — a false-coloured picture of what the model *detected* — which knows nothing of a layer's feather, its falloff, its morphology, its invert or its opacity, and nothing at all about a gradient, a range or a stroke. Every control added for mask editing therefore acted on something invisible, which is why the whole feature reads as absent rather than as unfinished. A layer's finished mask now draws over the photograph in one of three styles: a tint for whether the right thing is selected, an alpha for where the edge is, an outline for whether that edge is registered against the detail the other two hide. The hard part is not the shader. A selection with no adjustment on it changes no pixel, so it is not active, so it holds no slice of the mask array and is never rasterised — and that is exactly the layer somebody wants to look at, for the whole of the time between choosing a subject and deciding what to do to it. So `MaskStack::rendered` is `active()` plus the layer being looked at, and the rasteriser, the composer and the distance-field builder all index by position in it. Which is also why the design's "two uniforms, no recompile" is not available: a uniform can select a slot, it cannot conjure one. The reveal is never on the graph. It reaches the pipeline as an argument to `compose_revealing`, and `compose_for` — which the exporter, the thumbnail and the neutral probe all call — has no way to ask for one. A flag on the graph would have been shorter, would have type-checked, and would have been one forgotten reset away from a red tint baked into an exported file. And the tools that shape a mask now arm. `Masking.tool` is an `in` property only Rust may write, and the handler wrote nothing back, so the strip reported "Select" however many times Paint was pressed and the paint area was never enabled — the brush, the parts and the whole of FR-DEV-19b reachable from no control in the application. The region overlay stands down while a mask is being shown, and its button now says what it hides: two overlays that look alike and mean different things is worse than either. |
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193b35a249 |
Start a category mask where the photograph can bear it
Clicking "architecture" made a layer whose mask was gone. Every category layer began at STRICTNESS_DEFAULT, and that constant was fitted on the synthetic sky the refine tests build — its own note warns that a real photograph's noise "moves every crossing down together", which turns out to be a considerable understatement. Measured over seven ordinary frames, half scale removes 76% to 99.5% of `architecture`, 36% to 93% of `ground` and 18% to 91% of `vegetation`. Only sky, the category the number was calibrated against, survives it. An empty mask is indistinguishable from a broken one: the layer is listed, the adjustment moves, and no pixel changes. So what this looks like from outside is that the segmentation does not make masks at all. No smaller constant fixes it either, because a nat of evidence means different things over a smooth sky and over a stone facade — the useful position is above 5 on one frame and below 1 on the next. So the frame is asked instead: `Refinement::gentle` walks down from half scale and takes the first rung whose gate removes no more than a sixth of the category's weight, and the model's own outline when none of them does. One `apply` on a friendly photograph and four on an unfriendly one, paid when a layer is made rather than for eight categories nobody masked. The slider's reset went to 4 as well, so taking the control back to its "default" emptied the mask. It goes to zero now, which is the one position documented to mean something: exactly what the model weighted. |
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2d878c2117 |
Offer the film stock in its own group, and let its list scroll itself
Two faults in one control, both reported from the tablet. The stock picker appeared in every group. It is not a parameter, so it is not a row, so the filter that hides every other control when a group is chosen never saw it — "Kodachrome" sat at the top of Light, of Colour and of Detail alike. Three places it does not belong, and the one it does no more prominent than the rest. The descriptor has said `Effect` and only `Effect` since the film moved there; nothing was asking it. So the panel now asks. It cannot ask directly — a generated panel may not know which operation a control belongs to — so the session answers, from what the operation declares it is about, and a stock re-declared as something else would move on its own. The flag is recomputed when the group changes as well as when the film does, which is the half that would have made it stale exactly when it mattered. And the open list was unbounded, so it made the develop column taller and the column scrolled as one: reaching Velvia dragged every slider below it off the screen, an answer given once pushing aside the controls used constantly. It now scrolls within a bounded height of its own. That viewport is counted rather than measured, for the reason the tool rail records a few files away: a viewport that asks a layout how tall it wants to be, while the layout takes its height from the viewport, is a cycle Slint settles by handing back the height it was given — and the content is then clipped in silence rather than scrolling. Every row here is one fixed height, so multiplying is exact. The group rule has a test. The scrolling does not, and cannot: it is a layout, and a layout fault is invisible to the compiler and to every assertion that can be written about it. |
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0a5eab0487 |
Wire the develop panels through globals, so a second copy is one line
