02ae92ba0d69e3a8cbd48b5a0d8d078967b372aa
Build and test / Desktop (Linux) (push) Failing after 57m16s
Build and test / Layer separation (push) Successful in 34s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Traceability / Requirement traces (push) Successful in 1m7s
Build and test / Android (aarch64) (push) Failing after 9m41s
Three lints, all from merged work rather than from any one branch: `terrace` and `disc` were steps on the way to the ramp the plateau test now uses, and the reasoning that discarded them lives in docs/segmentation.md §12 rather than needing the code; two mechanical clippy suggestions in segment and cache. 1176 tests pass, clippy and fmt clean, traceability regenerated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%