dtourolleandClaude Opus 5 02b66ddfcf Document trash, collections, thumbnails, and the UI direction
Specs for the work that follows: soft delete via a MOVE that preserves the
remote id, the collection tree and smart collections, the thumbnail store,
and the derived-state folder.

Adds two design documents. ui-refinement.md names the structural gaps
between the v0.1 UI and something that feels like a photo editor.
view-composition.md proposes a view controller for the display layer,
against the 500-line run() that has become one by accretion.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 20:36:23 +02:00
2026-08-09 15:34:46 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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2026-10-07 11:27:59 +00:00
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