1d4c3348af557bbaf38ef6965d43170f3229b96d
64 source pixels was too strict: it threw away 70% of everything the detector
finds, and plenty of what it took were faces a person could name.
Lowering it is not a one-line change, because the two floors are coupled. A face
under 112 pixels is *upsampled* to reach the embedder and upsampling invents no
edges, so a small face scores low on sharpness however crisp the original was.
Re-measured over the reference library with `face_index --quality`:
min crop min sharp size cut blur cut kept
32 0.000 44% 0% 56%
32 0.002 44% 3% 53%
32 0.005 44% 8% 48%
32 0.010 44% 16% 40%
32 0.020 44% 27% 30%
64 0.020 70% 7% 23%
Holding the blur floor at 0.020 while dropping the size floor to 32 would have
rejected a further 27% — for being small rather than for being blurred — and
kept only 30%, barely more than the 23% the strict pair kept. Most of the point
of lowering the size floor would have gone straight back out through the other
gate.
0.005 removes 8% of what the size floor leaves, which is the same job 0.020 was
doing at 64 (7%): the large-but-soft face this gate exists for. Together they
now keep 48% of what the detector finds, against 23% before.
The box pre-filter follows down to 24, staying below what the real floor accepts
so it cannot reject a face that would have cleared 32.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
| faces.md | Face detection and identity — the models, the licence problem, and what S14 measures |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
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10.3%
Python
1.1%
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1%
WGSL
0.9%
Other
0.6%