docs/ had 26 developer documents flat beside the manual, and the two audiences are very differently sized: most readers want the manual and the gesture reference, a few want the register, the designs and the measurements. The manual and gestures.md stay at the top; everything for someone changing the code moves to docs/dev/, and the two documents that name their own successors — the v0.1 milestone and the UI-refinement plan — go to docs/dev/archive/ rather than being deleted, since both are still cited. docs/README.md is the index, users first. Every reference follows: code comments, Cargo manifests, the workflows, the pre-commit hook, the bench and traceability tools (which locate the repo root by docs/dev/requirements.md now), packaging, the Docker READMEs, CLAUDE.md, CONTRIBUTING.md and the README. The matrix links one level deeper and is regenerated. Links out of the moved documents into the tree gain a level; a link checker over every Markdown file finds none broken.
121 lines
5.3 KiB
Markdown
121 lines
5.3 KiB
Markdown
# Android build environment
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Reproducible container for cross-compiling DarkRoom to Android. CI and local builds use the same
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image, so a break appears in one place rather than two.
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## Use
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```bash
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# Cross-compile for a device ABI
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./docker/android/build.sh cargo ndk -t arm64-v8a build --release
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# All four ABIs
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./docker/android/build.sh cargo ndk -t arm64-v8a -t armeabi-v7a -t x86_64 -t x86 build --release
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# Type-check without linking
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./docker/android/build.sh cargo check --target aarch64-linux-android
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# Interactive shell
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./docker/android/build.sh
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# After editing the Dockerfile
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./docker/android/build.sh --rebuild
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```
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Prefers `podman`, falls back to `docker`. First run builds the image, which takes several minutes;
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after that it is cached.
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## In CI
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`.gitea/workflows/android-image.yml` builds this image and pushes it to
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`gitea.tourolle.paris/dtourolle/darkroom-android`, which the Android job then runs inside. It is
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called on every push and finishes in seconds unless something here changed — the image is tagged
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with the git tree hash of `docker/android/`, so a rebuild happens when and only when a file in this
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directory does.
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Nothing needs pushing by hand. Editing the Dockerfile is the trigger; `latest` follows
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automatically. To force a rebuild without a content change, run the workflow from the Gitea UI with
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`force` set to `true`.
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The job runs on the host runner rather than in a container, because it needs the Docker daemon and
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the runner host's cached registry credentials.
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## Face models
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`package.sh` bundles `models/face/` into the APK, and the entry point unpacks it on first launch.
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That directory is shared with the Arch package rather than owned by this platform. **The models are in LFS**, so a clone without `git lfs pull` has 130-byte
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pointers there; the build detects that and stops rather than shipping them.
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This exists because Android offers no other route to a model: the directory the app reads from is
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inside app-private storage, `run-as` needs a debuggable build, and the app has no picker and no
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fetch. docs/dev/faces.md §2.2a is the decision and its limits — these files come back out before anything
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is published.
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## Java in the APK
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There is no Gradle here and there is no AndroidX, so `assemble-apk.sh` compiles Java itself:
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everything under `apps/darkroom-android/android/java/` goes through `javac` against `android.jar`,
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and `d8` merges the result with the dex Slint's build script produced for its own helper. One
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`classes.dex` comes out. Drop a `.java` file in that tree and the next build picks it up; an empty
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tree skips the step entirely and the APK carries Slint's dex alone, which is what it did before the
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step existed.
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**Java is for what Android constructs, and nothing else.** The system instantiates a
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`ContentProvider` from its manifest entry, and `Activity.getIntent()` is only reachable on an
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activity object — android-activity hands Rust a JNI handle to a stock `NativeActivity`, not a
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subclass it could have put code in. Those cases need a class in the APK at any price. Everything
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else stays in Rust, because a second language is a second place for the logic to live.
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The step compiles `-source 8 -target 8` with `-bootclasspath android.jar`. That is not conservatism
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about language features — it is the last combination in which javac lets the boot class path be
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replaced. From `-target 9` the flag is rejected and the platform classes come from the JDK instead,
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which compiles and then dies on the device with `NoClassDefFoundError` for a class Android never
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shipped.
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## Pinned versions
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| Component | Version | Why this one |
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|---|---|---|
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| JDK | 17 | AGP's stable target. The host's JDK 25 breaks Gradle. |
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| Compile SDK | API 36 | Required for Play distribution |
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| **Min API** | **28** (Android 9) | Floor where Vulkan support is dependable (NFR-COMPAT-1) |
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| Build tools | 36.0.0 | Matches compile SDK |
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| NDK | 27.2.12479018 (r27c) | Current LTS |
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| Rust | 1.92.0 | Slint 1.17 requires it; cargo-ndk 4.1.x needs ≥ 1.86 |
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| cargo-ndk | 4.1.2 | |
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Bumping any of these is a reviewable change, not silent drift.
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### Compile SDK versus min API
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These are different and both matter. `ANDROID_API` (36) is what the SDK compiles against — the
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newest APIs available. `MIN_API` (28) is what native code *links* against, and determines the
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oldest device that can run the result.
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cargo-ndk defaults to **API 21** if not told otherwise, which is far below what this app needs.
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`CARGO_NDK_PLATFORM` and the per-target linker paths both pin it to `MIN_API`. Verify with:
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```bash
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file target/aarch64-linux-android/release/*.so
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# → "... for Android 28, built by NDK r27c"
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```
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## Caching
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The cargo registry and target directory persist in `~/.cache/darkroom-android`, so rebuilds do not
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re-download the crate index. Clear with:
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```bash
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rm -rf ~/.cache/darkroom-android
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```
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The Android target dir is kept separate from the host's `target/` — sharing one directory between
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host and container builds causes constant rebuilds as they invalidate each other's fingerprints.
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## What is not here
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No emulator, no `adb` device access. This image cross-compiles; it does not run or deploy. Device
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testing (spikes S2 and S10, which need two GPU vendors) happens on real hardware — the emulator's
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GPU behaviour is not representative of Adreno or Mali, which is precisely what those spikes exist
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to test.
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