Every panel in the develop column declared its inputs and its callbacks and had `app.slint` bind each one to a property or a callback on the window root. That is fine while a panel is drawn once. N9 draws them a second time, in the portrait dock, and the wiring is what would have to be copied: `MaskPanel` alone ran to forty lines of forwarding, and a callback added to one copy and not the other compiles, renders, and simply does nothing on the layout nobody was looking at. So the wiring moved to Slint globals. A panel reads the global and calls the global; Rust hooks the global instead of the window; and the instantiation in the column is now the panel's name and a pair of braces — every one of the ten children of the column, with no property that differs by placement left to supply. There is a global per panel family rather than one for all of them, and the reason is an import cycle. Each panel's model struct — `ParamRow`, `MaskRow`, `HistogramView` — is declared in the panel's own file, so a single global holding `[MaskRow]` and `[ParamRow]` would have to live in a file importing `masks.slint` and `adjust.slint` while both imported the global back, which Slint rejects. Breaking that needs six model declarations relocated, which is a change to the data model and not to the plumbing this is about. A global beside the panel it serves also lets each name drop the prefix it was carrying only because the window root is one flat namespace: `root.spot-radius` is `Repair.radius`, and `root.peaking-on` is `Peaking.showing`. `session.slint` is new and holds the two facts every family needs and none of them owns: whether there is an open photograph to edit, and which mode the view is in, with the three readings of the mode derived once instead of at each of the dozen places that tested one. `ViewMode` moves there from `adjust.slint`, where it was only ever a lodger. Nothing on screen changes. What is not here: the tool rail and the status strip still take their properties at the instantiation, because they are drawn once and N9 does not copy them; the preset sheet's own state stays on the window, because the library grid opens the same sheet and a global cannot bind the window's state — which is why `Transfer.open-presets` is handled in `presets.rs`, beside the summary it already had to compute. |
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dd14243dba |
Lay the develop view out by coordinate, so the column can sit below
Slint cannot turn a layout on its side, and that is what D-N7 asks for. So the HorizontalLayout holding the rail, the canvas and the develop column becomes a plain Rectangle and each of the three states its own x, y, width and height. With `column-below` false those come out where the layout put them to the pixel — a HorizontalLayout has no spacing or padding of its own, the rail and the column took their declared widths at the two edges, and the canvas was the only child that stretched. The alternative was the column subtree declared twice under two `if`s, which is four hundred lines of bindings copied, in a file whose own notes record a conditional child in a layout as the shape that has produced binding loops here before. The column is the same column either way: the same contents, the same Flickable, the same toggle. `panel-visible` collapses the dock's height exactly as it collapsed the column's width, so `column-width` and `dock-height` are each zero unless the column is both open and on that axis, and the canvas can subtract both without asking which case it is in. The stack inside stretches to the dock's width on its own — a layout that is the direct child of a Rectangle fills it, and the Flickable's viewport was already bound to its own width. Nothing is reflowed; N9 does that. `dock-height` is mandated in style.yaml for the reason `panel-width` beside it is, on the other axis: a dock that sizes itself to its contents is a photograph that changes height when a caption wraps. 480 until N6 measures the device. The seam follows the column round: a hairline down its left edge beside the photograph, along its top edge under it, so it stays between the two. |
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5f0b11c1f4 |
Ask the window how tall it is, and say when the column belongs below
D-N7 puts the develop column under the photograph on a tall window, and the axis it turns on is aspect rather than width: a 960-wide portrait tablet is expanded by width and wants the dock, a 1500-wide landscape desktop is expanded by width and does not. So this cannot be folded into the layout class, and it is not remembered per class either — closing the column in landscape closes the dock in portrait, because it is the same column. `window-resized` reported width alone and now reports both, from a `shell-height` that subtracts the safe-area insets exactly as `shell-width` subtracts them: on Android the strips the status and navigation bars occupy are on the axis being measured, so the aspect of the window and the aspect of the space the interface actually gets are not the same number. `column_below` is the decision, with two thresholds rather than one. It is read on every resize event, and a single threshold means a window dragged along its own diagonal crosses it several times a second while the pointer is still down. Entering at 1.25 and leaving at 1.15 is a dead band no plausible drag re-crosses. The comment on EXPANDED_MIN_WIDTH claimed a tablet in portrait gets the compact layout. It does not — its panel is about 960 logical pixels across, which clears 820 — and that mistaken example is the one D-N2 reasoned from. Corrected in the same breath, since this is the commit that says what portrait actually changes. |
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df741a8a49 |
Let one mask be built from more than one selection, and paint into it
A mask the model draws arrives approximately right — stopping inside a shoulder, leaking into the hair — and FR-DEV-3's edge controls move the *whole* boundary, so no value of feather or dilation fixes two errors that go opposite ways. What fixes them is a second selection joined to the first, and a layer that held exactly one source had nowhere to put one. The brush the core has had all along was reachable from no control in the application. A layer is now an ordered list of parts. Each names a source and how it joins the mask before it — added to it, or taken out of it — and carries its own edge treatment, because a model's soft coverage and a stroke painted where it stopped short do not want the same feather. Invert and opacity stay on the layer, where the composed shader already reads them. The sidecar grows `[part]` blocks and nothing else. A layer of one part writes exactly the bytes it always did; a mask block with no part blocks after it reads back as one part; and a stroke, a join or a source this build cannot read costs that part rather than the layer. So every sidecar in every library still parses to the edit it always was. On the device the parts fold into the layer's one slice, so eight layers still cost eight channels: union is a `max` blend and subtraction is the erase blend the brush already used. A part is drawn into a scratch texture before it is joined, and that is not incidental — an erase stroke means a hole in *that part*, not a hole in the mask, and drawn straight onto the accumulator it would punch through the subject underneath. A layer of one part skips all of it and takes the path it always took. In the interface: a part list under the selected layer with a chip saying which way each joins, Add and Subtract beside it, a Select/Paint/Erase strip with the brush's size, hardness and flow, and a drag on the photograph that paints. Pressing Paint on a mask that cannot hold a stroke joins a part that can, rather than explaining that a subject is not a brush. A whole stroke is one step in the history. The edge controls now shape the part that is selected rather than the layer, which is the one behaviour change to an existing control: with a correction selected, the feather slider softens the correction and leaves the model's mask alone. |
