dtourolleandClaude Opus 5 0f231afe85 Stop re-answering questions about the library every time the window moves
The timeline's bars, the filter chips' counts, the "on this device" count and
whether the scoped collection is pinned all describe the *library*. None of
them can change because the view scrolled. `load_window` recomputed all four
every time the window moved, which is several times per screenful.

Together that is a `MIN`/`MAX`, a `GROUP BY`, two counts, and under a
collection three more queries — about 8 ms of SQLite on the thread that is
trying to draw the frame, for four answers that were already on screen and
already right.

They are now keyed on what they actually depend on: the scope, the filter,
whether this is the trash, and the total. The total earns its place as the
change detector as much as for the scrollbar — a scan landing, a delete or a
restore all move it, and it was already read on every load.

What a total cannot see is a rating edited under an unchanged count. That is
covered, and deliberately not by widening the key: `apply_judgement` already
refreshes the chips itself, because it has to report what actually landed
rather than what was asked for. Same for the axis — a zoom, a pan, a scrub and
dates arriving from the thumbnail worker each call `refresh_timeline`
directly. Skipping the recompute here cannot leave anything stale on screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-25 20:01:39 +02:00
2026-08-23 19:59:30 +02:00
2026-08-23 19:59:30 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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