dtourolleandClaude Opus 5 131004393d Follow the canvas from one display to the next
The rest of FR-DSP-8. The develop session now carries the space its
canvas is encoded into, and `render` composes for it instead of for
sRGB — which is the whole of the change to the pixel path, because the
output space was always a parameter of composition and always entered
the structure hash. A display change is a recomposition.

The space is set on the way into every render rather than pushed when
the window moves, so a photograph opened while the window already sits
on the second monitor is right on its first frame instead of flashing
the wrong colour until the next poll.

Which display that is comes from sampling the window's position and
scale factor twice a second — Slint reports neither a move nor a
display change — and re-surveying only when they differ. Settings shows
what came back under ABOUT: the display, the space, why, and the other
monitors, because the failure FR-DSP-8 names is one that is invisible
from the display you are reading the page on.

Fractional scaling: the canvas is now rendered at the physical pixel
size of the box it occupies rather than the logical one, so the
compositor presents it 1:1. At 1.25 it was previously handed 1600
samples to fill 2000 device pixels, and the softness that produces
reads like a bad demosaic rather than like a scaling bug.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 18:44:51 +02:00
2026-08-26 10:08:51 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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