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1e171c6d31 |
Let a collection be picked up, rearranged, and emptied after the fact
Collections could be made and filled and never reorganised. Nesting had a drag; un-nesting had nothing, in either direction — "All photographs" refused every drop, which is right for a photograph and wrong for a collection, which has a top level to be returned to. So a collection put inside another was in there permanently. Right-click deleted an *empty* collection outright and refused otherwise, which is wrong in both directions at once: destructive with no confirmation, and no way at all to delete a collection that held anything without emptying it by hand, child by child. And a photograph could only leave the collection the grid was scoped to, since that is the only one a button in the header can name — the cell's badge says a photograph is in three collections and never which three. Three ways in, one vocabulary: **Hold a row.** The tree is inside a Flickable, which claims any drag beginning inside it, so with a finger a drag on a row is a scroll until something says otherwise. The hold is that something. It lifts the row — drawn before anything moves, so the gesture says it has been understood — and then what the user does decides which of two things they meant: move, and it is a rearrangement; let go, and it is the row menu. The same fork the grid already uses to tell hold-to-select from drag-to-file. `decide_release` is that fork, and it is tested, because getting it wrong one way puts a sheet over every tidied tree and the other way makes the menu unreachable by touch. **The row menu.** Rename, new collection inside, move to top level, keep offline, delete. Deleting asks once when there is anything to lose and says what survives: the photographs stay in the library, and nested collections move up rather than going with it — which is what the catalog does, and what a user would never assume. An empty collection goes on the first press, because a dialogue about losing nothing is how people learn to dismiss dialogues. **"Collections…" on a selection.** Every collection the selection is filed in, each with a count — "3 of 40", so nobody takes forty photographs out of a collection thirty-seven were never in — and a way out of any of them without navigating there first. The long press used to open the offline question by itself. That question is one item in this menu now: there is one hold per row, and while it was spent on a single action nothing else the tree can do had a touch route at all. Nothing is lost — the tray on the row keeps its tap, and the question gains a full-width control in place of a 30px icon in a row shorter than the touch minimum. The row-press handler moves to `collections_ui` with the rest of what a collection row does; it lived in `library_ui` only because it opened that prompt. |
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577bbd82b0 |
Return the action the drag offered, not the one this row prefers
Slint negotiates a drag action between source and target, and the runtime clamps whatever `can-drop` returns against the set the source allowed: an action outside it becomes `none`. Both drop targets here named a constant instead of echoing what was on offer, and each named the wrong one for half its traffic. A collection row takes two kinds of payload. Photographs come from a DragArea allowing `copy`; a collection being nested comes from one allowing `move`. The row asked for `copy` unconditionally, so images filed correctly and every collection dropped on a collection was refused — nesting by drag has never worked. The trash had the same fault mirrored: it insisted on `move` while the grid's cells allow only `copy`, so it refused every photograph dragged to it. Neither failure had anything to see. A clamped action is delivered as a refusal, which looks exactly like a target that declined on purpose, so the drag simply did nothing and left no error to search for. `decide_drop`'s Reparent branch was tested and passing throughout. It tests the decision, not the negotiation, and nothing was reaching it. |
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af89433aee |
Offer the lens profile as a tick box, since applying it silently reads as absent
The develop panel's Optics group is three manual sliders: distortion, chromatic aberration and lens vignetting. The automatic correction was already there — the file's EXIF lens is matched against the bundled Lensfun database on open and the coefficients are fanned out to all three — but nothing in the interface said so except a line of grey text under the camera reading "· corrected", and there was no way to decline it. From the outside that is indistinguishable from the feature not existing, which is how it was read. `dr-lens` states the rule this breaks: an automatic correction that silently does nothing is worse than one the user can see is unavailable. The caption satisfied the letter of it and not the point — a photographer looking for "apply the lens profile" found three sliders and no switch. So the profile is now a control. It is a capability rather than a flag on the session, because everything a photographer sets travels one road: the capability list feeds the generated panel, `Preset` captures it, the sidecar stores it and the undo stack replays it. A bool on the side would have needed adding to each of those four by hand and would have been forgotten in at least one — which is exactly how the mask stack came to be missing from the history. It is on by default, which is what `switch_on` is for: the coefficients are a measurement of the lens that took the photograph, so accepting them is neutral and declining them is the edit. The sidecar therefore stores nothing for the ordinary case