1980fda73721efcf6550981f75308ccc491d4ae2
A launch does not have to discover the library. The catalog from the last run is on disk, complete, with its thumbnails in the shards beside it — exactly the state offline mode already leans on when the server cannot be reached. Every launch that *could* reach the server threw that away. The catalog handle was only opened when the scan reported Done, so the grid sat on "Scanning…" over an empty EmptyState for as long as a recursive WebDAV walk of the whole tree takes. On a real library that walk is essentially the whole startup time, and it was spent hiding a grid that was ready before it began. The catalog is now opened and the first window loaded before the scan thread is spawned — before, so the schema migration cannot race the worker opening the same file, and so the first thumbnail batch is already in flight while the walk runs. The scan still replaces all of it the moment it lands; it just no longer gates the first paint on the network. A first run has nothing to open, which stays silent: `Catalog::open` creates the file, the grid reads an empty catalog, and the empty state goes on saying "Scanning…" — which is true, and which an error here would contradict.
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%