and the correction still happens. The switch appears only where a profile was matched. A tick box on a photograph whose lens the database has never heard of would be a control that looks available and does nothing, which is the failure the rule above names rather than an instance of following it — those photographs are told "· no profile" in words instead, and one whose box is unticked now says "· profile off", which is a third fact and not either of the other two. Two things had to be built underneath. `ParamKind::Bool` was in the core's closed enum and mapped to a row kind here, and had no control behind it in `adjust.slint`: a parameter declaring itself a switch was flattened into a row that drew nothing at all. Nothing shipped had one until now, so the gap cost nothing and was invisible. And `Check` self-toggled, which is right for a settings page that owns its value and wrong for a panel row that is a view of the edit graph — the click would have answered by replacing the binding with a literal, and the next undo or pasted preset would have moved the value with the tick left where the finger put it. It now takes `controlled`, and the generated row uses it. The manual sliders are unchanged and still trim whatever the profile leaves, so switching it off is "correct this by hand" rather than "stop correcting". |
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2cd49d1cb7 |
Measure the rail by counting it, so it can scroll instead of clipping
With the adjustment groups in the rail, a short window silently lost them. At a 1500x680 window the rail drew Photo, Compose, Local, Repair, the seam and "All", and then stopped: Optics, Light, Colour, Effects and Detail were not scrolled off, they were gone, with nothing on screen to say so. The develop view's primary navigation, unreachable by any means. The Flickable was put here to prevent exactly that, and it could not, because its viewport asked the layout how tall it wanted to be while the layout was already taking its height from the viewport. Slint settles that cycle by handing back the height it was given, so `max(self.height, preferred-height)` could never exceed `self.height` and there was never anything to scroll. Counting breaks the cycle. Every entry here is a fixed height by construction — a tool is `rail-entry-height`, a group is a touch target — so the content is six plus four fifty-fours plus a gap plus a touch target for each group and "All", which is exact rather than an estimate and depends on nothing that depends on it. Four tools and five groups come to 498, against the 340 a 680-pixel window leaves at 2x, and the difference is now scrollable rather than absent. Found by shrinking the window with the groups forced into the rail. The interaction itself is unverified: synthetic input does not reach a Slint window on this desktop, and the tablet was disconnected, so what is confirmed is the arithmetic and the clipping it explains, not the scrolling it should restore. |
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3994caba12 |
Write down the develop gestures, since only their author knew them
FR-UI-4 says a gesture with no visible counterpart is a feature only its author knows about, and the vocabulary the application actually publishes had two sections in it — the library grid and people. Develop had none. Every one of its gestures was documented in the comment beside the `TouchArea` that implements it, which is where the previous sixteen were before this scanner existed, and unreachable to anybody not reading the source. Thirteen now carry tags: magnify by pinch or wheel, pan a magnified frame, fit and 1:1, hold to see the original, sample a neutral, undo and redo, step through the folder, reset one control, show or hide a mask layer, choose a group of adjustments, and copy and paste the settings. Each has a pointer and a touch route, so none of them is keyboard-only. Three bindings were genuinely missing and are added here rather than merely described. Ctrl+C and Ctrl+V for the settings clipboard, which the Settings panel's own comment has claimed existed for as long as the panel has and nothing bound; and [ and ] to step through the adjustment groups. The groups are whatever the operation set declares itself to be about, so there are as many as the pipeline has and no key can name one of them — stepping is the binding that survives a node being added, and "everything" is part of the cycle rather than a way out of it. Two are described and not bound. Resetting a control from the keyboard and toggling a mask layer from the keyboard both need a notion of which control or layer has focus, and the generated panel has none — the rows are a model the repeater rebuilds, and inventing a focus ring for them is a larger change than a keyboard shortcut. Both are reachable by pointer and by finger, and the tags say so rather than promising a key that is not there. |
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901f51e6c4 |
Point at something grey and let the pipeline work out the rest
FR-DEV-3 has asked for "white balance (temperature/tint, and picker)" since it was written, and only the first half existed. `WidgetKind::WhitePoint` was in the vocabulary and `develop::supported` answered false for it, so the node degraded to two sliders — correct behaviour that had quietly become the only behaviour. Sampling a neutral is the first move of the global tonal pass and every colour judgement afterwards is measured against where the grey was put, so guessing at two sliders until a wall stops looking green is the wrong way round. The awkward part is that a picker genuinely needs to know how far a hundred units of temperature move red against blue, and that number is declared in the node's own file. So the inversion lives in `dr_pipeline::neutral` rather than in the interface: the canvas hands over a colour, the core finds the operation that asked to be driven by a pixel and bisects its declared response until the sample comes back grey. Nothing in `ui/` names white balance, and nothing holds a second copy of a response that would be wrong the first time somebody adjusted the range. A bisection rather than a closed-form inverse because only monotonicity is part of the bargain — the expression is free to become a table tomorrow. The result is rounded to the precision the control is drawn at, which is not cosmetic: unrounded, sampling something already neutral lands a ten-thousandth off zero, and the photograph comes back modified with an undo step for a correction of nothing. On the panel side this needed one distinction the generated path was missing. `is_on_canvas` was being read as "and so the panel draws nothing for it", which is right for a crop — four edge fractions are not controls anyone drags in a list — and wrong for an eyedropper, which *writes* temperature and tint and leaves them exactly the controls a photographer reaches for next. So a sampling widget keeps its sliders and puts the affordance that arms the canvas in the group's heading, built like the reset beside it. One click, one sample, one history step: `Edit::Action` never coalesces, and there is no hover preview to fill the stack with temperatures nobody chose. Declaring the presentation also groups temperature and tint under one undo step, where they were two. That follows from what `Presentation` means and reads correctly — white balance is one decision — but it is a change, and worth saying so. |
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2584b9ecbc |
Hold one key to see the photograph before you touched it
FR-DEV-7 asks for the current edit against the unedited original and nothing implemented it. What the develop view had was history navigation, which *changes* the edit rather than previewing against it — so the only way to look was to undo, look, and redo, and that puts two real steps on the stack at exactly the moment a photographer suspects they have overcooked a frame and is least sure of what they are doing. Holding the "Before" button, or backslash, renders the graph with every adjustment stripped and hands it straight back afterwards: the same suspend-render-restore shape the crop overlay already uses to show an uncropped frame and an export uses to suspend the zoom. Nothing is recorded, no rows are re-synced, and the photograph is still modified when the key comes up — the panel goes on describing the edit the photographer has, because only the canvas is answering a question. The framing deliberately stays on. A held comparison is a question about tone and colour, and re-cropping the canvas under someone's thumb would move the detail they are comparing; worse, the zoom is a rectangle of the *framed* image, so dropping the crop at 4× would quietly show a different part of the photograph rather than the same part unedited. What the crop took away is already compared in Compose, which shows the whole frame. Not a split screen: that halves the working image on the tablet this column was sized for, and the comparison photographers describe making is a flick back and forth rather than two pictures side by side. Press-and-hold is one gesture on a finger and on a mouse, which is what FR-DEV-3b's mapping wants, and it has no mode to be stranded in — the button reports both edges, so a press the system cancels puts the original down too. |
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9b674a88d8 |
Let the photographer look at the pixels, and keep looking
Noise reduction and capture sharpening are judgements about individual pixels, and at a fitted view several of the file's pixels are averaged into each one on screen. The frame therefore looks cleaner and softer than it is, the photographer corrects for a softness the display invented, and over-sharpening is the documented result. Nothing in the develop view reached 1:1 at all: the wheel and the pinch zoom by ratios, the double tap dropped straight to fit, and the only readout was a percentage nobody was aiming at. So the double tap now does what FR-UI-4 always said it did — toggle fit and 1:1 — and the zoom readout, which used to be a dead "Fit" button on a fitted photograph, becomes the way in when there is nothing to clear. Z does the same from the keyboard, and the back gesture goes out through the same toggle so putting the magnifier down really puts it down. 1:1 is computed from the file's own resolution against the viewport rather than fixed at some multiple, because that is the only version of it that answers the question the two detail controls are asking. The point being inspected and whether the magnifier is up are held beside the session rather than in it, on the argument focus peaking already makes: a session is one photograph and this is a way of looking at a folder of them. Checking the same eye across forty portraits is the reason to reach 1:1 in the first place, and a magnification that reset with the session would make that forty zooms and forty pans instead of forty keystrokes. It stays a viewing state throughout — the view is kept out of `is_active`, `output_size`, the sidecar and the export, and an export still suspends it — so none of this reaches the file. |
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1c5c55b4c9 |
Let the photographer say which frame the burst stands for
`choose_representative` has been in the catalog since the grouping landed, with tests behind it and nothing calling it. So the frame a folded burst drew was always the earliest one, and the only way to disagree was to open the group and leave it open — which is to say there was no way to disagree at all, because a burst that stays open is a burst that was never collapsed. The earliest frame is the right default and it is deliberately not a judgement: nothing here scores a photograph, and FR-CULL-5 names the failure that rule avoids. But the whole point of a burst is that one of the twelve is better than the other eleven, and the person who knows which is the one looking at them. So a ring on each frame of an open group, ticked on the one the group folds to. It is drawn only while the burst is open, because that is the one moment the alternatives are on screen to be compared — offering the choice on a folded burst would be asking about frames it is hiding. Bottom right, opposite the count in the other corner, clear of the flag and the collection badge and, deliberately, of the trash target: a slip between the ring and the fifth star sets a rating, which is the harmless direction for an ambiguous press. The mark stays live on the frame that already wears it. A disabled TouchArea would let the press fall through to the cell behind it, so tapping the one ring that is ticked would have opened the photograph — and pressing it is a thing the user may mean anyway: it records the choice the default was making silently, which then survives a regroup that finds an earlier frame. Choosing repaints the badges instead of reloading the window, which is what separates it from folding a group up. Folding changes what the grid's query returns; this changes only which cell wears the tick, and the tick has to leave the frame that was carrying it, so the whole window is refilled in the one statement `sync_badges` already runs. The gesture is documented where FR-UI-4 requires it to be documented: in a tagged comment beside the control, which is the only copy. The gesture book, the gesture document and the requirements matrix are regenerated from the tree alongside it. |
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68ebf5d78b |
Let a mask start from a tone or a colour, not only a shape
Every local adjustment began from a shape: painted, drawn with a handle, or found by a model. So the only way to hold back a sky was to draw a line near where it ended, and the only way to warm skin was to paint round it — both of which put the edit's edge where the photographer put a gesture rather than where the picture changes. A gradient across a treeline halos, and an adjustment traced round a face stops on the outline of a hand. MaskSource grows two variants that select by what a pixel *is*. Luminance carries two bounds on the perceptual tone scale plus a softness; Colour carries an arc of hue, a range of chroma, and one softness for every edge of both. Five floats and three, so they diff, sync and merge per field under FR-NC-9 exactly as a gradient's geometry does — the property a stored raster has none of, and the reason the model's coverage had to sit beside its source rather than inside it. The pixels are the shader's business and nowhere else's. `mask.wgsl` takes the demosaiced source as a sixth binding and two new modes read it: decode, balance, pull a clipped photosite back to neutral, apply the camera matrix, then weigh the band. Nothing crosses to the CPU but the numbers and the matrix, and each mask texel averages its own footprint in the source, so a band lands on the tone an area is rather than on whichever texel a proxy grid happened to land on. The photograph it measures is the one the camera recorded, before this edit. A band over the edited result would slide out from under the edit as the edit was made — raising the highlights would change which pixels counted as highlights, and the slider would chase its own mask. Feather, falloff and morphology stay off a range layer, which is what `shapeable` already meant. All three are functions of the signed distance from a boundary, and a range has no boundary to be at a distance from; its edge is the softness of its own band, in the band's units. Offering them would be four controls that move and change nothing. |
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59917c5183 |
Call the tool Compose, since that is what its panel says
Benchmarks / CPU and I/O (per commit) (push) Successful in 14m35s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 1h20m20s
Build and test / Layer separation (push) Successful in 51s
Traceability / Requirement traces (push) Successful in 2m8s
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
Build and test / Android (aarch64) (push) Successful in 1h5m51s
The rail entry read "Crop" while the panel it opens is headed COMPOSE and the button leaving it said "Done Cropping". One mode, three names, and the odd one out was named after a single control rather than after the decision — which is what made cropping look like a category of its own in the first place. Straightening, the quarter turns and the flips are already in that panel, and perspective will be. `ViewMode.crop` keeps its name: it identifies a canvas interaction, which is exactly what it still is. Found by looking at the running application rather than by reading, which is also how the two halves of this were noticed to disagree at all. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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6a97fdf6f9 |
Put the adjustment groups in the rail where a finger is driving
Reported from the tablet: the tool rail is very useful there, and the same interface under a mouse and keyboard is not. That is `ui-navigation.md` D-N2's central assumption failing in use, and the interesting part is which half of it failed. D-N2 was right that platform is the wrong axis and width is the wrong axis: a tablet in landscape wants what a desktop wants, and a desktop window dragged narrow wants what a small screen wants. `apply_layout_class` still decides the layout class from the window and nothing here changes that. What D-N2 got wrong is the sentence "touch changes hit regions, not layout" — it identified input as the real difference between the targets and then assumed that difference could never reach the layout. Two controls answer one question — which group of adjustments am I looking at — and neither is better in general. A horizontal strip above the column is one gesture to a target the eye has already found, and it pans when the operation set is rich, so a group can sit off the end with nothing saying so: a pointer user tolerates that, a finger user never discovers it. The same list down the rail is every entry visible at once, each finger-sized, on the edge of the screen the hand is already holding, and it costs no width because the rail is already there. So `ToolRail` grows a second section, and `GroupStrip` stands down when it does. The two are never both on screen, which is why they can share `adjust-tab-picked`: Rust is not told which was pressed and has no reason to want to. Mode and group stay independent axes as N1 requires — one entry lit in each section, and choosing a group while a tool is held still filters without putting the tool down. They stay drawn differently, which N1 also required. The tools fill with `active-dim` and invert their ink; the groups take a bar down the leading edge — the strip's underline turned ninety degrees — so a lit entry says which kind of state it is without the reader having to remember which section it was in. The rule between the sections is the second signal. The rail scrolls now. Its own note argued against a Flickable because "this list is four entries written in this file"; with the groups in it the list comes from the operation set, which is exactly the "something the user's data decides" that note excluded this control from. The axis is input, and it is a preference because the automatic answer is a guess that cannot be made reliable. Neither platform can be asked what the user is holding: an Android tablet in a keyboard case is being driven like a desktop, and a touchscreen laptop is whichever its owner says. `dr_plat::is_touch_first` reports the usual case per platform, and `GroupNavigation` lets it be overridden. Settings names what Automatic resolves to on this device rather than leaving it to be found by pressing. D-N6 records the reversal beside the decision it reverses, including the half that still stands and the question it opens: whether Local is a mode at all, or a scope that would collapse the two sections into one list. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c4ddcbe0f7 |
Look the lens up and say plainly whether one was found
`dr-lens` has held a complete Lensfun lookup — distortion, TCA and vignetting coefficients from a lens name, a focal length and an aperture — with no dependents anywhere in the workspace. The three corrections it feeds now exist in the graph, so this connects the two and finishes the chain. The coefficient structs stay duplicated. `dr-pipeline` is organised around having no dependencies so its codegen is testable without a device or a database (ARCH §6.5a), and `dr-lens` carries an XML parser and 5.5 MB of profile data. Neither crate can convert to the other, so the conversion goes above both, in `develop.rs`, which is the only place that sees them together. Both traits grow the same defaulted door. The optical corrections do not sit on the same side of the fetch — distortion and CA rewrite coordinates and are `Warp`s, vignetting applies a gain to the pixel already there and is an ordinary node — and fanning a profile out by which trait each happens to implement would make the caller reason about that distinction. Each correction takes its own share of the whole profile instead, and `set_lens_profile` walks both lists identically. The lookup happens in `set_source_metadata` rather than in its caller, because that is the one place a session is told which file it came from. Doing it there makes it unforgettable, in the shape `FilmRebake` already uses for the other derived thing — and, more to the point, makes *clearing* unforgettable: a session that opened a second photograph while still holding the first one's profile would correct it for the wrong optics, invisibly, in a way that looks exactly like the lens. It needs the whole shot and not just a name. Distortion is interpolated across a zoom's focal range and vignetting depends strongly on aperture — a fast prime can be two stops down in the corners wide open and clean by f/8 — so a lookup missing either returns coefficients measured for a shot nobody took. Missing any of the three refuses rather than guesses. A profile is derived, not persisted: it comes from the file's EXIF and a database, so it is not a parameter, not in the sidecar and not undoable. What is an edit is the manual trim beside it, which each correction composes with the measurement — so a photographer can lean on it, override it, or work without one. `InfoPanel` gains a lens line, and it distinguishes three cases rather than two. `dr-lens` states the rule it exists for: an automatic correction that silently did nothing is worse than one the user can see is unavailable. A session with no header draws nothing, a header naming no lens reads "Lens not recorded", and a lens the database has never heard of reads "· no profile". Collapsing the last two would send somebody hunting for a profile that was never missing — which, for third-party and adapted glass, is the ordinary case. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8e7b1350bf |
Name the frame's category for the decision, not the maths
`Attribute::Geometry` becomes `Attribute::Compose`, and `film_sim` moves from `[tone, colour]` to `[effect]`. Two categories were doing the wrong job. "Geometry" describes what crop, straighten and the quarter turns do to coordinates — but it describes lens distortion correction exactly as well, and that is not a compositional choice at all. Naming the attribute for the photographer's decision is what separates it from `Optics`: one is what the lens did, the other is what they chose. The maths the two have in common is not the thing worth filing them under. A film stock declared both `tone` and `colour`, so "Kodachrome" appeared in the Light group beside exposure and again in Colour beside white balance — two places, neither of which is where anyone looks for it. It is neither: `Effect` is defined in this same file as "applied rather than corrected — a look, not a fix", which is what a stock is. That it moves tone and colour is true of every look, and is not what the attribute is for. `from_name` still accepts "geometry" on the way in. That string is persisted in `develop.copy_attributes`, and an entry it fails to parse is not an error — `presets::scope_for` logs it and drops it — so without the alias an existing settings file would have quietly narrowed what a paste carries. `name` writes the current spelling, so the file migrates itself the first time it is saved. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f6c9343bcc |
Ask the pixels where the edge is, not just what belongs
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The colour gate decided *what* was in a category and had no way to decide *where* its edge fell. A colour test has no notion of an edge. So a refined sky lost its flag and kept the model's twenty-pixel-blocky outline, and no setting of the control could move that outline onto the horizon. This adds the second half: a **marker-based watershed**. The mask is eroded to give two markers, and the flood runs in the ribbon left between them, meeting along the most expensive line it can find. The cost is a sum of terms exactly as docs/segmentation.md §2 specifies — the photograph's own edges, and the colour model's disagreement. ## Why this is not the watershed §15 threw away That path failed because the merge *ladder* collapsed: 45,808 basins reduced to one region plus specks. There is no ladder here. Markers prevent over-segmentation by seeding rather than by merging afterwards, so the one component that broke is the one component this does not have. The markers are also better than the textbook's. scikit-image derives them by thresholding the gradient — guessing where objects are — where these come from a model that knows what sky is. Marker selection is what normally goes wrong with this method, and it was already solved. ## The gate still runs, and it runs first A flood cannot replace the colour gate. It only refines contours that already exist, and there is no contour around a flag precisely because the model never noticed one — the flag in the tests sits forty-five pixels from the boundary against a ribbon of six. The tests caught this; the first version of this commit had the flood standing in for the gate and the flag stayed. So the gate goes first and *creates* the contour, and the flood then puts every contour — the horizon and the new hole alike — onto a real edge. ## Erosion that does not delete flagpoles Eroding by a cell and a half destroys anything thinner than three cells: a mast, a bare branch, and equally a strip of sky between two of them. Those would be left unseeded and the flood would fill them from whichever side surrounds them, so a flagpole would come back — and come back *confident*. Erosion therefore stops at the ridge of the distance transform. Whatever would otherwise vanish keeps a one-pixel seed down its centre, floored at `min_thickness` so a hot pixel does not qualify. That floor also moves the signal-versus-noise decision out of colour space, where it was a share of a fitted distribution nobody can picture, and into image space, where it is a width in pixels a photographer can see. ## Two modelling errors the outward test found Both were invisible while the refinement could only subtract, because the gate was multiplied by weights that were already zero outside the mask. The moment the boundary could move outward they decided the answer. **A diagonal covariance is wrong along a gradient.** Sky moves along all three opponent features together — luminance up, red-green drifting, blue-yellow down — so treating them as independent charges a colour two deviations along that gradient three times over. Measured: sky fifteen rows past the sample scored 11.6 against a threshold of 11.34, so the model refused the very thing it was refining. The fit now carries a full 3x3 covariance, inverted by cofactors rather than by a dependency (D13, the NDK). **Eroded seeds understate the spread, always, in a known direction.** The sample is drawn from the middle of a category and never from its edge, so for anything with a gradient the colours nearest the boundary are exactly the ones left out. The broad mode is therefore fitted wider than its sample by `SHOULDER`. Same pixel: Mahalanobis 5.9 uncorrected, 1.5 corrected — the difference between refusing the horizon and reaching it. Only the broad mode is widened; the tight ones are what discriminate. ## What was given up Strict subtractivity. It bounded the damage and kept `scene.rs`'s partition true for free, and it had to go: a mask that may only shrink can sharpen a horizon inward but never outward, so wherever the coarse contour sat inside the true edge, the error survived every setting of the control. The travel bound replaces it. Everything beyond the ribbon is already a marker, so the flood never reaches it — not "can only remove" but "can only move this far", and the distance is the model's own uncertainty. That single bound also retires the connectivity test, the reachability radius and the separate additive path that an outward-growing rule would have needed. A blue car below the horizon cannot be gained, not because a rule forbids it, but because the flood is never there. `the_colour_gate_only_removes` keeps the older property where it still holds; `the_flood_cannot_travel_further_than_the_ribbon` holds the new one across the whole travel of the control. ## Cost The flood visits only unlabelled pixels, so confining it to the ribbon is not an optimisation added on top — it is what a seeded flood does. A ribbon of a few tens of pixels around one contour is a small part of a proxy. The distance transform is no longer cached, because it has to be measured from the mask as the gate leaves it and the gate moves with the control. That is one transform plus one flood per change of the control, against a precompute that runs the model once. Verified: fmt clean, clippy --workspace -D warnings clean, 63 dr-segment tests. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8bf5e13faf |
Centre the photo roll on the frame it opens with
The roll brought the open photograph into view by the shortest move, which is right for stepping along it and wrong for the first look: a frame near either end of the loaded window arrived hard against an edge, with nothing on that side to give it any context. It now centres on the first settle of a develop session and steps minimally after that. A one-shot request that the strip itself clears -- the only thing that knows the request has been honoured is the code honouring it -- rather than something recomputed on creation, because the strip is created far more often than a session begins: leaving develop for Settings and coming back rebuilds it, and re-centring then would undo a roll the user had scrolled by hand. Raised on the two ways into develop from the grid, and not on a pick along the roll, which is a step within a session rather than the start of one. Centring is clamped to the ends: the third photograph of a window cannot be centred without scrolling empty space in beside it, and a strip that begins with a gap reads as broken rather than as centred. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0ff1e01ec3 |
Come back from develop on the photograph you were editing
Leaving develop returned to where the *grid* was, which after a walk along the photo roll can be a thousand rows from the frame you had just finished. So the one photograph you were certainly interested in was the one the grid came back without. Two positions, and the rule is not to pick one of them. The grid seeks to the remembered position, then reveals the keyboard cursor -- which is now put on the open photograph, and which moves the viewport as little as will bring its row into view. A frame inside the remembered screenful moves nothing at all; one outside it scrolls exactly far enough. One rule, both behaviours. The cursor rather than the selection, deliberately: `place_cursor` also rewrites the selection, and a set of forty photographs assembled in the grid must survive having one of them opened. `reveal()` now also runs on the grid's `init`, since `cursor-row` is initialised rather than changed when the subtree is rebuilt and no handler would otherwise fire. Both it and the roll's centring defer while the element has no height yet -- `init` runs before layout, where a height of zero makes every row look off screen -- and a latch brings the first real height back to the cursor without letting every later resize haul the viewport around. The capture-time marker follows the same move, for the same reason: `load_window` rebuilds the axis only when the scope, the filter or the total has changed, and none of them has. It is the same library seen from a different row. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |